Twinfinite's Scores

  • Games
For 1,570 reviews, this publication has graded:
  • 50% higher than the average critic
  • 6% same as the average critic
  • 44% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Lost Judgment
Lowest review score: 20 Enforcer: Police Crime Action
Score distribution:
1577 game reviews
    • 63 Metascore
    • 70 Critic Score
    At The Gates is a brutally hardcore strategy game that will keep fans engaged for dozens, if not hundreds of hours. The amount of time it takes to learn even the basics, coupled with its simplistic art style and obtuse menu-based UI, will scare off newcomers. But veterans of the genre and fans of games of this pedigree will find an engaging strategy title that stands shoulder to shoulder with the games that inspired it.
    • 63 Metascore
    • 50 Critic Score
    If you’d like to experience what makes Secret of Mana so great, you’ll find little in this remake. Stick with the original – that’s where the real legacy lies.
    • 63 Metascore
    • 70 Critic Score
    Nintendo gave what they promised: a localized port. It’s still a fun Fire Emblem game at its core though, and I can only hope that we get more Japanese-only Fire Emblem games localized because there are many improvements in every entry.
    • 63 Metascore
    • 80 Critic Score
    Anyone who was a fan of the franchise before this will likely still love Saints Row, as the comedy, goofiness, and chaotic gameplay is still at the game's core. And while I wasn't a fan of how they went about the story, there's definitely some promise in regards to its more grounded focus, as it seems clear this reboot was made to push the series into an interesting new direction.
    • 63 Metascore
    • 70 Critic Score
    Despite my flat first impressions of the game, I’m very happy to have seen it through to the end.
    • 63 Metascore
    • 40 Critic Score
    It’s just a massive disappointment that failed to break new ground. It’s a shame because you can tell that a great deal of effort went into building this alternate version of 19th century London, and boy is it gorgeous. But are the beautiful visuals enough to justify the purchase of a game with a clichéd story, uninspired gameplay, and boring werewolves? I don’t think so.
    • 63 Metascore
    • 40 Critic Score
    As it stands, it’s very hard - if not impossible - to recommend Alone in the Dark in its current state. Even if you can look beyond the blandness of its design, story, and gameplay, the sheer lack of polish is far too frustrating to warrant spending any money on. It’s a game that, without exaggeration, I had been looking forward to for years. All that’s left now, though, is a sour taste.
    • 63 Metascore
    • 60 Critic Score
    The tediousness of exploration, battle, and menus really bog down Operation Babel, in spite of what the game does well.
    • 63 Metascore
    • 60 Critic Score
    It may not have the depth of some of its genre, it makes up for it with the approachable gameplay and plentiful replay value.
    • 63 Metascore
    • 60 Critic Score
    Mato Anomalies is a solid visual novel with an engrossing story that will keep you hooked as you meet new characters and experience how they interact. While other mechanics in the game fall somewhat short, players are afforded certain options to clear through them faster and get back to the story without much hassle.
    • 63 Metascore
    • 60 Critic Score
    Madden 20 is fine and serviceable but other than The Yard (and that’s a stretch), there’s almost nothing that is worth getting excited over this year. Here’s hoping the new home consoles do something to move Madden forward at some point in the near future.
    • 63 Metascore
    • 60 Critic Score
    Shiftlings is a fun game. It’s rare when a game can nail fart humor and also have it be completely in context. The puzzles are fun, and there is really some fantastic level design that never gets in the way of the game. Unfortunately all of this may be hard to realize when all you can see is a sometimes frustrating single player experience.
    • Twinfinite
    • 63 Metascore
    • 80 Critic Score
    Yet, even with its wonky camera and story that sometimes alienates newcomers, Sword Art Online: Lost Song is a solid game.
    • 63 Metascore
    • 50 Critic Score
    This game of fisticuffs quickly falls flat due to its lack of expected depth and content most modern fighting games can offer.
    • 63 Metascore
    • 60 Critic Score
    I think the most disappointing thing is that, at the moment, there is very little replayability. After only about five hours, I beat the game, which included the three extra DLC dungeons and gods from the Valiant Edition.
