Try Hard Guides' Scores

  • Games
For 367 reviews, this publication has graded:
  • 70% higher than the average critic
  • 10% same as the average critic
  • 20% lower than the average critic
On average, this publication grades 7.3 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 Neva
Lowest review score: 0 Garten of Banban 6
Score distribution:
  1. Negative: 5 out of 367
480 game reviews
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    • 80 Critic Score
    While Siegecaster’s learning curve and twists on the genre won’t appeal to everyone, its creative mechanics, chaotic gameplay, and clear, passionate design make it stand out. For those open to something different, it’s a rewarding and memorable experience worth trying.
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    Hordes of Hunger has shown its bones to be some sturdy stuff, and while the game has a ways to go before it’s a finished product, I’m confident that it’ll be a really good one once it gets there. [Early Access Review]
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    A lot of work needs to be done on RailGods of Hysterra. I am not surprised in the least to see that my copy of the game, a build released for critics before the game has even entered its public testing phase officially, had its problems. The game has some good ideas, so I hope not only that the bugs are quickly sorted, but that the game is expanded upon with more content and some tweaks to the gameplay that make it a bit more exciting. I want to see this title succeed because its foundation is strong, even if its current state is rough. That being said, I am sure RailGods of Hysterra will be a far greater game when it finishes its early access cycle and realizes its full potential. [Early Access Review]
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    • 60 Critic Score
    Omega Crafter is full of creativity and potential, but unfortunately falls short on delivering many of the mechanics players have come to expect from the genre, making the game feel rather dated and unfinished in many areas, which overall outshines its interesting player-programming gimmick.
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    Blacksmith Master is an interesting tycoon game with cool theming that is sure to keep you interested for at least a few hours in its current Early Access state. However, before the game launches, it could seriously use some tweaks to its endgame and economy, and perhaps add a little more personalization or story to the game as well. At some point, the act of running a purely profitable business becomes kind of mind-numbing with nothing introduced to shake things up. [Early Access Review]
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    The game is a rather short, progressively difficult roguelike about building towns and waging little wars. The game is incredibly interesting, fun to play, and in a surprisingly solid state, given that it’s only releasing into Early Access. I didn’t experience any bugs, and there’s very little I would change or improve upon. If 9 Kings has caught your interest, it is absolutely a buy in my book. [Early Access Review]
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    • 80 Critic Score
    Islands & Trains is a charming and relaxing experience that offers a slice of calm creativity in a world of high-stress, fast-paced games. While it has its limitations—from a single train to missing quality-of-life features—it still delivers a unique and satisfying sandbox for those looking to unwind. With more polish and expanded features, it has the potential to be a standout title in the cozy gaming niche.
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    • 70 Critic Score
    Section 13 may not be the game that fans of Blackout Protocol originally signed up for, but it successfully reinvented itself into something more playful, aggressively action-oriented, and engaging. Though the progression gets kind of old and the style and writing won’t appeal to everyone, Section 13 is still good; not revolutionary, but definitely worth your time if you’re a fan of fast-paced roguelikes and don’t mind a few rough edges.
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    • 80 Critic Score
    Despite some underwhelming powers and the uncertainties around its learning curve, Wizard of Legend 2 stands out as an ambitious and visually appealing roguelike that fans of Hades and the original will likely appreciate. While there is certainly nothing stopping you from taking the game on solo, Wizard of Legend 2 just feels like a game that would be better in a group, so I recommend getting the game for a few friends as well.
