Toronto Sun's Scores

  • Games
For 144 reviews, this publication has graded:
  • 36% higher than the average critic
  • 5% same as the average critic
  • 59% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Tales of Xillia
Lowest review score: 20 Saban's Power Rangers Super Samurai
Score distribution:
  1. Positive: 89 out of 144
  2. Negative: 6 out of 144
144 game reviews
    • 77 Metascore
    • 70 Critic Score
    Jack’s time-based superpowers are a ton of fun to use in combat, but environmental puzzles and platforming sequences, such as a cargo ship caught in a looping time stutter after plowing into a bridge, feel like they’ve been shoehorned in simply to give players something to do between firefights.
    • 77 Metascore
    • 70 Critic Score
    Despite the exotic setting, there’s still a pervasive sense of familiarity about Primal. Liberating outposts, saving allies from enemy attacks, swinging on grappling hooks, going on hallucinogenic drug trips, hunting specific critters to unlock upgrades, gathering plants to make ability-boosting concoctions... Hell, Far Cry 4 had us riding elephants and commanding a tiger to shred enemies, so even those experiences aren’t entirely fresh here. Sometimes Primal feels like a brilliant 10-hour Far Cry spinoff that got stretched out into a 25-hour, full-priced game.
    • tbd Metascore
    • 70 Critic Score
    Despite its widely-spaced checkpoints and ad deluge, Pyro Jump Rescue is an engaging little action game that's guaranteed to make you say "Aw, one more time" when you screw up.
    • 84 Metascore
    • 70 Critic Score
    I think die-hard Halo fans will love Halo 5: Guardians, as it’s a game made almost exclusively with them in mind. The rest of us might find ourselves a little lost, a bit let down and wistful for an old horizon that once reached for the heavens.
    • 79 Metascore
    • 70 Critic Score
    Until Dawn goes off the rails a bit in its final third act, when it trades creepy psychological horror for something more tangible but also more ridiculous. But it’s a weirdly compelling story that does a great job of making you, the player, feel invested in how the tale unfolds and how many of these kids make it out alive. It’s like an adults-only Scooby-Doo mystery with blood, swearing and sphincter-clenching scares.
    • 69 Metascore
    • 60 Critic Score
    Fury Road was a big, expensive, risky film that paid off because of the irrepressible will and talent of its director, George Miller. In video game form, Mad Max lacks that same kind of originality and danger. It’s familiar and formulaic, competent but rarely exceptional. This Max could have used a little more madness.
    • 61 Metascore
    • 60 Critic Score
    A new face and name certainly brings a sense of freshness to Rory McIlroy PGA Tour, but the novelty isn’t enough to make up for the lack of content. While there’s a decent game of golf here, it won’t be occupying the top of the leaderboard any time soon.
    • 73 Metascore
    • 70 Critic Score
    Massive Chalice’s personality and ingenuity ultimately win out over its shortcomings, and it’s certainly worth a try for strategy fans who don’t want anything too ponderous or serious. But its cup does not, as they say, runneth over.
    • 81 Metascore
    • 60 Critic Score
    The lack of a chat feature just ends up making Splatoon a game that rewards smart teamwork but doesn’t give players tools to communicate.
    • 76 Metascore
    • 60 Critic Score
    The Old Blood is just OK. It’s a great deal for the price – as a $25 digital download via the PlayStation Store, the Xbox Games Store and Steam, it’s a rarity in an era when 25 bucks might get you a couple map packs’ worth of downloadable content – but I’ve discovered there’s such a thing as too old-school.
    • 75 Metascore
    • 70 Critic Score
    Simply put, if you’re playing with a friend who’s sitting beside you on the couch – the campaign has no online co-op – you’ll likely love Revelations 2. If you’re stuck relying on the mostly-useless AI, you’re in for a far more frustrating experience.
    • 66 Metascore
    • 60 Critic Score
    Like the dusty old Monopoly board buried in the back of your closet, Mario Party 10 offers familiar, predictable enjoyment, although the fun factor really boils down to who you’re playing with more than the game itself.
    • 63 Metascore
    • 60 Critic Score
    We need more game developers and publishers willing to gamble on made-from-scratch worlds and ideas, but The Order: 1886 feels like it might have fared better as a film, graphic novel or TV series. As a game, there’s just not enough propping up this shining suit of armour.
    • 83 Metascore
    • 70 Critic Score
    Advanced Warfare brings some new elements to the experience that make it stand out, but some of these changes only serve to remind us how rigid the Call of Duty box is, and how unwilling the franchise is to think outside it.
