VideoGamer's Scores

  • Games
For 3,038 reviews, this publication has graded:
  • 38% higher than the average critic
  • 5% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Super Mario Odyssey
Lowest review score: 10 Fight Crab
Score distribution:
3051 game reviews
    • 81 Metascore
    • 70 Critic Score
    All of Dishonored's famed hallmarks are there: a beautiful world, intriguing political game-playing, and highly replayable levels. Sadly, chief failings are also on show - high levels of trial and error, overpowered abilities, and the feeling that your first run-through is sure to be nothing more than a glorified trial.
    • 68 Metascore
    • 70 Critic Score
    Even clearly noticeable repetition and developer laziness can't fully erase what is in essence an almightily addictive and emergent base structure.
    • 83 Metascore
    • 70 Critic Score
    Draw Something isn't about the game you're playing, but about the friends you're playing with. It's a very basic game, then, but the fact it's a game comes second to the fact it's a laugh.
    • 62 Metascore
    • 70 Critic Score
    In terms of gameplay Midway is off to a solid start, putting together a control system that's both easy to grasp and hard to master. With more variety in the roster, an improved move set and more game modes future TNA games could take the wrestling belt, but for now it'll have to make do with being a very worthy challenger.
    • 59 Metascore
    • 70 Critic Score
    Spazcon is a very simple game that caters to the palate of anyone with the slightest soft spot for 8-bit visuals and basic office humour. And while it doesn't feel like an entirely finished product the combination of retro feel and in-game job promotions is enough to keep you climbing that corporate ladder.
    • 74 Metascore
    • 70 Critic Score
    This isn't to Spider-Man what Arkham Asylum was to the Caped Crusader, but nonetheless it perseveres as a consistent, rugged and undeniably enjoyable romp through some bright colours, excellent set pieces and laugh out loud lines.
    • 79 Metascore
    • 70 Critic Score
    Occasionally ambitious but ultimately too afraid to deviate from the genre's well-worn formulas, Ghost Recon: Future Soldier feels like it's stuck in the past.
    • 82 Metascore
    • 70 Critic Score
    Despite the way narrative has been re-structured and the combat made meatier, this sequel follows the old conventions of the genre too literally to develop an individuality beyond them. Two entries down the pipe, and Dragon Age is still experiencing the growing pains of a series that's more dedicated to studying fantasy games than developing its own personality in the genre.
    • 70 Metascore
    • 70 Critic Score
    It's typically scattershot Suda fare, in other words. Some brilliant ideas rub shoulders with some pretty terrible ones, but it's almost unfair to criticise a game for trying too hard at a time when so many publishers are determined to play their safest possible hand.
    • 72 Metascore
    • 70 Critic Score
    Lego Indiana Jones 2: The Adventure Continues was always going to feel a bit desperate, making the most out of a small amount of new content, but Traveller's Tales has done a decent job.
    • 76 Metascore
    • 70 Critic Score
    This isn't to Spider-Man what Arkham Asylum was to the Caped Crusader, but nonetheless it perseveres as a consistent, rugged and undeniably enjoyable romp through some bright colours, excellent set pieces and laugh out loud lines.
    • 79 Metascore
    • 70 Critic Score
    Despite the way narrative has been re-structured and the combat made meatier, this sequel follows the old conventions of the genre too literally to develop an individuality beyond them. Two entries down the pipe, and Dragon Age is still experiencing the growing pains of a series that's more dedicated to studying fantasy games than developing its own personality in the genre.
    • 74 Metascore
    • 70 Critic Score
    Tokyo Jungle should be praised for its originality, even though it isn't a consistently engaging experience. If you're willing to suffer the slog of survival through testing environments and even more testing game design you'll be rewarded with a 70-year dynasty of beagles. If you don't have such patience, you might find that your mutt barely makes it to his first birthday.
    • 83 Metascore
    • 70 Critic Score
    It won't last forever, and it has its faults, but if you've ever got addicted to Minesweeper you'll likely enjoy this curious puzzle game.