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    As far as early access games go, Net.Attack() is in phenomenal shape. I didn’t experience any bugs, and the game is set up to show you exactly what it wants to be, as well as give you plenty of chances to play various levels and difficulty options as it continues to receive updates and support. That being said, at the moment, you’re going to see a lack of level and playable character variety, as much of the content is clearly labeled as a work in progress. [Early Access Review]
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    Netherworld Covenant is a game full of promise. Its compelling combat, evocative worldbuilding, and cleverly designed movement systems show a clear understanding of what makes both Soulslikes and roguelikes compelling. Though its weapon variety and power-up balance still need fleshing out, this early access title already has the bones of something truly special. With continued support and expansion, it could grow into a genre-defining experience. [Early Access Review]
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    BitCraft Online is something to keep your eyes on—an ambitious, seemingly special game that, despite its early access bugs, already appears to be on the right track. For those who are wary, I would check in with the state of the game in another three months, and I encourage everyone to try the game at least once it gets its full release, especially when the post-launch wipe (the only one developers have planned for the game once it leaves Early Access) puts everyone on equal footing. Who knows, you just might end up becoming one of BitCraft Online‘s next kings. [Early Access Review]
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    The game’s characters didn’t impress me, be it their lackluster skillset or clunky, awkward dialogue and rushed-feeling interactions. While I loved the comic-book-style art in cutscenes, every character interaction felt rushed or missing context, with dynamics feeling flimsy and drama forced, which felt really out of place. [Early Access Review]
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    Ultimately, Xenopurge will be polarizing. To some, the tactical, hands-off gameplay will be fun and enhanced by the immersive display. To others, the atmospheric approach won’t be enough to sell mechanics that aren’t incredibly engaging. The right game for the right audience, it’s worth keeping an eye on as development continues. [Early Access Review]
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    Mycopunk has a lot to offer; it’s full of character, its gunplay is fun, and it has a promising future of further support and development ahead of it. However, some of its key features, including the visuals, the grindy playstyle, and slow progression, are easily polarizing; these are systems you’re either going to love, hate, or physically can’t appreciate, in the case of the rare player I’m sure got a headache from the ambitious yet overstimulating visuals. [Early Access Review]
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    Even bare-bones, He is Coming delivers a tight, focused, and surprisingly addictive roguelite experience. It’s not reinventing the genre. Instead, it perfects a specific loop—fast, repeatable, stylish, challenging—with rare design clarity in today’s sea of overstuffed roguelikes. If you’re a genre fan seeking something accessible and visually memorable, it’s hard not to recommend He is Coming. [Early Access Review]
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    Despite its current limitations, Ground of Aces shows immense promise as a unique and compelling entry in the management sim genre. Its fresh setting, charming presentation, and accessible mechanics make it an easy game to fall into, even if it doesn’t yet have the staying power of more established titles. What it lacks in content, it makes up for in potential, and those willing to invest in the game during its Early Access phase may find a lot to enjoy already. With continued development, Ground of Aces could easily become one of the standout strategy sims of the decade. [Early Access Review]
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    • 70 Critic Score
    Drill Core is a stylish and accessible blend of tower defense and mining sim mechanics, wrapped in a sharp satirical skin that channels retro-futurist charm with gusto. Its loop is satisfying at first, but the lack of deeper complexity, slow pacing, and exploitable systems makes it easy to burn out after a few hours. For this reviewer, Drill Core was a fun first dig, but not one with much buried beneath the surface.
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    This essentially means players MUST play the story mode before going into sandbox, but that feels sort of counterintuitive when the sandbox option exists for those who don’t want all of the story content to begin with...Bug-wise, I faced occasional progression locks in story mode where characters refused to research. They’d approach the desk, look at the task, then stand idle, making no progress. This even affected basic tutorial research like unlocking rooms, halting progress significantly. [Early Access Review]
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    Frosthaven is a game I would give some time to breathe. Allow the developers to address their problems, improve accessibility for new players, tweak some balance issues, and perhaps revisit the writing. Keep your eye on it and your fingers crossed, because I do believe the game could be much better, given time. [Early Access Review]
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    The Scouring is an impressive RTS title, especially one with such a small team. Even in its Early Access state, the game shows a lot of promise, with a solid, bug-free experience that is attentive to detail and well-constructed, if lacking a bit in variety and progression opportunities. Though the game might feel “small,” it has a lot of room for new content, and what is there feels good to play. The game’s insistence on creating strong, accessible modding tools for the community also gives it potential for infinite content in its future. [Early Access Review]
