UploadVR's Scores

  • Games
For 443 reviews, this publication has graded:
  • 31% higher than the average critic
  • 30% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 5.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Pistol Whip
Lowest review score: 20 Heavy Fire: Red Shadow
Score distribution:
  1. Negative: 43 out of 443
546 game reviews
    • 59 Metascore
    • 75 Critic Score
    The Inpatient has a great premise with excellent production values, but its hampered by poor controls and lackluster character development. As a prequel to Until Dawn, it does a great job of fleshing out the lore a bit more, but it’s a bit short to really stand on its own. That being said, the moments that are there and the scares that they produce are totally worth experiencing. Plus, more games should absolutely adopt the voice recognition dialog feature going forward.
    • 59 Metascore
    • 50 Critic Score
    It's hard not to think of the wasted potential here with COLD VR, and the 40-stage campaign took me roughly three hours to complete. ALLWARE's debut game needed more time, better balancing, and considerably more polish to fine tune the core campaign before next week's launch. That's especially true when playing on Quest compared to the Steam edition. I hope future updates can address these issues because there are moments where COLD VR delivers a fun twist on SUPERHOT's premise. I came away from numerous levels celebrating my victory, dodging bullets in slow motion still feels cool, and the action is satisfying when it works. Presently though, it's a difficult game to recommend.
    • 59 Metascore
    • 60 Critic Score
    If you’ve never played StarDrone before and quite like the sound of 60 levels of moderately entertaining arcade puzzle action that plays on pinball then the VR version is a harmless way to experience it. If, however, you’re looking for something that feels like it truly belongs in this medium, this is not the puzzle game you’re looking for. The VR support is almost entirely without merit, answering the call for content on a platform that’s no longer in desperate need of it.
    • 58 Metascore
    • 65 Critic Score
    Dick Wilde 2 is inarguably an improvement on the first, for what it’s worth. This by-the-numbers sequel remains a decent wave shooter with a rock solid foundation that never elevates itself beyond the limitations of its genre. It’s just a little more balanced, a little less creepy and there’s a lot more of it. Co-op support may be underwhelming, but if you’re still craving the core thrill of simple VR shooting, you could do a lot worse than Dick Wilde 2.
    • 58 Metascore
    • 60 Critic Score
    Dreams of Another is a creative, thoughtful effort that's given me plenty to think about, and I'm glad to see more experimental titles like this still being made by Q-Games. But when the VR support feels this lacking combined with the game's slow pacing and repetitive elements, I can't fully recommend it on PlayStation VR2.
    • 57 Metascore
    • 60 Critic Score
    Unfortunately, ILM's use of shifting realities for Adventure Mode feels experimental, and the podracing is ultimately disappointing. The option to podrace in first-person VR would dramatically change Beyond Victory into something both intense and satisfying, while not forcing the fast-paced movement on players who aren’t ready for that. Without that option, I’m left suggesting these aren’t the droids you’re looking for.
    • 57 Metascore
    • 60 Critic Score
    John Wick Chronicles feels like it’s exactly what the teams at Starbreeze and Lionsgate intended to create. You feel like a badass while playing it, the overtones of the universe are there, and the action is fun enough to keep you pushing through to the end. In terms of gameplay mechanics, it was fun. But just as you get into it and feel the intensity reaching a point of true adrenaline, it’s all over. There is little reason to come back and the floor is left littered with dead bodies and under-utilized potential. As a result, just like Keanu Reeves himself, it lacks depth.
    • 56 Metascore
    • 50 Critic Score
    Theseus is a game that had a lot of promise. The dark and creepy setting comes through with a strong, foreboding atmosphere that’s often difficult to capture in VR games. But unfortunately the actual gameplay itself feels like more of a chore than anything else. It’s over far too soon and doesn’t feel properly designed for VR from the ground up. The Minotaur is terrifying and intimidating, but getting through everything else just to face him isn’t going to be worth it for most people.
    • 56 Metascore
    • 70 Critic Score
    Skydance's Behemoth is an enjoyable new VR action adventure from the Saints and Sinners studio. The combat feels good, this Nordic-inspired fantasy world delivers some mostly impressive visuals on PS VR2, and taking down the Behemoths is rewarding. Unfortunately, the game's biggest problem are those moments in between. While I enjoyed learning about this world and found myself invested in its story, getting from one Behemoth to the next can become tedious. Repetitive light puzzles, lacking enemy variety and considerable jank notably hamper Skydance's ambitious title. Skydance's Behemoth feels great when you're slaying the titular creatures, but there's ultimately some rough edges.
