TouchArcade's Scores

  • Games
For 4,638 reviews, this publication has graded:
  • 52% higher than the average critic
  • 23% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Teenage Mutant Ninja Turtles: Shredder's Revenge
Lowest review score: 20 Dexter The Game 2
Score distribution:
4661 game reviews
    • 58 Metascore
    • Critic Score
    Skull and Bones is a hard game to recommend at full price, but I do recommend checking out the free trial. I enjoy naval combat and open world Ubisoft games, and Skull and Bones with all its updates so far is good, but it has potential to be better. If you do plan on playing Skull and Bones on Steam Deck, keep in mind that it is an online only experience. I will likely grab it on console to also play there with cross progression. [Impressions]
    • 82 Metascore
    • Critic Score
    Warhammer 40,000: Space Marine 2 is an easy game of the year contender so far. While I still need a bit of time to test the online when cross play is available from launch day, the gameplay is sublime and Warhammer 40,000: Space Marine 2 looks and sounds superb across the board. Having played it on PS5 and Steam Deck with cross progression, I don’t recommend playing it on Valve’s handheld right now. It gets an easy recommendation on PS5 though. I will be updating this with a full score once I’ve gotten enough time with the multiplayer and some patches. [Impressions]
    • 81 Metascore
    • Critic Score
    I need more time to see it through, but Black Myth: Wukong is an impressive action RPG with fantastic music, great visuals, and one I want to replay on console after Steam Deck. It is surprisingly playable on Valve's handheld already, and I imagine things will only improve with updates and once both Valve and Game Science optimize it for the hardware. I'm curious to see how the PS5 version feels when I get access to it.
    • tbd Metascore
    • Critic Score
    On the off-chance that any readers do understand the language well enough to get through it, Seilane is a decent, relatively straightforward adventure with some charming characters. You can tell it was aimed at a slightly younger audience, but that’s fine. Not the best work from Microcabin, and I suppose that is a statement in and of itself, but it’s worth a playthrough if you enjoy the genre. But again, this is all predicated on you being able to read Japanese at a fairly decent level. If you can’t, I really wouldn’t recommend picking this up.
    • 79 Metascore
    • Critic Score
    So far, Final Fantasy XIV: Dawntrail is the summer vacation we all needed after a busy release season. At least I needed a break after putting in tons of time into Trails through Daybreak, Shin Megami Tensei V: Vengeance, and still playing Elden Ring’s Shadow of the Erdtree. Final Fantasy XIV: Dawntrail looks great on Steam Deck and Xbox, it sounds incredible, and I can’t wait to see where things go later on. I just hope we get more voiced dialog added.
    • tbd Metascore
    • Critic Score
    Witch and Lilies is pretty excellent right now, but it looks like it will be worth buying in about a month or two based on its roadmap once more fixes and enhancements arrive. It plays well on Steam Deck already aside from some minor issues, and is shaping up to be a solid release for fans of yuri and dungeon RPGs. I can’t wait to see how it feels in a few months when I revisit it.
    • tbd Metascore
    • Critic Score
    Right now, I can see myself playing Foundry daily for a session or two solo or with others as a nice way to chill. It has a solid base already, and I hope to see it improve even on Steam Deck support with the many patches and content updates planned to arrive in the future. If you’ve wanted a solid base building and automation experience that is a lot of fun even early on, Foundry is worth checking out. [Early Access Review]
    • 84 Metascore
    • Critic Score
    In its current state, ENDER MAGNOLIA: Bloom in the Mist in Steam Early Access feels more like a lengthy demo. What I’ve played is amazing and it absolutely shines on the Steam Deck OLED right from day one. I cannot wait to play more of it and see how it evolves through updates in the early access period. If you enjoyed Ender Lilies, ENDER MAGNOLIA: Bloom in the Mist is essential already as long as you’re ok with the content included in the early access version so far. [Early Access Review]
    • 88 Metascore
    • Critic Score
    While I need more time to see the story to its conclusion and explore more of the vocations and world, Dragon's Dogma 2 is an uncompromised Dragon's Dogma experience that basically does everything I liked in the original better. It is an incredible RPG, but one that isn't without its flaws. I kept thinking to myself how this is a game that I can't believe exists, but here we are. Kudos to Capcom for greenlighting this and I really wish there was a big box PC release for it with a cloth map and artbook. It is that kind of game. In its current state though, I don't recommend playing Dragon's Dogma 2 on Steam Deck. Grab it on PS5 or Xbox Series X if you have those options available. [Review in Progress]
    • tbd Metascore
    • Critic Score
    While I need a bit more time to see how Death Stranding Director’s Cut feels later on, I can say that it is a very impressive conversion so far in parts that can look great on the iPhone 15 Pro screen. It isn’t ready for being the only way you experience the game though, at least right now based on the time I’ve put into it. I don’t recommend playing it with touch controls at all either, but if you have a Backbone One or external controller, it will be worth buying after the performance issues can be ironed out. The developers went the extra mile and even added some DualSense features into the release and even implemented gyro controls, but the performance issues hold this back right now.
