Try Hard Guides' Scores

  • Games
For 367 reviews, this publication has graded:
  • 70% higher than the average critic
  • 10% same as the average critic
  • 20% lower than the average critic
On average, this publication grades 7.3 points higher than other critics. (0-100 point scale)
Average Game review score: 82
Highest review score: 100 Slime Heroes
Lowest review score: 0 Garten of Banban 6
Score distribution:
  1. Negative: 5 out of 367
479 game reviews
    • 77 Metascore
    • 60 Critic Score
    Bus Bound delivers some decent driving mechanics with excellent traffic AI, although the game struggles with the nuanced mechanics that make other simulator titles from Saber stand out. There is no career mode, and immersive mechanics are limited, but if you want to drive a bus along a route, you can certainly find a good, albeit short, time here.
    • 76 Metascore
    • 70 Critic Score
    Demon Lord: Just a Block is a fun, small-scale roguelike with some cute art and a clever twist on turn-based strategy gameplay. It makes good use of the roguelike formula, with the gameplay being simple and yet weirdly addicting, albeit lacking in much longevity beyond that inherently provided by the roguelike formula. All in all, it is not a bad way to spend $13.
    • 73 Metascore
    • 60 Critic Score
    Tides of Tomorrow features an incredibly interesting mechanic and a unique setting, but both are undercut by poorly paced storytelling and a lack of deeper, engaging gameplay. While I would still recommend the game for its unique, indirect multiplayer mechanic, you might find yourself in the same position I was: burnt out on the gimmick early into the game.
    • 81 Metascore
    • 70 Critic Score
    MOUSE: P.I. For Hire has a great, unique rubberhose aesthetic, which does a lot of heavy lifting for the game. The DOOM-like mechanics are solid, albeit they do very little to differentiate the game from others in the series, and the balance is toned down to the point where even a newcomer to the genre should have an easy time progressing on the hardest difficulty. It isn’t a bad game in the slightest, but it relies a little too much on its visual uniqueness and doesn’t impress me much mechanically.
    • 73 Metascore
    • 60 Critic Score
    Gecko Gods doesn’t provide much challenge, with repetitive puzzles and trivialized platforming thanks to its generous movement mechanics. That won’t be a problem, however, if you’re just looking for a cute, relaxed experience. Chances are, if you were drawn to this game because of the cute gecko you can play as, the title has everything you’d want, if not much more.
    • 77 Metascore
    • 70 Critic Score
    The Posthumous Investigation is an interesting title, one that adapts incredible works of fiction into an interactive experience. While the mechanics aren’t the most inventive or interesting, and certain quality-of-life features would make the game far more enjoyable to play, you’re bound to find yourself wrapped up in the game’s fun writing and characters, fantastic art, and exciting mystery.
    • tbd Metascore
    • 70 Critic Score
    Lay of the Land stands out in the voxel-craft genre with the use of actual voxels, allowing for far more creative builds and stunning environments than anything else in the genre. While the experience is pretty short, players are sure to appreciate what’s in that six- to ten-hour timeframe, even if they might not be very compelled to play for longer.
    • tbd Metascore
    • 70 Critic Score
    Though it could use more guidance overall and its inclusion of a mascot-like monster feels out of place, Subliminal is an overall good horror title, with clever puzzles, a fun theme and setting, and an interesting inferred story. I look forward to seeing what comes in chapter two, with hopes that further context improves upon some issues in the first chapter.
    • 67 Metascore
    • 70 Critic Score
    Damon and Baby is a fun, unique, and criminally underappreciated new title. While the game could improve in some areas and the mechanics are a bit simple, the game shines for its excellent characters and is a solid, fun experience. Damon and Baby certainly deserves more attention than it is getting, and will likely to be remembered as a cult favorite.
    • tbd Metascore
    • 60 Critic Score
    Cooking Simulator 2: Better Together has intricate cooking and recipe creation mechanics, and its campaign mode will likely appeal to those who want a nice, involved restaurant simulation from the perspective of the chef. However, it differs drastically from the first game and is full of bugs, odd design choices, and an overall unfinished feel that might keep returning fans away and make it harder for new fans to immerse themselves.
    • 82 Metascore
    • 70 Critic Score
    Though I personally found the combat slow, punishing for the wrong reasons, and the customization a bit shallower than I would have liked, I can certainly see the appeal in Xenonauts 2, particularly for those wanting a tactically demanding, strategy-heavy game reminiscent of classic XCOM with some great lore.
    • 72 Metascore
    • 70 Critic Score
    Best enjoyed with friends, John Carpenter’s Toxic Commando has some solid, if not amazing or transformative gunplay, paired with some fun class abilities and a more open-world approach to the genre’s typical level design. The narrative can be gripping, making for an engaging first playthrough, but there isn’t too much to come back for after that.
    • 73 Metascore
    • 70 Critic Score
    Docked might not be what many fans of the genre were expecting it to be, as it presents more of a series of short construction-themed levels rather than a fully open and immersive job site simulation. However, its management mechanics are interesting, and the heavy equipment is still intricately designed, making for a fun game, even if it’s not the one you necessarily wanted it to be.
    • 74 Metascore
    • 70 Critic Score
    Though the pacing can feel like it is padding for time, and its smaller fights can be a little repetitive, Homura Hime really picks up in its exciting boss fights, serving as a parry-heavy hack-and-slash game with cinematic moments and bullet-hell elements that challenge your mastery of the mechanics. Though a bit short, Homura Hime is well worth its asking price and should especially appeal to fans of its anime aesthetic and score-chasing design.
