Shadow the Hedgehog
GameCube- Publisher: Sega
- Release Date: Nov 15, 2005
- Also On: PlayStation 2
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Shadow the Hedgehog has a couple good ideas that are ruined by sorry gameplay. What happened?
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The choice of speed and rehashed gameplay are what drag the game down. Shadow the Hedgehog is still a fun game for Sonic fans, but is too average to be really interesting to casual gamers.
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A monumental letdown, no ifs, ands or buts about it.
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The magic of the 2D versions have all but been lost in a search for technical accomplishment and it suffers terribly for it.
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This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.
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That game is made the way Sonic games should be. That isn't to say there are no fun parts in Shadow, but they are far too rare.
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As a long-term Sonic fan Shadow the Hedgehog fills me with absolute dread and disdain; it's an abysmal game that manages to expand upon the issues of previous Sonic games, whilst completing negating the core ingredients of the Sonic series.
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Unlike last years popular and more importantly, playable, "Sonic Heroes," Shadow The Hedgehog is a misstep in almost every direction.
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The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
Awards & Rankings
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75
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2
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#2 Most Discussed GameCube Game of 2005
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3
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#3 Most Shared GameCube Game of 2005
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User score distribution:
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Positive: 100 out of 226
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Mixed: 66 out of 226
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Negative: 60 out of 226
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Dec 31, 2011
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Oct 7, 2013
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Apr 4, 2013