    • tbd Metascore
    • Critic Score
    Right now, even as an early access game, Wizordum has tons for the player from its superb gameplay in the first main episode, level designer, and more. I love the aesthetic, music, gameplay, and premise. Wizordum is the real deal, and I can’t wait to keep revisiting it as it gets updates over time. It looks gorgeous on Steam Deck as well, and really makes me wish I had a Steam Deck OLED right now. I urge you to download the demo and see how good it is for yourself.
    • 83 Metascore
    • Critic Score
    Forgive Me Father 2 even in its early access state right now, is gorgeous and fun to play. Just keep in mind that this is still early access and there isn’t a full game here. If that’s ok with you, jump in. Forgive Me Father 2 looks gorgeous, sounds amazing, and feels brilliant to play. It also fixed whatever I disliked in the first game. This is definitely shaping up to be special, but needs more time. I’ll be covering it more as it gets closer to its full release.
    • tbd Metascore
    • Critic Score
    Just like Shaun told me, a Trese Brothers game means it starts out with a lot of potential, but will bloom into something special if the many releases by the developers are anything to go by. In its current state, Cyber Knights: Flashpoint plays and looks great, and it just has a few quirks with its interface on Steam Deck. This is well worth keeping an eye on through its early access period.
    • tbd Metascore
    • Critic Score
    Wizardry: Proving Grounds of the Mad Overlord is an essential for fans of dungeon crawlers even in its current state. Those looking to sample a true classic will also find a lot to love here. This release was my first taste of the original Wizardry, and I think Digital Eclipse has done a great job even in its initial Early Access version. I can’t wait to see how it evolves over time.
    • 51 Metascore
    • 40 Critic Score
    When Wartales is behaving itself, it’s an enjoyable game. I’d love to lose hours to it. Maybe someday, after more patches, I’ll be able to. I hope this review is eventually useless. But the reality is that this game is on sale right now at a fairly high price, and it’s fundamentally broken worse than just about any other Switch release I’ve seen. Was it worth shadow-dropping a game in this kind of state? Do not buy Wartales on Switch until it’s properly fixed. It’s a waste of your money and of your time.
    • 85 Metascore
    • Critic Score
    If you enjoy Bethesda Game Studios' games, and more importantly love exploration and space, I think you should prepare to experience your new obsession with Starfield. I'm looking forward to spending more time with it, and seeing how it improves over time on both Steam Deck and Xbox Series X. [Review in Progress]
    • 66 Metascore
    • Critic Score
    Disney Speedstorm in its current state on Nintendo Switch is a great kart racer held back by confusing in-game monetization. I’ve enjoyed playing Disney Speedstorm online with friends and randoms on both platforms, but Gameloft needs to do a better job with how unlocks and progression works for those unfamiliar with free to play mobile games. There’s a lot of potential here and there’s definitely fun to be had even in the early access release, but I was hoping for more. [Early Access Provisional Score = 70]
    • 61 Metascore
    • 40 Critic Score
    Curse of the Sea Rats has a nice presentation and I like the multiplayer support, a rare sight in a game like this. Unfortunately, the dreadful controls knock this game on its tail before it even gets up to speed. Slow, fussy, and prone to losing out to animation priorities, the very act of moving your character around and attacking feels unpleasant. Even if you stick with it long enough to get used to all of that, the game that awaits you is a decidedly average entry into its genre. Let this one sink with the ship.
