Wccftech's Scores

  • Games
For 1,640 reviews, this publication has graded:
  • 56% higher than the average critic
  • 7% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 0.7 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Disco Elysium: The Final Cut
Lowest review score: 15 Babylon's Fall
Score distribution:
1659 game reviews
    • 70 Metascore
    • 73 Critic Score
    Streamlining many of the typical strategy game mechanics while adding more depth with the cards system and tactical battles, Immortal Realms: Vampire Wars is a game worth playing for all strategy games and role-playing games fans. While the experience tends to become a little repetitive over time, the different factions and the many customization options provide all the tools for players to make the experience feel fresh even after tens of hours.
    • 59 Metascore
    • 58 Critic Score
    Final Fantasy Crystal Chronicles Remastered is certainly prettier than the GameCube release, but with a definitive lack of local co-op and some bafflingly poor online multiplayer choices, that’s about all this remastered classic has going for it.
    • 81 Metascore
    • 80 Critic Score
    Fall Guys is an excellent chaotic multiplayer game that can be played by people of any skill level, and that is its greatest strength. Sadly repetition has well and truly set in after several weeks of play, but if the developers at Mediatonic keep dishing out updates and new content on a regular basis, this could be just as influential and essential as Rocket League.
    • 75 Metascore
    • 90 Critic Score
    Tell Me Why uses everything it can to get you invested. The puzzles are creative and often use the game's systems in a way you might not expect, while the characters are incredibly interesting and the story is powerful.
    • 68 Metascore
    • 80 Critic Score
    Project Cars 3 is going to annoy some people and I completely understand why. This is a huge deviation from the series that people are aware of, it honestly is like the series has lost its identity. However, this doesn't mean it's a bad game. An undeniably less sim-like experience, this is infinitely more accessible than earlier Project Cars titles and it doesn't completely drop the elements that made the series great, featuring a massive number of cars and tracks with a huge amount of customisation and detail throughout. It isn't without flaws, such as the first third of the campaign, but the pros far outweigh the cons and this is, simply, a very fun game.
    • 57 Metascore
    • 65 Critic Score
    Griefhelm isn't a bad game, but the parts that make it good only work in isolation, not with each other. That drags the whole experience down, however excited you might be for the battles.
    • 85 Metascore
    • 90 Critic Score
    Wasteland 3 features everything only the best role-playing games do: an engaging story powered by excellent writing, compelling characters, tons of customization options, and a deep tactical combat system that feels fresh even after dozens of hours. But, most of all, it features a living world that reacts to what the player does, and changes depending on how the player decides to deal with the troubles ahead, providing a role-playing experience of the highest degree, one that very few games can boast of.
    • 78 Metascore
    • 70 Critic Score
    EA Sports UFC 4 is obviously made by people with a true love and respect for MMA, but it’s also pretty clear they didn’t have a ton of resources to work with. The action is better than ever, but the flash and depth you expect from an EA Sports title is MIA. This year’s UFC game comes out of its corner hot and provides a few exciting moments, but doesn’t quite have what it takes to go the distance.
    • 58 Metascore
    • 50 Critic Score
    Peaky Blinders: Mastermind is an average game at best. It features interesting puzzles and a decent enough art style, but the story feels shallow, offering nothing major to draw you in. It does feel like Peaky Blinders at face value and the puzzles, with the time-travel mechanics allowing you to create the perfect plan, makes you feel like you are part of one of Tommy Shelby's schemes, but this is still mostly superficial. It's short and inoffensive but, at the same time, it doesn't do anything to make it feel more than 'average'.
    • 67 Metascore
    • 67 Critic Score
    A relic of another time, Samurai Jack: Battle Through Time feels dated by today's standards of character action games but still represents a mighty fine way to replay as one of Adult Swim's most notable heroes.
    • 66 Metascore
    • 80 Critic Score
    The new Battletoads is almost as beefy as its musclebound heroes, serving up a substantial 5-to-7-hour campaign as well as additional collectibles and high-score challenges. Not bad for $20. Battletoads 2020 probably won’t be quite as durable as the NES original, but you may find yourself hopping back into the game more often than you expect.
