Worth Playing's Scores

  • Games
For 6,710 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night Round 2
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6710 game reviews
    • 75 Metascore
    • 78 Critic Score
    The overall strength of Test Drive Unlimited on the PS2 isn't in its presentation — these sights and sounds are far better on other consoles — but the scope of what it set out to do in the first place, which was to really bring about the next evolution in the genre.
    • 75 Metascore
    • 72 Critic Score
    In a gaming age where titles like Fallout 3, Far Cry 2 and GTA IV are doing their level best to push the average length of games to well above the 30-hour mark, it's refreshing to have an original, charming and memorable game that can be polished off in a relaxing few hours, without the fear of redoing huge sections or having to perform gamepad miracles.
    • 75 Metascore
    • 80 Critic Score
    River City Girls 2 is pretty much everything you'd expect from a sequel: more enemies, more allies, more moves, more areas to explore, and more everything. It doesn't veer too far away from any of the original's design choices, and the result is a comfortable, if safe, sequel. The boss fights feel a little less tightly designed than they did in the first game, but it's a small complaint at best, and there's still plenty to enjoy here. If you enjoy quirky comedy with a fighting game twist, River City Girls 2 has a lot to enjoy. It's also way too cool to body-slam folks as a muscular, super-cool version of one of gaming's most famous damsels in distress.
    • 75 Metascore
    • 79 Critic Score
    BattleForge largely succeeds in trying to blend together RTS and card games. It's a fast-paced RTS that really rewards players for being able to adapt quickly in the middle of battle.
    • 75 Metascore
    • 75 Critic Score
    All in all, Patapon 2 Remastered is as bare-bones of a remaster as you can get of a fun game. It has nothing in the way of new features, and the lack of compensation for input lag means that like many older rhythm games, it can be borderline unplayable on some modern televisions. If you can get past that, you can find a lot to like in this adorable and surprisingly difficult little game. Just don't blame us if you hear "pon pon pata pon" in your sleep.
    • 75 Metascore
    • 69 Critic Score
    Elebits definitely has its moments, but they are few and far between, often buried between lengthy spurts of tedium.
    • 75 Metascore
    • 70 Critic Score
    With WWE Smackdown Vs. Raw 2011, the series is starting to show its age. Despite being a recent release, the graphics and the sound start to feel old, and major gaffes have remained in those areas despite being singled out in several reviews.
    • 75 Metascore
    • 91 Critic Score
    The combat system is not only intuitive and very fluid but is chock-full of "Did you see that?!" moments, and not only takes the hardcore feel of the original title but expands upon it with additional weapons, attacks, and techniques.
    • 75 Metascore
    • 70 Critic Score
    AquaPazza: Aquaplus Dream Match is a fun but very flawed fighting game that resonates most with those who are already proficient in the genre.
    • 75 Metascore
    • 70 Critic Score
    Despite The Evil Within's attempts to mimic RE4, it plays like a game that preceded RE4 instead. It has many minor flaws, annoying problems and nagging issues that its spiritual predecessor didn't have.
    • 75 Metascore
    • 75 Critic Score
    Folklore, presenting a tale of legends, aspires itself to the status of a legendary game. Alas, the title is flawed by various shortcomings and poor design decisions, placing such grandeur beyond its grasp. But, however lofty its unfulfilled ambitions, Folklore is certainly not a bad game; indeed, it's a reasonably good game.
    • 75 Metascore
    • 82 Critic Score
    Gamers who are tired of being one-man armies and want to play in a more team-based environment will find that Frontlines: Fuel of War is exactly what they've been seeking.
    • 75 Metascore
    • 74 Critic Score
    If you spend most of your time doing RvR, there are no significant upgrades to the RvR system here and it's still unknown how much of an advantage the higher Master Levels bring to RvR.
    • 75 Metascore
    • 70 Critic Score
    It's almost impossible to play Me & My Katamari without the Prince developing a bizarre drunken stagger, veering constantly to the right or left as you play. As Me & My Katamari retains the occasionally-unforgiving time limits of the original game, this can lead to a lot of frustrating retries.
    • 75 Metascore
    • 83 Critic Score
    Acclaim did make some nice improvements to this series this year, but they could not match the great strides that EA has made with "MVP." MVP's pitching and batting system is simply better, and its gameplay is a lot more fun.