    • tbd Metascore
    • 40 Critic Score
    Demolish & Build Classic is another in a too-long series of PC ports that don’t do enough to optimize or adjust the experience for the Switch. There’s a good idea at its core, but significant performance issues, fiddly collision detection, and a clumsy UI keep it from achieving the promise of that idea.
    • tbd Metascore
    • 40 Critic Score
    It’s hardly surprising that Motorcyle Mechanic Simulator 2021 is as unpleasant to play on the Switch as it is. Most of these simulator games are, simply because they’re built around PC play and the proper considerations haven’t been made for the Switch’s input methods and display. If you can get your head around the terrible controls and user interface, you might have fun taking apart bikes, fixing them, and putting them back together again. But at the very least, I’d wait for a deep, deep discount.
    • tbd Metascore
    • Critic Score
    Overall, Romancing SaGa: Minstrel Song is a fantastic re-do of a game that had lots of room for improvement, and this mobile port is top-shelf. SaGa fans will eat it up, and even if you’ve played the original you may want to check this out for its new content and additions. There are certainly some awkward carry-overs from its PlayStation 2 origins, like the lack of a player-controlled camera, and that may chafe some. It’s also a SaGa game through and through, and that’s either going to have you jumping with joy or running for the hills. I leave it up to you to make that final decision, but I know which side of the line I’m standing on. [Provisional Score = 80]
    • tbd Metascore
    • 20 Critic Score
    While the poor quality of the games was immediately evident when I started playing, it took even me a little bit of time to realize they were biting so hard off of pre-existing titles. But whoever you want to blame, at the end of it all this really isn’t a collection worth buying unless you have a bizarre fascination with the history of poorly-made copies.
    • tbd Metascore
    • Critic Score
    Youkai Douchuki is a game that I could understand anyone enjoying. It has a pleasantly odd theme, and the gameplay mechanics are largely straightforward and easy to pick up. It’s a very challenging game, but such things aren’t unusual in the arcade end of the pool. On the other hand, it’s also not much of a stand-out. The arcade scene had plenty of run-and-gun platformers, and there’s nothing about this one that really speaks to me. Decent, but not much more than that. [Early Access Provisional Score = 60]
    • tbd Metascore
    • 40 Critic Score
    This is less of a billiards game and more a pack of billiards puzzles. You get one hundred stages, and there are different sets of rules you’ll run into as you go. Sometimes you’re on your own and need to sink all the balls. Sometimes you’re playing for points against the computer. It comes off like a poor man’s Side Pocket, and that is already a bit of a value meal on its own in modern times. As if to hammer the point home, it’s full of unnecessary boosts you can buy with the coins you earn, a three-star ranking system, and a really awkward UI that feels ill-suited for button controls. Throw in some bugs, and you’ve got a scratch.
    • tbd Metascore
    • 40 Critic Score
    The controls are laggy. The load times are horrendous, sometimes as long as a minute and a half to start a simple exhibition game. It crashes sometimes. The AI for your teammates and goalkeeper is utterly incompetent. The classic controls ape the EA NHL Genesis layout, but map the A/B/C to B/A/X, putting a key action on the most awkward button on the controller. But the real kicker? Even when everything is going right, Bush Hockey League just doesn’t feel good to play. There’s so much obvious love put into this game by a team I am sure is full of big hockey fans, but that doesn’t change the end result.
    • 54 Metascore
    • 40 Critic Score
    You can have a great concept, nice visuals, and plenty of novelty, but it’s all for naught if the game doesn’t feel good to play. Unfortunately, SkateBIRD has a lot of issues in that regard. The physics lack weight, which I can forgive to an extent because they are birds. The ridiculous camera is harder to get past. Anytime you’re near pretty much any object, the camera has a tendency to start going haywire, making it hard to point yourself in the direction you want to go and really easy to fall off of raised surfaces. Your birdie boarder also falls off its board at the drop of a hat, and between that and the camera you can end up in some very frustrating situations. All of the charm in the world isn’t enough to save this one.
    • tbd Metascore
    • Critic Score
    This rendition includes multiple boards and features a local multiplayer mode for two players. If you want to play solo, there is an arcade mode that will throw increasingly challenging opponents and situations at you. This has never been a favorite of mine, but it certainly has fans.
