TouchGen's Scores

  • Games
For 1,054 reviews, this publication has graded:
  • 35% higher than the average critic
  • 11% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Lili
Lowest review score: 10 Dragon's Den The Official Game
Score distribution:
1054 game reviews
    • 85 Metascore
    • 80 Critic Score
    Devil's Attorney has got nothing to do with Phoenix Wright. There I said it in the final paragraph. Many had hoped for a new text based adventure game set in a courtroom, but alas Devil's Attorney is not it. It is however a truly fun turn based strategy game set in that very same courtroom. I highly recommend it.
    • 78 Metascore
    • 60 Critic Score
    One for the retro-heads only perhaps.
    • 90 Metascore
    • 90 Critic Score
    The biggest compliment I can give this game is that the story has completely hooked me.
    • 62 Metascore
    • 80 Critic Score
    Re-Volt Classic is a true gem in the racing genre giving countless hours of challenging racing, star-chasing and swearing at evil opponents blasting you with electric bolts. The price is on the high side, and I would have liked it lower to get more players to jump on the buy button. If you want a game that you can really sink your teeth into Re-Volt Classic comes highly recommended.
    • tbd Metascore
    • 40 Critic Score
    Pilot's Path is a mediocre game with an IAP system that can take away your purchases, and a secondary IAP system that could disappoint you in ways that I may never know.
    • 68 Metascore
    • 50 Critic Score
    Grow Away suffers from not being that fun in the long run with a lot of repetition, and gameplay that isn't interesting enough.
    • 86 Metascore
    • 70 Critic Score
    If you are a fan of the first Monsters Ate My Condo, and want an even more frantic experience it is easy to progress into the Super version.
    • 68 Metascore
    • 60 Critic Score
    Earn To Die is fun for a while until you realise that you don't really need to focus to get good distances on your rides. Too easy, and short with too little demand for precision jumps and landings. Still fun, and those darn zombies have deserved it.
    • 83 Metascore
    • 80 Critic Score
    The only negative is a slightly too easy difficulty, and perhaps this is why I get so much game for free.
    • 83 Metascore
    • 80 Critic Score
    The word 'design' is at the heart of why I love Bad Piggies, I honestly felt in many levels that I was not simply discovering the developers' solution. Rather, I felt that I had designed my own. The developers placed intelligent limits on the player's independence, but give the player enough room to feel ownership of their accomplishment.
    • 65 Metascore
    • 60 Critic Score
    Jumpster has a lot going for it. But constant IAP reminders and a sneaky time-lock such a short time into the game promote more frustration than enjoyment, which results in a massive shame.
    • 80 Metascore
    • 70 Critic Score
    The soundtrack is also pretty cool and epic sounding. A little cut-and-paste with the production, but nice to listen to.
    • 78 Metascore
    • 70 Critic Score
    The poor technical implementation aside, I still think Lunar is a great game. This just doesn't like the way it was originally intended to play.
    • 51 Metascore
    • 30 Critic Score
    MechWarrior: Tactical Command is a game that might have received a more favorable welcome had it been released 4 years ago when RTS games were unheard of on iOS devices. Even so, the game's poor controls and AI make it almost unplayable, and the graphics engine reminds me of Bungie's Myth series from the late 90s.
    • 90 Metascore
    • 90 Critic Score
    So FIFA 13 elicits less of a salivating exclamation, and more of a slow, knowing nod. One that gets more knowing as you discover how much it's been improved, in little, but significant, ways.
    • 80 Metascore
    • 100 Critic Score
    Lili is one of the most beautiful games for iOS, and it is also one of the most complete gaming experiences thus far beside classics like Dead Space.
    • 88 Metascore
    • 90 Critic Score
    This is indeed a great game package. The presentation displays a lot of love, appreciation of detail and artistic talent. The music is excellently produced and has just as much whimsical personality as the visuals, and you can even unlock a range of wallpapers for your phone as you progress. What more do you want?
    • tbd Metascore
    • 60 Critic Score
    Speaking of graphics, the death animations are quite disconcerting. There's something about the way your penguin lies face down on the ice when it's game over that really motivates you to make sure they don't die. And if that's an intentional move on the developer's part, I shall not argue. These penguins aren't super you know.
    • 58 Metascore
    • 40 Critic Score
    I can see how Guardian Cross could easily be someone's favorite card or freemium game on the App Store, but it just isn't mine. I don't find myself making interesting decisions that are then borne out in gameplay.
    • 63 Metascore
    • 20 Critic Score
    Infinite Warrior is a promising concept hampered by dysfunctional controls, non-persistent upgrades, and IAPs. It honestly feels as if the game wasn't playtested.
    • 88 Metascore
    • 90 Critic Score
    The Room is a must have for the iPad 2/New iPad with the best puzzles, and puzzle mechanics of 2012. Everything about the game is polished, and highly compelling. I can't think of a better place to escape to when you are looking for your keys for the third time in a day
    • tbd Metascore
    • 70 Critic Score
    It is a fresh concept that I have not seen before, and should appeal to both arcade, and puzzle gamers.
    • 77 Metascore
    • 80 Critic Score
    The holes are a bit hard to predict, and getting good scores are not that easy. Wonderputt is still recommended to those looking for something completely different in the miniature golf genre.
    • 78 Metascore
    • 50 Critic Score
    It is a shame to see a game placed in such capable hands, and then rushed.
    • tbd Metascore
    • 70 Critic Score
    Snappy Dragons 2 is quite fun, and easy to get into and play. The lack of polish, and memorable presentation makes it kind of feel a bit washed out. Given that it is a sequel I expected more than this. The good thing is that you do get hours of fun gameplay at a buck.
    • 86 Metascore
    • 70 Critic Score
    Super Hexagon is tough, and that is clearly its defining feature. If you aren't up for a game that will frustrate you, stay away. High score chasers will feel right at home, if not outright delighted with what this simple but infuriating title has to offer.
    • 66 Metascore
    • 60 Critic Score
    As such, it's not the most replayable game out there. Unfortunately, there are only four campaigns of eight levels each, and only the first two campaigns are free.
    • 70 Metascore
    • 70 Critic Score
    So it's not perfect, but it is immaculately presented as well as self-aware.
    • 84 Metascore
    • 60 Critic Score
    Apocalypse Max is not the action shooter I had hoped for, and only the presentation really shines. Where it matters most the game is a bit shallow, and disappointing.
    • 64 Metascore
    • 40 Critic Score
    Cafeteria Nipponica is poorly paced, and leaves the player waiting too much.

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