ZTGD's Scores

  • Games
For 4,811 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Sea of Stars
Lowest review score: 0 Ultracore
Score distribution:
4814 game reviews
    • 52 Metascore
    • 55 Critic Score
    While not going to blow anyone’s socks off, No Time to Explain is an ok game. The platfoming using the laser beam can get frustrating, especially after realizing it revolves more around dumb luck rather than pure skill. There are some unique things to be seen here, but I would highly recommend a price drop at least.
    • 55 Metascore
    • 55 Critic Score
    If Tecmo KOEI had poured as much new content into the game as they removed, it would have been a worthy, albeit campy, sequel. Dumb fun is fine, but Ken’s Rage 2 is a ripoff.
    • 53 Metascore
    • 55 Critic Score
    Wreaking havoc in the UFO and Big Willy mech is a blast, and there are several genuinely laugh out loud funny parts. In the end, however, its flaws keep it from living up to the example set by its predecessors.
    • tbd Metascore
    • 55 Critic Score
    Saborus is a unique concept that simply fails in its execution. This could have been a gem but instead remains forgettable. I wanted to love it more than I did, but it kept fighting me the entire way through. While the novelty is there, I cannot recommend this game outside of a curiosity on something like Game Pass.
    • 82 Metascore
    • 55 Critic Score
    If I come off angry it’s because clearly the developers of Supraland know how to make a great game, but I grew so tired of the more obtuse puzzles that I got to the volcano and quit. It just wasn’t fun anymore. In conclusion it’s the puzzles being such a big focus of this game but seemingly such a small focus of the development that I can’t recommend this game. Sure, others might get a kick out of it, but to me it doesn’t work as a puzzle game, the combat isn’t there enough to really comment on outside of it being okay, and the exploration is hampered by the puzzles so ultimately Supraland is a puzzle game that doesn’t really work. When the puzzles are good they still aren’t great, and that’s unfortunate.
    • 39 Metascore
    • 55 Critic Score
    An unfortunate victim of movie tie-in deadlines. Saber Interactive should be commended for what they accomplished with such a short production schedule, but at the same time it is hard to recommend dropping ten bucks on anything that lasts less time than the actual move it is based on.
    • 72 Metascore
    • 55 Critic Score
    What is a competent platformer with satisfactory puzzles is marred by these terrible moments of me dying repeatedly to unfair AI. The snarky part of me wants to place a picture over the complimentary parts of this review just like this game puts stuff in the foreground so I can’t see what I’m doing just to prove how annoying that is. This game isn’t bad, it’s annoying. With moments of really solid gameplay peeking through maybe pick this one up on sale but otherwise there are better games doing similar things out there. Pick up Unravel 2 instead.
    • 63 Metascore
    • 55 Critic Score
    All in all, Strikers Edge is a moderately fun game with limited long-term appeal. It’s sincere enough but, ultimately, rather forgettable.
    • 61 Metascore
    • 55 Critic Score
    Squanders a tremendous amount of potential with questionable controls and a general lack of polish.
    • 61 Metascore
    • 55 Critic Score
    Zombie Driver Ultimate Edition is far from a terrible game, but also lacks that hook to keep players coming back for more.
    • 78 Metascore
    • 55 Critic Score
    On the surface Killzone: Mercenary checks all the right boxes, with superb visuals and a robust online mode. Sadly the methodical controls and tacked-on campaign really drag down the experience.
    • tbd Metascore
    • 55 Critic Score
    Despite all of this, the puzzles within this game are relatively solid, and adequately forgiving considering the amount of frustration that can often result from a less than accurate tool set.
    • 66 Metascore
    • 55 Critic Score
    Knights of Azure 2 was not an awful experience, just a thoroughly mediocre one. Combat is dull and simplistic; game performance lacks; many of its systems never amount to much and – its visuals are likely held back by the Vita, a device that westerners forgot about 5 years ago.
    • 55 Metascore
    • 55 Critic Score
    Totally Reliable Delivery Service is a game that might provide passing entertainment to a group of friends for an hour or two; and the more challenging deliveries do generate some hilarious moments whilst making one ever more determined to try and complete them. But the novelty soon wears off, and there’s not really anything here that is likely to convince many to stay. Still, that’s a little more than what’s on offer for the single player – which, disappointingly, is really nothing at all.
