UploadVR's Scores

  • Games
For 443 reviews, this publication has graded:
  • 31% higher than the average critic
  • 30% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 5.8 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Demeo
Lowest review score: 20 Heavy Fire: Red Shadow
Score distribution:
  1. Negative: 43 out of 443
546 game reviews
    • tbd Metascore
    • 40 Critic Score
    If you are an action junkie just here to wreck enemies, there are better roguelites available in VR with more engaging combat than Street Gods. Even as a power fantasy, the lack of weapon variety, uninspired enemies, repetitive locations, and power-ups make Street Gods a struggle to hold your attention for long.
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    Laser Dance is one of the easiest games to play ever made. It's not endlessly replayable, at least not yet, but it belongs in most libraries and should be a go-to party game. Thomas Van Bouwel is introducing us to the idea that dodging your furniture is just part of the fun as mixed reality lasers buzz when you get too close and cut into your carpeting with murderous energy.
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    ZIX
    ZIX may not win everyone over on presentation, though it does offer one of the most engaging combat systems I’ve played in a long time. The combination of vertical movement and gesture-based weapon switching creates fluid combat encounters with kinetic rhythm that feels unique in a crowded genre. It’s not perfect, but the core experience is strong enough to recommend, even in Early Access. If you’re a fan of free-flowing combat and don’t mind a few rough edges, ZIX is absolutely worth your time.
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    • 40 Critic Score
    There's nothing remarkable here. Between the underwhelming graphics, compromised design, and gimmicky use of motion mechanics, this feels like an early Wii game. This reeks of the same ilk as Dead Rising: Chop Till You Drop, but at least that was built from the fantastic Resident Evil 4 Wii Edition. World War Z VR isn't so lucky. All it achieves is a reminder that sometimes, dead is better.
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    Overall, The Pirate: Republic of Nassau has solid bones on this skeleton crew. While it's possible to count with your fingers the number of available activities, they faithfully deliver what you would expect of a VR pirate adventure. Naval combat, underwater treasure hunting, and bartering in the Caribbean to grow your outlaw society currently feel enjoyable enough. With the promise of multiplayer, treasure caves, and hand-to-hand combat down the line, I'll be watching out for this black flag.
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    • 30 Critic Score
    All you'd need is some gore, darker lighting, a little harrowing music, and this could be a reverse horror game. In fact, a lot of these design decisions would make more sense if it was. Instead, it's a repetitious, contradictory, confused letdown. Little Thief's premise should make for a great game, but it fumbles its execution, much like its virtual cop fumbles at keeping his trousers on.
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    • 40 Critic Score
    Sadly, The Phoenix Gene reads better as a concept than it plays as a game. While the idea of controlling a dragon-like creature through a chaotic multidimensional rail shooter sounds fun, the reality is that the game's let down by confusing controls, outdated visuals and poor design choices that leave it feeling clumsy and sluggish. Unlike Yuki, which delivers similar mechanics in a fast, responsive manner that celebrates the nostalgia of play, The Phoenix Gene somehow makes a chore out of using a toy-like avatar to blast robots into smithereens.
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    Though it's in Early Access for now, Out of Sight VR is still a complete game that takes about three hours or so for a complete playthrough. While it's certainly on the shorter side, the game makes great use of its run time, and can easily be completed in a single session if you so choose. The current state of the game is still quite good, and very enjoyable - we're interested to see how the game evolves, maybe to see exactly how those additionally planned control modes work out in the long-run. Stay tuned for our final impressions later this year, once Flat2VR Studios feels confident that Out of Sight VR is ready for its final 1.0 release.
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    To deliver a consistently engaging tabletop game with intuitive pick up and play mechanics that only get deeper as you progress is no easy feat. Vestiges: Fallen Tribes is a VR experience that will satisfy those craving a strategy-laden campaign without the need to sink hundreds of hours into it. And that alone might be appealing enough for some with not much spare time on their hands. We'll be back soon once we've had the chance to try out the multiplayer mode.
    • 79 Metascore
    • 40 Critic Score
    One of the most beloved aspects of the Civilization series is how it makes 4X strategy accessible and unusually nice to look at, at least compared to its many bureaucratic peers in the genre. This port sacrifices both of those defining facets without any meaningful consolation. Civilization VII VR is a good enough proof of concept that is desperately in need of its own flavour. Sure, it works, but at what cost?
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    All On Board doesn’t feel like a complete experience right now — more of a work in progress. It’s a solid tabletop simulator with standout atmospheric set dressing, but there’s still a lot missing here that is not backfilled by the jovial banter between friends it can capably summon. Features evident on Kickstarter but absent at launch like expanded character customization and custom games feel as though they would really benefit the experience and turn it into a definitive one-stop-shop for VR tabletop. We’ll have to wait and see if it eventually achieves that goal, and I’m keen to return when these updates arrive.
    • 62 Metascore
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    Attack on Titan VR: Unbreakable is a disappointing adaptation of the popular series. While UNIVRS has done well with the combat and the controls, everything else ultimately falls flat. Between the performance issues, inconsistent visual quality, unreliable allies during solo missions and a short yet repetitive campaign, what's here feels rushed and unpolished.