    • 77 Metascore
    • 70 Critic Score
    There's a good experience to be had but it's hard to shake the fact that this is a bit of a niche title.
    • 64 Metascore
    • 70 Critic Score
    Even clearly noticeable repetition and developer laziness can't fully erase what is in essence an almightily addictive and emergent base structure.
    • 70 Metascore
    • 70 Critic Score
    I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds.
    • 69 Metascore
    • 70 Critic Score
    I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds.
    • 75 Metascore
    • 70 Critic Score
    Maybe if it inspired loss of bladder control in the same way the original did - or, better still, how Monolith's Condemned did - it might have been slightly more memorable. FEAR 3 is sadly lacking in the fear department, and has subsequently lost its defining characteristic.
    • 67 Metascore
    • 70 Critic Score
    It's a manic shooter designed to be played in co-op, but this is a small game from a little studio and the chance of it getting enough exposure to interest you and three of your mates online will likely prove problematic.
    • 75 Metascore
    • 70 Critic Score
    I'd have liked the adventure to have been trimmed of fat, the combat is at times extremely irritating, and the art design far exceeds the technical prowess on show, but at its core Alice: Madness Returns is an imaginative romp through a world that's clearly been designed by some incredibly creative minds.
    • 74 Metascore
    • 70 Critic Score
    Maybe if it inspired loss of bladder control in the same way the original did - or, better still, how Monolith's Condemned did - it might have been slightly more memorable. FEAR 3 is sadly lacking in the fear department, and has subsequently lost its defining characteristic.
    • 71 Metascore
    • 70 Critic Score
    The new motion-controls - a feature we cringed at when first announced - unexpectedly make the game that much more enjoyable.
    • 82 Metascore
    • 70 Critic Score
    You have to hand it to Square Enix for trying to move things forward - better that than yet another rehash of the tried and tested Final Fantasy formula (the less said about Infinite Undiscovery the better). But it does so along a path so narrow and straight that you long for the days of old.
    • 76 Metascore
    • 70 Critic Score
    A spellbinding journey with catchy tunes, beautiful visuals and enough rhythm set-pieces to strike a chord while we twiddle our thumbs and wait for the next Layton and Phoenix Wright games. It hits a few bum notes along the way, but this performance is worth a round of applause.
    • 76 Metascore
    • 70 Critic Score
    It is great to see a well-loved series return to its best, but occasional NPC glitches, the stuttering frame rate and lack of online play are unforgivable on such a powerhouse of a console.
    • 74 Metascore
    • 70 Critic Score
    Maybe if it inspired loss of bladder control in the same way the original did - or, better still, how Monolith's Condemned did - it might have been slightly more memorable. FEAR 3 is sadly lacking in the fear department, and has subsequently lost its defining characteristic.
    • 81 Metascore
    • 70 Critic Score
    I can only tell you that the game isn’t for me, but it might be for you. If it is, it’s probably the best value PSP game ever released. If it isn’t, then it’s a slow, mind-numbing exercise in masochism.
    • 69 Metascore
    • 70 Critic Score
    We can't help but come to the conclusion that while EndWar provides DS owners with an alternative turn-based strategy experience, it does not provide them with a better one. That's not to say it's not worth picking up. It's just that Advance Wars is still our preferred fodder when the handheld strategy cravings start to bite.
    • 86 Metascore
    • 70 Critic Score
    It took two decades and change, but a team of developers has shown they understand what made the old Sonic games great with Sonic Mania, even if nostalgia is sometimes too much of a driving force.
    • 71 Metascore
    • 70 Critic Score
    If you fancy a game that is a unique experience, Bound is certainly one that will get people talking even though it doesn't entirely meet all its goals.
    • 75 Metascore
    • 70 Critic Score
    And having spent the better portion of my week with the title, I am yet to unlock every secret the game has to offer, and the sheer number of selectable characters is impressive, if not overwhelming at times.
