Video Game Talk's Scores

  • Games
For 393 reviews, this publication has graded:
  • 32% higher than the average critic
  • 4% same as the average critic
  • 64% lower than the average critic
On average, this publication grades 8.6 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Super Mario Galaxy
Lowest review score: 10 Fighters Uncaged
Score distribution:
  1. Negative: 59 out of 393
393 game reviews
    • 59 Metascore
    • 50 Critic Score
    The entire single player campaign is absolutely short; as in a handful of hours.
    • 59 Metascore
    • 50 Critic Score
    Talk about a blast from the past. SEGA Bass Fishing harkens back to the days of the Dreamcast and when arcades were still clinging to life. This Wii port barely changes the original formula which turns out to be unfortunate in regards to the presentation.
    • 65 Metascore
    • 50 Critic Score
    Sloppy and muddy controls, a broken aiming mechanism combined with a couple of characters who you’ll never really care for at any point make for a dull and tedious gaming experience. Compound that with the shoddy squad mechanics, lack of online co-op, and a seemingly broken online experience doesn’t make the game sound appealing in the slightest.
    • 60 Metascore
    • 50 Critic Score
    Shaun White Snowboarding simply feels like an unfinished and unbalanced game.
    • 56 Metascore
    • 50 Critic Score
    From the AI to generic gameplay and shoddy presentation values there are several things that keep this game from being as fun as it had the possibility to be. In the end this title is little more than a weekend rental for FPS fans looking for something to pass some time with.
    • 72 Metascore
    • 50 Critic Score
    NFS Prostreet is a highly polished title, but completely absent of entertainment value.
    • 49 Metascore
    • 50 Critic Score
    Dynasty Warriors: Gundam 2 is a repetitive and bland hack 'n slash experience with a thick anime coat of paint.
    • 52 Metascore
    • 50 Critic Score
    Cross Edge features a brilliant combat system and the character roster is like a dream come true for many J-RPG fans. Sadly the rest of the game stinks.
    • 59 Metascore
    • 50 Critic Score
    The Legend of Spyro: Dawn of the Dragon is a decent platforming title for the PS3, but it's definitely not the cream of the crop.
    • 60 Metascore
    • 50 Critic Score
    But the real question is does the game itself warrant the purchase, and bluntly I don’t think it does. Arcade games are short, very short – and while that’s not a reason to ignore a game in the case of a one trick pony like Time Crisis 4 it is a reason to ignore it.
    • 51 Metascore
    • 50 Critic Score
    Unfortunately the gameplay still becomes stale after a couple rounds of play and the controls are definitely frustrating for new or old players.
    • 54 Metascore
    • 50 Critic Score
    Dynasty Warriors: Gundam 2 is a repetitive and bland hack 'n slash experience with a thick anime coat of paint.
    • 57 Metascore
    • 50 Critic Score
    With the right controls, this could have been a fun, if repetitive brawler, but with the so-so controls that are in place, it became just a repetitive brawler that might be entertaining for younger players, but it probably won't hold their attention.
    • 44 Metascore
    • 50 Critic Score
    This game might not have caused such disappointment if the concept wasn't such an intriguing idea, but when you combine these fun elements, and the game is a) not all that fun to play and b) distinctly limited, people are going to be let down.
    • 52 Metascore
    • 50 Critic Score
    Dynasty Warriors: Gundam 2 is a repetitive and bland hack 'n slash experience with a thick anime coat of paint.
    • 62 Metascore
    • 50 Critic Score
    Unfortunately, with an unstable online community, it loses the majority of its selling power. Heap on top of that, a thin plot that gives up shortly after takeoff, graphics more haggard than London after a blitz, and some occasionally frustrating controls, and a recommendation can’t be given with a clear conscience.
    • 70 Metascore
    • 50 Critic Score
    The gameplay is also almost too fast for its own good and a lack of customization, and originality, truly cripple the experience. Then there's the fact that there just aren't that many people playing the game.
    • 43 Metascore
    • 50 Critic Score
    Yet another game where the concept promises something great, but the execution falls far short. Despite the impressive look, satisfying puzzles and the helpful fail-safe offered by the time travel, the actual effort of manipulating the items around you is more like work than fun, thanks in large part to the awkward controls
    • 66 Metascore
    • 50 Critic Score
    If they can add some content and challenge and work a bit on the controls, there’s a definite place for a playground game in the marketplace. It does relate to the younger set and can encourage family play.
    • 73 Metascore
    • 50 Critic Score
    Game crippling glitch aside, “Fright of the Bumblebees” is a strong entry into this new series of four adventures.
    • 69 Metascore
    • 50 Critic Score
    Unless you have friends that will allow you to perform, or you are brave enough to try on random strangers, the game doesn't offer much to keep a solo gamer interested terribly long.
    • 39 Metascore
    • 50 Critic Score
    The length of the game is completely dependent on your difficulty. If you play on Easy, you can breeze through the entire campaign in 30 to 45 minutes. If you crank it up a bit, you are likely looking at a couple hours of playtime. Unfortunately, the lack of multiplayer extremely hamstrings the replay value.
    • 35 Metascore
    • 50 Critic Score
    While the game seems to be somewhat technically proficient and the single player campaign is moderately extensive, the repetitive nature of the gameplay and the mind-numbing tasks tend to drag on.
    • 52 Metascore
    • 50 Critic Score
    Here’s a better idea, though: Find a cheap used copy of Soulcalibur II for the Gamecube and play that on the Wii. It’s the fighting game that you expect Soulcalibur to be, it’s a deeper game, and hey… it’s got Link.
    • 52 Metascore
    • 50 Critic Score
    While not a total loss, there's just too many other titles to choose from to give this one a slight rental recommendation.
    • 68 Metascore
    • 50 Critic Score
    Ice Age: Dawn of the Dinosaurs is a straight-forward children’s release that doesn’t push the envelope in any way.
    • 54 Metascore
    • 50 Critic Score
    One of the glaring problems with Tom Clancy's Ghost Recon Predator is that it becomes more taxing to play the longer that you are on the device; specifically due to the cramped, confusing feeling of the control scheme.
    • 54 Metascore
    • 50 Critic Score
    The biggest problem with Create is that there's no key presentation element tying the game together. In fact, it's more of a playground or sandbox than a game that's compelling to play.
    • 58 Metascore
    • 50 Critic Score
    In short, Steel Diver is an extremely underwhelming launch game. The eight missions can be knocked out in about 2 to 3 hours and the two player Steel Commander mode is buggy in addition to boring when playing against the AI. It doesn't make any sense to me why Nintendo would sell this at a $39.99 MSRP.
    • 65 Metascore
    • 50 Critic Score
    It definitely feel overpriced compared to the experience in Lair of the Shadow Broker and can easily be skipped without missing out on events that lead up to ME3. However if you are a Mass Effect 2 junkie, you might find a sliver of entertainment value in Arrival, assuming you love fighting solo and don't give a hoot about the story arc.

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