User Score
7.5

Generally favorable reviews- based on 44 Ratings

User score distribution:
  1. Positive: 32 out of 44
  2. Negative: 8 out of 44
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  1. Aug 8, 2016
    7
    (Final Score: 7.5) Pretty fun game, but it isn't near perfect and does have some flaws that stick out to me. I finished the game in 17 hours with Di's ending (purple), and I felt that the game was simply unfinished when it ended. So much more could have been added to the game, like time with the likeable characters (Bart too). The music is excellent but sometimes gets repetitive when(Final Score: 7.5) Pretty fun game, but it isn't near perfect and does have some flaws that stick out to me. I finished the game in 17 hours with Di's ending (purple), and I felt that the game was simply unfinished when it ended. So much more could have been added to the game, like time with the likeable characters (Bart too). The music is excellent but sometimes gets repetitive when playing long sessions. The antagonist could have been fleshed out some more, but was a tiny bit relatable in the sense that you could understand his/her intentions. The opening animation and the CGs look like they came straight from an anime, which is good (that means quality most of the time). New Game + is available for those who want to continue, and you can keep two of the characters at their current level to make the battles go by quicker.

    Speaking of battles, I felt that the system was quite interesting, but not really utilized with deep enough depth. The beginning battles were a bit hard for me, but once I got the hang of the system, the rest of the battles were a breeze (yes, including the final boss for me). The problem with the battle system is that (1) offensive skills aren't very useful against enemies; you may as well use the normal attack, (2) support and debuff skills are overpowered, particularly healing and poison attacks (which I don't mind), (3) the actual flow of the battle is too slow, watching other enemies decide that they won't move a bit (like 5 of 8 enemies wasting your time), and (4) boss enemies simply have too much damn HP that it's just a cycle of attack, attack, attack, heal, attack, and so on. Poison does a good number (especially towards endgame), but it still feels like grinding the enemy's HP down instead of really battling against it. Either way, I found the fights to be enjoyable overall.

    Basically, the game ends too fast, making any of the potential things the developers could have developed even more left as half baked systems (items, crafting, lack of armor/weapons which is okay, etc.) You should be able to complete one playthrough of the game between 16-20 hours, and should be between level 40-45 by that point.

    Gameplay: 7/10
    Story: 7/10
    Music: 8.5/10
    Presentation: 8.5/10
    Length: 7.5/10
    Overall: 7.5/10
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  2. Jan 10, 2019
    6
    It has some fun, but there's a lot of dialogues and the combat is sometimes too easy, sometimes too long and unfair. Defeating the minions is useless, because the bosses can respawn them AND act in the same turn, which is stupid. Not for everyone, maybe it worth it for a cheap price.
Metascore
68

Mixed or average reviews - based on 16 Critic Reviews

Critic score distribution:
  1. Positive: 5 out of 16
  2. Negative: 2 out of 16
  1. Nintendo Force Magazine
    Sep 30, 2015
    70
    Lord of Magna's not a bad game, it just feels unfinished. [Issue #16 – July/August 2015, p.72]
  2. Sep 20, 2015
    40
    It represents a lot of the things that a wrong with the videogames industry and we as consumers shouldn’t stand for it.
  3. CD-Action
    Sep 18, 2015
    50
    Uninteresting, shallow story paired with a combat system that was supposed to be tactical but really isn’t. [09/2015, p.69]