Wired's Scores

  • Games
For 211 reviews, this publication has graded:
  • 31% higher than the average critic
  • 1% same as the average critic
  • 68% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Legend of Zelda: Skyward Sword
Lowest review score: 30 Myst
Score distribution:
  1. Negative: 12 out of 211
286 game reviews
    • 74 Metascore
    • 80 Critic Score
    The camera angles could have been placed better. The characters could have been more developed...But damn is it fun.
    • 74 Metascore
    • 60 Critic Score
    The enemies just aren't clever enough to keep up with players in most situations, not to mention the number of times your computer controlled partner will inevitably get stuck behind a wall. Plus, the seven-hour campaign doesn't provide enough entertainment value without the added fun of multiplayer gaming.
    • 74 Metascore
    • Critic Score
    It bakes a string of unnerving themes into its gameplay that stand wholly apart from the bevy of shooters it’s competing with.
    • 74 Metascore
    • Critic Score
    The difference with Star Fox Guard is that, for me at least, it clicked automatically, and I was having a blast from the first moment.
    • 74 Metascore
    • Critic Score
    If you’re looking for novel virtual reality experiences, I do think you should check out Eagle Flight to get a sense of how much fun it can be to soar in VR. After playing it, though, I feel like I’d really enjoy a game with these precise mechanics, but without constraints: a more free-form, less demanding play style that would accentuate the freedom of flight—not detract from it.
    • 73 Metascore
    • Critic Score
    There’s a buttload of money to be made here, and Nintendo has done the exact minimum amount of work necessary to make that very buttload, just in time for what’s probably going to be 3DS’ last big holiday season. Too bad it couldn’t be bothered to make this the definitive version of the game that it could have been.
    • 73 Metascore
    • 60 Critic Score
    But it’s a big game best taken in small doses: An hour or two of clamber up the side of a building, snipe some guys, drive like hell, lather, rinse, repeat was plenty. Any more than that and I started to think maybe the Nazis could just have France, if they wanted it so bad.
    • 73 Metascore
    • 80 Critic Score
    Flawless presentation, funny dialogue, great puzzles.
    • 73 Metascore
    • 70 Critic Score
    The combination of clever, strategic gameplay with hopelessly niche subject matter almost guarantees cult classic status for this one. But Political Machine 2008 is definitely worth playing, particularly if you're a fan of politics -- no other game to date better represents our embattled system.
    • 73 Metascore
    • 80 Critic Score
    It's done some brilliant things with its genre to create a brand new experience, but no game mode aside from team deathmatch is well-balanced or interesting, and there are precious few maps.
    • 73 Metascore
    • 50 Critic Score
    It's all the more disappointing because you can see, mired in the boring levels and bad cameras, glimpses of fun ideas.
    • 73 Metascore
    • Critic Score
    The Molasses Flood’s debut is a brilliant tone piece, drawing skillfully on an established well of symbolism and cultural preoccupations that rarely get showcased in games. The Flame in the Flood is a journey toward hope at the end of a long river, a journey worth taking.
    • 73 Metascore
    • 90 Critic Score
    Dokapon Kingdom's perfectly balanced multiplayer, cool aesthetics and pure addictive fun make it a new high-water mark for party games on the Wii.
    • 72 Metascore
    • 70 Critic Score
    It does exactly what a game is supposed to: It entertains throughout its duration, it flexes the muscle of both the Xbox 360 and the PlayStation 3, and above all it squeezes your testosterone gland just enough to make the gaming experience enjoyable.
    • 72 Metascore
    • Critic Score
    It feels like I stepped through a time warp and am reviewing the original Mirror’s Edge again. It recreates the original game’s strengths—and, more importantly, its fundamental errors—as if no time had passed.
    • 72 Metascore
    • Critic Score
    Let it Die is certainly addictive. There’s something there, in its madcap core, that is good and possibly great. I’m just not entirely sure what it is.
    • 72 Metascore
    • 80 Critic Score
    Galactrix is a surprisingly robust game, but you really need to have an investment in the rote act of matching gems to appreciate it all.
    • 72 Metascore
    • Critic Score
    Dragon Ball is ultimately a story about transformation, about the idea that people can change to become more than they are.
    • 72 Metascore
    • 70 Critic Score
    Never feels challenging, so it lacks exhilarating highs.
    • 72 Metascore
    • 40 Critic Score
    Sonic the Hedgehog 4: Episode 1 is more than a below-average platformer. It feels like the last nail in the franchise's coffin. If this game couldn't take the series back to its glory days, it doesn't seem like it'll ever get there.
    • 72 Metascore
    • 60 Critic Score
    The enemies just aren't clever enough to keep up with players in most situations, not to mention the number of times your computer controlled partner will inevitably get stuck behind a wall. Plus, the seven-hour campaign doesn't provide enough entertainment value without the added fun of multiplayer gaming.
    • 72 Metascore
    • 70 Critic Score
    It does exactly what a game is supposed to: It entertains throughout its duration, it flexes the muscle of both the Xbox 360 and the PlayStation 3, and above all it squeezes your testosterone gland just enough to make the gaming experience enjoyable.
    • 71 Metascore
    • 60 Critic Score
    I wouldn't recommend that version of Sega Superstars Tennis to anyone who isn't a massive fan of the company. I had high hopes, but with so many simple yet crucial issues here, it looks like we're going to have to wait for the inevitable sequel before truly enjoying our trip down memory lane.
    • 71 Metascore
    • Critic Score
    Gameplay and narrative are inextricably intertwined, and ought to reinforce and point toward one another. In Song of the Deep, they feel at odds in a way that’s made even more grating by the loving, attentive eye Insomniac casts on the world it created. These people care about Merryn and her journey, and they do so much to make you care, too. Now they just need to get out of her way.
    • 71 Metascore
    • 60 Critic Score
    Although 50 Cent: Blood on the Sand has enough novel gimmicks in its shooting gameplay to keep things interesting, everything else is no better than average.
    • 71 Metascore
    • 70 Critic Score
    If Nintendo is serious about proving that its polished portable releases smoke competitors' cut-rate downloadable titles, the company should concentrate on producing games that last longer than a few hours.
    • 71 Metascore
    • Critic Score
    For all this, for all of its pretentiousness, for all of its own flaws, No Man’s Sky rightly deserves a place in a modern art museum. Like a home with doors that may never open, begging us to ponder what lies beyond, No Man’s Sky is an unanswerable question, but one I’m glad I asked.
    • 71 Metascore
    • 50 Critic Score
    It's all the more disappointing because you can see, mired in the boring levels and bad cameras, glimpses of fun ideas.
    • 70 Metascore
    • 50 Critic Score
    The concepts behind the new Bionic Commando are strong, but the moment-to-moment action just doesn’t deliver on the promise of how awesome it would be to have a grappling hook instead of a hand.
    • 70 Metascore
    • 50 Critic Score
    An interesting experiment? Sure. But the changes to the game design have all but removed the most-fun parts while emphasizing the game's weaknesses. Whoops.

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