    • 73 Metascore
    • 70 Critic Score
    Built on the foundation of a PlayStation 2-era classic, the work done on Legacy of Kain: Defiance Remastered is simply not as impressive as it was when we saw it in the remaster of 1999’s Soul Reaver. Even so, Legacy of Kain: Defiance Remastered is far from a terrible remaster of the original and is definitely the most modern way to experience the game until a full remake comes along.
    • tbd Metascore
    • 70 Critic Score
    Horripilant is a flawed gem: its horror theme and atmosphere are great, its art incredible, and its foundational mechanics and loop are strong. However, the game quickly becomes repetitive due to poor pacing and a lack of substance, especially when it comes to enemy variety. While not the worst way to spend $8, I would personally recommend giving the game some time to see what updates may come.
    • tbd Metascore
    • 70 Critic Score
    SealChain: Call of Blood stands out for its unique approach to deckbuilding and its phenomenal art and aesthetic. To some, the game may feel menu-heavy and action-lite, with the poor localization making its mechanics harder to understand. Those who can look past these issues and really engage with the character-building mechanics will likely fall in love with the complexity of the mechanics, the narrative, and the world and characters within.
    • 69 Metascore
    • 60 Critic Score
    Disciples: Domination can feel slow, tedious, and grindy at times, but fun can still be had in its unique party recruitment mechanic and highly customizable player character. However, it doesn’t change enough from the game that came before to justify its existence as a sequel, and may even feel like a disappointing departure for returning fans.
    • 67 Metascore
    • 60 Critic Score
    Clue: Murder by Death seems perfect for a niche audience, as it offers a mystery that requires player commitment and meaningful deduction skills to solve, with very few tools to make it easier. For a general audience, however, the game is likely to feel slow, awkward to play, and full of distracting load times, which come together to make a game that’s hard to engage with.
    • tbd Metascore
    • 60 Critic Score
    The 9th Charnel has its problems, but for an indie game made by a solo developer, I was overall pretty impressed by what it had to offer. Its story was interesting, and its visuals were nice; however, the game’s flawed animations, poor sound design in areas, and coin-flip performance may dissuade you from playing. It is, however, deserving of much more attention than it currently has.
    • 75 Metascore
    • 70 Critic Score
    HumanitZ has its flaws, suffering from inconsistent design features, some light bugs, and slow progression despite cutting out some of the depth featured in similar titles. However, it still makes for a worthy contender in its genre, striking a good balance between deep survival mechanics and beginner-friendly accessibility.
    • 66 Metascore
    • 70 Critic Score
    While Fear The Timeloop has its indie blemishes and its gameplay can at times be unnecessarily punishing, it shines through with a unique premise and an interesting story. All of this comes together to create what is essentially a B-horror movie, where the game’s problems are more charming than outright impactful.
    • 54 Metascore
    • 60 Critic Score
    *Nova Antarctica* is a charming, if at times challenging, combination of survival-crafting mechanics and platforming. While it’s got its great and charming moments, a lot of little issues can hold the game back, making it slow or outright frustrating to play and leaving the player with a feeling that the game itself just isn’t totally finished.
    • 60 Metascore
    • 70 Critic Score
    I Hate This Place has an incredible setting and fun enough, if not all that impressive, survival and combat mechanics, but could do a better job of introducing players to its world and story. I think the game will certainly find an audience, and those players will likely find themselves drawn to the comic-book franchise the game is inspired by.
    • 77 Metascore
    • 70 Critic Score
    The Spirit Lift takes a clever approach to deckbuilding with its party-selection mechanic and introduces players to a unique, spooky, and campy setting based on teen horror classics. While certainly a fun play, the game lacks a bit in variety and replayability, areas that could be improved greatly with simple additions to the game’s roster of colorful monsters.
    • 60 Metascore
    • 70 Critic Score
    She’s Leaving is a unique horror game with a strong premise, interesting narrative, atmospheric setting, and unique mechanics. However, said unique mechanics sort of lose their magic when you run into their limitations, something that can also be said about the game’s horror. While it feels like it could have been better with just a little more effort, She’s Leaving is still worth checking out for its story and setting alike.
    • tbd Metascore
    • 60 Critic Score
    Ayasa: Shadows of Silence is an artistic game with a dreamlike story that grows on you with its weirdness. However, the game lacks a certain level of polish expected in a launch title and needs more time.
    • 70 Metascore
    • 60 Critic Score
    A.I.L.A features an incredible first act filled with psychological horror and clever puzzles, making for one of the better horror games I’ve played. Everything after, however, is just a fine, bordering on boring and clanky action horror game that simply fails to be as good as what came before. Still worth a try if the game caught your interest, you just might find yourself disappointed after the first hour.
    • 76 Metascore
    • 70 Critic Score
    Demonschool is an interesting title with a unique, puzzley approach to turn-based combat and phenomenal art direction and aesthetics. The story in this story-driven game, however, is all over the place and fails to feel cohesive or satisfying, while also playing more into laughs than solid characterization. If the game has caught your eye, I still suggest trying it out, but beware that you may also find the writing disjointed, confusing, and whacky in a not-so-intentional-feeling way. But maybe you’ll find more fun in the randomness than I did.
    • 65 Metascore
    • 70 Critic Score
    Sanatorium – A Mental Asylum Simulator provides a unique coat of paint over a deckbuilding-style puzzle loop. That coat of paint is about as deep as the theme goes; however, the game unfortunately lacks a lot of immersive features or mechanics beyond color-matching cards. If you know what you’re getting into, it’s not a bad game, but the promise feels like more than what the title actually delivers, which also feels a bit like it should still be in Early Access.

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