    • 56 Metascore
    • 50 Critic Score
    Don’t Knock Twice feels very much like it was conceived by making a checklist of features and ideas, doing just enough to include those core essentials, and then stopping short of delivering much in the way of true horror game inspiration. The versatility of playstyles in and out of VR is commendable, but once you settle on a way to experience it the actual game is over far too soon. While you’re there the scares are good and the atmosphere is rich, but it doesn’t do enough to really break new ground.
    • 56 Metascore
    • 40 Critic Score
    I’m struggling to think of a scenario in which I’d recommend The Walking Dead: Onslaught. Functionally, it works, and there are some bright spots here since you get to step foot inside the world of the show and interact with iconic characters — but the compliments mostly stop there. Campaign missions are extremely linear and uninspired, Scavenge runs utilize a ludicrous red fog to represent “The Horde” while you collect random scrap parts, and combat fails to ever give you much of a reason to graduate beyond the basic combat knife. I hate to say it, but The Walking Dead: Saints & Sinners is just a much better example of how to create an immersive VR world, much better use of the source material, and much better game in general.
    • 54 Metascore
    • 65 Critic Score
    Repetitive finale aside, Crisis on the Planet of the Apes VR is a surprisingly likable movie tie-in with several great ideas behind it. Its best ideas are underdeveloped but still manage to make a mark (sometimes literally), making for an experience that’s a step above the standard tie-in fare.
    • 54 Metascore
    • 40 Critic Score
    Space Channel 5 VR should have been a glorious return to form, but this cult hit series can’t keep up with the beat set by its competitors. The surprisingly brief campaign coasts on by without ever pushing your skills and, once it’s over, there’s very little else to do. Ulala and co are long overdue a return to the main stage, but this isn’t it.
    • 54 Metascore
    • 40 Critic Score
    A painfully dull test of endurance, Time Carnage is as lifeless as VR wave shooters come. Even for an over-saturated genre, this is surprisingly devoid of invention; stand in place, shoot hordes of incoming attackers, unlock a new gun, do it all again. There is at least enough functional content to save the game from reaching Pixel Gear levels of travesty, but there are many, many other wave shooters you should play instead of this.
    • 53 Metascore
    • 40 Critic Score
    There are fun and novel ideas at the center of Siegecraft Commander — such as the unique base building and inventive use of slingshot-style mechanics — but it doesn’t translate well to VR. After playing my neck hurt and I found the controls less than precise. If a bit more polish had been given to the VR integration it could have helped elevate things, but at the end of the day it felt more monotonous than strategically rewarding.
    • 53 Metascore
    • Critic Score
    The audience that will find something valuable with this VR reimagining is incredibly small, mostly split between players with experience of the original or those curious about video game history. Even for them, the VR design choices will be jarring and hamper the core Colossal Cave experience, rather than enabling it. That audience, however, does not include those looking for a satisfying adventure in VR and that’s why you should probably steer clear of Colossal Cave until further notice… At least in VR, anyway. [Avoid]
    • 53 Metascore
    • 60 Critic Score
    VR Ping Pong is a likable take on the popular sport that’s held back by its lack of multiplayer. There’s only so much fun you can have with the AI matches and minigames and, once you’ve had it, there’s little reason to stick around.
    • 53 Metascore
    • 60 Critic Score
    There are enjoyable sights and sounds in these brief two chapters, and some thoughtful puzzles that I enjoyed solving. The series is off to a good start, but I’d definitely like to see more consideration given to Rift players if VR support is to continue, and I’d likely recommend waiting for those future episodes before diving in.
    • 52 Metascore
    • 40 Critic Score
    Despite its good intentions Eden Tomorrow rarely breaks free of its many issues. An intensely disagreeable sidekick, dull pacing and by-the-numbers plotting will put you on autopilot for 90% of the game. There are moments of magic here but, for the most part, Eden Tomorrow is simply a slog.
    • 51 Metascore
    • 60 Critic Score
    The Pirate Queen: A Forgotten Legend is an entertaining debut title from Singer Studios, delivering an intriguing premise that held my interest with a convincing performance from Lucy Liu. Unfortunately, that's frustrated by minimal comfort settings and jank, while the ending could be stronger. Still, if you're looking for a short VR narrative adventure, The Pirate Queen is a decent choice.
