Shadow the Hedgehog
GameCube- Publisher: Sega
- Release Date: Nov 15, 2005
- Also On: PlayStation 2
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Nintendo PowerAn enjoyable, high-octane adventure. Naysayers be damned. [Jan 2006, p.111]
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Play MagazineI narrowly recommend it for series die-hard, unless it keeps you from buying "Rush", in which case you should opt for your DS all the way. [Dec 2005, p.58]
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At its worst, Shadow is a solid platformer with enough fun to keep hardcore Sonic fans in one place for a few days. At its best, it's an engaging gameplay experience that isn't jaded by its otherwise glaring storyline-related setbacks.
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Shadow the Hedgehog has a couple good ideas that are ruined by sorry gameplay. What happened?
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The choice of speed and rehashed gameplay are what drag the game down. Shadow the Hedgehog is still a fun game for Sonic fans, but is too average to be really interesting to casual gamers.
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A monumental letdown, no ifs, ands or buts about it.
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The magic of the 2D versions have all but been lost in a search for technical accomplishment and it suffers terribly for it.
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This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.
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That game is made the way Sonic games should be. That isn't to say there are no fun parts in Shadow, but they are far too rare.
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As a long-term Sonic fan Shadow the Hedgehog fills me with absolute dread and disdain; it's an abysmal game that manages to expand upon the issues of previous Sonic games, whilst completing negating the core ingredients of the Sonic series.
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Unlike last years popular and more importantly, playable, "Sonic Heroes," Shadow The Hedgehog is a misstep in almost every direction.
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The action is also largely mindless, with a poor targeting system and a game camera that never quite follows the action the way you want it to.
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A long list of shortcomings, from stupid level design, unrefined controls and useless gunplay to disappointingly outdated graphics.
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Shadow the Hedgehog fails to live up to its pedigree due to terrible controls, an uncooperative camera, and an overall lack of effort.
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From its stripping down of the series' most successful gameplay elements to its obviously desperate addition of weapons and 'street' cool this is still a product of a development studio with a good imagination. But also, it seems, a lazy one only too happy to jump on the same GTA bandwagon that's currently carrying way too many developers.
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AceGamezThe poor controls, tricky camera and an irritation-filled gaming experience is unfortunately what Shadow the Hedgehog is presented as, and this doesn't deserve to be found under too many Christmas tree's this year.
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Game InformerThe new gun combat is horrid. [Jan 2006, p.138]
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The lack of speed is a real problem here.
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The game suffers from lackluster gameplay, as well as uninspired work in the graphic and audio department. It does have moments of appeal, but they're buried beneath a pile of rushed presentation.
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Sega seems to be lazily exploiting a franchise that appears way past its sell-by date. Reinvent the character by all means, but give him back his sharp edges.
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That is nothing like any Sonic game I played as a kid. Those games were fast, colorful, simple, and fun - all things that Shadow the Hedgehog not only misses, but flat out ignores.
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Combine the relatively poor visuals with monotonous level designs, and you'll find yourself in the middle of a level with no real visual cues of where you are within the level.
Awards & Rankings
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75
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2
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#2 Most Discussed GameCube Game of 2005
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3
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#3 Most Shared GameCube Game of 2005
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User score distribution:
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Positive: 100 out of 226
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Mixed: 66 out of 226
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Negative: 60 out of 226
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Dec 31, 2011
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Oct 7, 2013
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Apr 4, 2013