Worth Playing's Scores

  • Games
For 6,707 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6707 game reviews
    • 82 Metascore
    • 91 Critic Score
    Death Stranding is a remarkable experience. Full stop. It's the first game I've played where everything from the story to the gameplay work together as a truly cohesive product. The social online system is intriguing and works well, and I'm curious to see if this idea will be explored further in future games. Everything about Death Stranding feels organically interwoven, which makes the experience all the more impressive and enriching. That also means that not all parts of it are excellent. The delivery gameplay is good and occasionally great, but given its pacing and setup, it doesn't always serve the game well, especially given the low difficulty level. Setting aside those minor gripes, Death Stranding is a new and brave direction for a game, and it pays off in many ways. This may not be for everyone, but everyone should try it out if they have the chance.
    • 64 Metascore
    • 65 Critic Score
    When the dust finally settles — and hopefully the dust isn't the charred remains of a loved one's heart — Damsel has something to offer to a very specific type of player. The story leaves something to be desired, the levels can feel tedious and repetitive, the music can come off as having a little tunnel vision, but the basis of the game is incredibly solid. The platforming feels good, busting through hordes of enemies is satisfying, the controls are incredibly solid, and the art style is both macabre and peppy! While the title can simultaneously feel cluttered (large number of different tasks) and tedious (gameplay lacks variety), one could easily see this being ideal for someone who's incredibly goal-oriented and has a laser focus on details — perhaps speed-running fans. For the average Joe Schmo, it may make you feel as if your life forces are slowly being drained away. (Check your necks, people!)
    • 79 Metascore
    • 90 Critic Score
    Blazing Chrome understands exactly what made the older titles tick. It has the look and sound of classic titles, and it emulates the gameplay really well. The action is relentless, and boss fights reward skill over pure ammo dumping. The game doesn't go for adding on extras from other genres, relying instead on pure gameplay to drive the title. The short length, which was normal for offerings from that time period and genre, is buoyed by gameplay modes that feel worthwhile instead of tacked on. For run-and-gun fans, Blazing Chrome is an essential addition to the gaming library.
    • 54 Metascore
    • 60 Critic Score
    Hamsterdam is a fine game if you plan on playing it in short bursts. Most of the battles are fine, but it doesn't take long before they feel too easy. That repetitive nature drags down the enjoyment of the game, since the variety is lacking from beginning to end, even during boss fights. With decent sound and good graphics with shaky performance, Hamsterdam is meant to eat up a few minutes at a time in between more fulfilling titles.
    • 80 Metascore
    • 80 Critic Score
    As a whole, Call of Duty: Modern Warfare hits all the right marks. The campaign is well done, with some very memorable moments and a decent overall story that'll overshadow some of the weaker enemies and vanilla ending. The multiplayer is as reliable as before, and the new modes provide some fresh fun, while true cross-play automatically makes it the best entry in the series due to the expanded player base. Wrapped in a presentation that provides a good preview of what a next-generation entry could look like, Modern Warfare is a very good entry for series fans who are willing to overlook the currently undercooked Spec Ops mode.
    • tbd Metascore
    • 85 Critic Score
    Psyvariar Delta is another excellent bullet hell shooter for Switch fans who are looking to stock up their shooter library. The unique mechanics make it a game that plays differently from other bullet hell shooters, and the ability to mix up the different versions' traits makes it a better title than the original arcade iterations. Until the sequel hits, this is a great representative for the series on the Switch.
    • 70 Metascore
    • 70 Critic Score
    Resident Evil 0 remains a good game in the series. Even with your AI partner's occasional lapses in judgment, the dynamic makes the standard formula feel fresh, while the lack of chests can be either good or bad depending on your outlook. The stunted load times ruin the mood since they occur all the time. If you don't mind that and you want to own the game in a portable form, this port isn't all that bad.
    • 67 Metascore
    • 65 Critic Score
    Ultimately, MediEvil doesn't have much going for it except for nostalgia. Everything about it is unexceptional, and it feels lackluster when compared to similar recent attempts to update PS1 classics. Without a fondness for Sir Dan and his antics, I'd be hard-pressed to say why MediEvil is worth playing. It's a game for fans, but little has been done to make this offering stand out. Perhaps it would've been better if Sir Dan had been left to his peaceful rest, but we can hope for a genuine next-gen MediEvil someday in the future.
    • 85 Metascore
    • 90 Critic Score
    The Outer Worlds is an excellent attempt at capturing the Fallout formula in a new setting. It's honest about what it's trying to be, and it never shies away from it. While it may lack the sheer size of Bethesda's behemoth, The Outer Worlds still captures the fun and enjoyment of exploring, completing quests, finding new loot, and being a futuristic adventurer. Anyone who enjoyed the previous-generation Fallouts or is looking for a solid RPG will find a lot to like in The Outer Worlds.
