Vandal's Scores

  • Games
For 6,586 reviews, this publication has graded:
  • 69% higher than the average critic
  • 7% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 1.7 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Journey
Lowest review score: 10 Make it indie!
Score distribution:
6589 game reviews
    • 35 Metascore
    • 40 Critic Score
    The ideas are good, but not their implementation. There are some serious issues when it comes to the difficulty and level design that sadly ruin the general experience.
    • 57 Metascore
    • 40 Critic Score
    Without being a complete disaster, it's a game with too many shortcomings in a genre with too many masterpieces.
    • 68 Metascore
    • 40 Critic Score
    As a visual novel we wouldn't say it's "bad", but it's definitely a joke not everyone would get. If you want to play it, make sure to understand what it is before paying for it.
    • 35 Metascore
    • 40 Critic Score
    This 3D shoot'em up has relative freedom of action and good graphics, but lacks in gameplay mechanics.
    • 45 Metascore
    • 40 Critic Score
    Maybe Ubisoft has hurried up to have it ready for PlayStation Move launch, and it has resulted in a below-avarage control, missing the opportunity to give players a lesson of tennis, badminton and the rest of the sports included in the game. What a pity.
    • 39 Metascore
    • 40 Critic Score
    Zombies, women and blood: a cocktail which hasn't come off as it should have in this poor action game.
    • 38 Metascore
    • 40 Critic Score
    It's probably one of the worst spin-offs of the Resident Evil franchise. There's nothing worth highlighting, and we would only recommend trying it if it were free-to-play.
    • 40 Metascore
    • 40 Critic Score
    Tamarin is boring, repetitive and full of issues. Unfortunately, this team of ex-Rare members have been unable to replicate the glories of their past.
    • 51 Metascore
    • 40 Critic Score
    Unless the nostalgia makes you forget about all the issues, Max Damage is a really weak game when it comes to gameplay. Definitely, the franchise has seen better days.
    • 52 Metascore
    • 40 Critic Score
    A dissapointing game, based on a strange universe, without a decent story and lackluster gameplay.
    • 48 Metascore
    • 40 Critic Score
    Its multiple flaws, irregular difficulty curve and short durability make this game a failure.
    • 32 Metascore
    • 40 Critic Score
    If you like Sonic, don't even try it. It might work as a platformer for kids, particularly if they're also watching the TV show. Still, we can see there are some good ideas behind it, but the execution isn't the right one.
    • 47 Metascore
    • 40 Critic Score
    It has a lot of motion-detection problems, and requires a lot of space to play, but it can be enjoyable in multiplayer.
    • 43 Metascore
    • 40 Critic Score
    Despite its charming visuals and some thematic variety, Tamagotchi Plaza suffers from overly simplistic and repetitive minigames, minimal interaction with its large cast of characters, and a lack of meaningful progression or rewards, making it hard to recommend even to young fans of the series.
    • 39 Metascore
    • 40 Critic Score
    MindsEye offers an original narrative and a powerful level creator tool within a dystopian open world, but it suffers from repetitive, uninspired gameplay and poor technical performance, especially on mid-range PCs and Steam Deck. Despite well-crafted cutscenes and a promising concept, the lack of polish, outdated design choices, and insufficient support for the creation system greatly limit its appeal.
    • 38 Metascore
    • 40 Critic Score
    It's definitely a tribute to Godzilla, and the biggest fans of the monster will enjoy many of its moments, but as a game there are to many failed aspects.
    • 42 Metascore
    • 40 Critic Score
    Fans of the series will have a hard time trying to enjoy this game, since it’s a repetitive and tedious experience that will fall behind the outstanding games the handheld is showcasing.
    • 45 Metascore
    • 40 Critic Score
    It could have been a decent game, despite de limitations of the property, but it ultimately results in something worse than the first game, which doesn't improve in what the original lacked.
    • 47 Metascore
    • 40 Critic Score
    It could have been a decent game, despite de limitations of the property, but it ultimately results in something worse than the first game, which doesn't improve in what the original lacked.
    • 40 Metascore
    • 40 Critic Score
    Quantum Error is too ambitious for its own good, and try to polish the least interesting aspects while abandoning its original ideas. The result: something that feels repetitive and unsatisfying.
    • 52 Metascore
    • 40 Critic Score
    There are many problems that prevent us from recommending it. A poor AI, a short campaign and a multiplayer meant to be forgotten. We really hope that all the good ideas left behind finally surface if City Interactive decides to continue with the series.
    • 36 Metascore
    • 40 Critic Score
    Kung Fu Rider seems an incomplete videogame. A game which could have worked if only its release hadn't been so determined by PlayStation Move launch. It reminds a no-brainer PlayStation Network game.
    • 27 Metascore
    • 40 Critic Score
    The idea behind it –a dark Bomberman– was ok, but the lack of tutorials and the confusing design makes it hard to play and enjoy.
    • tbd Metascore
    • 40 Critic Score
    A repetitive game that lacks depth and doesn't respect the original game system.
    • tbd Metascore
    • 40 Critic Score
    Road to Guangdong is based on an interesting concept, fixing an old family car, but everything else doesn’t really come together. Technical issues and the topics it deals with end up creating a disappointing experience.
    • 36 Metascore
    • 38 Critic Score
    Summing up, the first game of the moviemakers of Blue Omega is not as good as they expected. They have to work hard to polish the errors committed in this game, which better argument is the Steampunk aesthetics so enjoyed in underground genres.
    • 36 Metascore
    • 38 Critic Score
    Summing up, the first game of the moviemakers of Blue Omega is not as good as they expected. They have to work hard to polish the errors committed in this game, which better argument is the Steampunk aesthetics so enjoyed in underground genres.
    • 41 Metascore
    • 38 Critic Score
    Summing up, the first game of the moviemakers of Blue Omega is not as good as they expected. They have to work hard to polish the errors committed in this game, which better argument is the Steampunk aesthetics so enjoyed in underground genres.
    • 44 Metascore
    • 38 Critic Score
    MotoGP is one of the most popular titles in the driving panorama, however this Wii version hasn't been as lucky as the ones in PlayStation 3 and Xbox 360. This is a lackluster product which could have hit the billboards.
    • tbd Metascore
    • 35 Critic Score
    There's very little effort put into this game, and it feels like it just wants to use the LOTR name to make some easy money.

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