Worth Playing's Scores

  • Games
For 6,710 reviews, this publication has graded:
  • 61% higher than the average critic
  • 6% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 99 Pac-Man Championship Edition DX
Lowest review score: 10 Navy SEALs: Weapons of Mass Destruction
Score distribution:
6710 game reviews
    • 75 Metascore
    • 75 Critic Score
    In the end, Teenage Mutant Ninja Turtles: Splintered Fate takes the familiarity of Hades and gives it a more familiar skin. The gameplay differences between the brothers provides an incentive to try all four characters instead of sticking to a favorite. The slightly lower difficulty means that upgrading your crew is faster than expected. Considering the large number of roguelikes on the PC, multiplayer — even though it's imperfect — gives this title a leg up on the competition.
    • 73 Metascore
    • 75 Critic Score
    It tends to shift between greatness and mediocrity with the frequency of your average rollercoaster ride, but the great parts are easily worth a look by anyone who enjoys beat-'em-ups.
    • 84 Metascore
    • 75 Critic Score
    Twin-stick shooter fans will certainly have some fun with NeverAwake. The short levels make it perfect for quick, on-the-go bursts of shooting, while the actual shooting and power-ups make for a fun and challenging experience. It looks and sounds great, while the presence of two different endings gives the game some replayability. That said, the story isn't all that compelling considering that we've seen it used before, and the game can start to feel like it's running on for too long due to the sameness in some levels.
    • 76 Metascore
    • 75 Critic Score
    This latest iteration is mainly recommended for hardcore DDR fans who want online PS2 play (Xbox already had online play in 2003's DDR Ultramix) and a new song roster. The gameplay is still addictive and fun, but more notable additions need to be made to keep the series fresh.
    • 70 Metascore
    • 75 Critic Score
    It has the makings of a great game but some evil force shipped it before it was spit shined.
    • 77 Metascore
    • 75 Critic Score
    Mario & Luigi: Brothership falls into that odd zone of being fine but not exceptional. I think it's comfortably the third best Mario & Luigi game, but it's a distant third and a far cry from the franchise's heights. I had a lot of fun, and I don't regret playing it, but it lacks that certain special something that made the first and third games in the franchise really shine. It's still a fun RPG adventure with some fantastic combat, but it's the weakest of all the Mario RPGs released this year.
    • 77 Metascore
    • 75 Critic Score
    NHL 18 finds itself in a strange spot. On the one hand, there are significant changes to the gameplay modes and basic stick handling. This is especially true of Threes mode, which could've become a stand-alone, downloadable game due to the amount of content it possesses. On the other hand, the AI is flaky and undermines quite a few modes, especially Hockey Ultimate Team. NHL 18 remains a fun title and a good choice for those who are interested in the series but don't want a semi-arcade hockey mode.
    • 78 Metascore
    • 75 Critic Score
    Prototype is a sequel to Hulk: Ultimate Destruction, despite missing the big green guy. Almost all of the gameplay mechanics can be mapped onto Ultimate Destruction, and the few that can't feel the most tacked-on or poorly implemented.
    • 58 Metascore
    • 75 Critic Score
    This title would be a very good candidate for any child who's a fan of the "Cars" movie or enjoys cartoony racing games.
    • 73 Metascore
    • 75 Critic Score
    Phantom Doctrine's biggest issue is that it compares unfavorably to X-COM. That doesn't make it a bad game, but it emphasizes X-COM's tight design. With Phantom Doctrine, you end up feeling like everything's a touch too unfocused. The metagame is interesting but messy. The combat is filled with interesting ideas but weaker execution. A lot of this may sound really negative, but I had fun with Phantom Doctrine. Fans of X-COM-style games will absolutely find it to be worth playing; it just has so much potential that it's easy to zero in on the little things that it does wrong.
    • 59 Metascore
    • 75 Critic Score
    It's great for quick bursts, it works as advertised, and it has that "one more game" addictive quality.
    • 77 Metascore
    • 75 Critic Score
    Tales of Berseria Remastered is an odd duck. It's a barely necessary remastered version of an absolutely excellent game that PlayStation owners can already purchase for half the price. It's easily the best version of the game with some fantastic QoL improvements and all the DLC packed in at a much lower price than buying them separately. However, if you're already a longtime fan who already owns the game and has purchased the DLC, Remastered is probably not worth the extra cost. If you're a newcomer to the game and don't mind shelling out a little more for bells and whistles, Remastered is the version you should get.
    • 80 Metascore
    • 75 Critic Score
    A title that's running on autopilot. It looks better than the previous Ace Combat offerings, but little else has changed.
    • 80 Metascore
    • 75 Critic Score
    Overall, Final Fantasy: Pixel Remaster is a slight disappointment. It isn't a terrible port, but it feels half-hearted. For a game remade and remastered as often as Final Fantasy, it's easy to compare this release to the others and realize that it doesn't have a ton going for it. The updated visuals are nice, and the remastered music is excellent, but otherwise, it's a slightly easier and slightly more user-friendly version of the original NES game. Choose Final Fantasy: Pixel Remaster if you can't play one of the many other versions that have more content.