    • 74 Metascore
    • 80 Critic Score
    Like many ports of some of the big games from the past two console generations, the appeal of Devil May Cry is that it's now available in portable form. There's nothing new here to tempt older fans otherwise, but what they'll find here is familiar. The switching of aspect ratios is odd, and the fixed camera angles and more puzzle-oriented focus will throw off some people, but for everyone who hasn't done so before, this is still a solid action game that's worth checking out.
    • 65 Metascore
    • 75 Critic Score
    Your enjoyment of Metal Wolf Chaos XD is dependent on your tolerance for old game design and cheesy dialog. The lack of checkpoints and auto-saving during missions is going to hurt once you're in the back half of the game. Its humor is also hit-and-miss, depending on whether you take it seriously. Its absurdity pairs nicely with some solid gameplay mechanics, and it has enough of that conviction to make you overlook the flaws and give the game a fair shake. For action fans who aren't too picky, Metal Wolf Chaos XD is worth checking out.
    • 66 Metascore
    • 65 Critic Score
    Ghostbusters: The Video Game Remastered is a double-edged sword. It does a lot of things right with the story and atmosphere, but the gameplay is mediocre to good, with many flaws around the companion AI, which often ruins the experience. Since the fun multiplayer component of the original release isn't included yet, this game is only for serious fans of the movie or the original game.
    • 67 Metascore
    • 78 Critic Score
    Felix the Reaper is a fun puzzler that nails some of the most important aspects: difficulty, level design, and style. While the environments may not be as varied and the controls not as well executed, the title works well and should be on the radar of anyone who's fond of solving puzzles as a dancing Grim Reaper.
    • 68 Metascore
    • 70 Critic Score
    Ultimately, Siege of Centauri is fine. Its mechanics are solid enough, it does everything else decently on-screen, and the pyrotechnics are spectacular to see. It just doesn't feel like anything special, from the abilities to the story to the units to the towers. It's the kind of game that you wouldn't mind playing but won't rush out to buy immediately, making this difficult to recommend unless you devour every game in the tower defense genre.
    • 72 Metascore
    • 70 Critic Score
    They Are Billions boasts strong central ideas about pulling yourself up by your bootstraps to industrialize in the face of grave danger. This is done incredibly well, from the aesthetics to the music and especially the upgrade trees. All of these work in tandem so well that it's cool to see, but unfortunately, the follow-through for the console version isn't done well enough. This on its own is pretty damning, and coupled with the strange aesthetics makes the game considerably less enjoyable. The PC version may run better with the controls, interface and menus.
    • 62 Metascore
    • 60 Critic Score
    Super Neptunia RPG negates the positives that it brings about. The fresh perspective that comes from being a classic 2D RPG with a simple battle system clashes with the unintuitive and unresponsive platforming. The presentation is beautiful, but the performance is hampered when compared to its predecessors. The ability to explore also seems nice until you realize that the streamlined side-quest system has been replaced with the more time-consuming method of visiting each quest-giver individually. Fans of the series may still enjoy it.
    • 58 Metascore
    • 65 Critic Score
    Despite everything mentioned in this review, Tom Clancy's Ghost Recon: Breakpoint is still a fun game when everything is working well. Thanks to the very long-term support that Ubisoft provides for its games, there's little doubt that the crashes and other oddities will be patched over time. The gameplay remains a highlight of the series, even with all of the directional changes being made. With that said, the mashup of these different ideas has resulted in a game that has become rather generic instead of something special and different. There's a good chance that the game will improve in the next few months or a year, and at that point, players can easily jump into the game and enjoy the hell out of it. At launch, however, Breakpoint makes sense if you want to get into a looter shooter that isn't full of fantastical weaponry or you aren't playing The Division 2 anymore.
    • 74 Metascore
    • 88 Critic Score
    As a fan of the movies and a fan of creative approaches to games, I've had my eye on John Wick Hex since the day it was announced. Its bizarre approach works satisfyingly well in the context of how John Wick would think in the same situations: risk versus reward, careful observation and planning, plays and counter-plays. It is a simple game to understand yet rewarding to attempt to master. It also makes a compelling case of how great movie-inspired games can be if developers really think outside of the box.
    • 75 Metascore
    • 75 Critic Score
    Concrete Genie is far less than the sum of its parts. A strong early game is lost by a bizarre late-game twist that undoes a lot of the charm. If it had just focused on the genies or had been about combat from the start, Concrete Genie would be a much more cohesive experience. Instead, the game has a lot of good moments but ends on a particularly dissatisfying note. There's still a lot to enjoy, but the flaws stand out as brightly as the strengths.
    • 84 Metascore
    • 85 Critic Score
    As a multiplayer experience, Gears 5 offers up a wide variety of options, and something is sure to please almost every type of player. There are some rough edges, especially with the way character upgrades are handled, but the core gameplay is solid and satisfying. Combined with the campaign, Microsoft and the Coalition have given players an amazing value, especially if you are getting the title via Game Pass. It may not be perfect, but it'll provide hours of fun, and that's what matters.