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    By offering a compilation of sports instead of going all in on one, each game in Home Sports ends up feeling shallow. There's still fun to be had, it's visually appealing on Quest 3, and the mixed reality support works well. Hockey aside, every included sport has arguably been done better elsewhere, though the comparative convenience of being in one package helps. Ultimately, it's a decent collection of games that I can see appealing to a family-friendly audience; just don't expect anything particularly deep. I'll return to this review soon with my multiplayer thoughts.
    • 76 Metascore
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    A good horror VR game needs that special formula to keep players coming back and while Phasmophobia is a highly enjoyable experience with friends, it's a tough sell as a single player game. There's still fun to be had and if you can overlook the janky mechanics, which are heightened by the make-believe recreation of a haunted house, then welcome to the life of a paranormal investigator.
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    I can see this appealing to VR newcomers who've just bought a Quest 3S and existing Just Dance fans will likely have fun, but it's a tough sell for rhythm game veterans over something like Beat Saber. Because I haven't experienced the social hubs with other players yet, giving Just Dance VR a final score would be premature.
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    • 40 Critic Score
    The novelty of Metal: Hellsinger VR showcases how the original's premise remains strong after two years. Despite having a decent list of visual and accessibility options to improve the experience, the Quest 3 version is heavily compromised by technical shortcomings. The stellar soundtrack is still a good incentive to push through despite everything. But given the current state of this version, you're better off playing Metal: Hellsinger in a non-VR fashion.
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    For a game promising to fulfill the wonder-like fantasy of riding a hoverbike through a bustling city, it just isn’t fun. And that’s a real shame.
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    Into the Radius 2's early access launch provides a solid foundation that balances the horror and realism elements well. Unfortunately, it's let down by bugs and issues aplenty. A lack of content also makes this hard to currently recommend, even for diehard fans of the first game, unless you're investing to help CM Games hopefully make a better game than its predecessor.
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    • 40 Critic Score
    Hello Cruel World takes you to an underground facility where all sorts of nefarious experiments have taken place. Regrettably, the atmosphere isn't quite chilling and the villain isn't that insidious. Worse, puzzle mechanics lack the creativity to keep you engaged, nor the intuitive design to prevent you from smacking your forehead and going, "Who on earth would think of that solution?"
    • 69 Metascore
    • 40 Critic Score
    In the end, I came away disappointed. A diehard fan of Riven may find appreciation in its meticulous reproduction of a world from their memories, yet even then, it has issues that hold it back, some of which are exacerbated by its otherwise successful shift in perspective. If you’re a newcomer to this world, the choice is obvious: as majestic as its world may be, it’s difficult to recommend.
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    • 40 Critic Score
    Taskmaster VR isn’t a complete waste of time. Some challenges and moments are legitimately fun and entertaining, capturing the iconic British comedy show's spirit, look, memorable characters, and comedic style. Unfortunately, the frustrating parts far outweigh them. The throwing mechanic is almost useless, even if you’ve got a Hawkeye-grade aim. Some tasks that you’ve clearly completed have to be done repeatedly to meet the game’s metrics of what it can recognize as completed, all while time melts away in challenges where every second counts. Those are crucial for a game where you only get one shot at pleasing the Taskmaster. Two points, there. It’s done.
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    Death Horizon: Cyberfusion suffers from poor level design, uninspired objectives, ridiculous physics implementation, and tedious combat. The katana makes things too easy, and other armaments/mechanics are not as fleshed-out. As a result, it's currently a highly forgettable experience. I'll revisit the game later to see if these issues are addressed and when it introduces new core features like multiplayer support. As an early access title, Cyberfusion currently has very little to offer and I genuinely cannot recommend it.
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    Blacktop Hoops is an incredibly cool way to play basketball in virtual reality. I’m sure it’s great fun to jump in and flex on people in real life basketball, but as someone who can’t do that, it’s a nice chance to pretend that I can jump and shoot some hoops after hours of practice. The character customization suite is excellent, it has a solid and heartwarming story, and the gameplay feels amazing. I'll return in the near future to see if anything changes, but for now, it's hard to ask for more.
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    • 40 Critic Score
    It's hard not to feel disappointed by SOUL COVENANT. Thirdverse has created a somewhat intriguing premise here that's completely squandered by unsatisfactory combat, repetitive gameplay and a lacking narrative that screams of wasted potential. If you're after an anime-inspired fantasy action game, you'd be better off looking at Ruinsmagus; SOUL COVENANT is not worth it.
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    Samba De Amigo: Virtual Party benefits greatly from an impressive VR transition. The vibrant presentation, varied soundtrack and enjoyable rhythm gameplay kept me invested, though the comparative lack of multiplayer options is disappointing compared to Party Central. More responsive controls make the VR edition preferable and Amigo's latest outing is well-suited for casual sessions. For anyone seeking a solo rhythm game, Virtual Party comes recommended. [Recommended]
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    • 40 Critic Score
    As crucial as video games preservation is, some games are better left in the past. Perhaps the best thing that I can say about Bulletstorm VR is that it's a reminder of just how far both video games and VR have come. It reaffirms that VR doesn't need to serve as a second haven for old ideas and that VR can be, and often is, so much more than a generic shooting gallery. But at face value, I can't really recommend Bulletstorm VR unless you're feeling nostalgic for a bygone era and feel like revisiting Greyson and co for a quick 7-ish hour jaunt.
