XboxAddict's Scores

  • Games
For 1,961 reviews, this publication has graded:
  • 63% higher than the average critic
  • 6% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 0.6 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 SoulCalibur II
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
1962 game reviews
    • 51 Metascore
    • 50 Critic Score
    Jaws Unleashed is on par with its classic and memorably terrible 1987 NES counterpart. The only thing going for Unleashed as opposed to the 8-bit rendition is that you finally control the shark.
    • 50 Metascore
    • 56 Critic Score
    It's the kind of driving game you'd find yourself pumping quarters into in a bar, and the only downside is that the kind of gamer that would get the most bang out of this title can't get into bars – or around that Mature ESRB rating, either.
    • 50 Metascore
    • 31 Critic Score
    In the end, South Park: Snow Day! is a disappointment and a very dated experience overall. This makes it easy to skip without anything of real value being missed. It’s unfortunate, because the last two games were so good, but the decisions that went into changing things up have led to a very forgettable game. One that isn’t fun whatsoever.
    • 50 Metascore
    • 50 Critic Score
    More a fancy visualizer with some light gameplay elements, Music Racer: Ultimate won’t impress with its basic and bland gameplay without much inspiration behind it besides being a visual smorgasbord overload. Since I spent well over an hour unable to get my own musical libraries working with Music Racer: Ultimate, I was unable to access its most important feature until an alternate fix came later on, one that isn't user friendly by any means. While it’s hard to fault a game when its asking price is quite low and fair, sitting around 7 bucks, it becomes apparent quite quickly that Music Racer: Ultimate is all style and no substance.
    • 50 Metascore
    • 50 Critic Score
    For how clunky the overall experience is, I will admit there’s plenty of replay value if you can ignore all of its shortcomings, issues and suffer through Silver's delivery. While some might not being locked into their choices permanently, it makes you deal with the consequences of your actions, also a clever way to force multiple playthroughs if you want to experience everything The Last Oricru has to offer and I did enjoy going with my gut reaction rather than seeing a ‘good’ vs ‘bad’ option. Unless you’re a massive Soulslike fan looking for a new game to stream or master, it’s hard to recommend joining the Ratvolution.
    • 50 Metascore
    • 60 Critic Score
    I suggest totally revamping the wrestling engine to make the game play more like a wrestling game and less like "Final Fight."
    • 49 Metascore
    • 60 Critic Score
    There is quite a bit I like about this game, with how well the steampunk/fantasy setting was portrayed, which was well supported by a great backstory that was easily seen in quips from NPC’s, and if you look online there is even more there via other mediums. However, I definitely didn’t enjoy walking into a house and having to restart multiple times because I thought it might have been a one-off. On top of that, the lack of available cards, the curved wall that I hit and was almost quite impossible to get over, combined with some graphical glitches, it brings the whole experience right down.
    • 49 Metascore
    • 56 Critic Score
    I am sitting here, looking at it, and feeling kind of shafted.
    • 49 Metascore
    • 40 Critic Score
    Knights Contract has a cool premise by design but an abysmal AI completely defeats the purpose and chance at having any fun within.
    • 49 Metascore
    • 80 Critic Score
    BICYCLE CASINO IS LIVE ENABLED!!!!!!!!! Did you hear that?? This is why this game is so cool. When you play the AI, it's pretty average, because you can't really bluff against them, but when you get a poor sucker like me at the same table on Xbox Live, that's when it gets interesting.
    • 49 Metascore
    • 35 Critic Score
    If this had online multiplayer, it would be a little more entertaining and exciting, but I can’t picture a time where I would load this up over the other party games I have whenever I have company over. Nippon Marathon is zany, wacky and simply odd, but it feels like a marathon trying to finish it at times. Unless you’re dying to race as a lobster-man, hold off until a really deep discounted sale before entering this marathon.
    • 49 Metascore
    • 35 Critic Score
    This game means well -- It really does. It's just not any good.
    • 49 Metascore
    • 72 Critic Score
    Excellent first entry Capcom! I think a lot of fishing fans will be wishing for a little more customization, but this is a solid title for the price it is being sold at.
    • 49 Metascore
    • 50 Critic Score
    Ready at Dawn has made an incredible game in the past, but Deformers won’t be their crowning jewel. Gameplay is incredibly basic but the content within is severely lacking with only a handful of maps and 3 very basic modes, one of which is a knockoff of a currently popular game from a completely different genre. If some new and interesting modes were added for free and the matchmaking actually worked, then I could see Deformers being a fun time waster. As it stands now though, the cuteness and squishiness of the characters isn’t enough to justify the asking price when the core premise of online multiplayer doesn’t even work properly which the gameplay revolves around.