    • 78 Metascore
    • 80 Critic Score
    Indivisible was incredibly close to being the best indie RPG I've ever played. The first half of the game is exciting, engaging and does a fantastic job of meshing together fighting games, Metroidvanias, platformers and RPGs. Unfortunately, the second half only manages to nail the Metroidvania and platformer aspects. The strong presentation and likeable characters help carry it through the weaker second half, and it's still absolutely worth a shot if you're looking for a stylish RPG. Maybe some patches and rebalancing can help the weaker second half, but for the moment, Indivisible starts off strong and finishes weak.
    • tbd Metascore
    • 45 Critic Score
    After all is said and done, Toki is a labor of love taken on by Microids to refresh and rebrand a game that's been largely forgotten. We can see the effort expended in keeping the original intact, keeping the same types of enemies and levels, and even controls, while going to some lengths to update the visuals. However, the art style ends up looking a little amateur, and the overall controls, feel and gameplay end up seeming clunky. Sure, the redone music sounds good, and the cartoony aesthetic is snappy, but the bones of the game don't translate well in today's game market. Perhaps if this game had come out within a couple of years of its first announcement, the art issues wouldn't be so problematic, but as it stands today, Toki is a master class in a bygone era of video games rather than a fun time.
    • 80 Metascore
    • 85 Critic Score
    Overall, Ace Attorney Trilogy wholeheartedly proves its worth as a remaster. The story still stands up today and balances goofiness and sincerity in a fun and enchanting way. The gameplay is slow but wins over its audience. The graphics are heavily improved from its myriad predecessors, and the music is brought to life in just the right way. Sure, there are some slight slip-ups here and there, but this game is a gem that's worth playing from the pantheon of games, especially those in the visual novel genre. At this time, the defense rests.
    • tbd Metascore
    • 80 Critic Score
    Hyperspace Delivery Service is a charming, retro-inspired experience. Pixel graphics and chill synth tunes create a solid package for a game that wants to bring back a familiar experience. If you're looking for a high-energy space adventure, this may not be for you. The game isn't trying to be that, either. Instead, it seeks to expand on the genre of item management and economy gameplay with a dash of active gameplay.
    • 78 Metascore
    • 70 Critic Score
    Overall, NBA 2K20 is still one of the best basketball games out there, but future iterations should either ease up greatly on the VC spend or drop the price significantly, so players won't have to spend extra money.
    • 90 Metascore
    • 90 Critic Score
    The end result is a game that is phenomenal in its presentation and very decent in gameplay. Ori and the Blind Forest: Definitive Edition doesn't necessarily set a new standard or innovate within the Metroidvania genre, but it does create an experience that is elevated by its otherwise stellar production values. Ultimately, it's up to personal preference, but you should give the game a chance; you'd likely regret it otherwise.
    • 78 Metascore
    • 80 Critic Score
    Puzzle Quest: The Legend Returns might be a relic of a bygone time, but that isn't the same as being a bad game. Most of the modern match-three games owe something to the original, and it shows. It might not have Marvel characters or shiny graphics, but it's an accessible, enjoyable and fun puzzle game that is excellent to play for a few minutes at a time. For $15, you'll get more fun than you would in spending that same amount on microtransactions in other games.
    • 84 Metascore
    • 87 Critic Score
    Ni No Kuni: Wrath of the White Witch Remastered on the Switch is a great port of a very good JRPG. Its stellar presentation and unique mix of known JRPG systems make it an engrossing experience that every fan of the genre should experience at least once. It isn't perfect, with some frustrations around its combat system and AI, but that doesn't detract from everything else it does as well or better than many other JRPGs in recent memory. If you have a Switch and are intrigued by Ni No Kuni, you cannot go wrong with this game.
    • 62 Metascore
    • 70 Critic Score
    Dangerous Driving feels just like Burnout, but it doesn't look or sound the part. Due to Three Fields Entertainment's limitations, the game feels like it has a crisis of character. The gameplay is edgy, explosive and violent, while the snowy terrain glistens or the sun peeks over luscious mountaintops in the background, peppered with only the revving of your engine and the pitchy screech of your tires. The solemnity doesn't ruin the experience, but it'll make you scratch your head. At the end of the day, Dangerous Driving scratches a very specific itch that I'm sure many have been waiting to scratch —just like paint against a cold metal guardrail.
    • 87 Metascore
    • 80 Critic Score
    The Legend of Zelda: Link's Awakening is a delightful remake of an excellent game. A lot of its strength is predicated on the fact that it was built on an already exceptional Zelda game, and if you have any nostalgia for the Game Boy version, you'll be charmed by this update. The game's only real flaws are its overall short length and the frustrating frame rate issues. If you're a Zelda fan, it's still absolutely worth checking out, and if the frame rate issues get patched, this title will be the best way to play the handheld classic.

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