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    • 40 Critic Score
    Despite some encouraging art direction and a well-crafted, evolving soundtrack, The Foglands is otherwise difficult to recommend. Offering a gameplay loop that feels listless and repetitive from the very beginning, The Foglands disappears under the pantheon of other roguelike titles without innovating or excelling on any level.
    • 64 Metascore
    • Critic Score
    Sony Pictures VR and nDreams have built a solid foundation for a decent co-op multiplayer experience with Ghostbusters: Rise of the Ghost Lord. We've found good mechanics and an overall engaging presentation in what we've played so far, but we'll need to play more to report properly on the online multiplayer experience and performance across different headsets. The biggest lingering question is whether there's enough variety to sustain players coming back for multiple sessions across the main campaign, let alone beyond that.
    • 76 Metascore
    • Critic Score
    Vertigo Games has summoned the particular 90s adventure game charm of The 7th Guest in this VR adaptation, reinterpreting it as a spooky, nuanced mystery that feels like a good fit for the medium. I did find myself bogged down by some frustrating puzzles and tension-scuppering interaction issues, but the promise of the narrative and consistent visual spectacle kept me invested throughout. As long as you’re patient enough for its puzzles, you’ll find plenty to enjoy in this malevolent virtual manor.
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    Hellsweeper VR is a masterclass in virtual violence. For those with the stomach (or rather, the VR legs) for its unyielding intensity and a penchant for skipping straight to the action, Hellsweeper VR is unmissable – though it's worth keeping in mind the visual differences between platforms, as our review playthrough was on Quest 2. Filled with blistering battles that beg you to master a wide range of gameplay styles, it really is a hell of a good time. [Recommended]
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    There is a lot to love about this new addition to the VR platforming catalog. Between the intense moments of blind frustration to the silly near misses and elaborate fails, Toss successfully compelled me to attempt its levels time and time again. While it could definitely benefit from slightly improved tracking and some more bespoke controls for speedrunning, Agera Games has created a more-ish game that would suit both confident VR players and those new to the medium.
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    Behind the Frame's biggest strength comes from its strong narrative, which was present in the original flatscreen release. While that hasn't been lost in this 3D reimagining, it's certainly been hindered. Between poor technical performance, uneven visuals and design problems, Behind The Frame: VR feels like a disappointing take on the original concept. Future patches may improve things but right now, I'd suggest the flatscreen game instead.
    • 62 Metascore
    • Critic Score
    As a live-service game with a long road map ahead of it, it would be too early to consider this our ‘final’ verdict of Firewall Ultra. However, in its launch state, the game is riddled with bugs, as well as frustrating UI and design decisions that often make it a drag to play. If you nonetheless wade through all that, the core PvP Contracts and the new co-op Exfil mode can still be tense and exhilarating with the right team. If these issues are ironed out, it may have better prospects in the long run with more content to come. However, the pricing structure at launch (with its push towards additional in-app purchases after the initial base game purchase) cynically encourages you to spend more to unlock additional content and features. It’s difficult to recommend Firewall Ultra to PSVR 2 owners right now, especially compared to progression-less but more polished and varied options like Pavlov.
    • 77 Metascore
    • Critic Score
    VR Skater is an enjoyable skateboarding sim that may frustrate anyone seeking quick gratification. Memorizing new tricks is tough, making it challenging to master and a steep learning curve means basic controls only go so far. If you're willing to invest time into learning advanced moves, earning gold medals across maps feels rewarding but rough edges make it difficult to outright recommend.
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    Operation Wolf Returns: First Mission VR succeeds in administering a small dose of arcade nostalgia. However, it not only fails to reach the benchmark of modern VR shooters, but falls short of offering a compelling experience from the very first stage. The short, shallow campaign replicates the simple gameplay loop of an 80s arcade game, but forgets to add enough – or anything – to make it relevant to a modern VR audience. [Avoid]
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    While there’s some entertainment to be found in the heat of the moment, it doesn’t seem like Battle Bows will have much longevity. Even if WIMO Games is able to successfully attract players with only the current content available in Battle Bows, the distinct lack of things to do will inevitably become a problem without further content updates. There’s only one map, only four (fairly similar) classes and no social space like what you might find in other multiplayer VR games. It might be worth consideration for someone looking to play a new VR game with friends for an evening, but in its current state, you’re unlikely to get much more out of the game than that.
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    Quantaar is the kind of experience I can see myself hopping into in the future, enjoying some custom matches with friends across a night or two. At the moment though, the core mechanics aren’t quite ready for primetime just yet.
    • 77 Metascore
    • Critic Score
    Synapse is a strong addition to PlayStation VR2's library that any FPS fan should buy. While gameplay would benefit from greater variety, I remain impressed by how eye tracking complements combat to make telekinesis feel highly satisfying. Reaching the end feels rewarding and when the visuals look this good, early PSVR 2 adopters won't want to miss it. [Recommended]
    • 68 Metascore
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    Despite my issues, overall Pixel Ripped 1978 remains a worthwhile addition to your library, especially for those seeking a dose of retro gaming nostalgia. [Recommended]
    • 81 Metascore
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    Between the enhanced controls, new features and F1 World, F1 23 presents a welcome improvement on its predecessor. While PC VR support feels more reliable, several problems stop this from becoming the definitive VR racing game, and Braking Point sometimes misses the mark. Even still, EA goes beyond a standard roster update and I can see myself returning to the grid frequently. [Recommended]
    • 82 Metascore
    • Critic Score
    Killer Frequency is a treat. It’s goofy and schlocky in all the best ways without deflating the thrilling tension in its scariest moments and presents a clever twist on the horror genre that doesn’t lean into some of the frustrating tropes you might find in the average horror game. There were moments that had me sweating enough to fog up my headset just as there were moments that had me laughing out loud. I’m usually not the biggest fan of horror games, especially not VR ones, but Killer Frequency hits just the right notes for me to easily recommend this game to anyone looking for a fright, a chuckle or a clever puzzle.