    • tbd Metascore
    • Critic Score
    If you have fond memories of Knightmare, you’ll probably enjoy this lavish love letter to the game. Otherwise? Well, I don’t know too many Switch owners that are starving enough for vertical shoot-em-ups to pick up one that’s merely decent.
    • tbd Metascore
    • Critic Score
    The main idea is the same as ever. You have to guide a drop of water through each level, picking up all of the pearls while avoiding dangerous obstacles. The droplet keeps moving until it hits a wall once you’ve set it in motion, so you have to plan your moves carefully. There are more than 80 levels in this version of the game, giving you plenty of relaxing yet challenging fun for your money.
    • tbd Metascore
    • Critic Score
    It’s a turn-based roguelite, to be sure. But somehow it manages to be a very fast-paced one, with lots of tense shooting action. If you don’t like playing on mobile, this is a nice option.
    • 57 Metascore
    • 40 Critic Score
    This game has gorgeous art and an awesome soundtrack. I love the whole setting and theme, too. I’m sorry to say that those are the only nice things I have to say about Orangeblood. The story is barely there and not all that interesting when it decides to pop up. The dialogue is dreadful. In terms of mechanics, the game is all over the place. If you’re lucky, you’ll get a gun early on that will carry you through the whole game. If you’re unlucky, you’ll be spending a lot of time banging your head against the wall. The game can be cleared in under ten hours, but I’d be surprised if many people feel like it’s worth giving it even that much time. Nice to look at and listen to, but a game needs a lot more than that to get by.
    • tbd Metascore
    • 40 Critic Score
    There’s definitely love and passion that went into making Star Fetched — enough that it feels like a shame that I can’t score it well. But unfortunately, it’s a game that would only be mediocre if it worked properly the whole way through — and it doesn’t work properly, so I can’t even give it that.
    • tbd Metascore
    • 40 Critic Score
    Maybe over time Skate Jam will become a good game? Or maybe that’s just me really, really searching for reasons to give a Tony Hawk game the benefit of the doubt. Either way, it’s just super unfortunate, but not entirely unexpected, that Tony Hawk’s Skate Jam turned out this way.
    • 72 Metascore
    • Critic Score
    I'd certainly recommend any Fire Emblem fan at least give Fire Emblem Heroes a shot. You might not end up sticking with it, but I bet you'll have at least a little fun with it even if you do bail out at some point. It might not be the game that some hoped for, but it at least shows that Nintendo has what it takes to make a relatively faithful, enjoyable free-to-play game out of one of their long-running franchises.
    • tbd Metascore
    • 20 Critic Score
    Capcom should be ashamed at releasing anything in this state, let alone classics like these. I feel like I'm pretty open-minded when it comes to stuff like this, as I'm aware of the challenges each platform brings, but there's really no excuse for how utterly terrible these are. More or less a worst-case scenario. Do not buy these, even if you hate yourself. Self-harm is never an answer.
    • tbd Metascore
    • 20 Critic Score
    The only nice things I can say about Divine Slice of Life are that it has an amusing premise, and some of the art is good. Everything else, including the writing, the plot, the characters, the pacing, the voice acting, the interactive choices, even the text font, is straight-up lousy.
    • tbd Metascore
    • 40 Critic Score
    Ultimately, Justice Monsters Five feels less like a game meant to stand in the long term and more like a promotional app. That very well may be all it's meant to be. If that's its aim, it fails to accomplish the goal of generating excitement for Square's impending big bet. It's neither a very interesting game nor a window into the universe of Final Fantasy 15.
    • tbd Metascore
    • 40 Critic Score
    It's an interesting experiment, but I don't feel the results turned out terribly well.
    • tbd Metascore
    • 20 Critic Score
    Perhaps if we all try our best to avoid eye contact, Legends of Heropolis will go away.
    • tbd Metascore
    • 40 Critic Score
    I suppose Elio isn't outright terrible, but it is well below average. There are a lot of interesting pieces that fail to come together into something decent, and I can't honestly say any part of it is particularly fun.