    • 56 Metascore
    • 70 Critic Score
    Despite the lack of originality, Vanguard has drawn on a wealth of experience, meaning that thanks to some great level design and a wonderfully atmospheric soundtrack, there is no need to rely on the wealth of triggered animated events that overwhelm Call of Duty 3 at times.
    • 69 Metascore
    • 70 Critic Score
    So, Star Fox Zero is a pleasant return for Fox McCloud and his merry squadron, albeit one with a few flaws that stops it from sitting alongside the Wii U's best.
    • 69 Metascore
    • 70 Critic Score
    There's no doubt that Biology Battle is an extremely polished title. It lacks some refinement in the menu designs, but in-game it's easily good enough to pass as a full Xbox LIVE Arcade title. The problem the game and its developer has is that Geometry Wars can be bought for 400 MS Points and the sequel can be had for 800 MS Points - the same price as Biology Battle.
    • 58 Metascore
    • 70 Critic Score
    It's not the Wii's LittleBigPlanet. Nor does it offer the creative freedom of Scribblenauts, but it is a fun, quality platformer that's more challenging than its cute, Klonoa-esque exterior suggests. It's too hard for young children, but everyone else should enjoy it, even disillusioned hardcore Wii owners.
    • 81 Metascore
    • 70 Critic Score
    Overlord is an entertaining game that should keep you smiling for its duration, but certain control complexities and a distinct lack of evil keep it from being a truly great next-gen adventure.
    • 80 Metascore
    • 70 Critic Score
    Its world, story and survival gameplay create a unique first-person shooter, and Last Light is a worthy successor to the original game, even if it carries similar problems. In a pre-apocalypse world, Last Light's roughness would perhaps not be so forgiven, but it feels somewhat suitable here.
    • 56 Metascore
    • 70 Critic Score
    Even without alcohol coursing through my veins, I still had a reasonable amount of fun with the game.
    • 75 Metascore
    • 70 Critic Score
    By far the best hockey game on the market, but with the near identical current-gen versions already at bargain bin prices, it's hard to justify forking over the extra cash for moderately improved graphics and a goalie system that still needs tweaking.
    • 79 Metascore
    • 70 Critic Score
    A sequel is definitely coming (it even says so in the game), and the foundation has been set for a strong series, but as a true contender to the FPS crown Prey falls a fair way short.
    • 75 Metascore
    • 70 Critic Score
    Mario Tennis Aces is a good tennis game let down by an Adventure Mode that often feels as though it's cheating you.
    • 63 Metascore
    • 70 Critic Score
    The game delivers non-stop action from start to finish, constantly throws new enemies at you and gradually introduces new abilities. It won't be everyone's idea of a good time, but leave your brain on the installation screen and you're likely to have plenty of mindless fun.
    • 80 Metascore
    • 70 Critic Score
    It's testament to Telltale Games' storytelling qualities that each of the DLC's five mini-episodes could be fully developed during Season Two. While the depth and severity of the original series is missing, this quintet of sub-plots is well worth picking up for 400 MSP.
    • 58 Metascore
    • 70 Critic Score
    Bladestorm does provide and incredibly well structured action-strategy game, and it juggles depth and accessibility with panache.
    • VideoGamer
    • 66 Metascore
    • 70 Critic Score
    Lego Indiana Jones 2: The Adventure Continues was always going to feel a bit desperate, making the most out of a small amount of new content, but Traveller's Tales has done a decent job.
    • 65 Metascore
    • 70 Critic Score
    A very enjoyable action romp, which also contains plenty of accessible customisation and strategy, and has a feel about it that screams hardcore, without demanding players trade in their social life for Achievement points and a monitor-kissed, pale skin tone.
    • 84 Metascore
    • 70 Critic Score
    FIFA 16 is an incremental improvement, but with legacy issues still plaguing the on-field action the changes feel hollow in light of PES 2016's overwhelming turnaround.