    • 62 Metascore
    • 60 Critic Score
    Ultimately, Brawl falls well short of being a great game. The control issues and, in my personal experience, difficulty finding players to match up with fail to capitalize on the visual design and setting.
    • 62 Metascore
    • 80 Critic Score
    I expected to come out of Agents of Mayhem wishing that Volition simply made Saints Row V instead. But now? Now I’m looking forward to what other trouble this budding agency can get itself into, and that’s saying something.
    • 62 Metascore
    • 50 Critic Score
    Both the story mode and multiplayer modes succeed best while playing with others in the same room, but poorly implemented in-game currency, a repetitive and short story mode, and currently broken online system hinder this title, so the fun moments get lost within the frustrating ones.
    • 62 Metascore
    • 50 Critic Score
    Scratch the surface and you’ll find a very shallow car combat game that simply doesn’t have what it needs to pull you back in over and over again. Destruction AllStars is unlikely to be the next PlayStation Plus success story.
    • 62 Metascore
    • 60 Critic Score
    Dangerous Driving is undeniably fun. Taking out other racers at 200mph always will be insanely enjoyable and Three Fields has taken full advantage of Burnout nostalgia. However, underwhelming crash physics, poorly balanced AI racers, and some technical problems keep their game from being the modernization of Criterion’s classic that fans hoped it would be.
    • 62 Metascore
    • 30 Critic Score
    It isn’t the first game that had something to prove, and many others have come and surmounted all obstacles put before them. This latest entry into Sonic’s legacy simply failed to do so. While the game works well (I experienced no bugs whatsoever), it’s just not very fun to play. The story lacks substance, the action is slow and very by-the-numbers, and there is no real challenge at any point. The Sonic franchise has been in a rapid decline and it needs a game that will reinvigorate the series and restore faith from fans. Unfortunately, Fire and Ice is not now, nor will it ever be, that game.
    • 62 Metascore
    • 70 Critic Score
    Despite some persistent technical issues that dragged down the experience, Monster of the Deep is surprisingly ambitious, and one that I did not expect to enjoy as much as I did.
    • 62 Metascore
    • 70 Critic Score
    Concord provides a highly enjoyable and satisfying FPS experience, but needs more time in the oven if it wants to succeed in the highly competitive hero shooter and live-service market.
    • 62 Metascore
    • 60 Critic Score
    Small Radios Big Televisions isn’t a bad game by any means, its beautifully animated style, coupled with a synth led soundtrack, creates an amazing environment in which to explore its well-thought-out puzzles and interesting level design. At times though, it just lacks direction.
    • 62 Metascore
    • 60 Critic Score
    We Happy Few leaves me feeling conflicted. I don't ever want to put myself through that resource management slog ever again, but I can't discount its sharp wit and captivating writing either. Ultimately, I can't bring myself to give We Happy Few a wholehearted recommendation for the average player. This is a game that will test your patience, and if you're willing to stick it out, you'll be rewarded with a good story that was only let down by weird design decisions and flawed execution.
    • 62 Metascore
    • 60 Critic Score
    The puzzles are very simple and the set-up and plot have all been done before. The lovingly-crafted animation, uncluttered play, and warm, sharply-written characters could have converged onto a winner here. Sadly, though, there is the distinct feeling that Pewter Games have made a test balloon, a game that teases something bigger yet to come. For all the fondness you might have for it, when the credits roll after what feels like the end of part one, the game is regrettably very aptly named.
    • 61 Metascore
    • 60 Critic Score
    Sym
    Action-oriented or easily frustrated players, however, would do well to turn elsewhere. Sym, despite the simplistic look and play, is not for the faint of heart.
    • 61 Metascore
    • 60 Critic Score
    It’s frustrating that Naruto to Boruto: Shinobi Striker isn’t better, because the elements it needs to be a great game are all there.
    • 61 Metascore
    • 70 Critic Score
    This is to date the best and most definitive Jason Voorhees simulation that has ever been released, and for some, that alone might be worth the price of admission.
    • 61 Metascore
    • 70 Critic Score
    Much like Job Simulator, Island Time balances the ridiculous with a challenging task perfectly. Although it may get repetitive once you learn the ropes, the loop of discovering new ways to survive while dealing with whatever mishaps may occur is engaging and enjoyable.

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