    • tbd Metascore
    • 40 Critic Score
    My understanding is that Magikiras is this author's first gamebook, which at least provides some explanation behind some of its issues. While I applaud the author's creativity and certainly respect the effort that must have gone into creating such a large adventure, I hope any future efforts are handled a bit more elegantly than this one.
    • tbd Metascore
    • 20 Critic Score
    True Lover's Knot is a special kind of bad. It's so terrible all-around that it's almost entertaining to experience, but I certainly wouldn't recommend it at any price.
    • 66 Metascore
    • 40 Critic Score
    It's just all disappointing because Zodiac's such a gorgeous game. And the interface in combat is super-slick. And the Zodiac system is really cool to play with. But what Zodiac: Orcanon Odyssey fails to do is to make the player want to keep playing it. It fails to capitalize on the strengths it has, preferring to draw itself out into a boring trudge rewards you with too few bright spots over far too long of a playing time.
    • tbd Metascore
    • 40 Critic Score
    Neo Monsters might lead to something enjoyable in the future, but for now, it's an awkward mess that doesn't seem to know what it wants to be.
    • tbd Metascore
    • 40 Critic Score
    If you're a big anime fan and are just looking for a little slice of story here in there wrapped in nice production values, you might want to check Million Arthur out to see if you can swing with its light gameplay. Everyone else looking for a fun social RPG to sink their teeth into can certainly find better choices than this, from both Gamevil themselves and several other publishers.
    • 51 Metascore
    • 40 Critic Score
    For now, it's hard to recommend Sonic Runners to any but the most patient of fans. You're going to have to use a metaphoric machete to chop away at all of the dense jungle getting between you and the fun running action, but if you can look past all of that, you'll find something worth sinking your teeth into.
    • 54 Metascore
    • 40 Critic Score
    Here goes: It’s not great. It’s packed with all the free-to-play nonsense you all hate, the gameplay is pretty bland, and nothing you do seems to matter in any way.
    • tbd Metascore
    • 40 Critic Score
    With tons of great choices in the strategy RPG genre on iOS, there's little reason to spend your time or money on this.
    • tbd Metascore
    • 40 Critic Score
    Even the most diehard of gamebook fans is going to be hard-pressed to get much out of Gamebook: Pocket RPG.
    • 62 Metascore
    • 40 Critic Score
    And that's what Tempo is: pointless. It aspires only for pointlessness and reaches those shallow goals.
    • tbd Metascore
    • 40 Critic Score
    It might seem like I'm being overly harsh on Shelterra The Skyworld, but with all of the decent-to-great RPGs available on the App Store, weak efforts like these are really unnecessary.
    • 59 Metascore
    • 40 Critic Score
    All of these systems combined make for a game that's unfriendly to the point of being opposed to the player, when it could have been so much more fun if turned down the heat a bit.
    • tbd Metascore
    • 40 Critic Score
    While I'm fairly certain it will be fixed at some point and my main issues will be solved, the fact of that matter is that right now, Corpse Party is up for anyone to buy in the App Store in a shamefully poor state.
    • 52 Metascore
    • 40 Critic Score
    Zombie High Dive holds the reins too tightly for me to sit back and enjoy the simple physics game this could have been.
    • tbd Metascore
    • 40 Critic Score
    If you really must see how the latest Unreal Engine plays on iOS, then feel free to try it, but I really don’t think it’s worth it at this point.
    • 54 Metascore
    • 40 Critic Score
    While there are a few positives to it, such as nicer graphics, speedier play, the fever mechanic, and the idea of a time-based endless mode, it's ultimately an inferior game to its already-questionable predecessor.
    • tbd Metascore
    • 40 Critic Score
    It's going to take an awful lot of fixes before I'd recommend this game to anyone, even the most die-hard of RPG fans.
    • 58 Metascore
    • 40 Critic Score
    The Amazing Spider-Man 2 is marginally better than the previous game in many ways, and I'd dare say we are approaching the quality of the early console open world Spider-Man games in most respects, which is a delight for just a fiver. At the same time, there are a variety of things included in this game that not only do not benefit the end user but actively sabotage the entire experience of trying to enjoy the game.
    • 47 Metascore
    • 40 Critic Score
    Family Guy: The Quest for Stuff may appeal to fans of the show; it’s hard to say with certainty that if you like the show, you’ll like the game.
