Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 50 Metascore
    • 70 Critic Score
    What it will do, however, is allow you blast through ten or so hours of adrenaline-pumping scripted sequences with plenty of impressively rendered mythological beasties.
    • 50 Metascore
    • 30 Critic Score
    Family Guy tries to appeal to everyone by having three different genres in one short game and it fails miserably.
    • 50 Metascore
    • 50 Critic Score
    Investing time and money into Baroque comes down to your tolerance for the genre - those experienced with ‘roguelike’ dungeon crawlers should find a lot of hidden depth here mixed in with an engaging story. For everyone else, Baroque is a more often than not, distant, vague and unfairly difficult experience you could probably do without.
    • 50 Metascore
    • 50 Critic Score
    The idea of barricading yourself from zombie hordes and working cooperatively to survive is a solid scenario. However, the controls and constant QTE's hinder interaction and the game hastily leaps into repetition.
    • 50 Metascore
    • 20 Critic Score
    With £17.99, you could buy a bucket of paint, throw it all over your bedroom walls and watch it dry. For a game packed with so many so-called “celebrities”, Celebrity Sports Showdown is a big non-event.
    • 49 Metascore
    • 40 Critic Score
    It’s good value for money to those who are interested (It lasts about 8 hours and contains the biggest selection of unlockable concept art and character costumes I’ve ever seen), but even if it’s not as bad as you’d expect, it’s still pretty bad on the larger scale of platformers.
    • 49 Metascore
    • 50 Critic Score
    Yaiba is weird. It’s dumb, insanely frustrating and to be honest, kind of insulting. However, regrettably, it’s also a bit fun.
    • 49 Metascore
    • 30 Critic Score
    While on paper that might sound like a good idea, in practice not so much. Cars are sluggish and painful to manage while the core gameplay feels unbalanced and oversimplified.
    • 49 Metascore
    • 60 Critic Score
    Dungeon Twister is a strategy game defined entirely by its complexity and rules stacked on rules. Is it fun? Not necessarily, although it is designed to give strategy enthusiasts their money's worth with a ridiculous amount of things to learn. But in its translation into the medium of digital gaming, Dungeon Twister would've benefited from some streamlining and simplification.
    • 49 Metascore
    • 40 Critic Score
    From its stripping down of the series' most successful gameplay elements to its obviously desperate addition of weapons and 'street' cool this is still a product of a development studio with a good imagination. But also, it seems, a lazy one only too happy to jump on the same GTA bandwagon that's currently carrying way too many developers.
    • 49 Metascore
    • 50 Critic Score
    ROTT is a long forgotten fast-paced FPS that is exploding with style, let down by a lazy port. Take the time to master the control scheme though and you'll find ROTT a lot of fun to play and jam-packed with innovative features.
    • 49 Metascore
    • 60 Critic Score
    Although the depth of the gameplay is barely knee-deep making Super Rub-a-dub not quite the splashing debut as was hoped, it’s still rollicking, simple fun while it lasts and quite possibly the best way to play with vinyl-plastic rubber ducks without getting yourself soaking wet.
    • 49 Metascore
    • 60 Critic Score
    Aside from an exhaustion that I’m still trying to shake, I walk away from Ken’s Rage 2 with the realization that us fans probably won’t be graced with a well deserved adaptation anytime soon and that realization already has my eyes shedding streaks of sorrowful man seed.
    • 49 Metascore
    • 30 Critic Score
    All in all, the shoddy in-game physics, sense of weightlessness given to the cars, and jaded track designs should be enough to turn the average consumer away.
    • 49 Metascore
    • 70 Critic Score
    DNF was damned if it did, damned if it didn't. I'm just glad to have finally played it. And upon completing the campaign, and laughing at the ending, I loaded it back up and started again; on Easy this time to avoid the long reloading. That alone speaks volumes. It feels like a long time ago since I enjoyed a FPS campaign like this.
    • 49 Metascore
    • 40 Critic Score
    It's not a bad game, it's just one of the most tediously easy, generic and downright bland games of the year.
    • 48 Metascore
    • 30 Critic Score
    Honestly, there aren’t any pros of playing this over buying a few Japanese comics or light novels instead if this is the sort of thing you’re looking for, and at least you can go at your own pace versus not being able to wade through the mostly trite dialogue.
    • 48 Metascore
    • 10 Critic Score
    Finding any redeeming qualities in CSI: Hard Evidence is like searching for clues in a crime scene drenched in bleach.
    • 48 Metascore
    • 40 Critic Score
    Overall the game is a big disappointment - often frustrating, dated and has little in the way of reward or replay value.
    • 48 Metascore
    • 40 Critic Score
    If the end of the world is anything like that depicted by Stormrise, we can expect our siblings to lose their sense of direction and choose extraordinarily complex systems to order themselves around with. Lord have mercy on our souls.
    • 48 Metascore
    • 30 Critic Score
    It’s floundering helplessly in transition from PC to Xbox 360.
    • 48 Metascore
    • 50 Critic Score
    The game is nothing more than a poorly veiled series of connect-the-dot challenges.
    • 48 Metascore
    • 20 Critic Score
    Harry Potter and the Half Blood Prince is a throwback to the bad old days of EA; a shameless and shameful cash-in that barely qualifies as a full game.
    • 48 Metascore
    • 30 Critic Score
    Daylight is just another copycat horror game; not terrible, just uninspired and incredibly dull. Its selling point will be its procedurally generated levels, but a game designed around replayability should at least be worth playing the first time.
    • 48 Metascore
    • 50 Critic Score
    It’s a shame, really. It’s sad to see one of the most popular handheld games of its time be devolved into this poor excuse of a card game.
    • 48 Metascore
    • 40 Critic Score
    Rather than begging the question of whether or not the Dreamcast title is still relevant, this port clearly indicates that it isn't.
    • 48 Metascore
    • 40 Critic Score
    The story is interesting, but many of the scenes seem forced. Controlling the different characters could have been cool, but their movesets are pathetically underdeveloped.
    • 48 Metascore
    • 20 Critic Score
    Uninspired, dull, and pestering for more money, this fits in nicely with the volume of film tie-ins.
    • 47 Metascore
    • 50 Critic Score
    Taking the series out of the Wild West has stripped The Cartel of character. While I understand Techland's desire to move forward, its lost its edge. In a crowded genre, The Cartel is solid, at times fun, but ultimately uninspiring.
    • 47 Metascore
    • 30 Critic Score
    To say that Mahjong Tales: Ancient Wisdom is overpriced at $10 would be a bit of an understatement. To be honest I had a hard enough time dragging myself to play the game for free.

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