Total Video Games' Scores

  • Games
For 1,399 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 LOL: Never Party Alone!
Score distribution:
1399 game reviews
    • 53 Metascore
    • 60 Critic Score
    It would've been nice to see Omega Software's Warriors series move forward with Orochi but unfortunately it seems to have stood fairly still in its mediocre hollow of repetitive combat/strategy gaming. Not much fun even if you were playing it on a very rainy day.
    • 79 Metascore
    • 80 Critic Score
    A stunningly exquisite looking RPG, Eternal Sonata also manages to create a fluid alternative to the standard plod of Japanese RPGs. It does hold onto some cliches of the genre however, with dodgy dialogue (at times) and of course, the overly fantastical setting - but this is one example of the genre that even those repelled by Eternal Sonata's brethren should try. It will surprise you.
    • 79 Metascore
    • 80 Critic Score
    Heavenly Sword provides exactly what the PlayStation3 is in dire need of. An extremely stylish and immediate action romp that will entertain the masses and earn points for its faultless presentation and production. Nevertheless, it isn't quite the game we were hoping for and leaves a number of areas for improvement when Nariko struts her stuff on the PlayStation3 once again.
    • 80 Metascore
    • 70 Critic Score
    In many ways, it's the best Worms yet. There's a substantial amount of weapons, a gargantuan level of options and plenty of multiplayer fun to be had. However, it is just Worms, a game that's appeared on every format known to man for the last 13 years, and follows extremely quickly after last year's dubious handheld debut. Ultimately the question remains, how much Worms do you need?
    • 53 Metascore
    • 50 Critic Score
    Lair is the quintessential example of why motion control should only be used sparingly on PlayStation 3 titles; unwieldy, unresponsive, and bland in terms of gameplay, the only thing compelling in the game is the soundtracks.
    • 75 Metascore
    • 80 Critic Score
    Super, big and awesome (to quote one of the film directors), Stuntman: Ignition is one of the most original driving games around, packed full of explosive fun and action.
    • 80 Metascore
    • 80 Critic Score
    The multitude of additional features on the Xbox 360 compared to the PS2/Wii make it by far the stronger game. The PS2 and Wii games really do feel a little tired in comparison, although the addition of a very natural feeling control system on the Wii helps to improve its appeal.
    • 90 Metascore
    • 80 Critic Score
    Unlike another FPS franchise that has recently finished, Metroid Prime 3: Corruption is a flagship title not only for its recipient platform, but for the genre at large. Taking the formula that cemented the Prime series as one of the best on GameCube, Retro has managed to integrate a motion control system that befits Wii - a shining beacon for others to follow.
    • 96 Metascore
    • 90 Critic Score
    Trying to usurp "System Shock II" in the scary stakes is no easy feat, and whilst Bioshock doesn't quite manage to replicate the fear I remember in 1999, it does have its moments. Plenty of times I found myself eager to progress, but at the same time, terrified to take a step further in fear of what lay ahead.
    • 79 Metascore
    • 80 Critic Score
    Fast, furious and most of all fun, Mario Strikers Charged is classic Nintendo territory, a game that appeals to even those who don't like the beautiful game that we affectionately call football.
    • 67 Metascore
    • 80 Critic Score
    PaRappa the Rapper is not only a rollicking trip down memory lane, it reminds you how groundbreaking the game was and the path it has laid down for so many pretenders in its wake. Well worth a look for PSP owners.
    • 74 Metascore
    • 70 Critic Score
    Rugby 08 was never going to revolutionise the 15-man code's representation in videogaming, but it wasn't intended to. Instead it throws a sliver of new gameplay to appease fans of the series in the run up to the World Cup.
    • 52 Metascore
    • 50 Critic Score
    Although it's easy to see Transformers: The Game attracting a younger audience better suited to overlook the game's issues, for everybody else, the appeal of large robots repeatedly stomping around uninspired environments limits it to little more than a poorly realised merchandising option.
    • 76 Metascore
    • 80 Critic Score
    Highly imaginative and with a wicked sense of humour, Overlord's issues are easy to overlook when compared to the moments of entertainment it provides in between.