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    OVIS LOOP is a shockingly stable and well-put-together Early Access roguelike that’s sure to win over fans of the genre quickly. Its unique mechanics, story, and artistic direction help it to stand out in a genre of games that often wins me over in all three aspects. [Early Access Review]
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    The game, frankly, is amazing, and is incredibly undervalued at just $5. I recommend everyone who has gotten this far in the review go out and purchase the game, because for the price of a good cup of coffee, you can get hours of entertainment from this gem, which only promises to become even more entertaining in the future. [Early Access Review]
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    DAVY x JONES was a pleasant surprise; an action-adventure-platformer with a heavy emphasis on style and surrealism, this piratey journey through the sailor’s afterlife is sure to be, if nothing else, memorable. With a surprising amount of polish in the game’s Early Access state, the few issues I had with DAVY x JONES hardly take away from the overall experience, and players who get in on the game now are in for a stable and exciting, albeit unfinished, experience. [Early Access Review]
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    Mars Attracts is one of those strange little titles that shouldn’t work nearly as well as it does, and yet it manages to carve out a space for itself with charm, humor, and just the right amount of grotesque absurdity. Even in its Early Access state, there’s already enough here to keep you entertained while also leaving plenty of room for growth, and if the developers can polish up its weaker areas, this could end up being a standout management sim that no one saw coming. [Early Access Review]
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    The best part of Town to City, in my opinion, is the game’s voxel style and terrain. The lack of a grid not only creates a lot of buildable freedom, but the style of the models themselves (everything appears to be made of pixels! or tiny little lego bricks), hopefully, will also open the game up to the modding community, allowing for an infinite variety of new buildings to add to your town.
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    However, for more traditional 4X players, this focus on narrative is going to be a point of contention. For some, the focus on story and the way it shapes how you play will be an incredible addition to the formula that makes each new game unique. For others, the constant pop-ups to interact with the story will feel like distractions from the traditional 4X elements they came for. A potential issue I can also see with the storytelling is that the decisions you make are directly responsible for the rewards you receive. Multiple playthroughs will already see players exploring the same story over and over again, and the temptation to pick the optimal reward will discourage players from exploring other options simply for the sake of fully experiencing the narrative. [Early Access Review]
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    • 70 Critic Score
    Ale Abbey is a delightful little management game that invites you to brew the day away in a delightful drunk stupor. However, the charm of its unique premise doesn’t outweigh the simple sim mechanics, which can quickly become repetitive and bore the experienced player. A relaxing, if underwhelming, title that sells you more on its setting than its actual gameplay.
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    Northwind is incredibly promising. It twists the formula in ways that I really enjoyed and provided a solid, if unfinished, gameplay experience in its Early Access state. I’m really looking forward to seeing what comes of the game as it continues to develop, and to see what the developers make of it when it finally launches. [Early Access Review]
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    As solid as it is, PIGFACE’s greatest flaw is simply that it’s still early on in the development process. For some, I could understand this being enough of a reason to avoid the title and come back to it in its 1.0 release. I, however, say the game is worth giving a chance even now, and that interested players should hop in and give feedback to help the game grow. Who knows just how different it might be when it leaves Early Access? [Early Access Review]
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    • 50 Critic Score
    Perhaps not an improvement in every way, Castle of Heart: Retold presents a newer take on the original, fixing some clunky controls and difficulty problems at the cost of a bit of its charm. While a unique take on the platforming genre, this reviewer simply didn’t find himself all too impressed by what Castle of Heart: Retold had to offer, with its unique mechanics feeling more like a briefly interesting gimmick that isn’t upheld by the rest of the experience.
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    • 90 Critic Score
    The Lacerator is horror comedy that works because of how well it understands the source material it is parodying. Beneath absurdist humor that pokes fun at its genre is a horror game that could easily fit alongside the rest, earning some genuine moments of tension and intrigue, only to be constantly undercut by a well-executed and utterly stupid joke.
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    • 50 Critic Score
    Becastled is a game that plays slow, punishes those who want to speed things up a bit, and is far too forgiving with its management mechanics. It also has a surprising lack of depth considering how long it was in development, leading to a title that feels designed for children or players who have never played the genre. Most of the experience is waiting around for something to happen, only to realize that you’re usually vastly overprepared for what does, and it only provides a fair and engaging challenge if you’re willing to wait around for it for a good long while.
