Yahoo!'s Scores

  • Games
For 2,271 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 20 Mission: Humanity
Score distribution:
2272 game reviews
    • 90 Metascore
    • 90 Critic Score
    The endless combat may smack of War Machines Week on The History Channel, but the contentious, jaunty chatter between friendly (and enemy) characters is pure Cartoon Network. Move out!
    • 74 Metascore
    • 80 Critic Score
    Stylish, solid, and unique... and on the upper difficulty levels, it's hard as hell. It gives a gothic boost to the first-person shooter genre, and a definite shot in the arm to the criminally underrepresented western video game.
    • 80 Metascore
    • 80 Critic Score
    Dungeon Siege II hasn't improved significantly in the story or visuals department, but it's got deeper play mechanics, and the party management has been tweaked to allow for the level of hands-on interaction the player's comfortable with. It's also an incontrovertibly vast game.
    • 61 Metascore
    • 50 Critic Score
    It's not nearly as fun to play as it is to watch in cutscene form. The game tries to emulate the vibe and humor of Psychonauts, but doesn't come close to that title's wit or personality.
    • 68 Metascore
    • 80 Critic Score
    If you're going into Sigma Star Saga looking for the next R-Type or Thunder Force, you'll be sorely disappointed. But if you want a good, solid GBA game that brings something new to the table, it's a shoo-in.
    • 75 Metascore
    • 80 Critic Score
    Stylish, solid, and unique... and on the upper difficulty levels, it's hard as hell. It gives a gothic boost to the first-person shooter genre, and a definite shot in the arm to the criminally underrepresented western video game.
    • 66 Metascore
    • 80 Critic Score
    This tongue-in-cheek attitude won't hamper the experience, mind you; it just serves to further distinguish Geist from the competition.
    • 88 Metascore
    • 90 Critic Score
    Recent releases have seen plenty of tweaks, but they merely nudged the gameplay. This year's implementation of a quarterback's cone of vision really changes things by rethinking the foundations of passing the ball.
    • 86 Metascore
    • 90 Critic Score
    Recent releases have seen plenty of tweaks, but they merely nudged the gameplay. This year's implementation of a quarterback's cone of vision really changes things by rethinking the foundations of passing the ball.
    • 86 Metascore
    • 90 Critic Score
    Recent releases have seen plenty of tweaks, but they merely nudged the gameplay. This year's implementation of a quarterback's cone of vision really changes things by rethinking the foundations of passing the ball.
    • 84 Metascore
    • 80 Critic Score
    The AI issues are problematic but don't detract a tremendous amount from the overall experience -- and neither is a problem in multiplayer. There's much to like about Summit Strike, with the best thing being the price.
    • 76 Metascore
    • 60 Critic Score
    The flight model, graphics engine and overall design clearly represent an ambitious and genre-changing attempt, yet the corner-cutting cheapens the otherwise superlative effort.
    • 56 Metascore
    • 50 Critic Score
    Without a more dynamic AI and combat model, each event seems like a pale recreation of the last. Eventually, it's tough to remember why you're still fighting.
    • 84 Metascore
    • 90 Critic Score
    Darwinia deserves to be remembered as one of 2005's most creative games on any platform.
    • 70 Metascore
    • 60 Critic Score
    A respectable weekend time-waster. It's got enough going on to fill a late night or two, and not so much that many gamers will pine for it when it's gone.
    • 72 Metascore
    • 60 Critic Score
    A respectable weekend time-waster. It's got enough going on to fill a late night or two, and not so much that many gamers will pine for it when it's gone.
    • 71 Metascore
    • 60 Critic Score
    A respectable weekend time-waster. It's got enough going on to fill a late night or two, and not so much that many gamers will pine for it when it's gone.
    • 80 Metascore
    • 90 Critic Score
    It's not the most glitzy-looking coin in the haul, but it's finely milled, expertly crafted, and has just enough hidden nicks to give it Old World character and a sense of adventure. It's addictive, and you will lose hours of your life.
    • 70 Metascore
    • 70 Critic Score
    If its creepiness, truckload of style, and inventive concepts sound appealing, then by all means give it a shot. On the other hand, if you think the repetitive shooting, ho-hum puzzles, and inability to actively control your characters' movements will flip your smile upside down, then it might be best to avoid this in favor of another play through "Resident Evil 4" or "God of War."
    • Yahoo!
    • 74 Metascore
    • 70 Critic Score
    If its creepiness, truckload of style, and inventive concepts sound appealing, then by all means give it a shot. On the other hand, if you think the repetitive shooting, ho-hum puzzles, and inability to actively control your characters' movements will flip your smile upside down, then it might be best to avoid this in favor of another play through "Resident Evil 4" or "God of War."
    • 59 Metascore
    • 60 Critic Score
    Unfortunately, no amount of tweaking will result in a set of buttons replacing an analog stick -- the end result is less than desirable.
    • 88 Metascore
    • 90 Critic Score
    With a good selection of single-player game styles, simple yet deep gameplay, and eye-watering speed, it's easily the best puzzler on the DS. It's addictive, well presented, and perfectly suited to portable play.
    • 54 Metascore
    • 40 Critic Score
    Despite its relative good looks, Dead to Rights: Reckoning is more an exercise in frustration than an enjoyable diversion. Not even the four player WiFi deathmatch mode is enough to save this one from the bowels of the budget bargain bin.
    • 59 Metascore
    • 60 Critic Score
    With a quality golf backbone to give purpose to the MMO portions, Shot Online's formula has the potential to be a hole in one, but this implementation turns it into more of a double bogey.
    • 86 Metascore
    • 90 Critic Score
    Weird, funny, immensely playable, and has that nigh-unclassifiable thing we can only call charm.
    • 74 Metascore
    • 80 Critic Score
    Once the greater story starts, you'll face some great combat (the "Area 42" assault), moments of pure oddness (like making a brainwashed politician B.S. his way through a public speech), great little period touches, and some cool bits of humor from the alien who thinks he's Nicholson.
    • 91 Metascore
    • 100 Critic Score
    With incredible communication tools, top-notch visuals, and a fantastic balance of vehicles and classes, EA has won the battle and the war of online team-based shooters.
    • 75 Metascore
    • 90 Critic Score
    The new additions on the DS blend in seamlessly with the original game and the end result is fantastic.
    • 78 Metascore
    • 80 Critic Score
    Rating such a schizophrenic beast is tough. But one thing's for sure: If you're in the mood for a retro-styled, light-hearted platform game, you'll love Conker. Equally, if you're looking for high-adrenaline Xbox Live thrills, it'll be right up your street.
    • 76 Metascore
    • 80 Critic Score
    Once the greater story starts, you'll face some great combat (the "Area 42" assault), moments of pure oddness (like making a brainwashed politician B.S. his way through a public speech), great little period touches, and some cool bits of humor from the alien who thinks he's Nicholson.

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