- Publisher: Atlus
- Release Date: Jun 3, 2008
- Critic score
- Publication
- By date
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A fun, deep, and lengthy action-RPG that’s perfectly suited to the DS. The myriad customization options keep things fresh and add replay value, and the story impresses with its writing and presentation.
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The combat is fun, the customization is deep, and the presentation is slick and polished.
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Like the skill trees, the combat system is surprisingly Diablo-esque.
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While it's clothed in a generic fantasy package, the gameplay stands out, as you use the DS' stylus to guide your characters through a variety of terrain and inflict massive damage on scores of enemies.
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A 20 hour adventure with branching paths, side quests, and a deep battle system. What's not to like?
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The pinpoint controls and well-integrated HUD allow for a great action-RPG experience, with excellent pacing on leveling up your character.
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Summon Night: Twin Age doesn't really take any new steps to advance the action RPG genre. Instead, it builds off of gameplay techniques that have been created in past games, creating an enjoyable but slightly used feeling.
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While Summon Night: Twin Age does not push the envelopes in any area, it has a certain charm to it that can't be denied.
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Nintendo PowerDespite room for improvement, Summon Night is quite enjoyable; what it does, it does very well. [June 2008, p.88]
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While Summon Night: Twin Age is a perfectly acceptable dungeon crawler, it has nothing that makes it particularly compelling.
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It was one of the better DS RPGs I've played, and stayed in my system for quite a while.
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There are RPGs with better storylines, dialogue, and pacing, but few involve the player in such a personal way.
Awards & Rankings
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48
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36
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#36 Most Discussed DS Game of 2008
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58
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#58 Most Shared DS Game of 2008
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User score distribution:
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Positive: 8 out of 13
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Mixed: 3 out of 13
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Negative: 2 out of 13
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Jun 2, 2023RPG-lite with a simplified combat system and very linear structure, but it looks nice and is a pleasant enough way to pass the time.
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KenSAug 8, 2009
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VladimirTOct 11, 2008