    • tbd Metascore
    • 55 Critic Score
    This collection is hard to recommend unless you have an extremely strong nostalgia for any of the titles included. Even then revisiting these titles has been a challenge. With the exception of Rocko, there isn’t a ton of fun to be had here. The limited options and upgrades are glaring, and I wish Limited Run would go back to spending more time with these. As of now they just feel like an assembly line of rom dumps, which is hugely disappointing.
    • 74 Metascore
    • 55 Critic Score
    Romeo is a Dead Man is experimental in all the right ways when it comes to its aesthetic and visuals but forgets to try anything new when it comes to its gameplay.
    • 53 Metascore
    • 55 Critic Score
    A fantastic concept poorly executed. All of the visuals and presentation seem in place, but the monotonous gameplay and boring combat really drag down the overall experience.
    • 60 Metascore
    • 55 Critic Score
    The frustrating enemies and cumbersome upgrade system will wear on your nerves, and the bland level design will not give you much reason to push forward. There are much better shooters currently available, which is a shame given this one's promise of ingenuity.
    • 44 Metascore
    • 55 Critic Score
    The concept is a sound one but the technology simply falls short. I would love to see this idea fully realized and perfected, but I fear that hefty price tag and poor reception may hinder future iterations in this direction.
    • 50 Metascore
    • 55 Critic Score
    Adrenalin Misfits is the type of game that you want to love. The goofy characters and breadth of unlockables make the game seem worth the effort, if it weren't so maliciously boring.
    • 50 Metascore
    • 55 Critic Score
    Nostalgia is the only reason Sonic Adventure is worth playing through.
    • 57 Metascore
    • 55 Critic Score
    I enjoyed what it did for the time it took me to finish the story, but for players looking for more substance, there are other games out there that offer more.
    • 48 Metascore
    • 55 Critic Score
    Nostalgia is the only reason Sonic Adventure is worth playing through.
    • 74 Metascore
    • 55 Critic Score
    For $9.99, there’s a ton of things to see and do in CastleStorm, but as they say, too much of something can be a bad thing.
    • 67 Metascore
    • 55 Critic Score
    Full Metal Schoolgirl falls flat as a roguelike, failing to deliver on randomization, synergies, equipment variation, and interesting upgrades. Every attempt feels about the same in terms of structure, and it wouldn’t be an exaggeration to say that the office floors might as well be static due to how little they change every time you start a new climb. D3’s earnest attempt at making an original roguelike does not go unnoticed, but as charming as it is, Full Metal Schoolgirl is still a subpar game, and the fact that it nears the price of an AAA title in some regions makes it even harder to recommend.
    • 80 Metascore
    • 55 Critic Score
    The core game is fun, but I would recommend sticking with one platform throughout and rotating save slots.
    • 76 Metascore
    • 55 Critic Score
    After Us had some lofty goals and it shows but sadly, they didn’t quite reach those highs. Incredible art direction and a dope soundtrack sadly don’t make up for the ‘tacked’ on combat and the very floaty platforming controls. The design choice to make it open world is also a head scratcher because the game absolutely does a poor job of telling players where to go next. I’m left wondering what could have been with After Us, had the combat been taken out I think this would have been a much better adventure.
    • 64 Metascore
    • 55 Critic Score
    In the end, I think Moons of Madness is an ok game that could have used a little more fine tuning with both the story and the horror/survival mechanics. I would never say this is a bad game by any means, but it is most certainly a forgettable one. I feel like I have seen something like this before in multiple other games and remember them much more than I did this one. At the same time, if you’re looking for a horror game that has some interesting mechanics at times and some decent atmosphere, I would at least wait for a price drop, but would consider this if you haven’t tried it.
    • 58 Metascore
    • 55 Critic Score
    Dynasty Warriors 8 Empires feels about as much of an afterthought as you can get. Nothing about this game feels evolutionary.
    • 44 Metascore
    • 55 Critic Score
    If you’re looking for another runner game with a sci-fi setting, Infinity runner isn’t bad, it’s just not really that good either.

Top Trailers