50 years (Aleksandr Golovkin) Image
Metascore
  1. First Review
  2. Second Review
  3. Third Review
  4. Fourth Review

No score yet - based on 0 Critic Reviews Awaiting 4 more reviews What's this?

User Score
tbd

No user score yet- Awaiting 1 more rating

Your Score
0 out of 10
Rate this:
  • 10
  • 9
  • 8
  • 7
  • 6
  • 5
  • 4
  • 3
  • 2
  • 1
  • 0
  • 0
  • Summary: 50 Years is a fast-paced alternative to the bigger, longer turn-based strategy games. You can win or lose a game in a single evening. Either way you'll want to play again.
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
Score distribution:
  1. Positive: 0 out of 1
  2. Negative: 0 out of 1
  1. Jan 15, 2017
    6
    It's a small turn-based strategy game where you construct buildings in a fantasy town and hire units to defend it. Almost every turn your townIt's a small turn-based strategy game where you construct buildings in a fantasy town and hire units to defend it. Almost every turn your town gets attacked, but all battles are fought automatically. Overall, it feels like a good (or even very good) Flash or mobile game, so you would probably expect it to be free. Yet it's on PC and it costs a few bucks. Is it worth it? Maybe, because you can replay it at least a few times in different ways.

    The good:
    - a generally interesting system with units, buildings and their updrages. The more units of the same type you get the higher is the cost of the next unit.
    - the music is good, very relaxing

    The so-so:
    - you can't control the battles themselves. To me this feels like a big missed opportunity. Also I'm pretty sure I could win those battles even with smaller armies ony if I could control individual units. But this game doesn't let you do that, and because of that feels casual and belonging to Kongregate, Facebook or GooglePlay where it would be free
    - the graphics are OK but there are no animations or anything which again makes it all feel cheap
    - why are militia units added behind archers? Since they are melee, they should go in front of ranged units

    The bad:
    - no tutorial whatsoever. My first game I lost in the very first turn.
    - the GUI looks very cheap. E.g. most of the text is presented in form of contextual tooltips next to your mouse cursor. Also there is even no way to change the resolution or play fullscreen.

    If you don't care about a few bucks or this game even goes on sale, go ahead and grab it. Despite poor Flash-style production values, it's complex enough and has enough replay value.
    Expand