Twinfinite's Scores

  • Games
For 1,570 reviews, this publication has graded:
  • 50% higher than the average critic
  • 6% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Lost Judgment
Lowest review score: 20 Enforcer: Police Crime Action
Score distribution:
1577 game reviews
    • 59 Metascore
    • 40 Critic Score
    Vambrace: Cold Soul falls down in almost every way that matters, and there are far better games out there more worthy of your time.
    • 59 Metascore
    • 80 Critic Score
    Despite these difficulties, though, The Descendant still creates a worthwhile experience. The game’s first episode is filled with tense moments and player-driven narrative that includes the expected degree of direct impact on how the story plays out.
    • 59 Metascore
    • 80 Critic Score
    Overall, South Park: Snow Day is an absolute blast, full of hilarious little quips and interactions. The various powers and Bullshit Cards are incredibly amusing and add chaos to gameplay that initially seems simple but opens up as you play. If you're looking for a game in which you can sit back, chill out, and enjoy South Park humour in a new way, then Snow Day is a brilliant choice.
    • 59 Metascore
    • 30 Critic Score
    The nearly unbearable movement, best-avoided combat, and frustrating progression system makes it a game that’s an absolute chore to play though and one of PSVR’s biggest disappointments.
    • 59 Metascore
    • 60 Critic Score
    It is, without a doubt, the crown jewel of Naughty Dog’s catalog, but for now, I’d hold off for a bit if you’re thinking about picking it up on PC. Fantastic game, but maybe wait for a patch or two to smooth things over first.
    • 59 Metascore
    • 60 Critic Score
    Outside of some enemies with more health, Age of Resistance never asks much of the player in terms of Tactics.
    • 59 Metascore
    • 70 Critic Score
    The controls of Anthem are intuitive and engaging. Flying through the world of Bastion is a sight to behold, and coordinating with your team on higher difficulties like Grandmaster is rewarding. Despite some questionable design choices and shortcomings, Anthem has a strong foundation that has potential to be a genre leader, but isn’t quite there just yet.
    • 58 Metascore
    • 60 Critic Score
    It’s quite sad that Chamber of Time so actively works against you in many ways. The tediousness of everything, from school exploration to combat, can really start to drag on you after a while, even if you do enjoy the story and characters.
    • 58 Metascore
    • 60 Critic Score
    The Weaponographist delivers pretty well on the pitched idea: a frantic arena battler that keeps things in constant motion. While it’s far from perfect, the interesting mechanics and decent all-around design make it fun, if a bit repetitive.
    • 58 Metascore
    • 60 Critic Score
    If you are looking for an in-depth strategy game to sink your teeth into, and you can’t get enough of Cao Cao and company and if you have already played Three Kingdoms to death, then, by all means, pick up Romance of the Three Kingdoms XIV. But if not, then I would recommend taking your time and money elsewhere.
    • 58 Metascore
    • 60 Critic Score
    We got kind of a simplified version of a pirate game, with limited options on what to do outside your ship. Maybe some of these things will be fixed and improved in future updates, but for now, all that remains is to explore the vast map and strengthen your ship as much as possible.
    • 58 Metascore
    • 80 Critic Score
    One Piece: World Seeker nails what makes the series as beloved as it is, and does justice to its source material in a way other One Piece games haven’t. It may not be perfect, but it’s still well worth a look for both longtime fans of One Piece and newcomers who want to see what a proper game based on the series can be.
    • 58 Metascore
    • 50 Critic Score
    Jupiter & Mars may only be a few hours long but it feels like a drag. Its message is admirable but swimming through its empty world is tedious. The basic stealth sections, block smashing mechanics, and environmental puzzles simply aren’t a lot of fun and the visuals are too lifeless to make it a world still worth visiting.
    • 58 Metascore
    • 50 Critic Score
    If you’re a die-hard that’s looking for something new, and you don’t mind slogging through uninspired dialog and lagging controls, you’ll probably find yourself enjoying Attractio well enough to be worth a look. Otherwise, though, I’d have to say you can get a better overall experience by sticking to the more well-established titles.
    • 58 Metascore
    • 80 Critic Score
    For those who like to get something different out of their games, Shelter 2 offers a fresh take that successfully builds on the formula of the earlier title without tangling it up in new or difficult features.
    • 58 Metascore
    • 40 Critic Score
    Having played through the Campaign, Multiplayer, and the MWZ I have to say I have rarely enjoyed myself. At times I felt the multiplayer was inconsistent, the campaign was a laughable waste of time, and the zombies were missing their usual magic. It was always a question whether Activision could get MW3 to the gold standard in just one short year, unfortunately, the verdict is in and it’s a resounding no.
