Worth Playing's Scores

  • Games
For 6,719 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Fight Night 2004
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6719 game reviews
    • 40 Metascore
    • 55 Critic Score
    A well-intentioned game that still suffers from shallow gameplay and a few major design flaws. It can be amusing in short bursts but grows tiresome rapidly.
    • 40 Metascore
    • 40 Critic Score
    Taiketsu does not live up to the bar put in place by its sister series, Budokai. It does not have the same polish in it's gameplay, and it definitely does not have the frantic feeling of the epic battles that took place in the original comic or T.V. series.
    • 40 Metascore
    • 72 Critic Score
    This title is for children who would or have enjoyed Pullman's novels, and likewise the movie adapted from the first book of the trilogy. Based upon this reasonable criteria, The Golden Compass is a good game and deserves a score commensurate with that determination - the largest demerit here is that the game has only niche appeal, even for some kids without a taste for "His Dark Materials."
    • 40 Metascore
    • 35 Critic Score
    As I reflect on Rebel Raiders: Operation Nighthawk, I'm left trying to decide if the game does anything right. But the more I think about it, the more the game proves itself as nothing more but simple shovelware.
    • 40 Metascore
    • 40 Critic Score
    It may only be $10, but considering the genre and the number of games that offer more or do better for that price, there isn't much of a reason to get your shooting fix from this title.
    • 40 Metascore
    • 60 Critic Score
    As stated earlier, MotionSports: Play For Real is more of a complementary title to Kinect Sports than a competitive one.
    • 39 Metascore
    • 50 Critic Score
    Deep Black: Reloaded shows potential that may never be reached. The proprietary engine shows some promise, and the underwater action isn't that bad compared to what other games try to do. However, the land-based gameplay is quite poor with pretty bad AI, and the hit system lacks consistency. Your hero lumbers around way too much to make the player feel powerful, the weapon variety isn't imaginative or useful, and the water mechanic isn't used for anything interesting. With nothing of value to bring to the table, there's little reason for anyone to pick up this game over other, better executed titles.
    • 39 Metascore
    • 55 Critic Score
    At best, The Cursed Crusade is mediocre. The plot is bland, but the cut scenes try to shove the story down your throat at every opportunity, causing an adverse reaction
    • 39 Metascore
    • 42 Critic Score
    Toon-Doku fails on all fronts, delivering a painfully unpleasant experience that I would not wish upon anyone without an iron constitution.
    • 39 Metascore
    • 40 Critic Score
    There's no denying that Journey to the Center of the Earth is a bad game. It tried to do far too much, given the resources and hardware with which it had to work.
    • 39 Metascore
    • 30 Critic Score
    Garfield Gets Real isn't a good game and is one of the worst licensed titles I've played this year so DS owners, Garfield fans and gamers in general will do well to avoid this one. There's nothing remarkable or enjoyable about the gameplay, so you should avoid this one at all costs and not give into the budget price.
    • 39 Metascore
    • 30 Critic Score
    A poorly put-together game that suffers from incompetent AI, terrible graphics, mistimed sound effects, repetitive level design, and button-smashing combat.
    • 39 Metascore
    • 35 Critic Score
    Turning Point: Fall of Liberty is a prime example of how not to make a decent FPS, and with so many better titles out there now and a lack of budget pricing, it's hard to imagine what the devs were thinking.
    • 39 Metascore
    • 46 Critic Score
    Pocket Racers was made for the holiday rush as a cheap, new game that could be shoveled out to parents, resulting in sad kids who have just become victims of the shovelware industry yet again.
    • 39 Metascore
    • 40 Critic Score
    Spy Drops is a game with a novel concept but bad execution. The idea of smaller missions for a bite-sized stealth experience is neat, and the game mostly nails the graphical aesthetic of a top-tier game from the original PlayStation's timeline. Everything else, especially the stealth mechanics, are so poorly done that the whole experience feels like an absolute chore to get through. Unless you're the forgiving type who's absolutely craving any kind of stealth experience, don't bother with Spy Drops unless it massively overhauls everything with patches.