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    While the game's storyline lacks depth and explanation regarding the machines' origins and motivations, the gameplay mechanics using cloning and time loops are surprisingly intuitive, offering a refreshing and unconventional puzzling experience. The puzzles are on the easier side, but remain fun to solve nonetheless and should challenge players to think outside the box. The shooting elements complement the puzzle-solving nicely, providing a satisfying physical challenge beyond the intellectual one. Although the game's single player campaign can be completed in a relatively short time, We Are One offers an enjoyable and unique adventure while it lasts.
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    No More Rainbows takes the classic platformer and brings it crashing into VR in a way that is both innovative and familiar. The excellent mechanics truly capitalize on the physicality of VR, matched with a solid campaign and a creative (and exhausting) multiplayer mode. Squido Games delivers a breath of fresh air for the Quest platform, reinventing the humble platformer in a way that will no doubt become the genre’s benchmark in VR for some time to come. [Recommended]
    • 68 Metascore
    • Critic Score
    If you're seeking a new VR puzzle adventure, Firmament can certainly fit the bill and long-term Cyan fans will likely find plenty to enjoy here. I wanted to like it more but with all above caveats, I can't outright recommend it.
    • 86 Metascore
    • Critic Score
    Despite some missed opportunities, Humanity is still an excellent release and nonetheless compelling in VR. It's a great fit for the medium and a brilliant example of Sony's PS5/PSVR 2 dual offering strategy, also seen in Gran Turismo 7 and Resident Evil Village.
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    Walkabout’s flexible blend of low stakes mini golf, beautiful environments on top of satisfying layers of discovery that can be picked up or dropped at any moment puts this game in a category of its own when it comes to multiplayer VR. Walkabout Mini Golf is the reason to keep your headset and controllers charged and it is, perhaps, VR’s first piece of software that’s so good it’s worth scheduling time on your calendar to play it with friends, family, or even your coworkers. [Essential]
    • 71 Metascore
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    Even if the overall package doesn't always reach the same high bar set by the first game, Innerspace nonetheless presents a worthy sequel in Another Fisherman's Tale. It's a game that successfully shoots for a wider scope, while still experimenting with unique mechanics that engage with virtual reality in exciting new ways. Fans of the original should be pleased with how the sequel develops on its predecessor, while series newcomers might find themselves impressed by the originality on display. For either group, Another Fisherman's Tale comes recommended. [Recommended]
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    Propagation: Paradise Hotel shows just how powerful VR horror can be when done right. It nails the claustrophobic and oppressive feeling of being penned up in a building filled with creatures straight out of your worst nightmares. Slowly making your way through a dark, creaky hotel whilst being stalked by its horrifying inhabitants makes for an exceptionally creepy and hair-raising experience. The game is on the shorter side and yet also leaves the main story largely unresolved, while featuring some dialogue that leaves a lot to be desired. That said, it still holds its own as one of the best VR horror games of this year. [Recommended]
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    Eye of the Temple is an essential VR experience, featuring a well-paced campaign with interesting mechanics. It's a release that demonstrates how intelligent design can work within the constraints of current technology, while ultimately sacrificing very little to do so. [Essential]
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    Breachers is a fine effort that delivers on its promise, offering a thrilling tactical VR shooter with satisfying gunplay. Securing victories with carefully planned strategies feels immensely satisfying with friends in co-op. While no competitive mode at launch is disappointing, it’s reassuring to know that option’s coming post-launch. If you’ve been seeking a Rainbow Six: Siege or Counter-Strike experience in VR, I highly recommend jumping in. I believe Breachers has a strong future ahead. [Upload Recommended]
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    A co-op adventure with a rag-tag bunch of misfits teaming up to wreak havoc sounds great in theory. Unfortunately, the idea is poorly executed with cheap dialogue, repetitive gameplay and a short campaign that feels unfinished. The overall result is a promising but mediocre shooter that’s both underwhelming and forgettable.
