XboxAddict's Scores

  • Games
For 1,961 reviews, this publication has graded:
  • 63% higher than the average critic
  • 6% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 SoulCalibur II
Lowest review score: 10 Steel Battalion: Heavy Armor
Score distribution:
1962 game reviews
    • tbd Metascore
    • 47 Critic Score
    There’s always some design decisions that have to be made when balancing fun gameplay versus pure realism. When simulator is in the name though, you generally expect it to be as realistic as possible, regardless of how mundane or tedious certain aspects may be, as simulating said job is the goal. Ambulance Life: A Paramedic Simulator gives an insight into the life of a paramedic, but there’s certainly a lot of design choices that were made for ‘gameplay’ over realism.
    • tbd Metascore
    • 42 Critic Score
    I can appreciate that the Accolade Sports Collection is trying to preserve some classic sports titles and bring them to a new audience, adding some modern features along the way, but the games have not aged very well at all, some downright awful. Gamers that grew up with these titles will surely enjoy the nostalgia hit, as well retro fans, I just don’t see myself going back to play it anytime soon when there’s access to many other superior titles that I have fonder memories of.
    • tbd Metascore
    • 45 Critic Score
    Disaster Band is hilarious... at first. The novelty of playing terrible sounding music is funny for a while, but with such a limited song selection (currently), the gag can get old quickly. The potential for longevity is there with Mod.io support, but that will rest on the shoulders of the community to create, which has not been seen yet. At under ten bucks USD, I’d still suggest waiting for a sale until more song content is created. Maybe my Hot Crossed Buns on the recorder doesn’t sound too bad after all.
    • tbd Metascore
    • 36 Critic Score
    I’m all for odd, quirky, and niche simulators, as I generally find them relaxing, but when you’re frustrated more often than having any enjoyment, it’s hard to recommend. I’m sure if you’re a metro fanatic there will be some enjoyment, but the lack of care and quality on the console version of Metro Simulator 2 is almost at an embarrassing level unfortunately.
    • 50 Metascore
    • 31 Critic Score
    In the end, South Park: Snow Day! is a disappointment and a very dated experience overall. This makes it easy to skip without anything of real value being missed. It’s unfortunate, because the last two games were so good, but the decisions that went into changing things up have led to a very forgettable game. One that isn’t fun whatsoever.
    • 55 Metascore
    • 47 Critic Score
    Once you have the majority of the skills have been earned and have a handful of cabbies working for you, there’s really not much else to work towards. That said, there’s still some enjoyment to be had to picking up a few customers and bringing them to their destination within a gorgeous city. Clearly rough around the edges, Taxi Life: A City Driving Simulator frustrates in certain ways, yet is relaxing in others.
    • tbd Metascore
    • 30 Critic Score
    Lastly, the lack of any amount of care in this port is downright embarrassing. At least a half dozen spots has portions that label the PC controls, like pressing “R”, "Left Mouse Button”, or to “Click”. The controls are poorly optimized for a controller, menus are a mess, and having to search the store for specific parts is a pain. It’s abundantly clear that virtually no effort went into porting this to console, even in its title, which is a shame, as the actual dismantling and rebuilding portions are relaxing, but the amount of game breaking bugs makes it impossible to recommend, even to motorcycle enthusiasts.
    • 31 Metascore
    • 20 Critic Score
    I don’t like to be negative, but when there’s so few redeeming qualities, it’s practically impossible to recommend Demolish & Build Classic, even to those that enjoy playing bad games. Graphics are appalling, controls are even worse, and there’s really no enjoyment to be had when you’re constantly frustrated and confused because the game can’t take one minute to explain what or how to do anything you’re required to.
    • 35 Metascore
    • 33 Critic Score
    Revhead is trying to be two separate games at once, though never really excelling at either. The mechanic portion is clearly its strong point, with the racing component being the weakest portion by far. The concept is what makes Revhead unique, building your own car then taking it to race, it’s just been executed poorly for console. Even with the atrocious controls, I still want to buy junker cars, strip them down for parts and sell the engines for a profit. Revhead needs to decide whether it wants to be a simulator or an arcade game, not this awkward mix of both. Unless you're a diehard Revhead, you might want to take this one back to the shop.
    • 29 Metascore
    • 27 Critic Score
    Even without the game breaking bugs, Deadliest Catch: The Game will test your patience with its monotony and repetitiveness. I’m actually a fan of ‘boring’ simulator titles like these, but when the game is constantly a frustration and requires you to restart through no fault of your own, it’s difficult to recommend until hopefully fixed. With a big name endorsement I was hoping to be competing against some of the great Captains and iconic ships, but with the lack of any multiplayer and more bugs than crabs, it might be best to wait until next season to go crabbing.
