Worth Playing's Scores

  • Games
For 6,725 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6725 game reviews
    • 58 Metascore
    • 50 Critic Score
    Stitchy in Tooki Trouble isn't going to be fun for experienced platform players, but there are also several design decisions that prevent it from being a good choice for younger players who want to get into the genre. From an unremarkable character and story to a lack of urgency in most parts, the excitement of a platformer just isn't present here. Combine that with some flaky minecart segments, a too-sticky vertical camera, and overly long boss fights, and you have a title that conjures up more frustration than fun. Despite the nice overall presentation in Stitchy, you can easily skip this one in favor of other platformers that do a better job of catering to both kids and adults.
    • 81 Metascore
    • 80 Critic Score
    Life is Strange: True Colors is a fun entry in the franchise. It doesn't really break any rules or do anything shocking, but it's a comfortable game to play. The time I spent in Haven Springs put me in a shockingly good mood for a game revolving around a murder, and I welcomed the entire experience. Unfortunately, the tacked-on murder mystery drags down the story somewhat and keeps it from reaching the highest highs that it can. If you're a fan of the franchise, you're sure to like this latest entry.
    • 82 Metascore
    • 80 Critic Score
    Tales of Arise is a Tales game through and through. It's polished and consistently enjoyable, and it features an excellent combat system. The story and characters are not particularly ambitious or distinct, but they give you a fun world to explore for the 40+ hour runtime. In an era where "safe" JRPGs are uncommon, it's nice to have one that does exactly what it promises. It's not the best or worst of the series, but it is a darn fun Tales title that lives up to the franchise's name.
    • 74 Metascore
    • 85 Critic Score
    Insurmountable is beautiful, engaging, clever, and a delight to play — even when I was halfway dead on the side of an icy peak and slowly dying of frostbite. It sounds like it would be tough to make that fun, but Insurmountable pulls it off.
    • tbd Metascore
    • 75 Critic Score
    Things That Bounce and Explode is one of those games that serves its purpose as a quick distraction or a nice title between bigger experiences. It's simple to understand, but the timed nature of each level and the chaos brought forth by other elements keeps it exciting. The fact that you're always earning XP leads to less frustration, since you're always progressing toward something, and while the lack of a solid narrative or steady stream of levels might throw off some people, it enforces the idea that this is meant to be played in short bursts. With a relatively low $4 price tag, Things That Bounce and Explode is worth adding to the library if you crave something akin to the arcades of yore.
    • 67 Metascore
    • 75 Critic Score
    Big Rumble Boxing: Creed Champions is a pleasant surprise for fans of arcade-style boxing games. It might not overflow with modes, and the lack of online play hurts, but the Arcade mode offers some well done, if ridiculous stories. The mechanics are simple to understand but deep, allowing for some technically smart fights to occur. In the end, the game won't go down as a classic, but it provides a fun experience and would be a good addition to your local versus game lineup.
    • 75 Metascore
    • 77 Critic Score
    Bloober Team is no stranger to making games that feature concepts with immense potential, like Blair Witch or Observer. The Medium is probably my favorite of theirs to date. It's got a couple of warts, but it's easy to get lost in its world (both of them), even with its pitch-black narrative overtones. It makes it feel important, though perhaps not something you'll feel compelled to play on repeat.
    • 70 Metascore
    • 60 Critic Score
    In the end, Lake delivers on producing a "slice of life" experience but with some issues that keep it from being excellent. The characters are interesting to talk to, even if only a few of them break out from being one-dimensional. The vocal performances are good, but the stiff facial and body animations and rushed story don't give it a chance to connect with players. If you can forgive these shortcomings and don't find the mail delivery mechanic to be tedious, Lake is relaxing and different enough from other offerings to warrant a glance.
    • 83 Metascore
    • 90 Critic Score
    For those who miss the feeling of a long tabletop campaign or have been craving a new isometric RPG, Pathfinder: Wrath of the Righteous is the game for you. It's not perfect, but it has most of the best parts of playing a game with pen and paper while ironing out some of the fiddly and boring parts so you don't have to deal with them. Owlcat Games has taken what it learned from Kingmaker and improved upon it to give us something new and fun — no dice required.
    • 74 Metascore
    • 85 Critic Score
    In many ways, Sonic Colors: Ultimate represents the unhindered high points of the 3D Sonic games. It's Sonic as a single playable character, so there are no werehogs, gameplay changes, or an adorable pudgy younger version of himself. It's the "run incredibly fast through loops" gameplay boiled down to its essentials, and it works really well. Even a decade out from its initial release, it's still a darn fun game, and Colors Ultimate definitely captures the feel. It won't change your mind if you never liked the 3D style of gameplay, but if you did, Colors is arguably the best of the lot. It might not have the highs of Unleashed or Generations, but it also is a far more focused affair.
    • tbd Metascore
    • 80 Critic Score
    The TakeOver is an absolutely solid beat-'em-up experience. Get past some of the shortcomings, like constant load times and bad cut scene art, and you have a title that uses a solid base with additions that feel just right for the genre without going overboard. It's fun either solo or with a friend, and while online play would've been nice, fans of the genre will enjoy every minute with the game.