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    Vertigo 2 is easily one of the best PC VR releases of the last few years. It pays homage Valve classics and others VR releases, but doesn’t fall victim to imitating them. Instead, it uses those inspirations to pave its own way forward and create a uniquely satisfying and epic single player experience. The result is a game that features impressive visuals, amazing gunplay and a constant expression of creativity in both its game design and its world. For PC VR players looking for a solid single player campaign in the vein of Half-Life: Alyx, it’s an essential pick. [Essential]
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    Not For Broadcast successfully balances thought-provoking writing with a mix of clever political satire, light-hearted slapstick comedy and dark humor for a hilariously captivating story. Making morally difficult choices while dealing with the stress of managing a live broadcast gives players plenty to engage with beyond the entertaining narrative. With the exception of some minor interactivity issues, operating a TV broadcasting station translates beautifully into VR, with Not For Broadcast offering up one of the most unique and entertaining VR games I’ve played this year. [Recommended]
    • 82 Metascore
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    If you’ve ever wanted to leave your universe behind and have a space adventure from the comfort of your living room, I can’t think of a better way to do it than with No Man’s Sky on PSVR 2. [Recommended]
    • 64 Metascore
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    The experience itself is good fun and a mostly engaging horror shooter from start to end. It blends together arcade gameplay elements with intense horror action, bringing some fantastic enemy designs and brilliant settings into the fray. While the visuals might not be the most stunning we’ve seen on the platform, it’s nonetheless competent and what lacks in fidelity it makes up for in style. Though probably not a system seller, The Dark Pictures: Switchback VR is a good PSVR 2 exclusive and an easy recommendation for fans of horror and arcade action. [Recommended]
    • 79 Metascore
    • Critic Score
    There’s a wealth of blockbuster campaigns and arcade games for PSVR 2, but there’s nothing else quite like Before Your Eyes. This is an essential experience for the platform that leverages eye tracking technology to tell a compelling story that simply wouldn’t work without it.
    • 75 Metascore
    • Critic Score
    Peaky Blinders: The King’s Ransom is authentic to its source material and it’s good to see Maze Theory create an original in-universe story that leverages new material recorded by members of the original cast, such as Cillian Murphy. However, the many issues and simplistic gameplay mean that The King’s Ransom is probably only of interest to the most hardcore fans of the show. Gorgeous environments, an engaging story and quality voice acting aren’t enough to lift the game beyond what is ultimately an average VR experience.
    • 79 Metascore
    • Critic Score
    Horizon Call of the Mountain is a brilliant way to kick off PSVR 2 and remains compelling until the very end. By leaning into the medium’s physicality, Firesprite and Guerrilla created a game that could only work in VR and simultaneously feels faithful to the Horizon franchise. I do wish Ryas was a more interesting character and while I wouldn’t call the gameplay revelatory, what’s here feels incredibly polished and looks absolutely stunning. This is an undoubtably an essential game for all PlayStation VR2 owners. [Essential]
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    Barbaria offers an excellent blend of first-person combat and strategic tower defense gameplay. It’s a release that directly rampages into a hole in the Quest library that seemed to be waiting for a game like this. With a decent range of game modes on offer as well as an engaging and satisfying progression system, Barbaria is well worth adding to any VR action enthusiast’s library. [Recommended]
    • 53 Metascore
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    The audience that will find something valuable with this VR reimagining is incredibly small, mostly split between players with experience of the original or those curious about video game history. Even for them, the VR design choices will be jarring and hamper the core Colossal Cave experience, rather than enabling it. That audience, however, does not include those looking for a satisfying adventure in VR and that’s why you should probably steer clear of Colossal Cave until further notice… At least in VR, anyway. [Avoid]
    • 75 Metascore
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    If you’re like me and want something more, Legends is disappointing. While it’s commendable that Codemasters managed to get the game running on mobile hardware, making this a Quest exclusive instead of an optional VR mode on other platforms adds an expectation that simply hasn’t been met. Even though the racing remains enjoyable, you could play this anywhere else and have a better time. The wider compromises on Quest aren’t worth it.
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    Overall, Hubris is a bit like that fast food burger you order on a Saturday night. It fails to live up to the impressive image shown on the menu but still satisfies your craving. The game shines in some areas, such the visuals and well thought out mechanics, but is average in others, like the combat and storyline. Beyond the eye candy, Hubris probably won’t leave a huge lasting impression, but it’s still a standard action-adventure shooter that’s enjoyable enough to keep you playing through to the end. [Recommended]
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    Minor warts and all, What The Bat? is a deceptively complex game that begs to be shown to friends and family members who might be interested — or even skeptical — about the medium. It’s a great game to cast to a smart TV and pass the headset around to a room full of people. My problems with What The Bat?’s rare, frustratingly obscured puzzles are so microscopic compared to the joy this game brought me that I’d be kicking myself if I didn’t recommend it. Having played baseball for a solid third of my life, I can confidently say that I had far more fun with What The Bat? than I ever did with the real deal. If Triband keeps releasing games with this cadence, its next might be a contender for best of all time. [Recommended]
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    For veterans of the genre, this review should perhaps be a warning that Kartoffl may not stretch your gray matter to its limits. But with those expectations appropriately managed, the game is an intuitive, relaxing and altogether pleasant way to occupy a few low impact hours in your Quest. With a focus on accessible difficulty that will allow players of all levels to have an engaging experience, Kartoffl is easy to recommend to casual, nostalgic and younger players alike.
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    Episode 1 is a promising start to Dyschronia and you can tell that MyDearest has taken onboard feedback from its previous games. Despite minor issues with the counselling mini-game and voice acting, it’s considerably more immersive overall and features an engaging story that left me wanting more. By moving the premise away from a visual novel into a full adventure, this could be the VR anime experience we’v been waiting for. I’ve got high hopes for episodes two and three. [Recommended]
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    Ancient Dungeon isn’t revolutionary, but it features incredibly satisfying combat and an ever-changing experience, thanks to the randomized items and dungeon layouts. Combined with a beautiful visual style, it’s hard not to have a good time. For fans of roguelikes and hitting things with swords, Ancient Dungeon comfortably settles in on Quest as one of the better options available in the genre. [Recommended]
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    Ruinsmagus is a gorgeous game with a lot to love, but it’s a padded experience that quickly succumbs to repetition. While the combat itself is engaging, heading into the same set of ruins — often even the exact same rooms — to fight the same enemies for the 100th time soon wears thin, and more could have been done to switch up the experience over the course of its campaign. Still, from a purely presentational perspective, the game is an absolute delight and a joy to spend time in. For some, that will be enough to love Ruinsmagus, but the game would need some core structural changes to become a true VR classic.