    • 77 Metascore
    • 70 Critic Score
    The Gunstringer is the best 'proper' game I've played on Kinect and stands as a decent title regardless of platform or peripheral used, but it's a little shallow and is asking for a lot retailing at £29.99.
    • 63 Metascore
    • 70 Critic Score
    Bladestorm does provide and incredibly well structured action-strategy game, and it juggles depth and accessibility with panache.
    • VideoGamer
    • 59 Metascore
    • 70 Critic Score
    Even clearly noticeable repetition and developer laziness can't fully erase what is in essence an almightily addictive and emergent base structure.
    • 72 Metascore
    • 70 Critic Score
    If you like cats and you like visual novel dating sims then you will 100% like Purrfect Date.
    • 79 Metascore
    • 70 Critic Score
    It's a game that comes across more as GH with a different musical focus, rather than as a new IP in its own right. Band Hero is far from being a bad game, but somewhere along the line it seems the new franchise's focus became a little confused.
    • 62 Metascore
    • 70 Critic Score
    A blast for the afternoon you'll spend ploughing through it. It's not the longest game, but everyone knows it's what you do with it that counts.
    • 71 Metascore
    • 70 Critic Score
    Get Even's use of layered sound and even more layered story is unsettling and great, but other awkward mechanics make this psychological thriller a bit less than the sum of some very fine parts.
    • 70 Metascore
    • 70 Critic Score
    Taking the game around the Desert track delivers a massive nostalgic kick that will go straight to the core of anybody who remembers feeding arcade machines an entire tube of fifty pence pieces back in the day.
    • 71 Metascore
    • 70 Critic Score
    As ever with a new console, it's fairly easy to overlook serious shortcomings in launch software, but Pilotwings Resort's failure to live up to its brilliant predecessor is a disappointment. It's unlikely you'll be playing this once the next wave of 3DS games hit, but there's enough here to warrant this being one of your initial purchases.
    • 75 Metascore
    • 70 Critic Score
    An extremely competent hack 'n' slash that achieves exactly what developer Raven set out to do: deliver a real Wolverine experience. This isn't the feral X-Man as family-friendly super-hero, but a full-on blood thirsty killer.
    • 60 Metascore
    • 70 Critic Score
    It'll vanish from your brain as soon as you've finished it, but before that, Ryse is oddly fun.
    • 70 Metascore
    • 70 Critic Score
    Taking the game around the Desert track delivers a massive nostalgic kick that will go straight to the core of anybody who remembers feeding arcade machines an entire tube of fifty pence pieces back in the day.
    • 76 Metascore
    • 70 Critic Score
    The lack of Crash mode is a big disappointment and makes the World Tour feel a little samey. If you're after more Burnout on the PSP then this is well worth adding to your collection, but on the PS2 Burnout Revenge is by far the better option.
    • 76 Metascore
    • 70 Critic Score
    The high-energy fun of Victor Vran means it really is a romp, if one that occasionally stutters. While the slightly repetitive nature grates, you can easily see a few hours dissolving into Victor Vran before your very eyes. Like a vampire in sunlight.
    • 80 Metascore
    • 70 Critic Score
    It won’t blow anyone away, but it’s another decent Kirby game, with smart levels, puzzles and unlockables that’ll keep the Kirby Hardcore happy. If the Kirby Hardcore exists. Don’t Google that.
    • 79 Metascore
    • 70 Critic Score
    MotoGP 24 scratches the itch it needs to thanks to the strong foundation laid down by previous entries. But while new features and increased realism are appreciated, they rarely feel like meaningful additions to last year’s game, leaving MotoGP 24 sometimes feeling more like an update of MotoGP 23 than a whole new title.
    • 77 Metascore
    • 70 Critic Score
    I would prescribe The Pathless to anyone feeling numbed and locked by our days of inanition; it’s perfect if you feel your home becoming an isle on the edge of the world.
    • 82 Metascore
    • 70 Critic Score
    The sharp difficulty and rough edges of Dirt Rally 2.0 give way to a rewarding racing model, with a surfeit of meaningful options for the obsessed.