    • 75 Metascore
    • 85 Critic Score
    The Night of the Rabbit is certainly one of Daedelic's better games. The gameplay is faithful to the point-and-click adventure genre blueprint, but only with a few obtuse puzzles.
    • 75 Metascore
    • 70 Critic Score
    Marvel's Midnight Suns: The Good, The Bad, and The Undead DLC might scare off people with its $15 price tag for one new character and three new missions. The price is steep, even if the new enemies and Deadpool pop up in other side missions. The content is good and fits well with the established mechanics without getting too chaotic, and it is a nice introduction to a new story arc. For now, despite the score, you should probably hold off on this unless you already have the Season Pass or you're a huge fan of the Merc with a Mouth.
    • 75 Metascore
    • 75 Critic Score
    Get Even doesn't have one strong suit from a gameplay perspective. The shooting is serviceable, the stealth is partially broken, and the investigations are almost too easy unless you're not very observant. At the same time, the story is absolutely bonkers enough to keep you glued until the end, and the presentation certainly pumps up your adrenaline even if there isn't a scare to be had. If you're the type of gamer who cares more about narrative than action, Get Even is worth checking out.
    • 75 Metascore
    • 78 Critic Score
    Be forewarned that you need to have patience to play this game. Your matches are long, and the gameplay can sometimes seem slow, but any fan of collectable card games should definitely pick up this title because I've never seen the genre represented so well as it was here.
    • 75 Metascore
    • 80 Critic Score
    A good start for the series on the PS3. The graphics could be cleaned up a bit, but it's as close to a faithful anime reproduction as the system can get. The sound is great, and the controls are tight.
    • 75 Metascore
    • 75 Critic Score
    Concrete Genie is far less than the sum of its parts. A strong early game is lost by a bizarre late-game twist that undoes a lot of the charm. If it had just focused on the genies or had been about combat from the start, Concrete Genie would be a much more cohesive experience. Instead, the game has a lot of good moments but ends on a particularly dissatisfying note. There's still a lot to enjoy, but the flaws stand out as brightly as the strengths.
    • 75 Metascore
    • 75 Critic Score
    Overall, Autosport does things well enough and offers a decent compromise of customization versus accessibility without going off the deep end for serious gearheads the way Gran Turismo does.
    • 75 Metascore
    • 85 Critic Score
    Although it is formulaic at times and some of the set missions such as protecting a boat with a helicopter gunship while it catches sharks for a restaurant are a bit cheesy, the challenge of making more money, spending it and gaining greater power are as addictive as the white substance that makes its way up Tony's nose.
    • 75 Metascore
    • 85 Critic Score
    It doesn't reinvent the genre or bring anything amazingly new to the community, but as Tiger Woods has done for golf titles, Top Spin does for tennis.
    • 75 Metascore
    • 80 Critic Score
    All in all, Sword of the Stars: A Murder of Crows is a worthwhile expansion to those who are already infatuated with the series, but it doesn't alter things enough to convert non-believers.
    • 75 Metascore
    • 70 Critic Score
    In the end, Table Top Racing: World Tour is fine. The physics can be wonky at times, and the upgrade system is laughable given the large coin payout per race, but the racing itself is solid enough that a few people will be able to overlook those flaws. It's a solid single-player experience due to the game's overall length, but with inactive multiplayer community, it becomes a tough sell. It's cheap enough that people who don't normally play multiplayer in their racing games won't mind anyway, but for those looking for a more complete arcade-style racing experience on the Xbox One, World Tour falls squarely in the middle of the pack.
    • 75 Metascore
    • 80 Critic Score
    Despite the lackluster combat options, the overall story and characters of Sakura Wars: So Long, My Love were more than enough to keep my interest over the course of the game.
    • 75 Metascore
    • 65 Critic Score
    Quake 4 might not be broken, but it sure is boring, and if it is boring, then fix it. Id should save their tech demos for clients and think about how they can evolve their gameplay experience, not their rendering capabilities.
    • 75 Metascore
    • 87 Critic Score
    Dead Head Fred is genuinely funny, well written and simply fun to play.
    • 75 Metascore
    • 75 Critic Score
    As far as children's movie tie-in games, Kung Fu Panda a rare title that reaches the top of the barrel. It's well-designed, keeps the gameplay fresh, looks and sounds great, and appears to be a game that the developers actually tried to make into something fun, rather than selling it because the cover boasts the mascot of the week's popular cartoon character.

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