    • tbd Metascore
    • 75 Critic Score
    Ship of Fools is the kind of game that works well in bite-sized chunks and with a friend in tow. The chaotic nature of fights lends itself better to two players rather than one, while the start/stop nature of the combat flow works wonders to prevent the whole thing from feeling like a slog. It doesn't necessarily bring anything new to the genre, but it produces some solid fun. It could use more polish online and more bosses to fight, but it is enjoyable for genre fans who are looking for something to play with a friend.
    • 70 Metascore
    • 75 Critic Score
    While some of Prince's acrobatic movements are decent with the Wiimote, the combat — especially the Speed Kill — suffers badly, and overall, the game performed better with a tradition control scheme.
    • 74 Metascore
    • 75 Critic Score
    Naruto: Ultimate Ninja 3 is a really fun fighting game when it actually allows you to fight.
    • 74 Metascore
    • 75 Critic Score
    In the end, Amplitude isn't quite the masterpiece that many had expected. The idea of a concept album for the Campaign mode is good, but the execution has too many interruptions that prevent the concept from being fully realized.
    • 74 Metascore
    • 75 Critic Score
    As it stands, Syndicate is a pretty fun experience, but it lacks the innovation and heart that I've come to expect from Starbreeze as a studio.
    • 77 Metascore
    • 75 Critic Score
    Final Fantasy II is probably the first weird experimental game in the franchise. This can be both good, such as the more involved plots and characters, but it can also be bad, such as the weird halfway-there leveling system that comes close to being something special but misses the mark. Final Fantasy II: Pixel Remaster is a basic rerelease of the game that's difficult to recommend unless you don't have any other version available. It looks nice and sounds great, but the loss of optional content really stands out.
    • 80 Metascore
    • 75 Critic Score
    As a whole, The Knightling is an enjoyable romp. The lighthearted storyline and tone complement an adventure that feels open and engaging at almost every opportunity. The use of a shield as your only weapon and pseudo multitool is novel but very enjoyable, and the presentation is good overall. It needs a little more polish and bug fixing for the game to be considered solid. For adventure fans who are looking for something that doesn't follow the Souls-like trend, The Knightling is worth checking out.
    • 76 Metascore
    • 75 Critic Score
    The faithfulness to the SW universe might be better than any game out there, kid title or not.
    • 77 Metascore
    • 75 Critic Score
    Again, Tales of Symphonia Chronicles is worth picking up for Tales of Symphonia in HD alone. It remains a fantastic RPG to this day.
    • 71 Metascore
    • 75 Critic Score
    Fans of the SRPG genre looking for something nicely slow-paced will find the game perfectly satisfactory, if not necessarily particularly special.
    • 70 Metascore
    • 75 Critic Score
    It definitely needed more puzzles and a fresh take on the gameplay. The bottom line is this: if you like adventure games, you should enjoy Still Life, but it will definitely not change the mind of the masses.
    • tbd Metascore
    • 75 Critic Score
    Overall, the Champions Bundle isn't bad if you're still a dedicated Halo 4 player. The maps are good, and the aesthetics are plentiful for those who care about that. If you're just a casual participant in the multiplayer, you're better served by only purchasing the map pack.
    • 75 Metascore
    • 75 Critic Score
    All in all, Atelier Sophie: The Alchemist of the Mysterious Book is a solid if unexceptional addition to the franchise.
    • 80 Metascore
    • 75 Critic Score
    As a compilation, Mega Man Battle Network Legacy Collection is fairly well done. The gameplay concept works not only as an alternative for a standard Mega Man title but also as an action/strategy title. Combined with the deck-building elements, it makes the game resonate with a modern audience, and the extras are sure to please any fan. Players will wish that the series weren't so repetitive over the years, as that doesn't play out as well for a title like this compared to a straight action-platformer.
    • 68 Metascore
    • 75 Critic Score
    The Wizard of Oz: Beyond the Yellow Brick Road is a solid attempt at transporting players to the world of Oz. The gameplay presents players with all the usual RPG trappings, and while it could have been a bit more imaginative or open world-like, I'm not at all disappointed with the game.
    • 68 Metascore
    • 75 Critic Score
    As we said in our initial preview, there's potential in Exoprimal. The basic mechanic of blasting away dinosaurs is absolutely fun, and the presence of competent bots filling in for missing humans ensures that no one is going to get shortchanged in a bout. There are enough goals in a match that there's no guarantee about what you'll get to play, and that keeps things fresh enough if you can progress through levels at a good clip. At the same time, the lack of a campaign mode hurts when it feels like the story is better served by having one, even if it only mimics Dinosaur Hunt with bots. Since this is an online-only game, it has a definitive shelf life unless Capcom can patch in something to help prevent the game from being obsolete if the servers ever get pulled. The game is fun now, and its presence on Xbox Game Pass ensures that subscribers can give it a shot before committing to a purchase, but it'll be interesting to see if the population holds up by the time the second season rolls around.

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