    • tbd Metascore
    • 47 Critic Score
    ACL Pro Cornhole certainly looks and sounds like a match of Cornhole and has certainly recreated the sport, but getting consistently demolished by the near perfect CPU every single match only stays entertaining for so long. While it’s hard to recommend outside of the diehard Cornhole fans, those that enjoy the niche sport will surely find some entertainment here, even if the game is trying to constantly setup blockers to prevent you winning.
    • tbd Metascore
    • 20 Critic Score
    I can deal with the poor visuals and audio if the game itself is entertaining, but unfortunately I was just glad each mission completion was getting me closer to the credits rolling and an uninstall. Tons of bugs, glitches and terrible controls just made it a slog to get through. While they are an easy string of achievements to nab, priced at $18.99 CAD is far too much for the amount of frustration. I don’t generally enjoy focusing on the negatives, but when there are so few positives things to note, you might want to avoid this shipwreck.
    • tbd Metascore
    • 40 Critic Score
    I don’t enjoy being harsh on small indie games, as I understand how difficult it can be to even create the experiences, but I’m always trying to think of value and longevity, both that seem to be missing. Sure the easy 1000 Gamerscore is nice for two hours of work, but it can be completed in a single sitting and absolutely no reason to ever go back. Even at a low price of $8.99 (CAD), it’s difficult to recommend for such a dull experience since I can't explore at all.
    • tbd Metascore
    • 40 Critic Score
    As for a recommendation, I can’t give you one as I wouldn’t buy Animal Shelter Simulator after experiencing it. I would give it another try if they worked on the user experience more, fixed the bugs and seemingly big glitches that make it unplayable. I feel like they missed the mark on this one and it’s disappointing. This concept I could see gamers of all ages enjoying, and I personally love this genre for their relaxed vibes. I was looking forward to matching animals with people, sending them off to their new homes and expanding my shelter to be a mega shelter, but I think I’m going to lock this one up and move on with my next venture.
    • 77 Metascore
    • Critic Score
    It’s been a long time since a Call of Duty campaign has really impressed me to this level, honestly, probably since 2007’s original Modern Warfare. While I’ve played the vast majority of each since for the most part, none have been really all that memorable as a whole. Call of Duty: Modern Warfare II may not have the shock value that Modern Warfare 2 (2009) had with news outlets talking about its infamous “No Russian” airport mission, but it doesn’t need to with its movie quality campaign that was not only satisfying in almost every way, but left me craving a direct sequel for its campaign. A first for me. [Campaign Review Score = 93]
    • 56 Metascore
    • 36 Critic Score
    A lack of meaningful customization, slippery and borderline broken controls based on which vehicle you want to race, and PowerPoint slide deck animations was a constant disappointment and frustration. Yes there are three full Career Modes to sink time into and track designs were quite good with varying elevations and layouts, but the myriad of issues makes MX vs ATV Legends a low point for the series, even at its normally reasonable $40 CAD asking price. I normally wouldn’t recommend getting an older game in a series, but when MX vs ATV Reflex from 2009 is still the best in the series, that speaks volumes.
    • tbd Metascore
    • 45 Critic Score
    While I did find the overall gameplay to be quite a miss, I did enjoy the unusual concept of a game within a game meta, but it left me with a manic feeling of what I am doing in this game. While I really enjoy the concept of Behind Closed Doors: A Developer's Tale and the inclusion of various game styles, it felt as though this could have been executed smoother. Make baddies respawn, add more tracks, give me a little more to do, not just run in circles, and this game could have a lot of great potential. For the low price listed, give it a try and see if you agree or think I'm off my rocker!
    • tbd Metascore
    • 40 Critic Score
    Lasting an hour or two tops, you’ll get everything you need from it within that amount of time, even the full list of achievements. While you can play again, there’s not really much else left to do once you’ve seen it all and destroyed everything in the city. DEEEER Simulator: Your Average Everyday Deer Game is absolutely bonkers at every chance it gets. The graphics are terrible, controls even worse, yet I wasn’t able to put it down until I got all of the achievements. It has that weird charm to it, like a terrible movie that you love for some reason.
    • tbd Metascore
    • 39 Critic Score
    It’s likely unnecessary to state that Gangsta Paradise will not be for everyone. In fact, I only see this appealing to a very limited and niche audience because of how basic and dated it is. Those stuck at home may find a bit of fun playing through it with a friend (through local co-op), but there’s so little here that I even wonder at that. The good news is that it only costs $8.99 CAD, but even then it's hard to find the value.