    • tbd Metascore
    • 55 Critic Score
    Hellraid looks good but offers none of the originality that Techland brought to the zombie genre, focusing on all the wrong parts of Dying Light and all the most predictable parts of the fantasy universe instead.
    • 91 Metascore
    • 100 Critic Score
    Microsoft Flight Simulator is a marvelous use of technology to create one of the most wonderful and spectacular looking games I've ever played. Never a proponent of realism, it simply works here thanks to thousands of handcrafted buildings, as well as certain exceptionally detailed cities, planes and airports, giving you something that is a sheer joy to explore. This attention to detail expands to the controls of the planes, though Asobo ensured it's accessible through easy to use Xbox controller functions. Once you're past the learning curve and the full functions of the planes are at your disposal, there's little that can be said other than this as close to perfect as could be hoped. There are some very slight issues, such as long loading times - expected due to what is being loaded - but every square inch of the Earth is accessible and it's always worth the wait, particularly thanks to the number of options at your disposal. There's no doubt in my mind that this will be a platform that will last long into the future.
    • 76 Metascore
    • 77 Critic Score
    More in line with From Software's Sekiro: Shadows Die Twice than a traditional Soulslike, Mortal Shell offers a short and sweet take on the hardcore action RPG formula by focusing the player to harden up and push the offensive in order to create the perfect defense.
    • 62 Metascore
    • 68 Critic Score
    Hyper Scape is a polished and pretty battle royale, but it is also bland and generic from start to finish. In a market already saturated by free to play shooters to try, Hyper Scape should be an afterthought. It doesn't have the confidence or the personality of its competitors, and it's come onto the scene far too late. There's a lot to like about Hyper Scape, but you probably won't find yourself playing it for long.
    • 74 Metascore
    • 71 Critic Score
    The sadistic events that surround the town of Le Choara are what makes Death end re;Quest 2 such a compelling read. While the combat is passable by IFI standards, it's the quality of writing that makes this such a memorable title on its own.
    • 75 Metascore
    • 90 Critic Score
    With a focused approach, looking at the Trojan War, Total War Saga: Troy offers you the choice between following the story of the war or forging your own path, each time feeling different. This is enhanced by unique game mechanics for each faction within the game, though there are sadly a limited number, as well as adding mechanics that all factions work with like the favour of gods. This is backed up by a brilliant resource and city-management system, making this one of the more strategic Total War titles out there. There are some flaws, such as agents mostly feeling useless and a few small niggles with diplomacy and allied AI, but these are outshone by the aforementioned positives and a fantastically tactical combat system due to enhanced units and new terrain, as well as mythical units. Put simply, Total War Saga: Troy is an outstanding first entry from Creative Assembly Sofia and a fantastic entry to the Total War franchise, highlighting what the Saga spin-offs can bring.
    • 56 Metascore
    • 40 Critic Score
    Skater XL is, simply put, an unfinished product. It's a Skateboarding Simulation Game without the game. A barebones five developer-created maps and three user-created maps have no path, purpose or direction with just a handful of 'challenges' that are identical to tutorials. The skateboarding itself is great, the tricks satisfying to perform and a joy to pull off, particularly due to the control scheme. Will you enjoy it? Possibly, if you're happy making your own fun and you like skateboarding. If you expect a video game, you're going to be sorely disappointed.
    • tbd Metascore
    • 75 Critic Score
    3 Out of 10 is an interesting mixture of a cartoon and a game as well as a show of what can be created using the Unreal Engine. It's a genuinely funny title that offers a great palate cleanser, the first episode only taking between thirty minutes to one hour to complete. While the format will prove different to what people expecting and the minigames and short sitcom-like story offers limited replay value (unless you enjoy the story) [Episide One review]
    • 63 Metascore
    • 35 Critic Score
    Skully is a masterclass in bad platformer design. Characters that are a chore to handle, sloppy level design, lousy camera controls, irritating puzzles, and a general lack of personality combine to create a profoundly tedious experience. If challenge is literally all you care about (even if it’s wildly unfair), Skully might be worth a shot at a steep discount. Everyone else should spare themselves the headache.
