VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 58 Metascore
    • 60 Critic Score
    Tron: Evolution is simple fun, but let down by a fairly short campaign that becomes samey far too quickly.
    • 87 Metascore
    • 90 Critic Score
    I've considered myself a Call of Duty fan for many years, and I've held a deep-seated distrust of Treyarch since Call of Duty 3. No longer.
    • 68 Metascore
    • 70 Critic Score
    The Ball won't lure many people away from the triple-A hits of the year, but if you're in the market for a spot of first-person puzzling, it's well worth the entry fee.
    • 88 Metascore
    • 90 Critic Score
    I've considered myself a Call of Duty fan for many years, and I've held a deep-seated distrust of Treyarch since Call of Duty 3. No longer.
    • 81 Metascore
    • 90 Critic Score
    I've considered myself a Call of Duty fan for many years, and I've held a deep-seated distrust of Treyarch since Call of Duty 3. No longer.
    • 80 Metascore
    • 60 Critic Score
    As much as I want to commend Treyarch for essentially reducing Black Ops to fit on the Wii, it's impossible to engage with the game when so much of what's been lost is absolutely crucial to the overall experience.
    • 74 Metascore
    • 60 Critic Score
    Despite the game's many other successes, everyone else should approach this with caution.
    • 65 Metascore
    • 60 Critic Score
    Harms Way is a free game, and a very good one at that, but it feels like it's lacking the content to make it anything more than a fun way to spend a few hours and then never come back to.
    • 74 Metascore
    • 80 Critic Score
    Crash Course isn't likely to win any awards for its visuals, looking like a smart version of an Xbox LIVE Indie game, but it does the job and no fancy effects get in the way of the requisite precision jumping.
    • 65 Metascore
    • 80 Critic Score
    Eat Them! taps in to what makes mindless destruction addictively fun.
    • 91 Metascore
    • 90 Critic Score
    The unavoidable reality is that, for all Rock Band 3's considerable refinements and intuitive advancements, your current games and equipment will probably suffice if you're just after banging a few plastic keys to the odd tune every now and then. But if you've still got a passion for the genre, or you're seriously considering furthering your understanding of the instruments with Pro mode, Rock Band 3 might just be the most important rhythm game to date.
    • 73 Metascore
    • 80 Critic Score
    The attention to detail in the environments is superb, with little touches here and there for fans to pick up on, and the many forgotten characters are excellent. The platforming is top notch when the camera doesn't get in the way, and the paint and thinner mechanics give the game a unique hook.
    • 84 Metascore
    • 80 Critic Score
    Judged purely on how good the driving is, GT5 is top class, perhaps even king - but as a game it could and should have been a whole lot better.
    • 26 Metascore
    • 30 Critic Score
    A collection of barely playable mini-games with dodgy physics, poor controls and not an ounce of charm.
    • 75 Metascore
    • 60 Critic Score
    So while the core game remains as entertaining as ever, what we've got here is essentially a fun little multiplayer-focused game which EA has burdened with a cache of tiresome, superfluous and unnecessary bonus modes, the overall focus designed around squeezing out a full-blown retail release.
    • 71 Metascore
    • 60 Critic Score
    So while the core game remains as entertaining as ever, what we've got here is essentially a fun little multiplayer-focused game which EA has burdened with a cache of tiresome, superfluous and unnecessary bonus modes, the overall focus designed around squeezing out a full-blown retail release.
    • 59 Metascore
    • 60 Critic Score
    But the goal of a port whose appeal is laden in nostalgia is to bring that nostalgia on board, and unfortunately it's very apparent what is missing in this game.
    • 60 Metascore
    • 60 Critic Score
    But the goal of a port whose appeal is laden in nostalgia is to bring that nostalgia on board, and unfortunately it's very apparent what is missing in this game.
    • 38 Metascore
    • 50 Critic Score
    The game is full of good ideas tethered to a slop of bugs, but more significantly it's never much of anything. It's never varied enough to have interesting combat; it's never open enough to let you explore; it's linear but never driven enough by its narrative to be an enthralling, story-driven title.
    • 38 Metascore
    • 50 Critic Score
    The game is full of good ideas tethered to a slop of bugs, but more significantly it's never much of anything. It's never varied enough to have interesting combat; it's never open enough to let you explore; it's linear but never driven enough by its narrative to be an enthralling, story-driven title.
    • 89 Metascore
    • 90 Critic Score
    It's an exercise in perfecting what you've already got working; you're not going to find much in the way of completely new material, but this is a superior game to its predecessor and a solid bridge to the next entry in the series.
    • 90 Metascore
    • 90 Critic Score
    It's an exercise in perfecting what you've already got working; you're not going to find much in the way of completely new material, but this is a superior game to its predecessor and a solid bridge to the next entry in the series.
    • 65 Metascore
    • 50 Critic Score
    While a crippling lack of ambition serves to dampen any fledgling hopes of entertainment, even the cutthroat aspirations of Katie Waissel couldn't hide the fact Blood Stone is a product built on shaky foundations.
    • 62 Metascore
    • 50 Critic Score
    While a crippling lack of ambition serves to dampen any fledgling hopes of entertainment, even the cutthroat aspirations of Katie Waissel couldn't hide the fact Blood Stone is a product built on shaky foundations.
    • 74 Metascore
    • 80 Critic Score
    It's not as visually brilliant as the best 360 games, but the cats are modelled excellently and purr with personality. The island is bright and colourful and Bumble has the kind of voice the kids love but adults find grating after two minutes.
    • 78 Metascore
    • 80 Critic Score
    Without the distractions of combat, hub worlds and pointless Wii-mote waggling, Sonic Team has been able to put all its efforts into creating a platformer Sonic fans can be proud of. The quality of the level design is what separates this from previous disappointments, and it's certainly better than that on show in Sonic 4.
    • 61 Metascore
    • 60 Critic Score
    Kinect Adventures' set of five games was never designed to innovate, but it clearly fails to do the bare minimum that is necessary for mini-games to have a purpose. Mini-games are fun in small, pint-sized, easy-to-play quantities, and while Adventure succeeds in offering pocket-size entertainment the gameplay is nowhere near interesting enough and fails to capitalise on the novelty of Kinect.
    • 73 Metascore
    • 70 Critic Score
    The football is shoddy, avatars glitch out and every now and again and the responsiveness of the game is occasionally brought into question - but none of this stops the experience being enjoyable. To conclude then, the answer to a question that has been on everybody's lips: is Kinect Sports better than Wii Sports?... Without a doubt.
    • 82 Metascore
    • 80 Critic Score
    It's got a decent array of songs, with both modern hits and dance classics forming a well rounded track-list (doing the Soulja Boy dance to 'Crank That' is a personal favourite of mine). It looks great, too, polished to a shiny finish with excellent visuals and an accessible interface. But above all else, it works.
    • 75 Metascore
    • 60 Critic Score
    It's unquestionably fun. But that doesn't excuse the many, many problems, most of which should have been ironed out when the series was a PS2 exclusive over five years ago.

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