VG247's Scores

  • Games
For 309 reviews, this publication has graded:
  • 47% higher than the average critic
  • 2% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 3.6 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Split Fiction
Lowest review score: 20 Tom Clancy's Ghost Recon: Breakpoint
Score distribution:
  1. Negative: 9 out of 309
394 game reviews
    • 77 Metascore
    • 60 Critic Score
    As it stands on release, the best parts of Crimson Desert are buried deep under layers of absurdity.
    • 80 Metascore
    • 60 Critic Score
    The original Oblivion’s a great game, and this remaster’s a good re-packaging of it. It’s an excuse to fire up an Elder Scrolls title that doesn’t feel a million miles from contemporary yet again, but I’m still not sure we needed one.
    • 72 Metascore
    • 60 Critic Score
    It’s closer to puddle deep when it could be a lake or ocean given its cool premise. Or, to put it in a more Atomfall way, it’s a pasty that doesn’t quite deliver a filling that matches how tasty the pastry looks.
    • 76 Metascore
    • 60 Critic Score
    Dragon Age: The Veilguard is full of heart and soul. It’s also got some great ideas. Conversely, many of those ideas feel like they struggle to get out of first gear - and those that do find it harder still to make it to third. Sometimes the cleverest ideas are undermined by other systems or decisions. Simultaneously feeling polished to within an inch of its life in places and utterly half-baked in others, it’s as baffling as it is engaging; as frustrating as it is fascinating.
    • 75 Metascore
    • 60 Critic Score
    If you’re looking to delve into a supernatural story laden with satisfying, tactile puzzles, then Fear the Spotlight is a grand way to spend two to three hours of your time this autumn. Though, if you were hoping for something that would keep you on your toes and have you losing sleep, you might be better off waiting for the other titles that publisher, Blumhouse Games, has up its sleeve.
    • 62 Metascore
    • 60 Critic Score
    Shattered Space was a chance for Bethesda to do some stuff that’d make quibbling about where you can spend five hours building a little house surrounded by mineral extractors a lot less important than it was in the base game. It was a golden opportunity to take the great ideas Bethesda’d had when devising a faction that’d grabbed players’ attention, and bring them to life with a bunch of either the classic Bethesda magic, or a new mojo that the studio could carry on into the great games it may well add to an already storied legacy in the future. Instead, anyone returning to Starfield after all the time they’ve spent with what remains a very marmite base game will likely be left feeling much the same way they did about all those hours when they get done playing what could have been a home run return to star form.
    • 58 Metascore
    • 60 Critic Score
    Those that have seen the secret ending for Kingdom Hearts 3 know that Kingdom Hearts 4 could very well be series director Tetsuya Nomura's attempt at making his vision of Versus 13 made real, but I'm so glad that we have Reynatis as another interpretation of that vision, and to be honest, I hope even more developers make their own interpretations of Versus 13. Reynatis is a reality based on fantasy, and though it's far from perfect, that's enough for me.
    • 76 Metascore
    • 60 Critic Score
    Overall, there’s still plenty of fun to be had in NBA 2K25, and I’d still argue it does enough to maintain the series’ place as a market leader - especially now PC’s finally on the next-gen version. However, there are just enough hangups that I don’t think it’s a slam dunk in terms of being a positive step forward, even if you definitely can’t label it just a retread of last year’s game.
    • 62 Metascore
    • 60 Critic Score
    There’s a good game under all the rubble and perplexing business decisions (such as not giving it out in PS Plus Extra), but why should you put up with all these frustrations when the game doesn’t a have distinct identity and there are better alternatives available for free right now?
    • 70 Metascore
    • 60 Critic Score
    It’s another year, another pretty mixed bag, even if it does feel like things might be trending in a slightly more positive direction. Here’s the thing though, like those Seahawks, things’ll only keep running in place unless Madden can offer some more meaningful change going forwards. Here’s hoping having the series’ cheeky sibling back on the block, with its marching bands and moral quandaries about exploitation, can help spur that shift.
    • 72 Metascore
    • 60 Critic Score
    Like real world F1 at the moment, F1 24’s a bit of a mixed bag, but it feels like, if it can be built on going forwards, it could be the starting point for something you won’t feel quite as much like you can skip out on and not miss much.
