Spyro 2: Season of Flame
Game Boy Advance- Publisher: VU Games
- Release Date: Sep 24, 2002
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Season of Flame would benefit from better control and more objectives apart from collecting a bazillion trinkets, but the graphics, humor, and puzzles are engaging enough to warrant a purchase for devotees of the purple dragon.
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Cheat Code CentralThe sound effects are brilliant and blend well with the cartoonish atmosphere of the game.
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Spyro 2s major and quite glaring shortcoming boredom. Theres plenty to do here, but none of it really makes you want to carry on the story through to its end because none of it is particularly fun.
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While not the most complicated game of the year, does deliver a small serving of fun. At the least it's the sort of title that forces players to work up a bit of the old hand-eye coordination.
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Game InformerThe jumping portions of the game are still a little iffy, and I killed myself quite a lot from misreading the view, but in the end I enjoyed exploring the worlds. [Dec 2002, p.152]
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Sadly, there's little depth in Season of Flame.
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The only downside to this fabulous adventure is the tricky controls. The digital directional pad doesnt allow for smooth diagonal movement, which Spyro does a lot in each world.
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It's all pretty standard platforming fare with nothing to really distinguish it from the rest of similar titles except for the license.
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It looks better, it sounds better, it plays better, and it's ultimately more enjoyable than the original.
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Colorful graphics combined with challenging gameplay.
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A great game...The only things that slightly detract are the shortness of the overall game, and the sameness of many of the mini-games.
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So much has changed...for the better. Improved, tighter controls, more tasks to complete, more variety in the level design, a longer quest, and a better use of the isometric perspective.
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Nintendo PowerThe action is presented in the same style and is shown from the same isometric perspective as Spyro's last GBA adventure. [Nov 2002, p.228]
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Although Spyro 2: Season of Flame is a very well produced game, the difficulty of it may turn away many players, myself included.
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The controls are tight, the graphics are great and the gameplay is diverse and filled with mini-games.
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Controlling Spyro hasn't improved. Its still incredibly awkward trying to control him while gliding, as he'll go zooming off all over the place with the slightest touch.
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Its the closest thing to a vaguely taxing "Banjo Kazooie" -style adventure we might ever get.
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While the size of the game and the sheer inventiveness of the many levels are admirable, such problems with core elements of the engine make play unfulfilling.
Awards & Rankings
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38
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22
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#22 Most Discussed Game Boy Advance Game of 2002
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18
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#18 Most Shared Game Boy Advance Game of 2002
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User score distribution:
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Positive: 16 out of 25
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Mixed: 3 out of 25
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Negative: 6 out of 25
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Jul 31, 2014
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Feb 3, 2023
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Jan 11, 2019