    • 74 Metascore
    • 80 Critic Score
    Overall, Mortal Shell: Enhanced Edition succeeds on several levels. It's an excellent update to a surprise indie hit that is still mighty enjoyable for anyone interested in the Soulslike genre. While difficulty and pacing get in the way, Mortal Shell is a short, sweet, and most importantly, challenging game to tide you over to the next main Souls offering.
    • 75 Metascore
    • 80 Critic Score
    No More Heroes III feels like a sequel to the first two games in every way, for all the good and bad that entails. It's creative, clever, charming, and delightfully weird. The combat system is simple but fun, and it doesn't overstay its welcome thanks to a wide variety of creative boss fights. However, everything outside of those elements feels a bit dull. Thankfully, like the first two games, No More Heroes III has enough interesting stuff going on to overshadow the flaws. Newcomers would probably be better off trying the cheaper No More Heroes titles on the Switch to see if Suda 51's specific eccentricities are to your taste.
    • 61 Metascore
    • 80 Critic Score
    By no means is Ashwalkers an action-packed survival adventure sim, but the story and importance of the journey was compelling enough to have me on the edge of my seat through my playthrough. I cared about Squad Three and wanted them to succeed, and for a narrative-driven game such as this, isn't that all you can ask for? If postapocalyptic survival games are your jam, Ashwalkers is worth its very reasonable $12 price tag and offers a different spin on the genre that you know and love.
    • 84 Metascore
    • 90 Critic Score
    Fuga: Melodies of Steel stars anthropomorphic children as they confront the horrors of war in a tank armed with a soul-sucking Super Cannon. It feels like something I never could have anticipated playing, but it works. The characters are likeable, the gameplay is engaging, and I felt genuinely awful when something terrible happened to one of my charges. It's the rare game that comes out of left field and does most things right, and if you're a fan of JRPGs, you'll find a whole lot to enjoy with Fuga. Just … don't use the Soul Cannon, please.
    • 87 Metascore
    • 90 Critic Score
    In pretty much every possible way, Psychonauts 2 is a direct sequel to the first game. It's perhaps prettier and more polished than it would have been if it had come out a decade ago, but the feel and tone are spot-on. It probably won't change your mind if the original Psychonauts didn't capture your heart. If it did, though, Psychonauts 2 is a charming, funny and incredibly welcome visit with some old friends. The gameplay is sometimes too straightforward for its own good, but everything else more than makes up for it. If you're looking for a charming platformer with its own style and sense of humor, Psychonauts 2 delivers in spades. Here's hoping it won't be another decade before we see another entry in the series.
    • 67 Metascore
    • 70 Critic Score
    Aliens: Fireteam Elite is tricky to judge. The gameplay loop is repetitive and retreads a lot of the tropes found in similar co-op shooter experiences. Its presentation is good but inconsistent. What it does well is capturing the visuals and sound of the movies and distilling them into a well-established formula. There's a good variety of combat classes and engaging ways to customize and improve builds, so players are incentivized to continue playing and get better as the difficulty ratchets up to add a thrilling survival component. I am concerned about the title's online matchmaking, which we were unable to test. Since the title does not support crossplay, the game's longevity and player base will depend on early adopters and future content releases to prove that this online shooter is here to stay.
    • 57 Metascore
    • 55 Critic Score
    When looked at through a modern lens, it is difficult to recommend Postal Redux to anyone who didn't play the original on the PC decades ago. The early attempts at being edgy backfire now into groan-worthy territory, while the singular focus gets tiresome if you're playing through the short campaign. The inaccuracy of your guns and their muted damage makes ammo management almost impossible, while the larger hitboxes create far too many missed shots and accidental deaths. The result isn't a terrible game since there's still some grim fun to be had, but there are certainly better shooter titles out there unless you're set on experiencing the shooters of yesteryear.
    • tbd Metascore
    • 70 Critic Score
    For $5, Crossbow: Bloodnight provides a nice, quick arcade experience for those who want something simple and don't have lots of time to spare. The fast-paced nature keeps things exciting, and while there are times that can feel like the game is using unfair tactics, the instantaneous replay system and focus on shooting keeps you glued to the screen, even for a short while. If you need a quick palate cleanser between bigger titles, this'll do in a pinch.
    • 87 Metascore
    • 95 Critic Score
    Ghost of Tsushima Director's Cut feels like the truest, purest way to experience this title, so much so that I'm willing to go through it once again from the top, when Jin rode into battle with his uncle and almost died. I want to ride through the grass, stumble into duels, climb mountains and battle Mongols for another few dozen hours while making a stop on a freaky island to fight a crazy woman who likes poison and the color purple. I want to do it all, and I would recommend that anyone with the time should look into doing the same. It's still the samurai game of my dreams: Now it looks even better, and there's more of it.
