TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Game Dev Tycoon
Lowest review score: 20 QUByte Classics: Thunderbolt Collection by PIKO
Score distribution:
4661 game reviews
    • tbd Metascore
    • 60 Critic Score
    Puzzles don’t come much simpler or more traditional than the ones found in Unlock the Cat. Slide the stones to open a route to move the cat through the opening in the fence. It’s a Klotski puzzle in a cute skin. You get forty stages to play through, spread across four seasonal themes. The button controls work the way you would expect, and there is an appeal to this type of puzzle that is undeniable. The cat does add a little personality to the game, something that is sorely needed as most people have played a million of these things by now. That’s about the only new thing about it, though.
    • tbd Metascore
    • 60 Critic Score
    The interface is painfully clumsy.
    • 62 Metascore
    • 60 Critic Score
    Moonglow Bay has a lot of good aspects to it that unfortunately are balanced against some balancing and pacing issues. All of this is overshadowed by the game’s buggy, unpolished state here on the Switch. Between framerate issues, crashes, collision mess-ups, and other bizarre bugs, it’s hard to properly get into the world the game is trying to build. I’m hoping the game can improve with some updates, because there is something here that compelled me when the problems weren’t pushing me away.
    • tbd Metascore
    • 60 Critic Score
    Underland is an okay puzzle platformer, but it doesn’t have a lot of new ideas and it really hurts the game over the course of its thirty stages. I ended up relying on a lot of similar strategies, and everything moved a lot slower than I would like. If you’re in the right mood, I could see it being a nice way to spend a lazy afternoon, but you can probably find many more interesting things to play on the Switch.
    • tbd Metascore
    • 60 Critic Score
    That Time I Got Reincarnated as a Slime Isekai Chronicles is probably best enjoyed by those who love the property, but even they’ll find it a somewhat meager meal. The two new stories are interesting, and for a while it’s fun to see these characters in action and build up the Federation. Unfortunately, the gameplay itself never really expands out the way it needs to, so unless you’re in the mood for a whole lot of repetition you might find yourself getting bored fast.
    • 54 Metascore
    • 60 Critic Score
    Ratalaika did a fine enough job bringing Cyber Citizen Shockman to the Switch, and it’s neat to have it in English after all this time. If you’re already sold on the game itself, worry not – it has been done proper justice. I just personally don’t find the game to be all that enjoyable, even taking its age into account. I know it has its fans, but I’m not one of them. Still, if you want to dive into an era of gaming that doesn’t pop up all that often these days, this will certainly take you there.
    • 70 Metascore
    • 60 Critic Score
    The game has a cheery feel and the art style is perky, with wide eyed dragon babies blinking innocently while they wait for you to save their lives.
    • tbd Metascore
    • 60 Critic Score
    Skinny & Franko: Fists of Violence is a competent beat-em-up with some design issues that keep it from being more than that. It’s brash and doesn’t really care who it offends, but is so odd about how it goes about those things that it almost comes off as nonsense in English. I can at least say that in terms of theme there is nothing else quite like it on the Switch. It’s not fit to even pick up Streets of Rage 4‘s dry cleaning, but those looking for a brawler with a quirky style and unusual setting might have a good enough time here.
    • 67 Metascore
    • 60 Critic Score
    The emulation of each game isn't completely spot-on, but they're all really playable and the assortment of control options is a nice touch.
    • tbd Metascore
    • 60 Critic Score
    No experiment should end after a single trial. I’ll probably look into the next couple of releases from Kairosoft before wandering off again, but I can at least say with some confidence that Zoo Park Story hasn’t made me rethink why I stopped reviewing this publisher’s games. It’s okay. If it was your first Kairosoft game, you would probably have a blast. But I feel like this concept could have made for a far better game than what we got here.
    • tbd Metascore
    • 60 Critic Score
    If you have a soft spot for Namco's famous mascot, or have nostalgic feelings for the original game, then give Pac-Attack a look.
    • 63 Metascore
    • 60 Critic Score
    I ended up enjoying Suicide Squad: Kill the Justice League a lot more than I expected, but it definitely has issues relating to variety and in some technical aspects. I also wish it ran better on Steam Deck. If you enjoyed the likes of Crackdown 3 and Sunset Overdrive, you will find things to like here, but it still is a hard sell at its current asking price. Hopefully the team continues to improve it through updates.
    • tbd Metascore
    • 60 Critic Score
    No one can say the developers of Glyph Quest Chronicles didn't give other methods of monetization a fair try, so it's hard to get upset at them for going in another direction this time around. Nevertheless, while the end result might be more profitable for them, the means to get there have resulted in a worse experience for the end user. I appreciate the many ways the team tried to soften the free-to-play blow, and I certainly like the many little improvements they've made to the mechanics, but it's not enough to balance out the equation. There's still a great puzzle game in here somewhere, but it's never been harder to appreciate it.