    • 81 Metascore
    • Critic Score
    Codemasters has captured Formula 1’s more thrilling aspects brilliantly in VR for F1 22 and I’ve never felt so immersed in a racing game before. While I’m sad to see the story mode go and didn’t care hugely for F1 Life, I can see F1 22 appealing to both long-term series fans and newcomers seeking a fresh racer. Hopefully we’ll see a post-launch patch will fix these performance issues but if you’re happy to compromise for the moment, F1 22 is a great choice that comes recommended.
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    The Last Taxi had such potential to create an interesting, interactive universe, but ultimately fails to properly capitalize on its premise. The game lacks depth, and its half-hearted attempts at political satire fall flat in an experience that lacks significant impact.
    • 84 Metascore
    • Critic Score
    Structurally, Mothergunship: Forge is a familiar VR game in an oversaturated genre. But its central feature that lets you endlessly customize a massive arsenal of weapons is so well realized that you can easily brush off any sense of deja vu. Bringing that original hook from the flatscreen game to VR completely revolutionizes how the mechanic works, and you’ll find yourself coming back for runs time and again not just to progress further in the game but simply to see what weapon of unparalleled destruction you can whip up next. Much of Mothergunship: Forge is a tried and true VR shooter, but when you bolt-on that extra grenade launcher and power it up with a fleet of lava mines, what’s old is new again. [Recommended]
    • 83 Metascore
    • Critic Score
    Adhering so closely to the original doesn’t necessarily make the PC VR version of the game superior to the Quest edition. Dense jungles might be easy to trek through on a flatscreen, but it’s far more tedious in VR, and some of the concessions Quest makes in this regard ultimately suit the platform better. The great news is that, whether you want a deep, demanding survival game with complex systems, or a more welcoming conversion that’s more considerate of VR design, there’s a version of Green Hell VR for you. [Recommended]
    • 80 Metascore
    • Critic Score
    It’s an absolute delight to unravel the mystery of The Last Clockwinder and beyond satisfying to feel such a strong level of creative and intellectual control over the solutions to each puzzle. With no wrong answer to any given problem, it’s a puzzle game that centres itself around letting you choose your own approach at all times. If you’re looking for a relaxing yet stimulating few hours in VR, The Last Clockwinder comes highly recommended. [Recommended]
    • tbd Metascore
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    Ultimately, The Atlas Mystery is a good escape room mystery game but could be greatly improved by adding more interactivity and placing greater emphasis on the story. The setting and particularly the excellent soundtrack is worthy of a greater scope, perhaps with added voice acting and more room to explore. The game is a decent way to spend a couple of hours, but only real escape room buffs will get a higher level of appreciation out of it.
    • tbd Metascore
    • Critic Score
    Though there’s still room for improvement, Anotherway and Vertigo Games have landed on a concept that is addicting and completely unique. There’s really nothing else quite like Unplugged on the Quest platform – or any VR platform, for that matter. It’s a shining example of how VR and AR technology can offer totally unique experiences, previously thought unimaginable. It sounds too good to be true, but it’s not. For that reason alone, every Quest owner should give Unplugged a try. [Upload Essential]
    • tbd Metascore
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    Fans of God-sims and city builders will find a lot to enjoy in Townsmen VR, and even newcomers to those genres will appreciate how well the extensive tutorial guides players through the process of creation and combat. The ability to change perspectives and enjoy the world from different levels provides a new level of immersion for this genre that is very welcome.
    • 83 Metascore
    • Critic Score
    For the most part, Moss: Book 2 is the satisfying sequel you’d expect. It adds brilliant new gameplay mechanics that make for some innovative combat encounters, whilst puzzles prove to be a surprise highlight. More impressive, though, are some of the ways the game catches you off-guard with both the story and that series-defining bond you establish with Quill reaching new heights. But, just as with the first entry, you’re left wanting more of just about everything; its a longer game but still on the lean side, ending just as its best ideas start to get fleshed out. Greedy as it may sound, this still isn’t the sweeping epic you know this series has in it, but instead another reassuring step towards getting there. I’m convinced Polyarc has that game in its future but, for now, Moss: Book 2 is another excellent chapter in a wider story for Quill that drives home that familiar feeling that the best is still to come. [Upload Recommended]
    • 86 Metascore
    • Critic Score
    Cosmonious High is another fantastic place to start for VR newcomers but, four games in, maybe it’s time Owlchemy started to think about loosening those training wheels a little.
    • 61 Metascore
    • Critic Score
    After The Fall fills a hole in the VR market that’s been empty for far too long. It’s a polished, engaging shooter that will get its hooks into you after even just a few of its Harvest Runs thanks to the remarkable ease with which you can find friends to play with on any headset. But it’s also true that this is a mechanically straightforward shooter that’s closer to the breezy simplicity of Arizona Sunshine than it is the rivals that have long since surpassed Vertigo’s original VR hit. But that’s a calculated decision, and one that will likely work in After The Fall’s favor as it seeks to grow as large a userbase as possible. The verdict’s not quite in yet, but After The Fall might just be the co-op VR shooter to beat.