    • 49 Metascore
    • 53 Critic Score
    Windscape was an odd experience for me. While I enjoyed the Skyrim-like feel to many of the mechanics, it simply felt like a poor man’s Skyrim for the whole adventure. There’s nothing inherently wrong or poor with Windscape at all, it simply didn’t do anything to impress me and I never really got that sense of vast accomplishment, even when completing a dungeon and defeating its boss. Windscape is completely average, which isn’t a bad thing, but it’s tough to keep your attention in the long term.
    • 49 Metascore
    • 78 Critic Score
    When it comes to sitting shoulder to shoulder with some of your friends, Fuzion Frenzy 2 is a passable alternative to having to teach a new player how all the buttons work in another game such as Gears of war. But since it doesn't have much long-term appeal.
    • 49 Metascore
    • 57 Critic Score
    I can’t wholeheartedly recommend spending full retail price for Nickelodeon Kart Racers. Those with children, or a really fond nostalgia for the channel and its TV shows will probably find fun and hours of gameplay here, but even with four player (local) multiplayer, there’s not enough here to really justify an approximately $50 (CAD) price tag. Nor is the game all that great. It’s simply half-decent, but surpassed my honestly low expectations and ended up being more enjoyable than I thought it would be.
    • 49 Metascore
    • 47 Critic Score
    Playing throughout the levels I found myself becoming annoyed with the repetitive pop/techno loops that weren't that good. Eventually I turned off the music all together and found my gaming experience somewhat improved, which shouldn't happen when you turn off a game's soundtrack.
    • 48 Metascore
    • 35 Critic Score
    It’s simply too unforgiving to keep your attention. Menu issues, lack of story, and difficulty aside, it feels like the Xbox One port was almost an afterthought and done on a whim, resulting in a forgettable experience.
    • 48 Metascore
    • 50 Critic Score
    I had some fun with Police Simulator at first, but the bugs and glitches really hurt the experience. It’s fun enough running around for an hour or so issuing tickets for parking, littering, drinking in public and jaywalking, but when you really have to interact with the AI the game really breaks down. Having the game mechanics of investigations, arresting and calling for backup completely fail due to poor AI is really disappointing. There’s a decent core game here, but it trips over its own feet too much that it can be really frustrating to play at times. There is some fun to be had causing havoc and seeing what you can get away with before your shift is forcefully ended, but after an hour or so of that the novelty wears off and you’re left with getting back to work.
    • 48 Metascore
    • 70 Critic Score
    Expand the world a bit, and find a new wrinkle in the development or strength and talents of your characters.
    • 48 Metascore
    • 50 Critic Score
    Starting a game off incredibly difficult and then getting easier as you go seems like backwards game design, but if you can reach that apex of gameplay and bring back a vaccine or two, subsequent runs become actually much more enjoyable, again, as long as the randomization gods are on your side.
    • 47 Metascore
    • 30 Critic Score
    Call of Juarez has been downgraded and is disappointing in every aspect of gameplay and design.
    • 47 Metascore
    • 40 Critic Score
    I can think of so many other things I'd rather be doing than playing Deep Black: Episode 1, things such as having brain surgery, or for instance, going to jail. Both these options are more enjoyable and they'll save you Microsoft Points, or you could do the logical choice and just not buy it.
    • 47 Metascore
    • 44 Critic Score
    A decent attempt at making a game around !&%$@#* appeal, but it still doesn’t quite hit the mark. The repetitive questions in each episode give the game almost no replay value.
    • 47 Metascore
    • 36 Critic Score
    At the end of the day, We Should Talk is a conversation that you probably won’t enjoy a whole lot, or want to have. Not at its price, at least. If this game was a dollar, it would be easier to recommend, but there’s just not much to it and repeat playthroughs get so very, very tedious because there’s almost no variety. I wanted to like this one, I really did.
    • 47 Metascore
    • 60 Critic Score
    No online multiplayer, the fun events being locked behind a hard single player race series and the slowest grind of in game currency that I can recall makes it really hard for me to recommend to even the veterans of the racing genre. What’s worse, is that I can’t recommend it to the REAL FANS of Monster Jam, the kids that drag their parents out on a work night to spend $100 on popcorn, a hot dog and a two pack toy truck set of Megalodon and Monster Mutt.
    • 47 Metascore
    • 50 Critic Score
    I had just hit what I thought was the climax and I got really excited. But then, shortly after, I was met with a brick wall of disappointment. I was ready to score Headspun much higher than what it received, but unfortunately without the ability to progress and continue Theo's story, my hands are tied. Theo's recovery might be a little longer than anticipated.
    • 47 Metascore
    • 30 Critic Score
    With ring collecting and extreme gear upgrades, this should have been a fun racing game for Kinect; instead, it's an unresponsive mess that flat out doesn't work. Did no one test this game and see that it's broken?
    • 47 Metascore
    • 37 Critic Score
    X-Men Destiny isn't inherently bad; it's just unfinished and unpolished with a few poor design choices that make for a shallow experience.

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