    • 61 Metascore
    • 44 Critic Score
    Although Monster Energy Supercross: The Official Videogame 4 looks better and has seen noticeable improvements in its menus, career mode and some of its racing mechanics, it’s simply not fun due to punishing physics and cheap A.I. A lot of this could be addressed with a patch, but I have no idea as to whether Milestone sees the shocking difficulty curve as a problem. Skip this one. For now, at least.
    • 62 Metascore
    • 45 Critic Score
    I’m not sure if anyone was really clamoring for this double pack on console, but here we are. While not a bad pairing, the main issue is that both games, Commandos 2 and Praetorians, suffer from showing their age. Time has not been kind to them, and while they’ve been given the “HD Remaster” treatment, it’s still quite a rough go visually and mechanically. I actually ended up enjoying Praetorians moreso than Commandos 2, but time has not been kind to both games.
    • tbd Metascore
    • 40 Critic Score
    While not a terrible game, Gleamlight simply has way too many flaws to overlook, not even including the $21.99 CAD price tag for one to two hours of gameplay that frustrates more than it gives enjoyment. At half the price it would still be a hard sell, but bearable for those that wanted a quick game to finish on a lazy weekend, but even with its colorful aesthetic, there’s little to see here.
    • 47 Metascore
    • 36 Critic Score
    At the end of the day, We Should Talk is a conversation that you probably won’t enjoy a whole lot, or want to have. Not at its price, at least. If this game was a dollar, it would be easier to recommend, but there’s just not much to it and repeat playthroughs get so very, very tedious because there’s almost no variety. I wanted to like this one, I really did.
    • tbd Metascore
    • 27 Critic Score
    I doubt that I need to admit that I was happy to see the credits roll on UglyDolls: An Imperfect Adventure. While I went in with an open mind – as someone who’s played a lot of kids games and been impressed by more than a couple – I never enjoyed my time with this one. All it did was make me wish I was playing other games, even mediocre ones that I’ve yet to finish. It’s nothing but a series of incredibly repetitive and forgettable fetch quests that offer little in the way of fun, and comes with an absolutely absurd price tag to boot.
    • 61 Metascore
    • 45 Critic Score
    Sure, if futuristic racing is your absolute happiness and joy, then obviously you’ll probably enjoy the aesthetics alone, but for everyone else, there’s more frustration than fun. Xenon Racer is trying to be Ridge Racer though looks like it’s two generations too late and is topped off with terrible drifting controls and unbalanced difficulty from the get go.
    • 30 Metascore
    • 25 Critic Score
    I really don’t enjoy being negative towards a game, especially a smaller indie title, but there’s no possible way in good conscience I can recommend Crimson Keep in any sort of fashion, especially at the exorbitant $25.99 CAD pricepoint. There are so many glaring issues mechanically that it was a constant frustration to play, devoid of any real enjoyment and doesn’t seem to be self-aware enough to realize it.
    • 49 Metascore
    • 35 Critic Score
    If this had online multiplayer, it would be a little more entertaining and exciting, but I can’t picture a time where I would load this up over the other party games I have whenever I have company over. Nippon Marathon is zany, wacky and simply odd, but it feels like a marathon trying to finish it at times. Unless you’re dying to race as a lobster-man, hold off until a really deep discounted sale before entering this marathon.
    • 40 Metascore
    • 40 Critic Score
    If you like arcade types of games where you're standing in one place and basically on a shooting spree, by all means this is your type of game. However, if you're looking for an action packed, heart racing, engaging FPS, I don't feel Heavy Fire: Red Shadow is right for you. Sorry to say, I'll be aborting this mission.
    • 51 Metascore
    • 35 Critic Score
    Gameplay is very repetitive, and I’ll be surprised if it’s able to keep your attention for any length of time. The campaign is painful to get through, but luckily you only need to do so once for the unlocks before moving onto Challenge Mode instead. Even so, that won’t last you long unless you want to try and beat your high scores. I wanted to enjoy shooting waves of dinosaurs, but I wasn’t in any way with the weak gunplay, terrible controls and an onset of boredom. Great premise, but no real execution to a simple idea.
    • 51 Metascore
    • 45 Critic Score
    Dark Souls was so popular, not simply because of its daunting challenge and difficulty, but its balanced and fair gameplay once you learned from your mistakes. That doesn’t really exist here as prominently with the major change to ranged combat. Sure it has the difficulty, but it’s lacking the soul and fun for the most part. This immortal should have stayed chained.

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