    • 39 Metascore
    • 30 Critic Score
    It’s good for about a 10 minute trip down memory lane and that’s it, everything else stinks.
    • 39 Metascore
    • 40 Critic Score
    It's Max Payne without the bullet-time, the control, the atmosphere, or the fun. Avoid at all costs. Don't even try to get it to have a good laugh - you'll still end up apologizing to yourself.
    • 39 Metascore
    • 40 Critic Score
    In the market for a pulse-pounding, white-knuckle action game for the Nintendo DS? Walk into your preferred game store and grab a copy of Metroid Prime Hunters, making sure not to accidentally make eye contact with the dusty, twice-returned Greg Hastings Tournament Paintball MAX'D on the shelf above that has been doomed to helplessly watch the years ooze by.
    • 39 Metascore
    • 40 Critic Score
    Not worth anyone's time, and certainly not worth anyone's money, unless someone is utterly enamored of shooting anonymous terrorists in foreign lands with no names.
    • 39 Metascore
    • 50 Critic Score
    Heavy Fire: Afghanistan certainly isn't the best lightgun shooter on the PS3. This seems to do neither very well, and when saddled with decent graphics but mediocre sound, it becomes a less appealing game overall.
    • 39 Metascore
    • 50 Critic Score
    Ju-On: The Grudge proves that sometimes being different doesn't necessarily mean being good. The graphics and sound may be great for the system, but the poor controls and slow, plodding pace of the story episodes greatly hinder the game's enjoyment.
    • 39 Metascore
    • 45 Critic Score
    Thor: God of Thunder is a reminder to players of how licensed titles can be quite lackluster. Bad sound balancing, unresponsive controls, and less than mediocre graphics make for a game that feels like it was released prematurely.
    • 39 Metascore
    • 43 Critic Score
    It doesn't have very many good qualities, the gameplay isn't very impressive, it isn't up to snuff on a technical level, and whatever charm it manages to muster runs out of steam in a hurry.
    • 39 Metascore
    • 30 Critic Score
    The game engine in Cartoon Network Racing is too flawed to make any aspect of the game fun, and even the unlockable cartoons aren't quality material.
    • 39 Metascore
    • 35 Critic Score
    This may be one of the worst abuses of a licensed property in recent memory.
    • 39 Metascore
    • 30 Critic Score
    You can replay those games for a little bit of replay value, but the best use of this title is probably as a doorstop.
    • 39 Metascore
    • 35 Critic Score
    Turn It Around is nothing less than a slap in the face to Nintendo DS owners everywhere, a spiritual successor to Furu Furu Park in that it combines uninteresting and often non-functional games with painful audio/visual elements and a lack of replayability to drain every ounce of value from the purchase.
    • 39 Metascore
    • 45 Critic Score
    I was exceptionally disappointed in Etrom. I wanted so desperately to love this game, as it seemed to have all the makings of a rich, rewarding play experience. (Post-apocalyptic dystopian future?? Sign me up!!) However, the ocean of poor design ideas slays all of the potential before it can even begin.
    • 39 Metascore
    • 60 Critic Score
    It has wonderful atmosphere, and wonderful graphics, but the gameplay just isn't as strong as it should be, especially for a rail shooter. Also, the enemy patterns are not very well crafted.
    • 38 Metascore
    • 25 Critic Score
    CrossfireX is a mess. If you manage to connect to a server and can deal with a menu that becomes sluggish after every game, you'll find an experience that is dulled by bad design decisions. From a pair of lackluster campaigns to a pittance of maps and modes, there's not much to work with. Combined with tiny maps and shooting mechanics that don't feel good, the shooter is only appealing if you only play free-to-play titles, only care for modern military shooters, don't care for Call of Duty: Warzone, and don't have the Xbox Game Pass.

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