    • 81 Metascore
    • Critic Score
    This is a full-hearted marvel with the capacity for laughter and amazement, paired with the mechanical intricacy with substance. In short, you’d be a sucker to miss Tentacular. [UploadVR Recommended]
    • tbd Metascore
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    HitchHiker is a game that should work best in VR but ends up as likely the weakest version of an otherwise interesting experiment. The core mystery at the heart of the experience is intriguing, but it’s overly protracted by tiresome conversations, visually bland environments and limited VR design. VR storytelling can’t be as passive as its flatscreen counterparts; it needs, brevity, wit and interaction to hold a user’s attention, otherwise boredom sets in quickly. An abridged version of HitchHiker that allows players to fully immerse themselves in their journey without slogging through 40+ minute, technically imprecise chapters might be a much more compelling experience. As it stands, unless you’re really into mystery narratives, you should probably just keep walking.
    • tbd Metascore
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    Vox Machinae’s single-player campaign is an appreciated if flawed addition to an already-fun multiplayer mech combat title. Plodding pacing and padded story elements slow your progress to a crawl, but it still retains the game’s deliberate and considered combat, which successfully blends a purposeful amount of rustic clumsiness and lumbering heft. Even if you don’t care for the single-player’s offerings, the frantic class-based multiplayer proved it was worth the price of entry years ago — though we’re still to deliver our final verdict there — and, though there are other mech combat games available, few capture the sense of scale and power on display here. Like its own monolithic war machines, Vox Machinae is a scrappy underdog, but one that’s very much worth rooting for.
    • tbd Metascore
    • Critic Score
    I’ve been really encouraged by my opening hours with Zenith, then. If you’re not into MMOs then the familiar structure and stat-driven focus probably won’t talk you round, but the game does experiment with the VR format to provide some interesting interactivity and a lot of the key features you’d expect from the biggest MMOs out there are ready and waiting on day one. Simply put, Ramen VR is in a very good position on launch day (which, again, could be impeded by server launch issues). What I’ll be looking to see now is how those foundations build out into something more compelx and rewarding across the hopefully tens of hours of content that’s included in the game right now, because that’s where Zenith will really live or die.
    • 62 Metascore
    • 40 Critic Score
    My heart bleeds for Warhammer Age of Sigmar: Tempestfall. It’s a game of genuinely admirable aspiration that, in many ways, is painfully close to achieving its goals. But every time I started to settle into its gorgeous world and brilliantly over-the-top-lore one of its many issues would make itself known. The combat is a mess in need of a significant overhaul, the UI is fussy and unhelpful, and a string of bugs and puzzle roadblocks kill any sense of momentum. With more time under the hood, a lot of these issues could have been refined and Tempestfall would have been a highlight in a meager year for PC VR releases. As it stands, this offering might be only worthy of Sigmar’s wrath.
    • 40 Metascore
    • 40 Critic Score
    As gorgeous and well-intentioned as it may be, it’s tough to recommend Rhythm of the Universe: Ionia in its current form. There are moments of splendor in this opening act, but they’re far too fleeting and around a third of the incredibly short 45-minute runtime is spent watching its world instead of interacting with it. ROTU will have its work cut out for it in future episodes if this series is to bounce back from this underwhelming first installment but, for what it’s worth, we’re rooting for it.
    • 83 Metascore
    • Critic Score
    I Expect You To Die 2: The Spy And The Liar is a great puzzle game that falls just short of essential given that not all players are going to find a fit with its trial-and-error style of intentionally designed frustration. But this is bigger, better and more richly developed than its predecessor, with escape room-like puzzles that are an absolute joy to unlock one at a time. If you liked the first game, you’ll love the sequel and the added detail is a joy to behold. We can’t wait to see what Schell Games does with this franchise in the future.
    • 71 Metascore
    • Critic Score
    Fracked is a blast to play, even if it isn’t quite the massive shooter epic to round out the PSVR era. By all means, its arena-based action is polished and thrilling, offering refined fast-paced action with intense combat setpieces. But the game’s simply over far too soon, never getting a chance to really expand on its core elements and deliver the rich experience its mechanics deserve. Fracked starts off at a sprint and never really lets up, but the finish line is far closer than it should have been.
    • tbd Metascore
    • Critic Score
    Vengeful Rites is not a perfect game, but is a solid and engaging Action-Adventure RPG that is ideally suited for those who enjoy combat, exploration and puzzle-solving. Despite the lack of a deep narrative, there’s plenty of room for players to create their own story as they journey through the landscape.
    • tbd Metascore
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    Arashi: Castles Of Sin might not go down as VR’s answer to Tenchu, but it gets a lot right with its open-ended level design and its fantastic realization of Feudal Japan. It’s a rare VR game that gives you genuine choice in deciding how to get from A to B and, when it works, captures the slick elitism of becoming a ninja. But it’s let down by clumsier elements, like bugs, bad enemy AI and underwhelming sword combat. Even these dark forces combined aren’t enough to derail the fun sneaking at the core of the experience, but there’s plenty of room for Arashi to improve with a potential sequel.