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    Super Fantasy Kingdom is a neat idea combining the resource-gathering side of city building with wave defense and the roguelite genre’s meta progression and randomized runs. However, in its current state, I just don’t feel like it does either side of the equation too well. The city building is underwhelming, and the roguelite mechanics feel poorly implemented, leading to a game that is overly repetitive as you’re encouraged to stick with an optimized build and rarely given meaningful choices to stray away from it. [Early Access Review]
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    Beyond pacing and some questionable balancing issues (I could just suck), I would say that Whiskerwood is shockingly well put together for an Early Access title. Essentially, I would just like to see more come from it. An expansion on its core gameplay with more buildings to build, perhaps more mechanics like defending from pirate attacks, and perhaps other maps and even exploration. I recommend you give this game a try and be on the lookout for what else comes from it in the future. [Early Access Review]
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    • 80 Critic Score
    Though its RNG inventory can be bloated and it doesn’t communicate information perfectly, Vivid World is a highly fun combination of several genres that stands out for its replayable, engaging gameplay loop and super unique identity.
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    Moonlighter 2: The Endless Vault was a pretty fun and fairly impressive romp for me. My biggest complaints are with how the game balances its adventuring and shopkeeping, and I wish that a little more depth and importance on running a good shop was present in the version of the game I played. With an early-access cycle ahead of us, however, we just might see that become the case. [Early Access Review]
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    • 60 Critic Score
    Ayasa: Shadows of Silence is an artistic game with a dreamlike story that grows on you with its weirdness. However, the game lacks a certain level of polish expected in a launch title and needs more time.
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    I’m trying not to judge MIMESIS too harshly. The game is, after all, still in Early Access, and I’m sure has a wealth of content to come as well as improvements on its core mechanics. However, as it currently stands, I just did not find much in the game to appeal to me nor set it apart from others in the genre. The game’s horror does not really work thanks to its cartoony appearance and lackluster death screen, the gameplay does not do enough to set itself apart from others in the genre, and the core mechanic, the mimic, is a sort of gimmicky mechanic that loses its tension as soon as you catch on to it. What is more, the game has nothing to offer a solo player, but if you have a small group of friends, the price of entry is not terrible and the game might have a lot more to offer further on in its development cycle. [Early Access Review]
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    • 90 Critic Score
    Cat Named Mojave is the video game equivalent of an independent art film. It may not be as exciting as the latest blockbuster, but it’ll captivate you in ways one never could. Full of striking visuals and a dreadfully good soundtrack, Cat Named Mojave feels like a living dream, one that might infect you with a sensation of dread rather than outright jump scares.
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    StarRupture is an impressive title, even in its Early Access state. While the game clearly needs more content, I am excited to see where it goes as development continues. By the end of its Early Access run, I can easily imagine StarRupture becoming one of the premier base-building games in the genre, standing out for its unique premise, engaging mechanics, and beautiful graphics. I highly recommend checking the game out with friends, but I can also confirm that the solo experience is also really good. [Early Access Review]
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    For an unfinished game, ODDCORE is certainly impressive. There is a lot to do in this experience, especially for the price tag, although the incomplete nature does show in a few areas. Most notably, there is a lack of variety in enemy designs and room layouts that, while difficult to notice during the moment-to-moment gameplay due to how fast paced and eerie it is, became more apparent in hindsight. If the game needs anything, it is more variety in its environments and in the enemies encountered within them. [Early Access Review]
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    The future for Hytale is promising, so long as the developers follow through with their promises and give the game the attention it deserves. Considering the overwhelmingly positive response to the title, I have no doubt that this will indeed happen, and it shouldn’t take another ten years to see Hytale fully fleshed out...If nothing else, the developers have created a bountiful future for Hytale thanks to the game’s ease of modding, making modding tools readily available to players and using the popular and accessible model creation tool Blockbench as an official development tool. If you ever feel like Hytale doesn’t have enough content, you can trust the game to have tons of mods readily available for you to play, and the game already has some created and available to download, developed before the game even launched. [Early Access Review]
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    The Early Access version of Hungry Horrors is a pretty great introduction to what can be both a unique and incredibly fun title, one that mixes up its own genre with unique mechanics and shows off some very fun character writing and creature designs. I highly recommend this game, even in Early Access, and can’t wait to see what comes with the full release. [Early Access Review]
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    In its current Early Access state, Blightstone is a promising roguelike with room for improvement. Subjectively, some of the character class identities feel odd, and the game’s progression feels kind of underwhelming and not as rewarding as it probably should be. Less subjectively, the Early Access build of the game clearly lacks in content, which is promised to be delivered later. Some players may find it worthwhile to wait for a patch or two before checking this game out, if not flat-out waiting for the 1.0 release. [Early Access Review]
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    • 80 Critic Score
    Despite bugs that likely won’t be present in the game by the time it releases, I had an incredible amount of fun with The Fortress, as I was sucked in by the game’s great storytelling and art, and engaged by its unique approach to roguelike gameplay. However, the game’s poor balancing can unintentionally cheapen the experience, making the game’s brutal and unforgiving world a bit too easy to navigate.