    • 35 Metascore
    • 40 Critic Score
    Rollercoaster Tycoon 4 Mobile is a fun diversion if you’re willing to spend money, or if you have no issue waiting hours for a timer to expire.
    • 54 Metascore
    • 40 Critic Score
    There's an embarrassment of riches for anyone looking to have some fun with this genre on the platform, leaving little room for half-hearted efforts like this one.
    • 42 Metascore
    • 20 Critic Score
    In the end, I can't imagine Dungeon Keeper is going to satisfy anyone very much.
    • 35 Metascore
    • 20 Critic Score
    Even sampling this version of Tales of Phantasia will only lead to the frustration of seeing that Namco could have made an excellent version of the game, but didn't. Thanks, but no thanks.
    • 54 Metascore
    • 40 Critic Score
    As a fan of this series, I've gotten used to being disappointed in recent years. Still, I expected better from Ratchet & Clank: Before the Nexus.
    • tbd Metascore
    • 40 Critic Score
    A storied franchise like Garfield could actually work in a racing game, even if the reasons for such are convoluted at best and at this point, its scraping at the bottom of pop culture's barrel for a reason to make another racer. However, its execution is too stiff and dull to work in this context.
    • tbd Metascore
    • 40 Critic Score
    Trying to make a bloody or even a mature rated running game is an ambitious attempt and using a horror movie icon like Chucky as the game's star is a clever move but its cumbersome controls and awkwardly placed obstacles make it more frustrating than fun.
    • 48 Metascore
    • 40 Critic Score
    It's repetitive, it's missing its final world, and it's buggy.
    • 51 Metascore
    • 40 Critic Score
    I guess if shallow stealth games are OK with you, you'll find this one to be a worthy entry to the app store. This is definitely not the iOS version of Riddick that rivals any of the franchises previous efforts, fair warning. In my opinion: your options for a more entertaining stealth game, on the App Store, are numerous.
    • 50 Metascore
    • 40 Critic Score
    2013: Infected Wars is a meal cooked ten years ago, frozen and reheated five times over, and served on a plate made out of a laserdisc copy of Uwe Boll's Along in the Dark. You can keep your "console quality graphics and sound." Just give me some inspiration.
    • tbd Metascore
    • 40 Critic Score
    You'd be better off picking it up on Xbox for the same price. Ninjas, vanish.
    • 39 Metascore
    • 20 Critic Score
    Lacking a season mode, any form of player customization, or even full games, Madden 25 is a poor substitute for an actual NFL game, and is instead yet another social-oriented freemium title that seems to care more about monetization than gameplay.
    • 48 Metascore
    • 40 Critic Score
    Pacific Rim is just another 'grab the cash and run' film tie-in. Sure, there is some fun to be had smashing Kaiju about the head but the lackluster controls, mind-numbing repetitiveness, and evil IAP system make this one movie tie-in game that should have well and truly been left on the cutting room floor.
    • tbd Metascore
    • 40 Critic Score
    Then there’s Kemco, which has been releasing new titles on what feels like a monthly basis. Kemco is also aggressive about discounting its games at release and at frequent random times throughout the year. Some of their games are pretty good. Unfortunately, End of Aspiration isn’t one of them.
    • tbd Metascore
    • 40 Critic Score
    Ninja Wrath is an object lesson in how not to handle your game's pricing structure in iOS. Originally priced at more than a dollar, the game is already above the curve by App Store standards. For a premium title to have most of its content locked behind a paywall is totally unacceptable.
    • tbd Metascore
    • 40 Critic Score
    If all Dance Wars did was take the standard DDR gameplay and music selection and infuse it with some social features, I would have happily played it without much complaint. The problem is its excessive freemium system not only prevents you from playing, but blatantly puts monetization ahead of any semblance of balance between unlocking songs and having to pay for IAP items. It's really a shame and is a far cry from the previous DDR offering.
    • 25 Metascore
    • 20 Critic Score
    ATB was disappointing enough in the fact that it's not a real RPG, but it's downright appalling when you think about the fact that it's simply a cash-grab. For everyone but the most stalwart FF fans (and I implore even them): this trip down memory lane isn't worth it.
