Xbox Nation Magazine's Scores
- Games
For 548 reviews, this publication has graded:
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21% higher than the average critic
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1% same as the average critic
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78% lower than the average critic
On average, this publication grades 15.5 points lower than other critics.
(0-100 point scale)
Average Game review score: 59
| Highest review score: | Burnout 3: Takedown | |
|---|---|---|
| Lowest review score: | The Guy Game |
Score distribution:
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Positive: 137 out of 548
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Mixed: 268 out of 548
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Negative: 143 out of 548
548
game
reviews
- By Date
- By Critic Score
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- Critic Score
Gets the gunplay and gruff attitude right, but beneath the badge, it's simply, well, not unlike most first-person shooters. [May 2004, p.81]- Xbox Nation Magazine
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- Critic Score
Visually, it recalls the graphical prowess of a Super Nintendo title, while the game's total lack of system link and Xbox Live multiplayer flies in the face of Xbox doctrine. [Jan 2005, p.88]- Xbox Nation Magazine
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- Critic Score
Shock value only takes the game so far, though. What really keeps you playing to the end is Punisher's scribe Garth Ennis' excellent script. [Feb 2005, p.88]- Xbox Nation Magazine
- Read full review
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- Critic Score
Wolf's added variety pushes its multiplayer componenet into Xbox Live killer-app territory. [Feb 2005, p.96]- Xbox Nation Magazine
- Read full review
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- Critic Score
The extra games EA added are attention-worthy treats speaking to the schoolyard athlete in everyone, no matter how uncoordinated or out of shape. [Feb 2005, p.95]- Xbox Nation Magazine
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- Critic Score
If Strike gets its mechanics brashly right, it fudges the details. [Feb 2005, p.93]- Xbox Nation Magazine
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- Critic Score
Unfortunately, in the game, that process is nowhere near as compelling and fast-paced as in the show. [Feb 2005, p.97]- Xbox Nation Magazine
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- Critic Score
The same old Cabela's issues - jerky control, clumsy animation, extreme disorientation - rear their ugly heads again. [Feb 2005, p.88]- Xbox Nation Magazine
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- Critic Score
Hell, you can't even choose which side to be on in team games. On the PS2, this is disappointing, but on the Xbox - where most games figured this stuff out over a year ago - it's inexcusable. [Jan 2005, p.100]- Xbox Nation Magazine
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- Critic Score
Even with all these attempts at variety, there's not much different in any of the modes compared with a typical two-player game. You're just seeing who can match the steps better. [Dec 2004, p.88]- Xbox Nation Magazine
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- Critic Score
As much of a history lesson as Collection provides, though, you can't help but wan't more. [Feb 2005, p.92]- Xbox Nation Magazine
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- Critic Score
The sweat-while-you-play intensity just isn't there. [Jan 2005, p.92]- Xbox Nation Magazine
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- Critic Score
This sequel closes its single-player chapter with a whimper. [Jan 2005, p.94]- Xbox Nation Magazine
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- Critic Score
You're not going to get a much plainer-looking Xbox game. [Jan 2005, p.99]- Xbox Nation Magazine
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- Critic Score
It's the brawling gameplay dragging things down. [Jan 2005, p.88]- Xbox Nation Magazine
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- Critic Score
A general sense of hack-and-slash ennui making Arthur just as nonstirring as the film was to a post-"Rings" audience. [Dec 2004, p.93]- Xbox Nation Magazine
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- Critic Score
Simply an unassuming, solid, and well-executed platformer. [Jan 2005, p.91]- Xbox Nation Magazine
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- Critic Score
The problem is - here it comes - the painfully oversensitive controls mar the nostalgia. [Feb 2005, p.92]- Xbox Nation Magazine
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- Critic Score
Paintball makes up for its lackluster graphics and sound by delivering an exciting tactical shooting experience. [Feb 2005, p.89]- Xbox Nation Magazine
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- Critic Score
If you're reading this text at above a second-grade reading level, you don't want to play Hot Wheels: Stunt Track Challenge. Everything from the cutesy design to the zany (read: irritating to anyone above the age of 6) announcer screams baby game. [Feb 2005, p.90]- Xbox Nation Magazine
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- Critic Score
The creators have simplified everything to the point of inanity. [Jan 2005, p.87]- Xbox Nation Magazine
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- Critic Score
It sits in the same stagnating pool as every other generic 3D platform title. [Dec 2004, p.89]- Xbox Nation Magazine
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The audio mix is interesting, and the noises, whines, cries, and comments of players at the tables are quite humorous. [Feb 2005, p.94]- Xbox Nation Magazine
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- Critic Score
The texture quality has been noticeably reduced, but the keen glow effect on all the characters and environments is meticulously preserved. [Jan 2005, p.86]- Xbox Nation Magazine
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- Critic Score
You'd expect this simple game of aiming and matching like-colored bubbles to feel awfully flat by now, yet amazingly, the bubble-popping action here remains refreshingly effervescent. [Dec 2004, p.93]- Xbox Nation Magazine
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- Critic Score
As a game, it's safe and absolutely unambitious. [Jan 2005, p.96]- Xbox Nation Magazine
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- Critic Score
None of the games runs in full-screen mode on Xbox, while the GameCube versions are identical to the 16-bit originals. [Jan 2005, p.98]- Xbox Nation Magazine
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- Critic Score
There's the sense that the grandiose has just gone average, the superhero equivalent of the Justice League of America battling a jaywalker. [Jan 2005, p.86]- Xbox Nation Magazine
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- Critic Score
Exceedingly colorful, fun to play, and possessed of a great sense of humor, Movie both stands and delivers. It's some delicious sea food meant to be swallowed - whole. [Nov 2004, p.91]- Xbox Nation Magazine
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- Critic Score
If Chessmaster upped its production values, it might be worth a look to casual chess players who just want to get a game in here and there. [Jan 2005, p.90]- Xbox Nation Magazine