    • 68 Metascore
    • 70 Critic Score
    Cloudberry Kingdom isn't the prettiest thing you'll ever see (three people asked me if it was a flash game) and while it may not kick your ass as hard as other titles like it, it's still laughably tough in places . With a ridiculous, and thoroughly entertaining, multiplayer suite to finish it all off, it's a pleasant addition to any digital library, albeit a slightly overpriced one.
    • 74 Metascore
    • 70 Critic Score
    The battle system is perhaps the game's strongest asset, with stylish gun-slinging action that wouldn't look all that out of place in something like Devil May Cry.
    • 73 Metascore
    • 70 Critic Score
    Quarantine Circular, while lacking the same focus as Subsurface Circular, is another engaging untangling of science fiction concepts with interesting characters, and it leaves you waiting for the next instalment.
    • 71 Metascore
    • 70 Critic Score
    The Wii version breathes some new life into the series, but doesn't quite nail the controls, at times feeling a little hit and miss.
    • 75 Metascore
    • 70 Critic Score
    While Clear Sky's myriad of minor bugs and flaws may irk, they do not render the game unplayable, so while things could have ultimately been a lot more polished and well considered in execution, there's still a lot to like.
    • 65 Metascore
    • 70 Critic Score
    This is the most disappointing thing about Too Human. Not the repetitive combat, or the technical issues, or the frustrating, endless death, but the plot. While the issue may be explored further in the next game, we expected more from the first. It's a big let down.
    • 70 Metascore
    • 70 Critic Score
    Despite the fact that all the evidence suggests Virtua Tennis is a series stuck in a rut, Virtua Tennis 2009 is still great fun, especially in multiplayer.
    • 68 Metascore
    • 70 Critic Score
    While Anniversary may feel like Lionhead is doing a sloppy job in 2014, that isn’t the case; it’s a testament to what an excellent job it did in 2008.
    • 74 Metascore
    • 70 Critic Score
    Episode 4 confirms what we already knew about Resident Evil Revelations 2: that it's a success, mixing and matching elements of Resi's old and new – while throwing in Raid mode – to good effect.
    • 79 Metascore
    • 70 Critic Score
    Roll7 has certainly created something engaging, and I can easily see people completely losing themselves in OlliOlli. Personally, though, it fell more into endless runner territory for me. Definitely entertaining, but not something I can sacrifice hours of my life to.
    • 74 Metascore
    • 70 Critic Score
    It's tempting to see this as a metaphor for the game as a whole: beautiful from a distance, but disappointing when you really open your eyes. Still, I find that I have a certain affection for this game - one that I never expected to develop. If Ubisoft decide to make a HAWX 2, I'll certainly be in line to take a look.
    • 68 Metascore
    • 70 Critic Score
    As fun as it is in short bursts, it's nowhere near as complete and enjoyable as one of the home console games when played with friends.
    • 70 Metascore
    • 70 Critic Score
    There's enough material within Homefront's concept for it to spiral into something more interesting, and with plenty of talk about a sequel it's clear that's what THQ and Kaos is looking for, but this first crack of the whip falls far short of the competition.
    • 70 Metascore
    • 70 Critic Score
    There's enough material within Homefront's concept for it to spiral into something more interesting, and with plenty of talk about a sequel it's clear that's what THQ and Kaos is looking for, but this first crack of the whip falls far short of the competition.
    • 75 Metascore
    • 70 Critic Score
    If you're willing to give Noby Noby Boy a chance, if you fancy something a little different, hell, very different, you'll find fun from Noby Noby Boy's bizarre world.
    • 73 Metascore
    • 70 Critic Score
    Online play would have made this the perfect multiplayer offering but the developers have got to leave something to add in a future release.
    • 76 Metascore
    • 70 Critic Score
    MAG
    It's not the finished article by any means, and through updates Zipper may realise its potential. It needs more game modes, tweaks to the spawn system, better controls, and it needs to make everything a lot clearer for those who find clans and massive action intimidating. If it does this, MAG will gain a foothold and thrive.