    • 79 Metascore
    • 60 Critic Score
    Perhaps fearing their game would be too short, development studio The Creative Assembly have artificially stretched Alien: Isolation’s length far beyond necessity or logic. From the endless backtracking to and fro across the Sevastopol to alien-free sections that have Amanda dealing with difficult-to-kill rogue androids, the game’s pace ebbs too low too often.
    • 71 Metascore
    • 70 Critic Score
    The Lego games have shown that kid-friendly games can have a fantastic creative spark, but Disney appears to err on the side of safety.
    • 84 Metascore
    • 70 Critic Score
    But this invigorating combat and intriguing enemy hierarchy system exist in an empty-feeling world, and not even the lovingly written lore in the game’s appendices can inject much personality into Mordor.
    • 76 Metascore
    • 70 Critic Score
    It has strengths. It has weaknesses. And whether or not it burrows its way into your own psyche depends on your tolerance for familiarity, that breeder of contempt, that warm blanket of comfort.
    • 75 Metascore
    • 70 Critic Score
    For its vibrant visual design, wonderful music and sheer whimsical weirdness, Hohokum is well worth experiencing. But at times it seems to be meandering back and forth between a video game and a piece of interactive art, unsure of which world it belongs to.
    • 88 Metascore
    • 70 Critic Score
    Despite this game’s gleaming high-definition sheen, there’s little doubt this granddaddy of the karting genre is beginning to show its age.
    • 78 Metascore
    • 60 Critic Score
    Despite the solid core golf mechanics and snappy visuals, Mario Golf World Tour feels a bit scatterbrained, which is surprising given Camelot’s pedigree with Nintendo sports titles.
    • 80 Metascore
    • 70 Critic Score
    Trials Fusion, the latest title in the series, offers the same experience as previous entries – great for fans, but it all feels a little too familiar for those who have already spent many hours racing, crashing and restarting in previous Trials games.
    • 62 Metascore
    • 60 Critic Score
    The game allows for user-created mods, and downloading new levels and tweaks might give this kid some extra legs. But I suspect most players will have a few hours of fun and then file this game away as an occasional novelty to pull out when they’re especially bored, drunk or just need to give their goat a good thrashing. That’s not a euphemism. Probably.
    • 75 Metascore
    • 60 Critic Score
    Ground Zeroes probably won’t alienate fans of the series, and in terms of giving players a taste of what to expect in the as-yet-undated Metal Gear Solid V: The Phantom Pain, it delivers. But between its poor value proposition and its jarring darkness, it’s not likely to make Snake and company any new friends.
    • 82 Metascore
    • 70 Critic Score
    What’s odd about The Stick of Truth is that for all its irreverent humour, it’s a strangely conventional role-playing game, with combat styled after the turn-based battles that have been around since the original Final Fantasy days. Once the novelty of the South Park wrapping wears off, it spends more time obeying gaming clichés than parodying them.
    • 67 Metascore
    • 60 Critic Score
    It’s the game world’s attention to detail that makes Thief’s frequent immersion-shattering moments that much more jarring, from A.I. characters who zone out or repeat the same dialogue over and over (yes, guy on the street, you’ve mentioned your favourite whorehouse literally 20 times now) to the fact Garrett can pocket dozens of golden candelabras but can’t carry more than one empty bottle.
    • 74 Metascore
    • 60 Critic Score
    While the more-than-the-kitchen-sink approach to customization and content provides plenty to do, it’s clear that until the entire combat system is overhauled, gamers won’t be able to create art on the canvas.
    • 60 Metascore
    • 60 Critic Score
    I almost feel like Ryse wants to be the Xbox One’s Gears of War – a new intellectual property by a studio known for visually stunning games, and a title that can perhaps kick off a franchise. But Ryse is too shallow, too simple and too familiar to be anything more than a fleeting bit of fun.
    • 71 Metascore
    • 60 Critic Score
    COD players, myself included, will still play Ghosts for the sake of having 20 or so new maps to play on over the course of the year, but in a franchise that’s the same year after year with slight changes, it’s reasonable to expect things to materially improve, not to take even a small step backwards.
    • 73 Metascore
    • 70 Critic Score
    In fact, here’s a handy metaphor for Killzone: Shadow Fall’s ending: Imagine finishing a meal in a restaurant, and then for dessert having the chef drop his pants and take a huge, steaming turd on your plate. I don’t care how good dinner was – and in this case, it wasn’t anything to call the Michelin Guide folks about – but when the very last thing you’re served is easily the worst part of the entire experience, it can’t help but leave a lingering bad taste.

Top Trailers