    • 82 Metascore
    • 70 Critic Score
    One of the most impressive looking titles so far on Xbox 360 The Darkness is nonetheless let down by poor AI from both the Darklings and the various mob and zombie soldiers that Jackie encounters.
    • 80 Metascore
    • 70 Critic Score
    Despite offering a significantly compelling single-player story, there's little to keep you coming back once it's been completed.
    • 69 Metascore
    • 70 Critic Score
    Unlike the control system (on Wii at least), the camera is far from responsive and ultimately becomes one of the letdowns of the game, nullifying all of the solid work EA UK has managed to do with the gesture-controlled spells.
    • 83 Metascore
    • 80 Critic Score
    A whole new Career structure, expanded vehicles, and the lack of stronghold rallying locations like Sweden and Finland, have all worked together to push the franchise in a new (and yet, not a wholly welcomed) direction.
    • tbd Metascore
    • 70 Critic Score
    Colin McRae Rally 2005 Plus is a great port of the home console version and if you're a fan of the series and a PSP owner then get it - just be aware that you'll have played it all before.
    • 90 Metascore
    • 80 Critic Score
    I find myself spending the same amount of time in the paint shop as I do on the track. With the option to spend hours designing cars and selling them in the Auction House, Forza 2 provides a welcome break from the racing action with something that provides plenty of rewards and satisfaction.
    • 66 Metascore
    • 70 Critic Score
    Shadowrun isn't the tech demo that it could have been, thanks to the wealth of magic and gadgetry on show, but the restricted gametypes and lack of a Campaign means that it ultimately comes up short.
    • 83 Metascore
    • 70 Critic Score
    A highly imaginative experience that walks the fine line between compulsion and frustration that any good puzzler should provide. Further refinement on the concept and level design to reduce the emphasis on trial-and-error gameplay would have resulted in a more appealing experience.
    • 58 Metascore
    • 40 Critic Score
    Horribly bland, boring, and broken.
    • 82 Metascore
    • 80 Critic Score
    All of the Xbox Live gametypes offer support for the oft forgotten Xbox Live Vision Camera, where players can see their opponents in a small Picture-in-Picture screen in the corner of the TV. A nice detail that's more about bragging/flaming rights than an in-depth addition to the gameplay, perhaps it's an option for developers to make use of the peripheral.
    • 59 Metascore
    • 70 Critic Score
    Tony Hawk's purists may be put off by more of an arcade style and the wacky racing dynamic to Downhill Jam, but the game still has its strengths and provides a simplistic thrill for skating fans.
    • 63 Metascore
    • 70 Critic Score
    Fundamentally the same as the last couple of Spider-Man titles with a handful of enhancements, Spider-Man 3 on the next-generation consoles disappoints in its portrayal of what the new range of consoles have to offer - particularly if you're looking for something other then crisp, clear visuals.
    • 85 Metascore
    • 80 Critic Score
    An incredibly enjoyable and clever game that will appeal to Mario fans new and old, Super Paper Mario may not have been originally built for Wii, but it nonetheless shines as one must have title for the Nintendo console.
    • 45 Metascore
    • 40 Critic Score
    Only the "boss" encounters with the persistent helicopter provide anything even bordering on memorable, leaving a sloppy, completely unremarkable and tired shooter that's better left on the shop shelves.
    • 85 Metascore
    • 80 Critic Score
    A refreshing blast from the past, Tiberium Wars crushes any concerns surrounding the closure of Westwood Studios, with a surprisingly faithful addition to the series. Fast-paced, action-orientated, gameplay with a strong storyline and presentation, still provides the same sense of engaging gameplay and immersion as its predecessors.
    • 82 Metascore
    • 60 Critic Score
    A messy amalgamation of storylines and side-quests, coupled with poorly executed Quality Assurance and archaic game saving, STALKER is about as radioactive as plutonium, and should be treated as such - behind thick lead-lined walls of concrete. The lead-lined walls being a metaphor for the high spec required to play the game at a decent performance.

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