    • 58 Metascore
    • 40 Critic Score
    Sword Art Online: Alicization Lycoris is, at best, a passable anime game. It has the bones of a decent action adventure title, and offers a decent retelling of its source material’s story, but it’s mechanically bogged down to the point of tedium and exhaustion. Aside from fans of the series, there aren’t many this game could be recommended to unless they’re looking for a flawed and boring ordeal.
    • 58 Metascore
    • 70 Critic Score
    All told, Hunter’s Legacy is a good game. It falls short of great by not offering any real innovation, but the smooth play and vibrant design keep it above average on all levels.
    • 58 Metascore
    • 80 Critic Score
    It’s surprising how thoroughly I ended up enjoying Space Hulk: Deathwing. Its bulky, typical Warhammer 40,000 design is noticeable throughout, even though it implements a welcome sense of atmosphere that is rather rare within the franchise. Incoherent mission structures, some muddy textures, and unsteady performance issues may drag the experience down a bit, but its glorious action more than makes up for that, packing the expected punch with a wide arsenal of phenomenal weapons at your disposal.
    • 58 Metascore
    • 60 Critic Score
    An extremely polished game that throws players directly into the world of Gensokyo, delivering a well-crafted translation from the series’ 2D-roots to a 3D-setting. While it definitely didn’t have the highest budget — a fact made apparent by the utter lack of voice acting or music during the pre-fight dialogue sequences — the music that is present during the dungeon exploration is actually quite fascinating even if it does get repetitive the more time you spend playing.
    • 58 Metascore
    • 40 Critic Score
    Its simplistic approach has little to offer that you won’t find in dozens of other titles, many of which include that something extra that makes them stand out.
    • 58 Metascore
    • 60 Critic Score
    Beyond playful visuals, Fullbright's game doesn't do anything that Gone Home did as well or better over a decade ago. I hoped Open Roads might feature a more expansive story or more varied gameplay because, as it is, it's a short and serviceable adventure game rather than a particularly memorable experience.
    • 57 Metascore
    • 40 Critic Score
    Simulation & farming fans will likely want to skip this title, unless they are dying for something new to play until a notable game in the genre is released.
    • 57 Metascore
    • 60 Critic Score
    If you’re not willing to simply sign up for more of the same Sonic with the same problems and not enough meaningful innovation, Sonic Forces will easily lose your interest and leave you frustrated with its many shortcomings.
    • 57 Metascore
    • 80 Critic Score
    This is a defining moment in the series' history, and I really hope they don't decide to drop this entire idea altogether. Instead, if Omega Force polishes the game even further, this niche series may finally open itself to the mainstream market.
    • 57 Metascore
    • 60 Critic Score
    It introduced western players to the surprisingly deep combat that overseas arcades and consoles have enjoyed for some time. Unfortunately, the core was marred by the inclusion of a single-player campaign that could’ve done with a bit a more time and polish.
    • 57 Metascore
    • 60 Critic Score
    I can’t help but feel that there just wasn’t enough time to fully flesh this expansion out. Maybe updates will utilize the new space and we’ll remember the Curse of Osiris era more fondly over time. If you just want more Destiny 2, Curse of Osiris is a serviceable expansion. But right now, Destiny 2 doesn’t need more stuff, it needs a shakeup of its DNA, and Curse of Osiris doesn’t deliver in that regard.
    • 57 Metascore
    • 60 Critic Score
    Not a bad game. It clearly has ideas it wants to bring to the table, and with some patience, players can find those ideas and have a blast seeing how they can be applied to a fighter. Overall though, its flaws make it hard for those ideas to shine, and hold the game back from being anything other than an offering for die-hard “One Punch Man” fans to dig their teeth into.
    • 57 Metascore
    • 40 Critic Score
    Unless you are a big fan, The House of the Dead: Remake is not the best way to experience this classic for the first time, and it would have probably been better off dead than revived in this form.
    • 57 Metascore
    • 60 Critic Score
    If you want to rush through Uncanny Valley you won’t get the full experience. One play through is not enough to learn the ins and outs of the town, how to accomplish specific objectives, and what the story is really trying to convey. It’s a unique adventure game that delves into a twisted psyche and tells a twisted, unhinged narrative with simple yet effective art that leaves enough to the imagination to keep some of the horror intact. The only major issue is with the repetitive nature of the game.

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