Yahoo!'s Scores

  • Games
For 2,271 reviews, this publication has graded:
  • 46% higher than the average critic
  • 4% same as the average critic
  • 50% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 20 Mission: Humanity
Score distribution:
2272 game reviews
    • 69 Metascore
    • 60 Critic Score
    With such a disappointing new city course, Crazy Taxi 3 is a tough one to recommend if you're tired of the franchise already.
    • 52 Metascore
    • 60 Critic Score
    There's a very limited, repetitive number of enemy types (whose quickly depleted voiceovers get annoying), and the core combat is solid, but uninspired (circle-strafe, reload, repeat).
    • 52 Metascore
    • 60 Critic Score
    Yet these Gangs of London prove to be more like the Jets and Sharks from "West Side Story;" mildly amusing, to be sure, but potentially only dangerous to an 8-year-old boy who still has accidents when mom forgets to turn on the nightlight.
    • 73 Metascore
    • 60 Critic Score
    If you're looking for something that's fun, easy to learn and great to have the odd knock around on, then you might have just found yourself a nice little surprise.
    • 51 Metascore
    • 60 Critic Score
    Much like Dante and "Devil May Cry 2," let's hope this is just a sophomore slump, and this series will come back stronger in a future installment. If not, it truly is dead to rights.
    • 61 Metascore
    • 60 Critic Score
    There's only so many tricks one can do on a bike cruising at 120mph. Variety is absolutely required, and there's not much in Speed Kings. And the trick control is not responsive enough.
    • 82 Metascore
    • 60 Critic Score
    The game's biggest problem is all the filler between the reasonably exciting combat sequences. This New York City consists of two subway stations and about eight neighborhoods separated by long loading screens. You'll get sent back and forth across them all. Get this key. Visit that character. Trigger this sequence. Kill that guy. Along the way, we counted exactly two (2!) optional missions.
    • 63 Metascore
    • 60 Critic Score
    Actual play is a letdown. Moving between alleyways and tropical isles, you'll endlessly hack away at zombies, natives, vultures, villagers, and guards, each a carbon copy of the next. Sadly, such brain-dead enemies prove little challenge, overwhelming through sheer numbers, not ingenuity.
    • 69 Metascore
    • 60 Critic Score
    One of the biggest drawbacks with this version is the lack of any multiplayer support. Not only is online multiplayer the strongest feature in this sequel, but it's the only claim it has to replayability.
    • 57 Metascore
    • 60 Critic Score
    The enemy AI seems to be a mixture of wunderbar and dumkopf - they frequently rumble you when you're convinced you're well concealed, yet sometimes you can swing a punch at them from one foot away and they totally ignore you.
    • 55 Metascore
    • 60 Critic Score
    There's a very limited, repetitive number of enemy types (whose quickly depleted voiceovers get annoying), and the core combat is solid, but uninspired (circle-strafe, reload, repeat).
    • 58 Metascore
    • 60 Critic Score
    Mindlessly amusing at first, Fistful of Boomstick is ultimately a fistful of monotony and derivative gameplay, saved from gaming's abyss by the humor and life injected from its infamous lead character.
    • 64 Metascore
    • 60 Critic Score
    A one-button action/adventure dress-up simulator.
    • 51 Metascore
    • 60 Critic Score
    The series' simplified gameplay takes a step backwards with Total Destruction, and the overall experience is decidedly mediocre. But sometimes, after a hard day of work, you just want to knock over a skyscraper.
    • 66 Metascore
    • 60 Critic Score
    The inaccuracy of the swing and shot placement turns into a severe handicap for the game. True Swing Golf is passively entertaining, but won't suck anyone in as quickly or for as long as "Hot Shots" is able to.
    • 69 Metascore
    • 60 Critic Score
    If you're trying to decide between "Test Drive: Off-Road" and this game, choose the former for a better racing experience but choose Evo for its wildly inventive courses and creative object-based missions.
    • 64 Metascore
    • 60 Critic Score
    There is a big flaw in this Operation, however, and it's control. Simply put, the simplicity and elegance of "Splinter Cell" is not to be found in the IMF.
    • 41 Metascore
    • 60 Critic Score
    The quick races, time trails, and drift challenges aren't much incentive to pull your nose out of the career mode. And the multiplayer is hardly worth booting up. You can only play splitscreen, and without AI cars.
    • 71 Metascore
    • 60 Critic Score
    The single-player mode will probably bore most people with its repetitiveness and tough gameplay. Multiplayer is excellent.
    • 64 Metascore
    • 60 Critic Score
    It is as rough around the edges as its main character and most players will probably be put off after an initial bout of controller frustration. Those who stay with it will find an enjoyable and somewhat satisfying single-player experience, but nothing incredibly memorable.
    • 63 Metascore
    • 60 Critic Score
    It's disappointing that Spider-Man 3 goes from exhilarating to budget-ware production levels so quickly and dramatically. Part of the problem down at street level is the combat. It's drawn with terrible character models, bad animation, and inconsistent AI that makes it easy to win fights by spamming a few basic attacks or taking advantage of the fact that bad guys can't figure out how to get around a park bench.
    • 61 Metascore
    • 60 Critic Score
    Although there's good ideas under the surface, King Arthur is boring, unpleasant, and just no fun.
    • 58 Metascore
    • 60 Critic Score
    If we hadn't spent so much time recently with the superb "Syphon Filter," maybe the deficiencies wouldn't be so glaring. But once you've seen PSP stealth done right, there's no going back.
    • 77 Metascore
    • 60 Critic Score
    Even the addition of online multiplayer gaming doesn't do enough to overcome a sense of sameness, continuing problems with the combat system, and the absence of involving mission goals.
    • 56 Metascore
    • 60 Critic Score
    There's a very limited, repetitive number of enemy types (whose quickly depleted voiceovers get annoying), and the core combat is solid, but uninspired (circle-strafe, reload, repeat).
    • 64 Metascore
    • 60 Critic Score
    The game tends toward actual-world realistic, but in a fancifully dull way.
    • 58 Metascore
    • 60 Critic Score
    The hyper-aggressive cops, touchy crashes, and thick traffic all work against the player. They don't heighten the rush. These elements just stop the game dead and make it a chore.
    • 57 Metascore
    • 60 Critic Score
    There's a very limited, repetitive number of enemy types (whose quickly depleted voiceovers get annoying), and the core combat is solid, but uninspired (circle-strafe, reload, repeat).
    • 65 Metascore
    • 60 Critic Score
    Worth a look if you're desperate for handheld Sim gaming; pass it by if not.
    • 68 Metascore
    • 60 Critic Score
    For all its brilliance – and there are undoubtedly some very special moments here – Mafia III never manages to maintain its initial momentum. There are too many other open-world games that do what it does better, smarter, and with more stability. Like its motley cast of gangsters, Mafia III is simultaneously likable and unpleasant, a tempting offer that all but the most dedicated gamers would do well to refuse.

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