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    Winnie’s Hole is not just horror-slop designed to capitalize on your nostalgia for a familiar, now public domain property. It’s a genuinely clever take on the deckbuilding roguelike genre, with mechanics that stand out from others before it. It’s also a uniquely fun, grotesque piece of body horror, which doesn’t take itself too seriously but also doesn’t shy away from terrifying mutations and morbid execution on its premise. It’s great, even for something in Early Access, and I’m looking forward to seeing where the developers take it next. [Early Access Review]
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    Bladesong is, in my opinion, exactly what it wants to be. It is not the most innovative or immersive blacksmithing game, nor is it an RPG full of player agency and choice. Instead, it’s a really cool sword-creation engine with a nice story and shop sim tacked onto it. If you want to make cool swords, the game is certainly worth the price, and there’s a lot to look forward to as it continues its development. If you’re expecting more from the game than that, you’re going to be disappointed. [Early Access Review]
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    Ghost Keeper fits a very unique niche, being a spiritual successor to a beloved cult-classic game that nostalgic fans should enjoy. In the current Early Access state, the game has a ton of potential to build upon, with some of the right ideas already in place. However, I think the game still needs a lot of work, and I would like to see the developers work on the points outlined in this review. Particularly, I hope to see more of the unique interactions and animations on each map expanded upon, because to me, that’s when the game is at its best. [Early Access Review]
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    Horizon Journey needs work. It has a long way to go before a full release, and probably should have spent more time in internal testing before being released. I hope the developers manage to fix the game’s many problems, and I hope they end up finding their audience. As it currently stands, however, I do not recommend purchasing the game until at least the issues outlined in this review are fixed. [Early Access Review]
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    Besides some fundamental fixes to mechanics, I’d like to see MENACE add a bit more variety to the game. Specifically, I think the game is limited in enemy types, but I’d also like to see even more infantry equipment and vehicles added. This is a bit of a greedy ask, I know, but the game has so much potential; I can’t wait to see what a possible modding scene for MENACE would look like. [Review in Progress]
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    Adaptory is not, by any stretch of the word, a bad game. The developer clearly has passion for the title, and I can definitely see it getting better if they keep working at it. It’s a good thing it’s in Early Access, because there is a lot that needs to be fixed. If you really want to check it out, I say go ahead, but be aware of the current build’s bugs and frustrating AI before you do. [Early Access Review]
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    • 60 Critic Score
    The 9th Charnel has its problems, but for an indie game made by a solo developer, I was overall pretty impressed by what it had to offer. Its story was interesting, and its visuals were nice; however, the game’s flawed animations, poor sound design in areas, and coin-flip performance may dissuade you from playing. It is, however, deserving of much more attention than it currently has.
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    • 80 Critic Score
    Underboard is a strong roguelike auto battler, featuring some fantastic art, great character designs, and fun-to-execute synergies. While I wish the game had a few more characters in its playable roster and some better progression, I still enjoyed the time I had with it and I’m delighted to see what comes from these developers next.