    • 66 Metascore
    • 65 Critic Score
    Fairy Tail is a very similar game to the Atelier series, only one borrowing characters and story direct from another source material. The story here, based on two separate narrative arcs, works well with how it's laid out and is laid out in a way that doesn't stop newcomers to the franchise. Other aspects, however, are mixed. The turn-based combat is far more tactical than the average JRPG, offering an interesting grid-based system that helps to keep it engaging. There's a decent amount of character interaction and humour to be found within but the massive, overhanging issue is that the quests and the game in general demand far too much busywork of you in terms of building your guild, character relations, character and guild ranks and more than I care to remember. Fairy Tail has somehow managed to keep my interest but I can't deny it has too much grinding that gets boring.
    • 59 Metascore
    • 75 Critic Score
    Hellpoint is certainly cut from the all-too-familiar Souls cloth when it comes to character progression and combat, but it's the sense of exploration that makes this one Soulslike that shouldn't be missed.
    • 69 Metascore
    • 73 Critic Score
    Maid of Sker comes with all the features of a good survival-horror game, such as a well-designed eerie location, a great atmosphere, an engaging story, fearsome enemies, well-implemented 3D audio and the right amount of scares, but it does not try to break from the mold of the Resident Evil formula in any significant way. The lack of any real innovation may put off some, but if expectations are kept in check, Maid of Sker can provide a few hours of enjoyable horror fun.
    • tbd Metascore
    • Critic Score
    Rogue Company is a solid, if uninspired, competitive shooter. What Rogue Company lacks in originality, it makes up for with solid gameplay, cross-progression, and cross-play across all major consoles, including Nintendo Switch, on top of being free to play. That is an offer that is very hard to refuse. [Early Access score = 78]
    • 70 Metascore
    • 60 Critic Score
    Destroy All Humans! is a respectable clone of the 2005 original, featuring impressive visuals and moments of explosive fun, but painfully-dated writing and some frustrating missions bring the game back down to earth. Destroy All Humans! is like a pristine 4K Blu-ray re-release of a campy cult movie – a certain niche audience will appreciate the effort, but many may question the point.
    • 68 Metascore
    • 72 Critic Score
    Rocket Arena might have some explosive potential as a casual 3v3 competitive shooter but the bright and colorful aesthetics and gameplay where no one dies and everyone's a winner have a major clash with the game's reliance on both twitch and precision aiming.
    • 72 Metascore
    • 68 Critic Score
    Rock of Ages 3 could be incredibly popular with the right audience with its impressive inclusion of map-making on top of its wacky, over the top design. But there are so many caveats to what you need to enjoy the game, its hard to see it reaching widespread appeal.
    • 82 Metascore
    • 95 Critic Score
    Creaks renovates a well-worn genre, delivering one of the most satisfying indie puzzle-platformers in some time. Between its stunning visual and audio design, absorbing world, and perfectly-balanced puzzles, it’s hard to find serious fault with any part of this game’s construction. If you’re a fan of puzzles or Amanita Design’s past games, you need to grab a flashlight and delve in.
    • 80 Metascore
    • 75 Critic Score
    Paper Mario: The Origami King is the best Paper Mario game I've played in over a decade, and yet I'm still feeling let down. While it's incredibly endearing and genuinely funny, it's also painfully boring and the thought of playing it again puts me straight to sleep. There will undoubtedly be massive fans of Paper Mario: The Origami King, but I can't say I'm one of them. A lovely action adventure game, but essential for no one.
    • 73 Metascore
    • 77 Critic Score
    Orcs Must Die 3 is a captivating, funny, and varied tower defense/action game hybrid best suited to those that don't want to just be armchair generals. But with a massive difficulty spike halfway through the campaign, it doesn't quite find the perfect balance.

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