    • 51 Metascore
    • 50 Critic Score
    Unearthing Mars is a difficult game to write about simply because it comes and goes without ever giving you much to go on. By the time the credits roll you’ll already find yourself forgetting what actually happened. Maybe there is life to find on Mars, but you won’t find any here.
    • 50 Metascore
    • 50 Critic Score
    Wolfenstein: Cyberpilot has all of the right ingredients to be an exciting VR game focused on murdering tons of Nazis, but ends up feeling like it’s just too safe with far too little content. Mechanically it works well and there are some quality moments of fun, but just as the world starts to get interesting it’s all over.
    • 48 Metascore
    • 40 Critic Score
    Flow Weaver is a sometimes entertaining, sometimes frustrating, and wholly forgettable break from reality which, by the end of its short but needlessly stretched-out hour of gameplay, left me ready to escape to some other game. If you love sorcery and you’re jonesing for a chance to cast a few spells in VR, there are certainly better alternatives like Waltz of the Wizard. However, the puzzles offered in Flow Weaver are still worth checking out if you absolutely love the escape room genre. If so, you’ll be rewarded with some genuinely nice looking environments that are easy on the senses.
    • 45 Metascore
    • 50 Critic Score
    When Bravo Team was announced at E3 last year it looked like an exciting, tactical shooter that would let players navigate environments in cooperative multiplayer. It more or less looked like the PSVR’s very own Onward or Rainbow Six. In reality it’s just another wave shooter, even if it uses a nifty gun controller. If you’re waiting on a more fully-featured shooter for PSVR, then keep an eye on Firewall: Zero Hour instead.
    • 44 Metascore
    • 60 Critic Score
    Stranger Things VR is a commendable effort from Tender Claws and a nice example of VR's potential as a storytelling medium, letting you experience Hawkins and the Upside Down in a brand new way that expands on the Stranger Things universe. Unfortunately, all that is hindered by extremely repetitive gameplay elements and poor combat. If you're a fan of the TV show and can look past the absence of the voice actors for some of your favorite characters, you'll likely enjoy your time exploring Vecna's twisted mind while traversing the Upside Down. Even if you've never seen the Netflix series and simply want enjoy trippy and often spooky VR experiences, you might consider giving Stranger Things VR a look.
    • 44 Metascore
    • 50 Critic Score
    RollerCoaster Tycoon Joyride serves as a decent proof-of-concept for PlayStation VR, but more than two years after the headset launches, is that really what we need anymore? During our time with the game, we also experienced three crashes and a bug that forced us to restart it completely, and without a large group of players interested in designing their own courses, it’s going to end up like many of the worst RollerCoaster Tycoon theme parks: empty and dull.
    • 41 Metascore
    • 30 Critic Score
    Gungrave was a poorly received shooter in 2002. 16 years on, Gungrave VR copies and pastes its mechanics, tacks on pointless VR support and builds about 50 minutes worth of new content into the game. That’s not exactly a recipe for a runaway hit, is it?
    • 40 Metascore
    • 40 Critic Score
    As gorgeous and well-intentioned as it may be, it’s tough to recommend Rhythm of the Universe: Ionia in its current form. There are moments of splendor in this opening act, but they’re far too fleeting and around a third of the incredibly short 45-minute runtime is spent watching its world instead of interacting with it. ROTU will have its work cut out for it in future episodes if this series is to bounce back from this underwhelming first installment but, for what it’s worth, we’re rooting for it.
    • 38 Metascore
    • 20 Critic Score
    Heavy Fire: Red Shadow is short, and for once in a linear game, that’s a good thing, because I wanted to move on with my life the second I had finished playing it. Casually prejudiced, generic in nearly every way, and an absolute bore to slog through, it genuinely might be the worst game on PlayStation VR. If you’re given this as a gift, cut out that person from your life, even if they’re a blood relative. It isn’t worth it.
    • 38 Metascore
    • 40 Critic Score
    Dying: Reborn PSVR has some fun puzzles to solve, but it’s far too short on substance to recommend to anyone. By carving out sections of the non-VR game, Oasis Games has created something a little like the game’s disturbing fish-headed protagonist; a hollow Frankenstein’s monster, brought to life with left overs. PSVR players deserve better.

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