    • tbd Metascore
    • 60 Critic Score
    My other biggest point of contention is having to play for an extensive period of time (or spend real life money) before being able to unlock the landscape mode. It just feels like a cheap aspect to an otherwise excellently presented game.
    • 68 Metascore
    • 60 Critic Score
    If you've played through Cooking Mama and are looking for more to cook, Pocket Chef seems to be a competent cooking simulator that I'm sure some will enjoy.
    • 63 Metascore
    • 60 Critic Score
    Sticky creates a mixed impression. On one hand, the levels, creatures and power-ups's are varied and creative, the artwork is hand-drawn and the controls are interesting and work really well.
    • 78 Metascore
    • 60 Critic Score
    So no, everything is not awesome. Everything is the same as ever. Everything is boring and expected.
    • tbd Metascore
    • 60 Critic Score
    Pretty darn fun, and with 32 levels, OpenFeint integration, and a phenomenal musical score, it should keep you entertained for some time.
    • tbd Metascore
    • 60 Critic Score
    Look Again! is a simple game, but it's an interesting concept and a fun challenge. Plus, there is loads of content with all of the included levels, dozens of different patterns, and Game Center integration for achievements and leaderboards.
    • 50 Metascore
    • 60 Critic Score
    The photography element is the best part of the game, and even though you don’t get a whole lot of specific feedback on your shots, it’s entertaining to try to take shots that will get a lot of virtual social media attention. A great game? No, but not without its charms.
    • tbd Metascore
    • 60 Critic Score
    At first blush, Tero seems entirely unremarkable in a sea of iOS platformers, a first impression bolstered by the sketchy controls. But, under the right circumstances, Tero synthesizes the visuals of Super Mario World, the physics of Yoshi's Island, and the death-cult gameplay of games like Mega Man and Super Meat Boy into a game that strikes the nice balance between tension and release, between frustration and delight.
    • 71 Metascore
    • 60 Critic Score
    By the end of it all, Siegecraft feels like it could have been much more. While the easy to pick up and play gameplay is nice, I can't help but think there was more that could have gone into the campaign to create a better sense of progression.
    • 65 Metascore
    • 60 Critic Score
    It’s hard to strike a freemium balance with puzzle games like Super Monkey Ball Bounce.
    • 63 Metascore
    • 60 Critic Score
    While the actual score-attack-centric games are decent enough, I don't see anyone really playing this months, or even weeks down the line.
    • 64 Metascore
    • 60 Critic Score
    Trek to Yomi is something I would hesitantly recommend to fans of Kurosawa flicks or those looking for a stylish action game. It plays most of its gameplay cards too early and ends up being rather tedious for such a brief affair, but it’s worth the squeeze, if only barely, to see its various sights. That said, if you have any other options besides the Switch to play it on, I’d suggest doing so there. This is a game that is all about its visual presentation and the compromises the Switch version makes detracts from that.
    • 64 Metascore
    • 60 Critic Score
    If you like Touhou Project and can enjoy a relatively mindless action-RPG with rough edges all around, you’re in the best position to appreciate Touhou: New World. Keeping its scope in mind, it’s a decent way to spend a day or two of gaming. Just don’t expect it to get anywhere close to the quality of the games it’s paying homage to. I suppose that’s the nature of many of these Touhou Project spin-offs, but it’s frustrating when it gets as close to being more as this one does.
    • tbd Metascore
    • 60 Critic Score
    Bem Feito is certainly interesting, and trying to puzzle out what to do next can be satisfying outside of a couple of annoying bits. I’m not sure how vigorously I would recommend it, though. Its best tricks are ones we’ve seen enough in other games to curb the novelty. I think it’s worth playing once, but only if you’re in the mood for something quirky that isn’t as surprising as it seems to want to be.
    • tbd Metascore
    • 60 Critic Score
    I've had a lot of fun with it so far, and really like that the level packs are segregated in to difficulty, so if you found the included four levels to be too easy you can just jump directly to the medium difficulty levels without even needing to bother with the easy level pack.
    • 57 Metascore
    • 60 Critic Score
    Omium is as much fun as you make it, as the idea behind the game is that players take turns playing as each side to see how long they can survive.
    • 63 Metascore
    • 60 Critic Score
    It's unfortunate the puzzles in Touch Detective aren't better, because the presentation of the game alone makes it worth checking out.

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