Wired's Scores
- Games
For 211 reviews, this publication has graded:
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31% higher than the average critic
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1% same as the average critic
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68% lower than the average critic
On average, this publication grades 0.4 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | The Legend of Zelda: Skyward Sword | |
|---|---|---|
| Lowest review score: | Myst |
Score distribution:
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Positive: 122 out of 211
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Mixed: 77 out of 211
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Negative: 12 out of 211
286
game
reviews
- By Date
- By Critic Score
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- Critic Score
The process moves at a snail's pace, with too much time spent in between the gem-matching fights.- Wired
- Posted Mar 2, 2011
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Canabalt is my most-played iPad game by far. Its simple, fun concept distills platforming down to its bare essence of running and jumping.- Wired
- Posted Mar 2, 2011
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100 Rogues is the most user-friendly roguelike game - a type of RPG where dungeons are randomized, death is often permanent and movement is turn-based - I've ever played.- Wired
- Posted Mar 2, 2011
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I enjoyed Shooter 2 enough to recommend it, but I don't see myself replaying levels in order to find all the secrets, like I did for the first game. At least not without help.- Wired
- Posted Mar 1, 2011
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Marvel vs. Capcom 3 can get complex, but it ramps you up with a smooth learning curve. I could feel my skills improving as I discovered more of the game's intricacies.- Wired
- Posted Feb 24, 2011
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With Radiant Historia, Atlus has created the perfect blend of innovation and tradition.- Wired
- Posted Feb 23, 2011
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Bulletstorm is the world's longest dick joke...Despite the fact that it boots you out to loading screens every time you finish a segment or die, it's a polished-enough piece of work. The point system incentivizes you to play the game using all the tools at your disposal...It's just a shame the developers couldn't stop thinking about reproductive anatomy.- Wired
- Posted Feb 22, 2011
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Bulletstorm is the world's longest dick joke...Despite the fact that it boots you out to loading screens every time you finish a segment or die, it's a polished-enough piece of work. The point system incentivizes you to play the game using all the tools at your disposal...It's just a shame the developers couldn't stop thinking about reproductive anatomy.- Wired
- Posted Feb 22, 2011
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Two Worlds II is just a pale shadow of the games it attempts to imitate. While exceptional open-world RPGs like Oblivion and Fallout: New Vegas encourage exploration by hiding pieces of narrative and flavor in every little corner of the map, the massive fields of Two Worlds II are lifeless and empty.- Wired
- Posted Feb 4, 2011
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Dead Space 2′s final chapters seem like an endless string of featureless rooms filled with monsters. Some wonderful moments emerge that make it a must-play, especially since the game wraps in less than 10 hours, but the last act seems rushed.- Wired
- Posted Feb 2, 2011
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Part of the appeal of the Ace Attorney series is the "Eureka!" moment, that feeling of brain satisfaction that can only come out of solving a particularly grueling puzzle using nothing but your wits. Ghost Trick has no eurekas, only "Oh … is that it?"- Wired
- Posted Jan 11, 2011
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The final sequence of events is likely to eke some tears out of even the most cynical gamer.- Wired
- Posted Jan 10, 2011
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Fighting games excel at rewarding player investment, and if you're willing to put in the time and give Ultimate Match a chance, you will not be disappointed.- Wired
- Posted Dec 21, 2010
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The obscure names and redundant dialog can reach levels of absurdity, and sometimes you'll want to yell at your characters to just shut up and get on with the adventuring, but the puzzles and presentation make the complex plot worth slogging through.- Wired
- Posted Dec 21, 2010
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You can beat the entire main story of Fallout: New Vegas in less than 20 hours, but that would be giving the game short shrift. It is really about savoring every little detail and side quest until you've seen everything there is to see.- Wired
- Posted Dec 19, 2010
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Donkey Kong Country Returns is the best 2-D platform game I've played in ages. Its level design meets the gold standard set by the 2-D Mario games. Retro Studios can add another feather to its cap.- Wired
- Posted Dec 18, 2010
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A giant leap forward for Sega's mascot. It represents the first time in more than a decade that I have enjoyed a Sonic game.- Wired
- Posted Nov 18, 2010
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Gameplay is pure repetition; fun in short bursts but little lasting attraction.- Wired
- Posted Nov 17, 2010
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Considering Assassin's Creed Brotherhood as a total package, it's just barely worth full price. There's a decent quantity of content, but the amount that's recycled from the last game is stunning, a purely cynical ploy to squeeze out more money in lieu of preserving any semblance of artistic integrity.- Wired
- Posted Nov 17, 2010
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Considering Assassin's Creed Brotherhood as a total package, it's just barely worth full price. There's a decent quantity of content, but the amount that's recycled from the last game is stunning, a purely cynical ploy to squeeze out more money in lieu of preserving any semblance of artistic integrity.- Wired
- Posted Nov 17, 2010
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The camera angles could have been placed better. The characters could have been more developed...But damn is it fun.- Wired
- Posted Oct 22, 2010
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Sonic the Hedgehog 4: Episode 1 is more than a below-average platformer. It feels like the last nail in the franchise's coffin. If this game couldn't take the series back to its glory days, it doesn't seem like it'll ever get there.- Wired
- Posted Oct 21, 2010
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In a sea of shooters with pounding soundtracks and frenetic gameplay, Civilization V is one of the few games to challenge players' minds - to have them sit back and analyze situations methodically. If Halo: Reach is heaven on earth for twitch-gamers everywhere, then Civilization V is the thinking man's paradise.- Wired
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Bungie tries. Kat, Noble 6's intelligence officer and estrogen-powered ass-kicker, is the most entertaining of your compatriots. But she and all the characters in Halo: Reach are one-note Johnnies, all swagger and no depth.- Wired
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Most notably, the game design is innovative and daring, straddling a precarious line between 2-D and 3-D gameplay to make a game that feels contemporary while retaining the classic Metroid appeal.- Wired
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Case Zero does a fine job of illustrating the tension between the pure fun of offing the undead and the time-sensitive tasks that Chuck must accomplish to get his daughter her medicine.- Wired
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A game centered on replay. With five characters and six chapters, the game counts on players to visit and revisit the castle to improve their scores and find new treasures. Dismaying as the rate of reward may be, I'm excited to tear this incarnation of Dracula's Castle wide open. Repeatedly.- Wired
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Much like the original, it will be played for years to come. And that's why it lives up to all the anticipation.- Wired
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There hasn't been a funnier, more singularly creative videogame since Brütal Legend. And where Double Fine disappointed some with odd game design choices, DeathSpank does nothing but please.- Wired
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- Critic Score
There hasn't been a funnier, more singularly creative videogame since Brütal Legend. And where Double Fine disappointed some with odd game design choices, DeathSpank does nothing but please.- Wired
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