    • tbd Metascore
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    There’s a great concept within Disc Ninja but ultimately, Immersion’s frisbee/golf concept doesn’t completely nail the landing. Offering enjoyable gameplay, a vibrant presentation and entertaining multiplayer, the game’s held back by the odd frustrating level, barebones content and a surprising lack of comfort settings. If you’re playing alone, Disc Ninja won’t last too long, but find some friends to join in and you’ll have a good time.
    • 71 Metascore
    • Critic Score
    As it stands, Stride has a great foundation that doesn’t apply itself properly. A few tricky aspects aside, the game handles incredibly well, capturing the thrills, speed and exhaustion of parkour. But, while certainly addictive, the three modes on offer in the current Oculus Quest release don’t make the most of the mechanics, and feel like they’re in service to missing, larger modes. Those other options are on the way and we’ll take a look at Stride again once they’re here but, for now, Stride is a fun game with modes that can’t keep the pace going.
    • 66 Metascore
    • Critic Score
    Winds & Leaves is an untroubling little VR game, both in the restorative nature of its farming mechanics and, ultimately, how simple and inoffensive it is. Soothing and wholesome, it’s a game about losing yourself in the satisfaction of honest work and clean living. But, even with the game’s angle of relaxation considered, it’s ultimately just a little too straightforward for its own good and some clunky elements end up holding it back. Winds & Leaves is a breezy remedy for a VR’s otherwise action-packed summer, but it’s only a temporary retreat.
    • tbd Metascore
    • 20 Critic Score
    Part of me would like to give Tarzan VR a higher score than this because, in all honestly, the game provided plenty of entertainment as I tried to decipher the many missteps its creators took, leaving the laws of the jungle to crumble around me and let anarchy ensue. But, while this madness might be enough to save the game from boredom, it is ultimately a paper-thin and unacceptably short experience that hopes to hide its lack of depth with its surreal take on the Tarzan lore. You’ll definitely remember the name of Tarzan VR, but not for the reasons you’d expect.
    • tbd Metascore
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    If one thing’s clear from even just a few hours with Larcenauts, it’s that the game has genuine depth. It’s the sort of texture, in fact, that we haven’t really seen done well in VR yet – Onward covers mil sims, Popultation: One has the Fortnite angle, and you can take your pick of arena shooters, but Larcenauts delivers the class-based, team-driven gameplay that’s been missing from that line-up. And it does it quite well, too.
    • tbd Metascore
    • 40 Critic Score
    Garage Collective delivers another novel throwback with Stones of Harlath, but the retro revival aesthetic is easily the game’s main draw. Combat has some interesting ideas but is largely very basic and there’s very little content here. Garage Collective has something special with its signature art style, but it feels like it’s still searching for the perfect game to match it with.
    • 67 Metascore
    • 40 Critic Score
    Doom 3: VR Edition is a serviceable port of a decent shooter that was never intended to be played in VR. While there’s undeniable novelty to seeing id’s spookier take on the series realised in full 3D and some combat sequences do work better inside the headset, the game’s unable to separate itself from its flatscreen foundations and never plays to the platform’s real strengths. It’s a bit of VR junk food, then; easy to digest and enjoyable while it lasts but, in the grand scheme of VR gaming, you can do a lot better. Maybe it’s time we accepted Doom’s demonic antics are best left on our PCs and consoles.
    • 48 Metascore
    • 40 Critic Score
    Flow Weaver is a sometimes entertaining, sometimes frustrating, and wholly forgettable break from reality which, by the end of its short but needlessly stretched-out hour of gameplay, left me ready to escape to some other game. If you love sorcery and you’re jonesing for a chance to cast a few spells in VR, there are certainly better alternatives like Waltz of the Wizard. However, the puzzles offered in Flow Weaver are still worth checking out if you absolutely love the escape room genre. If so, you’ll be rewarded with some genuinely nice looking environments that are easy on the senses.
    • tbd Metascore
    • 40 Critic Score
    To succeed in the multiplayer VR market in 2020, you need to be red hot. Frostpoint, however, arrives frozen stiff.
    • 56 Metascore
    • 40 Critic Score
    I’m struggling to think of a scenario in which I’d recommend The Walking Dead: Onslaught. Functionally, it works, and there are some bright spots here since you get to step foot inside the world of the show and interact with iconic characters — but the compliments mostly stop there. Campaign missions are extremely linear and uninspired, Scavenge runs utilize a ludicrous red fog to represent “The Horde” while you collect random scrap parts, and combat fails to ever give you much of a reason to graduate beyond the basic combat knife. I hate to say it, but The Walking Dead: Saints & Sinners is just a much better example of how to create an immersive VR world, much better use of the source material, and much better game in general.
    • tbd Metascore
    • 40 Critic Score
    Despite being one of the first fully “finished” and paid Oculus Quest games with content beyond an alpha testing stage including leaderboards available to purchase on SideQuest, Rest in Pieces is mostly stuck in the past. There is some satisfying progression with a ton of weapons to pick from and upgrade, but getting through the first levels to dig into its depth can test your patience and the frequent performance issues make it hard to recommend in general.
    • 68 Metascore
    • Critic Score
    If you’re able to optimize your setup and come in with the right expectations, I’d still say Gorn is an easy recommendation for PSVR fans. No, you’re not getting an epic adventure comparable to the bar-raising The Walking Dead: Saints & Sinners, but there’s still some of VR’s most entertaining combat on offer here.

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