Universo Nintendo's Scores

  • Games
For 834 reviews, this publication has graded:
  • 64% higher than the average critic
  • 9% same as the average critic
  • 27% lower than the average critic
On average, this publication grades 2.3 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Monster Hunter 4 Ultimate
Lowest review score: 10 NASCAR Arcade Rush
Score distribution:
  1. Negative: 47 out of 834
834 game reviews
    • 70 Metascore
    • 40 Critic Score
    Super Meat Boy 3D is just a shadow of its original version; its visuals don't match the graphics, the soundtrack doesn't fit, and the controls are more frustrating than the game's difficulty itself.
    • tbd Metascore
    • 40 Critic Score
    City Hunter is an anime-based game with mechanics that remind me of platformers from the 80s and 90s, but it doesn't work very well in today's world.
    • tbd Metascore
    • 40 Critic Score
    GIGASWORD attempts to bring the experience of a classic Castlevania to the modern era. Unfortunately, the experience is similar to Simon's Quest: laborious, difficult, and highly punishing. A frustrating experience, made even more difficult by numerous technical problems.
    • 66 Metascore
    • 40 Critic Score
    The Everybody's Golf franchise has seen better days, especially in previous entries where performance, ethics, and game design were taken more seriously.
    • tbd Metascore
    • 40 Critic Score
    Baki Hanma: Blood Arena is visually well made, since it takes assets directly from the anime, but it falls short in everything else considered minimally acceptable. The intentions are good, but the product itself is too lazy and limited.
    • 65 Metascore
    • 40 Critic Score
    Tactical Takedown is a product that is anything but TMNT. In a few minutes, I can see an absurdly generic atmosphere and lack of identity in this game that, despite its name, has nothing that makes it TMNT — c'mon, you can't even play with the four brothers on the same stage.
    • tbd Metascore
    • 45 Critic Score
    Super World Technos is a collection that serves as an example of how not to make a collection: With laziness and sloppiness.
    • 60 Metascore
    • 40 Critic Score
    Gex Trilogy is a package that brings back the Gex 2D and 3D trilogy, but leaves too much to be desired when it comes to improvements.
    • 69 Metascore
    • 40 Critic Score
    Locomoto promises to be a relaxing train game, and maybe it is for some, but it lacks immersion. It lacks polish in many aspects, such as graphics, interactions and quality of life. It would be much more interesting if its decoration and crafting system were more optimized.
    • 60 Metascore
    • 30 Critic Score
    The indie Shadow of the Oriented does not propose to do a whole lot for the platforming genre, but the Switch version goes above and beyond (in the bad sense), and gets delivered with critical technical issues.
    • 58 Metascore
    • 40 Critic Score
    Nostalgia has been betraying me lately, and it wasn't different with Star Wars: Jedi Power Battles. Repetition and poorly-made mechanics are the biggest pain points in this lazy remaster.
    • tbd Metascore
    • 10 Critic Score
    NASCAR Arcade Rush is one of the worst racing games I've ever had the chance to play in my life. Its lack of content and superficiality is absurd - in addition to the removal of features on the Switch version - is definitely a shame for the NASCAR franchise.
    • 66 Metascore
    • 40 Critic Score
    Make no mistake: Atari Mania isn't a collection nor a compilation of games from the Atari era, but instead it's a homage in an explorational format plus games remixes.
    • tbd Metascore
    • 45 Critic Score
    Hazel Sky is an indie that seemed to be a very ambitious project, however, it gives me the impression of having narrowed down its scope to get good to go on the launch date.
    • 72 Metascore
    • 20 Critic Score
    Souldiers is a metroidvania with potential. It has a good story and very creative enemies, but the constant technical problems greatly hinder the game experience.
    • 72 Metascore
    • 40 Critic Score
    Despite its original art style, eerie mood and fast paced puzzles, the game doesn't redeem itself from its simplicity and boredom. It's very short, which is a good thing, and only recommended for those who don't have anything better to play.
    • tbd Metascore
    • 30 Critic Score
    Tasomachi is a good frame to be admired, but not to be played. The game feels like a beta thing, not to mention that there's not much to do in terms of gameplay aside from collecting stuff and solving repetitive puzzles.
    • 62 Metascore
    • 30 Critic Score
    Monark stood out for its psychological testing, but all its downsides in terms of narrative, combat, and performance make this a session that I'll never want to replay.
    • 46 Metascore
    • 45 Critic Score
    GTA The Trilogy: The Definitive Edition is a collection of 3 great titles that left their mark in history. However, the so-called Definitive Edition came out without the deserved treatment.
    • tbd Metascore
    • 35 Critic Score
    Mickey Storm and the Cursed Mask is a game that doesn't look ready on the Switch. The story is generic, the characters are as bland as they come, the stages are repetitive and with physics that seem completely random, not to mention the huge amount of bugs.
    • 63 Metascore
    • 40 Critic Score
    It can sound exaggerated, but King's Bounty II is one of the most boring games that I ever touched. Its open-world poorly executed mechanics are disappointing. The battles, which were supposed to be the core of the gameplay plus the best part of it, also don't stand out , since they're so dependent on grinding through the almost mandatory sidequests.
    • 82 Metascore
    • 40 Critic Score
    Gnosia has a good proposal but its immersion is very shallow due to the limited responses that the characters return, making it difficult to say who lies and who speaks the truth. Maybe if they had voice acting, it could be more interesting.
    • 45 Metascore
    • 30 Critic Score
    Dream Alone is an unpleasant experience. It really needed a great amount of polish to even be a recommendable game. I was really disappointment with the enormous headache this game caused me.
    • 41 Metascore
    • 30 Critic Score
    Assault Gunners HD Edition shouldn't be released at all, since there's no positive aspects in the game. A generic soundtrack, bad graphics and repetitive gameplay summarizes what the game is. While the mecha customization is cool, it took way too long to understand how it all works and the payoff isn't worth it.
    • tbd Metascore
    • 40 Critic Score
    Spiral Splatter is a game that does not deserve your attention and is not worth even for fans of puzzle games. It is something that deviated from the previous pole of being released.
    • 48 Metascore
    • 30 Critic Score
    Fear Effect Sedna by far is the worst game that we put our hands on this year. It is not possible to highlight a positive point, either in the technical aspects like graphics, sound, gameplay, or artistic aspects such as style or history. Of course, the effect of this game on the players is ghastly.
    • 45 Metascore
    • 40 Critic Score
    If you're looking for something that reminds you of the great classics, it's better to let Rodea pass.
    • 46 Metascore
    • 40 Critic Score
    Shut the Box delivers something even simpler than the other games by RCMADIAX, and although this may be the one with the best game mechanic, its content is so shallow that, instead of delivering good fun, the game is just a distraction.
    • 53 Metascore
    • 45 Critic Score
    Blok Drop U's systems work to some extent, but the almost complete absence of other attractives and the feel of randomness makes it a difficult game to recommend.
    • tbd Metascore
    • 20 Critic Score
    Paying 5 dollars in a world with Mobile Apps and Facebook games that generate an infinite number of challenges for free isn't, in any way, a smart investment.

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