    • 81 Metascore
    • 60 Critic Score
    Though Hellblade 2 has the power to force your jaw open and give you goosebumps, too often the whole project ends up feeling like a very expensive tech demo – an absolute tour de force of technical achievement bogged down in its own sense of gravitas and mystery. Keeping you off the stick for so many of its most impactful moments, and not giving you enough to play with when you do have control, hobbles the potential of this visual and aural masterpiece enough to make the whole experience feel like it was constantly trying to find a foothold on that dread Icelandic scree, and never really getting to its feet until you come staggering over the finish line.
    • 71 Metascore
    • 60 Critic Score
    Ultimately, the game's story is a fun one that does touch on some heavier themes, too. But it's the collective action at Spino that helps it feel special. Sand Land feels like a game that you can't believe wasn't originally released on the PS2. It's the fact that you can so strongly feel Toriyama within the game that that results in it feeling like a wonderful, imperfect send-off for one of the most influential artists ever. It won't knock your socks off, and I doubt it will be part of the game of the year conversations further down the road. But I don't care. I'm just happy to step into an old, but new, Toriyama world once last time.
    • 76 Metascore
    • 60 Critic Score
    Much of what you can experience in Rise of the Ronin has been done better elsewhere. Team Ninja picked the wrong edges to smooth off. Rather than go down the Elden Ring road of allowing freedom of exploration and discovery to balance out the challenge of combat, Rise of the Ronin instead takes a step backwards to the era of rigid open-world games that put players on treadmills, and train them to expect rewards when the bell rings. It's a disappointing change of stance from Team Ninja, and one that could leave them open to an unfortunately mortal blow.
    • 69 Metascore
    • 60 Critic Score
    But if you’re hoping to scare yourself senseless and expose yourself to plenty of shocking scenarios as a reagent for the Murkoff Corporation, with or without friends, The Outlast Trials is undoubtedly worth its retail cost of £24.99 / $29.99 (via Steam) at launch, but if you’re expecting a game that you’ll replay well into 2024 and beyond, I’d temper your expectations.
    • 63 Metascore
    • 60 Critic Score
    It’s an extremely funny, well-made, and once-traditional co-op game stuck in a live service cage that makes it sadder and more tiring as time goes on. Will the most demanding content in the game convince players to stick around and actually engage with the ‘numbers go up’ systems? I don’t think so, but I’m not writing it off just yet.
    • 80 Metascore
    • 60 Critic Score
    The problem is that, as many of us know, gacha games are inherently exploitative, and even though I'm confident in resisting spending any money on them, I still feel a bit strange about the pull I'm experiencing towards such a game thanks to a seperate, supposedly stand-alone RPG. Should you play Relink for a taste of Granblue Fantasy's world? I think so! But go in knowing that it won't give you everything you might want, and take it as it is.
    • 75 Metascore
    • 60 Critic Score
    Your mileage with WarioWare: Move It will inevitably vary. What do you want from this game? If you want the classic microgames experience, it isn’t really here. If you want a killer multiplayer game to play with the family over the holiday season (assuming everyone is able-bodied), it’ll be ideal. I can’t wait to play this more with friends. But I don’t see any reason to boot it on my own again any time soon.
    • 74 Metascore
    • 60 Critic Score
    The Master Books are bursting with interesting tidbits that helped me to contextualise each game and the storyline as a whole better than ever before, but there’s relatively little within the games themselves to make this a real must-have if you still have access to previous collections and releases.
    • 70 Metascore
    • 60 Critic Score
    Lords of the Fallen is a game of uneven quality. At its best, it offers level design, bosses, and combat that’s generally up there among the best Souls-likes. At its – more often – worst, it leans hard on quantity over quality, and a fundamental misunderstanding of what makes those games challenging. My issues with its balance and difficulty can improve with patches, and my misgivings about its design pitfalls are the sort of thing that sequels improve on all the time. It’s left me wanting to play Lords of the Fallen 2.
    • 73 Metascore
    • 60 Critic Score
    In its core mission, Sonic Superstars is successful. It recreates the foundation of 2D Sonic – some of the finest platformers ever made – well. Unfortunately, the new elements layered atop that are rather hit-or-miss. I personally don’t think this is anywhere near as good as Mania. But it’s good. In fact, it’s good enough that I expect fan debate about which game is superior to be fairly heated – which is a sure-fire sign that Sega is on the right track.