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    While there are changes that need to be made, Astrobotanica is in a promising state for an Early Access title and shows a lot of potential. Many issues I have with the game are already being addressed by the devs, with a lot of promised content to come in the future. The title has a very interesting premise and a unique world to discover, and while there’s a long way to go to the 1.0 launch, I imagine it’s going to be a fun and interesting testing period until then. I definitely recommend giving the game a try, or waiting a few months if you’re still not sold on what it has to offer. [Early Access Review]
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    • 70 Critic Score
    SealChain: Call of Blood stands out for its unique approach to deckbuilding and its phenomenal art and aesthetic. To some, the game may feel menu-heavy and action-lite, with the poor localization making its mechanics harder to understand. Those who can look past these issues and really engage with the character-building mechanics will likely fall in love with the complexity of the mechanics, the narrative, and the world and characters within.
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    • 70 Critic Score
    Horripilant is a flawed gem: its horror theme and atmosphere are great, its art incredible, and its foundational mechanics and loop are strong. However, the game quickly becomes repetitive due to poor pacing and a lack of substance, especially when it comes to enemy variety. While not the worst way to spend $8, I would personally recommend giving the game some time to see what updates may come.
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    • 30 Critic Score
    Welcome to Doll Town is short, awkward to play, full of translation errors, and, most importantly, features a strange cognitive dissonance between its heavy subject matter and its awkward, forced use of cringeworthy humor. While the game might find its audience, it failed to charm me and left me disappointed and outright confused by what it had to offer.
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    The Legend of Khiimori is a great exploration game that has a ton of promise as its development moves forward. It’s not finished, and it has quite a ways to go until it is, but if it’s caught your eye, I don’t see any harm in giving it a try during Early Access, especially if you’re a big fan of horses or horse games and want something that intricately captures a rider’s experience. [Early Access Review]
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    Regardless of my feelings on AI, DYSPLACED still manages to be a fairly interesting Early Access game. The progression feels a bit limited in its current state, and the story is not the most incredible or captivating video game narrative I have experienced, but the mixture of survival crafting and RPG elements makes for an enjoyable enough experience and one that I am interested to see expanded upon as the game continues through Early Access. [Early Access Review]
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    Even with half of the story still missing, Fallen Tear: The Ascension rarely feels like an unfinished product. The game has a sense of completeness, feeling thoughtfully designed and already offering a substantial amount of content despite how much is still to come. I have little doubt that fans of the genre will enjoy it, and even I struggled to find much to criticize during my time with the game. [Early Access Review]
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    If all you are looking for is to immerse yourself in the fantasy of being a park ranger, then Ranger’s Path: National Park Simulator will probably do it for you. While the game can feel minimal in its current state, it certainly seems to be resonating with players, and it is hard to say there is anything else quite like it on the market. If you are interested in the title and the issues I have brought up in this Early Access review have not turned you away, then I do not see any harm in giving Ranger’s Path: National Park Simulator a try. [Early Access Review]
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    Nova Roma is an interesting city builder that’s in a pretty solid state for an Early Access game. It has some work to be done, with both minor and major bugs needing to be polished, and some key content, such as more gods, currently missing from the game, but I would definitely suggest checking it out if it’s caught your interest. I’ll personally be keeping my eye on the full release to see what the final product has to offer. [Early Access Review]
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    It’s safe to say that Cinderia impressed me. Though it has its Early Access flaws and the game is definitely unfinished, what is there is charming, well-designed, and downright fun to play. The game does an especially good job at delivering unique, highly customizable playstyles across its cast of four highly personable characters, showing that the developers have a clear understanding of playstyle identity and have a great knack for making likable characters to boot. Give the game a try and support its development, because I’m sure the full release will wow you. [Early Access Review]
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    • 60 Critic Score
    Cooking Simulator 2: Better Together has intricate cooking and recipe creation mechanics, and its campaign mode will likely appeal to those who want a nice, involved restaurant simulation from the perspective of the chef. However, it differs drastically from the first game and is full of bugs, odd design choices, and an overall unfinished feel that might keep returning fans away and make it harder for new fans to immerse themselves.
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    • 90 Critic Score
    Wasteland Bites is an excellent, horror-themed time-management game with an incredible premise. Do not hesitate to dive headfirst into the radiation pool that is this unique and fun food-truck nightmare.