    • 62 Metascore
    • 40 Critic Score
    For all its tapdancing there just isn't anything interesting going on here.
    • 52 Metascore
    • 20 Critic Score
    Curiosity isn't even a game: it's a child's toy, stripped of depth and without an ounce of respect for its audience's intelligence.
    • tbd Metascore
    • 20 Critic Score
    If Dexter were out there hunting for gaming transgressions, Dexter the Game 2 would never have made it onto the App Store. It would have disappeared without a trace, woken up strapped to a desk with rolls of plastic, and made to answer for its crimes in blood and dismemberment.
    • 53 Metascore
    • 40 Critic Score
    In theory, it should be awesome, but in practice nothing works like it should. Legends is a sloppy, unimaginative game that isn't ready for primetime.
    • 58 Metascore
    • 40 Critic Score
    Guardian Cross has little beyond the illustrious name of it's developer going for it.
    • 64 Metascore
    • 40 Critic Score
    MST3K version is pretty entertaining. The game, however, is not.
    • 51 Metascore
    • 40 Critic Score
    It just isn't very much fun.
    • 66 Metascore
    • 40 Critic Score
    For seven bucks you could purchase a handful of objects that instill the same sense of simple, gleeful play that The Amazing Spider-Man evokes at its very best, without any of the baggage. Like a an action figure. Or a jumping-jack.
    • 70 Metascore
    • 40 Critic Score
    The visuals are absolutely captivating, and are an excellent inexpensive way to showcase just how beautiful games could be on the new iPad. However, as a game, Dead Trigger just falls flat in terms of implementation offering the same dull freemium-based experience that we've seen before.
    • tbd Metascore
    • 40 Critic Score
    As a test of reflexes it's not the worst game in the world by any means, although there's an overwhelming feeling that the game has missed a few opportunities in the execution: varying grids, stage selection, or the ability to enter the training mode to practice against specific mechanics (rather than the basic "lights-out" gameplay). All or even some of these would have made the game far easier to recommend.
    • 51 Metascore
    • 40 Critic Score
    With its complete lack of narrative, boring mission structure, antiquated visuals, spotty controls and monotonous gameplay, I don't know who would want to play this, much less eventually spend money within it.
    • 54 Metascore
    • 40 Critic Score
    There are far better titles than this one, some even published by Gameloft itself.
    • tbd Metascore
    • 40 Critic Score
    Bizango strikes me as a game that needed more time in the oven. When it works, it's satisfying and scratches a new itch that I never knew I had, but the times when everything clicks are rare.
    • tbd Metascore
    • 40 Critic Score
    In the interests of masochistic science, I attempted to hit the IAP to unlock the three remaining schools only to get an error every time.
    • tbd Metascore
    • 40 Critic Score
    With the exception of infrequent trips to the Roadshow, there's none of the cool historical information that gives the television show its redeeming qualities. Throw in the painfully repetitive tapping, the abysmally unresponsive nature of all iOS hidden-item touchscreen inputs, the irritatingly unfair dust-on-the-screen mechanic, and a dash of insultingly simple mini-games and there's just no excuse.
    • tbd Metascore
    • 40 Critic Score
    The best part of this whole game, is that no dragon would ever invest in it. Also, if your primary region is the US App Store, you can't even download this game if you wanted to.
    • 53 Metascore
    • 40 Critic Score
    It's unfortunate and surprising that such a beloved franchise received such poor treatment.
    • 59 Metascore
    • 40 Critic Score
    A great idea for a game that ultimately is ruined by frustrating controls and gameplay which is too easy to get bored of.
    • 41 Metascore
    • 40 Critic Score
    All in all, Monty Python's Cow Tossing is full of wasted potential.
    • 64 Metascore
    • 40 Critic Score
    It's disappointing that finding and collecting items is really all there is to do in 1000: Find 'Em All! though, as the game world is rich and detailed and screaming for further interaction.
    • tbd Metascore
    • 40 Critic Score
    Unfortunately, the cool premise is about all there is to it.
    • 66 Metascore
    • 40 Critic Score
    Dungeon Defenders iOS is a deep, sometimes entertaining game… but the controls are a core, critical, nasty flaw that I don't think can be "fixed" or addressed in any meaningful way.

Top Trailers