Total Video Games' Scores

  • Games
For 1,399 reviews, this publication has graded:
  • 45% higher than the average critic
  • 4% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.8 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 LOL: Never Party Alone!
Score distribution:
1399 game reviews
    • 86 Metascore
    • 80 Critic Score
    Vice City Stories is a much richer and well-rounded experience than its predecessor, though the addition of Wi-Fi Infrastructure mode is something that the series is crying out for.
    • 86 Metascore
    • 80 Critic Score
    Strikes a near-perfect balance and is likely to appeal both to fans of the genre and those fixated with the source material – perhaps the first time we’ve been able to say that about a videogame adaptation of Warhammer.
    • 86 Metascore
    • 80 Critic Score
    Criticisms aside, GRAW2 does manage to improve over the original, with a more stylish grasp on creating atmosphere and ensuring the action and intensity seldom drops. There's few next-gen titles out there that portray the ferocity that GRAW2 effortlessly achieves; whilst it's a short-game, it's one you'll be racing through without taking a break.
    • 86 Metascore
    • 80 Critic Score
    Too much repetition and the occasional dip into unoriginality does make it a grind in places, but the story did just enough to pull us through.
    • 86 Metascore
    • 90 Critic Score
    Simply the greatest point-and-click adventure game to date, whilst it may seam a little strange at time hang on there you will be rewarded in the end.
    • Total Video Games
    • 86 Metascore
    • 80 Critic Score
    Battlefield: Bad Company 2 Vietnam is not DLC in the current-gen sense of the word. Instead, it's more like an expansion pack from the days of early-'Noughties' PC gaming; a whole new tack on the full game experience rather than a set of maps that only serve to intermittently prolong a game's appeal. For these reasons alone, it's worth the asking price.
    • 85 Metascore
    • 70 Critic Score
    There's a sense that in an attempt to appeal to a wider audience, i.e accessibility, Ubisoft has appealed to the lowest common denominator. We enjoyed the Splinter Cell series for its complexity, but like Ghost Recon and Rainbow Six before it, such elements have been removed completely.
    • 85 Metascore
    • 90 Critic Score
    A considerable improvement to the rushed "PGR3." PGR4 goes the extra mile with the inclusion of dynamic weather and bikes, it refines everything key element to the point of near-perfection, includes the low-end vehicles that fans cried out for, and most significantly injects a considerable boost of content.
    • 85 Metascore
    • 80 Critic Score
    Driving around Tokyo is something that some Midnight Club gamers will have never achieved thanks to the challenge that was Midnight Club 2, so it's rather helpful of Rockstar to package the city into Remix for all to enjoy from the off.
    • 85 Metascore
    • 80 Critic Score
    The new abilities, and the introduction of the Speed Kill system, has meant that the title still feels fresh and exciting.
    • 85 Metascore
    • 100 Critic Score
    A game that’s as near to perfection as any other game in the genre.
    • 85 Metascore
    • 80 Critic Score
    Easily leapfrogging the performance of Guitar Hero II with room to spare, Guitar Hero III: Legends of Rock thrashes out a strong mix of classic and modern tracks, and is further enhanced with the online features its predecessor should have had.
    • 85 Metascore
    • 80 Critic Score
    Fight Night Champion does so many things right. Online multiplayer has been expanded while the new Champion Mode adds some much needed variation and dynamism. In many ways, it accounts for the shortcomings of its predecessor and provides solutions. If it wasn't for the infuriating changes to an otherwise perfect control system, it would be a hard game to fault.
    • 85 Metascore
    • 80 Critic Score
    Although Midnight Club II is no match for the mighty "Burnout 2" it is worth a purchase if street racing is your thing. There is a nice selection of missions and cars to choose from and the urge to keep trying again is present in most of the levels.
    • 85 Metascore
    • 80 Critic Score
    A great game and worth buying, however don't expect to be playing it in a months time.
    • Total Video Games
    • 85 Metascore
    • 90 Critic Score
    With the random track generator, the smooth visuals, the awesome multiplayer & the comic-book atmosphere, this game becomes a must-by.
    • 85 Metascore
    • 80 Critic Score
    The storyline is perhaps one of the most compulsive yet, which is reinforced by the mechanic of working for both the security services and the terrorists at the same time. That said, the Trust mechanic doesn't quite work as well as it should, but it's hard to see how else it could be improved without pushing frustration to the limit.
    • 85 Metascore
    • 80 Critic Score
    Instincts very much builds on the foundations laid down by the original title thanks to the integration of Feral abilities and the tweaked storyline. There's a very strong combat control system, though the vehicular control system isn't quite as intuititve.
    • 85 Metascore
    • 80 Critic Score
    The US version of Tekken Tag Tournament is without flicker, or as some people call them: "jaggies".
    • Total Video Games
    • 85 Metascore
    • 80 Critic Score
    A fitting tribute to the popular trilogy, granting fans everything they could hope for.
    • 85 Metascore
    • 90 Critic Score
    It’s hard for me to say how guys are going to react to the way this game does feel quite female oriented, if even just in presentation, it’s success in Japan suggests that it won’t pose a problem. Just to be safe though they put half naked chicks in it.
    • 85 Metascore
    • 80 Critic Score
    A refreshing blast from the past, Tiberium Wars crushes any concerns surrounding the closure of Westwood Studios, with a surprisingly faithful addition to the series. Fast-paced, action-orientated, gameplay with a strong storyline and presentation, still provides the same sense of engaging gameplay and immersion as its predecessors.
    • 85 Metascore
    • 90 Critic Score
    The sense of immersion is superb, whilst the scope of what you can actually get up to is unparalleled. Thankfully this realism doesn’t come at the cost of the gameplay, as the controls are instinctive but comprehensive.
    • 85 Metascore
    • 70 Critic Score
    The counter/block system seems to be over-refined with a fine line drawn between whether a counter move is successful or not, and once an opponent is on a roll of combo attacks, players might as well put down the controller and let them do the damage because trying to escape proves to be exceptionally difficult.
    • 85 Metascore
    • 80 Critic Score
    Whereas Turok struggled in the murkiness of blandness and unoriginality, PURE offers a mud-slipping, cliff-jumping thrill ride that has come out of nowhere.
    • 85 Metascore
    • 80 Critic Score
    Despite the new gameplay features failing to change Soulcalibur's gameplay, Soulcalibur IV still manages to provide one of the most engaging and rewarding fighters around - plus Darth and Yoda aren't entirely that bad.
    • 85 Metascore
    • 90 Critic Score
    You’ll be particularly impressed with the recreation of the Disney characters, it seems as though they’ve been translated to videogame characters without any compromises.
    • 85 Metascore
    • 90 Critic Score
    The range of driving skills required, the excellent combo Kudos system, the satisfying handling and range of unlockable extras ensure this is a game you'll keep playing.
    • 85 Metascore
    • 90 Critic Score
    Without doubt Fable is one of the finest videogames yet that we've had the pleasure to play, in which your actions have a definite consequence to the progress of the game – it's all handled so naturally, that a lot of it passes you by without noticing.
    • 85 Metascore
    • 80 Critic Score
    An evolution and refinement of 2006's offerings, Syphon Filter: Logan's Shadow is an engaging adventure while it lasts, with a storyline deserving of a home console release let alone a handheld. Like its predecessor the game offers enough in the Campaign and multiplayer to keep players occupied, though the niggling AI can pull gamers out of the experience all too readily, dampening down an otherwise solid addition to the PSP's library.

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