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    Despite these criticisms, Animalkind is a promising title, one that just needs a little more time to cook, and that is something we should expect for an Early Access game. As it stands, the game is clearly trying to sell you on its cute premise and relaxing gameplay loop, and it certainly delivers on both of those. If you want to check out the game and do not feel like waiting for the 1.0 release, or simply want to support the developers, there are definitely far less enjoyable Early Access games out there for you to buy. [Early Access Review]
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    • 70 Critic Score
    Though it could use more guidance overall and its inclusion of a mascot-like monster feels out of place, Subliminal is an overall good horror title, with clever puzzles, a fun theme and setting, and an interesting inferred story. I look forward to seeing what comes in chapter two, with hopes that further context improves upon some issues in the first chapter.
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    • 70 Critic Score
    Lay of the Land stands out in the voxel-craft genre with the use of actual voxels, allowing for far more creative builds and stunning environments than anything else in the genre. While the experience is pretty short, players are sure to appreciate what’s in that six- to ten-hour timeframe, even if they might not be very compelled to play for longer.
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    I highly recommend Windrose, even with my criticisms, and I look forward to seeing where the game goes as development continues. [Early Access Review]
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    Despite all of my criticisms, I’m actually very confident that Valorborn could one day be an amazing game, one that rivals Kenshi in a critically underutilized genre. The inherent gameplay loop is super fun and can make you ignore smaller issues like less-than-perfect UI, writing, or more generic-looking assets. However, the more glaring issues in this review definitely need to be addressed, and I would advise would-be buyers to give the game a little time to develop before jumping in, as the current experience might sour your opinion of the game before it has the chance to really shine. [Early Access Review]
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    • 90 Critic Score
    Lucky Tower Ultimate provides deceptively simple mechanics and a deeper layer of depth with tons of items, mechanical interactions, and constant slapstick or just downright silly cartoon humor. It does things differently from other roguelike titles, and will effortlessly charm you if you just give it a chance.
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    Overall, Far Far West has a very promising development cycle ahead. I’m looking forward to playing more of the game as it continues to update and grow a larger player base. If it’s caught your attention and you’re still iffy about picking it up, I highly recommend giving it a try. It might need some work, but it’s far from a disappointing experience. [Early Access Review]
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    I am very, very curious to see what is to come from Dead as Disco‘s roadmap, besides, of course, the missing levels. I imagine most of the changes are cosmetic, but given how much the title already has to offer, I am very confident in the developers’ ability to deliver even more incredible features. I’m looking forward to seeing where the game goes next. If you have even an inkling of curiosity about the game, I recommend picking it up, even in its Early Access state, and supporting these incredible developers. [Early Access Review]
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    • 80 Critic Score
    Bandit Trap is a critically underrated gem, one which injects some much-needed levity into the world of asymmetrical multiplayer games and a title that stands utterly alone in the genre of “multiplayer Home Alone-likes.” Give the game a try, get your friends to play too, and help it get the attention it deserves.
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    • 80 Critic Score
    Lethal Honor: Order of the Apocalypse has a strong comic book identity, featuring amazing art, stylized graphics, and a well-paced story that will keep you interested to the end. While its roguelike and combat mechanics fall a bit short, they’re more than enough to keep you playing as you chase those awesome cutscenes and story arcs throughout.
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    • 80 Critic Score
    SoulQuest presents excellent beat-’em-up action mechanics, serving as a unique and exciting new entry to the character-action game genre. Though some later levels can have some cheap-feeling difficulty spikes, the game in general is solid and very worth your time if it’s caught your interest.
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    Deadhaus Sonata is ambitious. I do believe, given time, that the title can meet all of its goals as well and become a truly incredible and nostalgic game, a real spiritual successor to the Legacy of Kain franchise. However, I’m not totally convinced it can do it in just 18 months, and there are significant changes I would want to see made to the game as it is before the more ambitious additions get added. I will say it once more: I am cautiously optimistic about the game’s future, but I would warn interested players about jumping into the Early Access build so early, as what the game has to offer now might give you a bad first impression of what there is to come. [Early Access Review]

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