    • 86 Metascore
    • 60 Critic Score
    Armored Core 6 is the essence of a soft reboot. It has the unenviable task of drawing newcomers to a niche, sometimes overly challenging series without changing too much of what made fans like it to begin with. The result is a mixed experience that, while it has some shining moments of brilliance, feels a bit loose and never plays to its strengths.
    • 69 Metascore
    • 60 Critic Score
    If you buy Immortals of Aveum, know that there is a good time here waiting for you. However, I deem it likely that it'll be on sale rather soon. If you're starving for some magic in your FPS pick it up, but even with some mystical flair and an admirable attempt at bringing mystic arts to a very gun-heavy genre, Immortals of Aveum ultimately fails to reach the heights of your Bulletstorms or Wolfenstiens.
    • 67 Metascore
    • 60 Critic Score
    Exoprimal will be a rollercoaster of surprises for the majority of players. Making your way through the fifty-or-so matches it takes to hit credits, experiencing all the spectacle on display in this curveball of a game, is in my opinion worth the cost of admission for Game Pass users, and perhaps at a discount for all others. It'll remain a presence on my PS5 home screen, for now at least.
    • 75 Metascore
    • 60 Critic Score
    Layers of Fear (2023) starts out strong with the story of The Artist, and loses itself amidst its own ambition during the story of The Actor. Bloober Team’s once meaningful exploration of a character’s descent into madness quickly becomes redundant amidst a sea of film references and blurred storytelling. Layers of Fear is certainly a cohesive remake that brings the original games together, and there’s no denying that it looks great, but its second act feels incredibly lost when contrasted against such a strong start. Layers of Fear (2023) is one major case of whiplash, that’s for sure, but it does showcase Bloober Team's potential to do good if it can nail down the focal points of the stories it tells.
    • 72 Metascore
    • 60 Critic Score
    Resurgence is the best Star Trek game since Elite Force. To expand on that, I’d say that Elite Force is the better video game based on Star Trek, because it’s a decent shooter (and there’s a handheld photon launcher, which is basically the most gleefully stupid thing ever conceived). But Resurgence is the best Star Trek Game. As an interactive adaptation of the popular television franchise, it succeeds. And though there are areas where it could do with more polish, where better decisions could have been made, and where I wish there was extra money to spend, all of that melts away when I consider that as someone who grew up watching The Next Generation, playing this game felt like returning home.
    • 53 Metascore
    • 60 Critic Score
    While it resembles its predecessors - osciliating between stealth and shooting, its domestic spaces filled with scattered stories to piece together - the results are soggier than usual. Don’t get me wrong: Redfall is a good open world FPS you can enjoy for dozens of hours with friends. But it’s a noticeable step down from the high perch occupied by Corvo and Colt. It’s the first missable Arkane game in an age.
    • 71 Metascore
    • 60 Critic Score
    All that matters at the time of writing is the launch experience, though. Minecraft Legends is gorgeous-looking, and is thrilling in how it presents the Minecraft world from another angle. It also has a solid backbone for a captivating RTS. It just doesn’t go far enough, however - and the final result is a game that struggled to hold my attention the deeper in I got. It’ll be decent Game Pass fodder - but I can’t help but feel like this should’ve been so much more. It certainly won’t be for everyone, though I expect Minecraft-obsessed kids to have a blast regardless.
    • 76 Metascore
    • 60 Critic Score
    Wild Hearts often feels like a game that doesn’t want to be played. It’s fussy, it’s janky, and it constantly trips itself up. An erratic gameplay loop, an absolute bastard of a camera, and some ill-conceived weapon gimmicks prevent Koei Tecmo and EA’s experimental hunting joint from ever really succeeding where its genre rivals have. It’s ironic that building is such a core part of this game: if this is the start of a series, Omega Force has laid down some important groundwork, but it needs to do make some serious structural revisions from the foundations up if it ever wants to look eye-to-eye with Capcom’s imposing juggernaut.
    • 79 Metascore
    • 60 Critic Score
    It’s undoubtedly the most spectacular VR game I’ve ever played, it’s got plenty of cool gameplay moments that show off the controllers, and it’s a full-on game to play through, but it’s also a bit tedious at times, and boring at others.

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