Worth Playing's Scores
- Games
For 6,725 reviews, this publication has graded:
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61% higher than the average critic
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6% same as the average critic
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33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 73
| Highest review score: | Fight Night 2004 | |
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| Lowest review score: | Navy SEALs: Weapons of Mass Destruction |
Score distribution:
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Positive: 3,893 out of 6725
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Mixed: 2,422 out of 6725
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Negative: 410 out of 6725
6725
game
reviews
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- Critic Score
In a game genre that is normally filled with complex and difficult-to-learn games, Sins of a Solar Empire manages to find some good, solid middle ground. The title successfully delivers a real-time space strategy that offers 4X and RTS fans an experience that is both detailed and easy to learn.- Worth Playing
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Zoo Tycoon was never an amazing game on the PC, and the transition to the small screen has lost a little depth, a little character, a little challenge and a lot of graphical magic.- Worth Playing
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In conclusion, the controls in Sea Monsters: A Prehistoric Adventure aren't precise, everything feels sluggish, the visuals are foggy and the detail is nonexistent.- Worth Playing
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The premise and presentation may be a bit too "out there" for some, but those who aren't afraid to try something new will likely be pleasantly surprised.- Worth Playing
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It feels as if, somewhere during development, the overall idea suddenly got truncated and was left as a concept stretched out into a full game, so it eventually wears out nearly every idea it's got.- Worth Playing
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Paradise would have received an even higher score had they included legacy Burnout crash-mode events for those devoted to them.- Worth Playing
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Foremost, the voice acting is pitch-perfect, with each line evoking the correct emotion from its audience.- Worth Playing
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The narrow appeal of its surreal setting won't make fans out of everyone, but if MIDI music brings a misty tear in your eye and you find yourself fencing against your shadow while watching Ninja Scroll, then No More Heroes could be what your inner swordsman is craving.- Worth Playing
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Without a doubt, the improvements that have been made to Ship Simulator 2008 are a giant leap forward for the franchise. There are still a few wrinkles to be ironed out, namely an awkward information display panel, some less-than-realistic physics, and some random game crashes.- Worth Playing
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The more mature storyline, revamped unit list and redesigned CO system are all quite positive, and online play is something that Advance Wars has needed for a long time. Unfortunately, these good points are countered by the poorly designed COs themselves, the wacky unit balance, and the lackluster number of single-player offerings, which mean that unless you really enjoy playing Advance Wars online, Days of Ruin isn't going to have much appeal for you beyond a single playthrough.- Worth Playing
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Between painful gameplay that runs the full gamut from "marginally responsive" to non-functional, incredibly shallow options for play, and a fundamentally flawed concept that should have been left in shreds on a meeting room floor somewhere, Furu Furu Park manages to disappoint on every level.- Worth Playing
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As creative as the controls are, they can't hide the repetitive grind of the straight-up slaughterfest for which Koei's Warrior titles are known.- Worth Playing
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People who are interested in technical accuracy will be turned away by the glaring inaccuracies in how nitro is used and the fact that it is nearly impossible to control your vehicle in any appreciable degree, and speed junkies will throw down their Wiimotes in disgust at how the game punishes you over and over again for actually using the edge you've been given.- Worth Playing
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If you're a truly hard-core "CSI" fan, I suppose you could take this for a spin or two, but with technical issues, a completely boring design, poor pacing, and really no replay value, you're better off picking up a DVD boxed set and playing along at home.- Worth Playing
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I have to give praise to Omega Five, which is a great attempt at bringing an original shooter to XBLA that definitely feels old-school but with enough of a visual emphasis to make it something appealing to play for today's fans of the genre.- Worth Playing
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Although it does a few things well, Kingdom Under Fire: Circle of Doom seems to punish you at every turn for trying to progress.- Worth Playing
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As I sit here, I wonder what on earth made EA decide to abandon the Street franchise, which was just reaching its prime, for what's found in NFL Tour.- Worth Playing
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This is a train wreck of a production, a demonstration of how not to handle a license, and a good example to developers on how not to rip off your own most popular works with any kind of success. I can't recommend this to anyone, at any price.- Worth Playing
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The problem with Harvey Birdman: Attorney at Law for the PSP is that … it isn't a game. It's actually five new episodes of the show, only you occasionally get to make a choice about Harvey's next action.- Worth Playing
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The racing has been so simplified that it may find a much larger audience than the original did. It's not for me, though. I like technique and speed in my racing games, unless we're talking something like Outrun 2, and even that has a drifting mechanism that makes a modicum of sense.- Worth Playing
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It's fast, it's fun, it has a comprehensible plot and it manages to go through an entire game with no Shadow.- Worth Playing
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It's the rare adult who will possess the constitution and fleetness of foot to stand in for more than a few perhaps enjoyable but confused, confounding minutes; for most of us, DDR, especially in a Disney TV-branded version, will not rise in our esteem much above spectator sport.- Worth Playing
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The only major reason The Beginning of Destiny would ever be worth it for any fan of the series is those three exclusive cards, of which you would need three sets to use to any effect. Konami may eventually get these games to be as consistently solid as their Nintendo DS iterations. They just haven't done so yet.- Worth Playing
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The mini-games in the pit are more bothersome than fun, while the opponent's AI makes the game more frustrating than it should be. However, the graphics are good, and the single-player challenges are a great way to keep the player engaged in the story being told.- Worth Playing
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Having reviewed multiple compilations, I find that Atari Classics Evolved definitely stands out as one of the best in quite some time. The care taken in presentation and adaptation to a portable format is impressive, with only minor flaws to hold it back.- Worth Playing
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It's unbelievably short, not very fun, and quite unpleasant on the eyes. The potentially fun online play and solid soundtrack manage to save NiGHTs from total failure, but even these elements can't do much to improve the overall experience.- Worth Playing
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It's a celebration of all you hold dear, you crazed fanboy/fangirl, you.- Worth Playing
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I would like to think that I'm a patient person, Warhammer 40,000: Squad Command pushes the limits of doing nothing without any gameplay.- Worth Playing
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The immense variety in different game modes really helps to keep the game fresh, and the excellent arcade controls mean that when you end up falling behind the pack, smashing into a wall or screwing up a trick, you rarely feel like it is the game's fault, but your own for not hitting the clutch at the right moment, or for holding the stunt too long.- Worth Playing
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