    • 72 Metascore
    • 70 Critic Score
    Had Rainbow managed to solve a few of the combat problems and tidied up the presentation (and squeeze in a better story) THQ would have had one of the console's best games on its hands. For that reason it's a shame we've ended up with just an extremely competent and enjoyable one.
    • 70 Metascore
    • 70 Critic Score
    Ultimately, Homefront's threadbare campaign is like a beautiful, sweeping piece of music being awkwardly recited by a child on a recorder.
    • 60 Metascore
    • 70 Critic Score
    PS3 owners have access to what is essentially the same game, but it's just nowhere near as polished, and as such can't be recommended above the console's current online multiplayer leaders.
    • 72 Metascore
    • 70 Critic Score
    Some of the best presentation the Wii has seen makes this hard not to enjoy, but frequent camera issues and repetitive combat try their best to get in the way of the fun.
    • 75 Metascore
    • 70 Critic Score
    Carrion abounds with the thrills of being the monster, then, but, less common and more cosy, with the kick of being in a monster movie—of slithering in celebration over the tropes of the genre. The good news is that, for a while, it works.
    • 78 Metascore
    • 70 Critic Score
    Origins has all the hallmarks of a great Silent Hill game, but it does nothing to eradicate the series' faults.
    • 73 Metascore
    • 70 Critic Score
    The recently released "ProStroke Golf" demonstrated how a more advanced control system can work on consoles, and playing Tiger Woods 07 does feel like a slight step back. At the same time, the controls have a simplicity to them that makes the game easy to play, and there is level of depth to the control and shot choice for the more serious players.
    • 81 Metascore
    • 70 Critic Score
    If you're after a tilt-based racing game that mimics the big titles on home consoles, Need for Speed: Hot Pursuit is a more complete and accomplished iOS title.
    • 70 Metascore
    • 70 Critic Score
    Flintlock The Siege of Dawn epitomises the 7/10. Sporadic performance snags aside, it’s the ideal summer game – approachable and fun. It’s the sort of thing you’ll play once. Inessential but still worth your time.
    • 69 Metascore
    • 70 Critic Score
    Speed Racer is a movie that assaults your eyes with colour and the game does its best to bring that to gamers.
    • 72 Metascore
    • 70 Critic Score
    Your enjoyment of Skate It on DS will largely be determined by your enjoyment of skateboarding in general. The controls are fiendishly difficult but, if you're into the sport, they're rewarding to master.
    • 74 Metascore
    • 70 Critic Score
    Awesome Level Max includes some excellent action that is worth the price tag if you're itching for some more Trials Fusion, but sadly the Awesome Adventure isn't nearly as expansive nor as interesting as I'd have liked.
    • 64 Metascore
    • 70 Critic Score
    It's totally devoid of game modes other than the core team-based play, so forget about it unless you plan to play with a group of friends fairly regularly. If you do, then this party game offers enough new ideas that aren't seen in every other family Wii title to make it worth adding to your collection.
    • 83 Metascore
    • 70 Critic Score
    There's not much more to Triple Town, but it's easy to get hooked into a gentle rhythm of item placement and the climbing satisfaction of watching your shrubbery transform into a glorious castle. This isn't the most complex game in the world, but when the time comes to invest £2.49 it's likely you'll have already worked out if Triple Town is your perfect match.
    • 80 Metascore
    • 70 Critic Score
    A noble, if distinctly old fashioned, effort to capture the magic of a classic series in the palm of your hand. Amazingly, it even gives the sublime Advance Wars Dual Strike a run for its strategy money.
    • 74 Metascore
    • 70 Critic Score
    Ivy the Kiwi's simplicity is both a blessing and a curse.
    • 80 Metascore
    • 70 Critic Score
    Hugely addictive, it works really well on the PSP (apart from the lengthy load times), and is great fun. There's not a whole lot to it though, so if you're expecting hours upon hours of gameplay, you're likely to be disappointed.

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