    • 69 Metascore
    • 80 Critic Score
    Ghosts 'n Goblins Resurrection stands out as perhaps one of the most accessible games in the series yet. The various difficulty levels, accompanying adjustments, and the unlimited lives for all difficulty levels give series newcomers a sense of hope that they can see the game to its conclusion. At the same time, the title remains tough and uncompromising in enemy count and gameplay, giving longtime fans some comfort that the series hasn't lost its appeal. It is a solid game, and the only players who should stay away are those who hate facing an elevated level of difficulty from the get-go.
    • 76 Metascore
    • 90 Critic Score
    Twelve Minutes had me on a rollercoaster ride from start to finish. I started being let down by the game seeming too simple in premise. Then I got frustrated because I got stuck uncovering its hidden complexities. Finally, I can't and don't want to put it down until I'd turned everything over thrice. It executes the time loop mechanic meticulously, its story is twisting and turning constantly, and the excellent voice cast, environmental art, and music work together to create a new type of adventure game. It is not perfect, and you see some cut corners, but what it sacrifices, it makes up for with a satisfying payoff as you delve deeper into its time loop to unravel the mystery at the core.
    • 68 Metascore
    • 61 Critic Score
    I always find a message within the selection of the Madden cover athlete, and in the picks of Tom Brady (arguably the greatest quarterback of all time) and Patrick Mahomes (arguably the most naturally gifted QB of all time), the message felt like a dual nod to Madden's age and enduring legacy as well as the promise of a bright future. However, even with the new stuff, I can't shake the sense of sameness in the experience of Madden NFL 22. The love of football keeps me playing, but there were no moments that made me think, "OK, we are in the next generation." That holds the series back while other games have passed it by. It looks like another year where "the leap" will have to wait — if it ever comes at all.
    • 79 Metascore
    • 90 Critic Score
    Road 96 shows that it is possible to do a "roguelike," narrative-focused story and do it well. It's a shockingly engaging and well-written game with likeable characters. It's sometimes funny, sometimes terrifying, and sometimes thought-provoking, but no matter what, it never gets boring. Each setback or revelation made me eager to see the next, and my ending felt like a satisfying resolution to the plot that I'd been building. If there were ever a game that defined, "It's the journey, not the destination," it's Road 96, and if you're a fan of quirky, narrative-driven games, then this is well worth a shot.
    • tbd Metascore
    • 75 Critic Score
    Last Stop is three interesting stories tied to an entirely pointless set of gameplay. The narrative drives the game and holds your interest, while the gameplay veers between pointless and distracting. Overall, it is an enjoyable romp for anyone who's fond of narrative-driven games. It's hard to escape the sense that I would've enjoyed an animated movie or television show more, but Last Stop is a satisfying, if not very interactive, story.
    • 64 Metascore
    • 65 Critic Score
    Foreclosed is an interesting idea that doesn't lean hard enough into its premise to succeed. The neat comic book styling and intriguing "identity theft made law" neo-noir setting give a strong first impression, but the core gameplay is tedious enough that it becomes a chore to get through to reach the more interesting bits. In the end, it feels like it squanders its potential, especially when it all but begs comparisons to similar games that offer the same ideas but are executed better.
    • 69 Metascore
    • 71 Critic Score
    The Siege of Paris DLC for Assassin's Creed Valhalla is less bloated, and that is a positive. It still recycles most of what it did previously, so this expansion does little to get you onboard if you're already burned out on it. As an expansion of Valhalla, The Siege of Paris seriously trims the fat and provides one of the better story arcs we've seen for this entry. The welcome reintroduction of black box missions provides a diversion from the regular grind that is so prevalent in its other content. It's a step in the right direction.
    • 93 Metascore
    • 95 Critic Score
    For people still scarred by their Dark Souls, Sekiro or even Returnal experiences, consider this: This edition of Hades comes with a "godhood" mode, where you start out at 22% resistance, and then another 2% gets added each time you die. This might make the most ultra-hardcore elitists raise an eyebrow, but I think it's a brilliant way to make the game a little more accessible without doing a full bow to add a full-blown "easy" mode, which in my opinion mostly goes against the ethos of roguelikes. In this instance, you still have to go through a lot of pain to get stronger. You have to earn your easy, so to speak. To that end, I'm headed back into Hell with a smile. Hades is some of the most fun I've had playing something, and I would recommend it to anyone.
    • 68 Metascore
    • 70 Critic Score
    Sniper Elite VR delivers where it counts the most — great sniping mechanics and a gory X-ray kill cam that looks phenomenal in VR — but the rest of the experience is a mixed bag. There's a forgettable story and mediocre shootouts when you're not handling a sniper rifle, and they both keep the game from standing out among more refined VR shooting offerings. If you are a fan of the franchise or you yearn for a good sniper rifle experience in VR, Sniper Elite VR is worth checking out.
    • tbd Metascore
    • 40 Critic Score
    32 Secs might work fine as a mobile title, but it doesn't feel like much was done to ensure that it would be a good fit for the Nintendo Switch. From the lack of an overall objective to an intense amount of grind, it feels exactly like the mobile game but with a higher price tag to replace microtransactions. The Switch may not be the first platform for racing games, but racing fans should look elsewhere to get their fix.

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