Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
Grabs you by the throat and doesn't let go until your eyes bulge, your face turns blue, and your heart thuds against your rib cage like a charging rhino... Screw the PC version. This feels like the game Xbox was always meant to host. [Feb 2005, p.81; NOTE: 1UP's Doom 3 review is simply XBN's review republished without credit.]- Xbox Nation Magazine
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- Critic Score
Developer Oddworld Inhabitants has done something quite remarkable in the creation of a first-and-third-person-shooter-cum-adventure combining guts, heart, brains, a sense of humor, and wondrous beauty. [Feb 2005, p.86]- Xbox Nation Magazine
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The first game to truly capitalize on GTA's design paradigm, Mercenaries deserves its war-worn props. [Feb 2005, p.97]- Xbox Nation Magazine
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- Critic Score
Despite its additions to the canon, Lords comes up short. It's not a farce by any means. It's just less forceful than expected, love's equivalent of perhaps a shot in the shins. [Feb 2005, p.98]- Xbox Nation Magazine
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- Critic Score
This is a rightful heir, just not resoundingly so. [Jan 2005, p.84]- Xbox Nation Magazine
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It's all about control, and Madness 2005 offers plenty of it. [Jan 2005, p.92]- Xbox Nation Magazine
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The shoddy A.I. and other flaws are rare or negligible enough so as not to detract from the overall enjoyment of an otherwise great game. [Jan 2005, p.89]- Xbox Nation Magazine
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- Critic Score
Coming out almost a year late than the first Revolution, the Xbox version lacks many of the improvements Harmonix made for PlayStation 2's "Karaoke Revolution Volumes 2 and 3." [Dec 2004, p.88]- Xbox Nation Magazine
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Microsoft and Bungie have created a gigantic bell that sounds like thunder and reverberates with a fury worthy of a gale-force hurricane. It's not perfect, but get in front of it, and wonderful things - wonderful destructive things - are bound to happen. [Dec 2004, p.72]- Xbox Nation Magazine
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If you have an active imagination, you might want to avoid this game. You can play it if you want, just don't plan on getting any restful sleep. [Dec 2004, p.83]- Xbox Nation Magazine
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Its self-concious metacomedy helps elevate what is already a solid game into a sing-songily fine game. [Jan 2005, p.98]- Xbox Nation Magazine
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An experience every bit as thrilling, addictive, and shallow as the original. [Dec 2004, p.92]- Xbox Nation Magazine
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Combines slick, well-tuned controls with an accessible combo scheme with unbelievably thick visual effects to create a complete third-person action package. [Nov 2004, p.92]- Xbox Nation Magazine
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It's this combination of thought and reflex that makes Crusaders exceptional despite its faults. [Nov 2004, p.101]- Xbox Nation Magazine
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Rescue very nearly outclasses every other cutesy platformer on Xbox. [Nov 2004, p.90]- Xbox Nation Magazine
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Where 2005 really breathes is in its pasing game...The entire system is remarkably intuitive, making the Xbox controller feel as if it's a natural extension of the onscreen action. [Nov 2004, p.98]- Xbox Nation Magazine
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- Critic Score
Yes, it's similar to previous Hawk games at heart - certainly cause for concern for players burned out on the series - but what a monster game it is. [Dec 2004, p.87]- Xbox Nation Magazine
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- Critic Score
The game's biggest asset is its viscerally thrilling slam dunk contest...The arcadelike nature of dunking makes it an addictive element in an already solid title. [Nov 2004, p.98]- Xbox Nation Magazine
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- Xbox Nation Magazine
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The first thing you're going to notice about this game is how unbelievably gorgeous it is. [Dec 2004, p.94]- Xbox Nation Magazine
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This is fan service - and competitive gaming - done right. [Dec 2004, p.84]- Xbox Nation Magazine
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Star Wars Battlefront is essentially action-figure theater on the television screen, and playing online is like inviting your friends over to take part.- Xbox Nation Magazine
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Skates in a league of its own when it comes to the most basic function of hockey gaming: realistic physics. [Oct 2004, p.94]- Xbox Nation Magazine
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If there's any reason to buy 2005, it's for the 10 new courses, which look beautiful (as always) and offer enough challenge to keep most players whacking around for weeks. [Nov 2004, p.99]- Xbox Nation Magazine
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Fable both soars and sinks. It's wondrous and wearisome, a great step forward in the development of heroes in RPGs and a tremendous stumble over its own two feet. And in the rising and falling, it finds itself. [Oct 2004, p.88]- Xbox Nation Magazine
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And then there's Xbox Live play, which functions shockingly well under any circumstances. The game has singlehandedly shown the console world online fighting games need not be plageud with lag of the likes seen in "Capcom vs. SNK 2: EO." [Sept 2004, p.96]- Xbox Nation Magazine
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Hands down, the best arcade racer ever made. Ever. [Oct 2004, p.99]- Xbox Nation Magazine
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- Xbox Nation Magazine
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A glorified mission pack... [but i]ts flawed but compelling single-player and addictive, feature-packed multiplayer component (both online and now offline co-op) guide this Arrow directly to its mark. [Aug 2004, p.78]- Xbox Nation Magazine
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- Critic Score
The single most glaring problem with 2K5...is the crowd A.I. The audience is just flat-out stupid, and this is terribly unfortunate because it distracts from what would otherwise be a totally immersive NFL gaming experience. [Sept 2004, p.86]- Xbox Nation Magazine