Toronto Sun's Scores

  • Games
For 144 reviews, this publication has graded:
  • 36% higher than the average critic
  • 5% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Horizon Zero Dawn
Lowest review score: 20 Saban's Power Rangers Super Samurai
Score distribution:
  1. Positive: 89 out of 144
  2. Negative: 6 out of 144
144 game reviews
    • 80 Metascore
    • 90 Critic Score
    Lego City Undercover nails the best aspects of open world games in its own way, and with the inclusion of Lego building mechanics, it feels enough like its own thing rather than a sanitized version of an existing thing.
    • 84 Metascore
    • 80 Critic Score
    Unlike the previous downloadable content, though, Citadel seems designed very much as a send-off for the Mass Effect crew, a final chapter that shoots mainly for the heart with some collateral damage to the funnybone.
    • 80 Metascore
    • 70 Critic Score
    It’s not that the Spartan warrior’s step has lost its spring – it’s as lively and bloody as ever. The exhaustion comes from familiarity, that bitter breeder of contempt. Aside from a few rough patches, Ascension is a reasonably competent God of War game. But it’s undermined by an unshakable sense of déjà vu.
    • 72 Metascore
    • 80 Critic Score
    The technology works consistently well, assuming you’re sitting on the floor in a reasonably well-lit room. But just as importantly, Book of Spells has clearly been crafted with the Potter fan in mind, featuring incantations, settings and characters taken straight from the books.
    • 79 Metascore
    • 80 Critic Score
    Ultimately, Hitman: Absolution marks a faithful, gorgeous and only occasionally maddening return for a series that’s been gone far too long. It may have trouble finding fans among twitchy gamers with short attention spans, but guns and brains should never be mutually exclusive. And those kids can get off my damn lawn.
    • 90 Metascore
    • 100 Critic Score
    By virtue of how it stokes more parts of my brain than any game of the past decade, I’m inclined to consider XCOM: Enemy Unknown one of the most important titles of this generation. This game will test your disaster-management skills, levy you with suffocatingly difficult choices on how to spend your resources and cause you to grow so fond of your chess pieces that each skirmish takes on the flavour of a Whedonesque drama.
    • 91 Metascore
    • 90 Critic Score
    Almost everything about Far Cry 3 speaks to the game’s skilled, confident and tightly interwoven design, and players are free to seek their specific flavour of gratification and victory as Jason becomes the most dangerous animal on the island.
    • 85 Metascore
    • 60 Critic Score
    The Assassin’s Creed formula of fighting and parkour is starting to get old, even with the ability to climb trees now. Maybe it’s the repetitiveness of the series, or maybe it’s just less interesting to toss crates of tea into the harbour than to hunt and kill corrupt bishops.
    • 74 Metascore
    • 70 Critic Score
    It adds that element of strategizing, especially in online play, where a player can knock out all three of their opponents in fell swoop. Plus, much to my amazement, a character I had no experience using won me my first online match – thank you, Jak.
    • 82 Metascore
    • 80 Critic Score
    In addition to the excellent musical score from Jackson’s trilogy playing while you smash stone as Gimli or conjure blocks as Gandalf, LEGO LOTR is the first of the LEGO games to use the voices and acting from the films.
    • tbd Metascore
    • 20 Critic Score
    The variety of enemies is ludicrously thin, and their attack strategy usually consists of standing in place and waiting for you to charge up and clobber them with a couple of swipes.
    • 90 Metascore
    • 80 Critic Score
    Still, for every demon slain, more beauty is restored to the land, as gorgeously rendered-flowers and wildlife spring up from the scenes of battle. And the wildlife that roams Nippon not to be feared, but rather fed, in sickeningly cute cutscenes.
    • 86 Metascore
    • 80 Critic Score
    Beyond the near-perfect controls and satisfying combat, Ninja Theory has clearly sweated the game's atmosphere and visuals.
    • 73 Metascore
    • 70 Critic Score
    If you're a fan of battling bots, Hawken is definitely worth checking out, and you should certainly have some free, fleeting fun with it right off the bat. But as the game lumbers towards an official release, I really hope they dial down the mechanized money magnets.
    • 41 Metascore
    • 60 Critic Score
    Seduce Me might be a way to ease us into the notion that sex in games isn’t necessarily harmful. But next time, it wouldn’t hurt if it was a little more fun, too.
    • 79 Metascore
    • 60 Critic Score
    Is it so weird that I’d rather pay $5 up front for a game based on fun, addictive core design principles than a “freemium” game that ends up feeling like an interactive advertisement for bundles of coins or gems or Smurfberries or whatever the currency of the moment is?
    • 79 Metascore
    • 80 Critic Score
    Yet it’s Little Inferno’s weird, dark, off-kilter tone that makes it so refreshing and intriguing. You’ll come for the pyromania puzzles, but you’ll want to see what happens when the smoke finally clears.
    • 85 Metascore
    • 90 Critic Score
    Wrath of the White Witch combines the innocence of an anime feature film with a well-known “get up and try again” attitude. The game is light-handed with its morals, and not overly melodramatic in its story. It exists as a perfect balance between two drastically different forms of storytelling: a film and role-playing game.
    • 45 Metascore
    • 40 Critic Score
    The characters, for instance, are equal parts annoying and forgettable, and the writing is genuinely laughable.
    • 82 Metascore
    • 60 Critic Score
    As an experimental bit of game design full of intriguing puzzles that defy earthly geometry, Antichamber is a success. Yet given a choice, I’d much rather spend my time with a more conventional first-person puzzler like Portal 2, Quantum Conundrum or Q.U.B.E. Maybe Antichamber is a little too clever for its own good. Or maybe I’m just dumb.
    • 82 Metascore
    • 70 Critic Score
    Rising is a great game that needed more time and effort to achieve perfection.
    • 69 Metascore
    • 60 Critic Score
    Clear Vision 2 almost feels unfinished. The large city map and hugely expanded stock of rifles available suggest you’re in for a much longer experience this time around, but it all ends with a weirdly shoehorned-in first-person shootout, after which the plot is tied up and credits roll.
    • 86 Metascore
    • 80 Critic Score
    It’s a fine return to form for the heroine whose comically conical boobs once fuelled a thousand adolescent quests for mythical nude codes. Lara Croft’s a real girl now, with real motivations, fears and feelings. And this is one reboot we hope will stick.
    • 63 Metascore
    • 60 Critic Score
    For those who love the Dynasty Warriors game franchise, the latest instalment may leave them feeling as hollow as the terracotta warriors of the Qin dynasty.

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