Thunderbolt's Scores

  • Games
For 2,038 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Red Dead Redemption
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
2038 game reviews
    • 90 Metascore
    • 70 Critic Score
    There is no denying that Corruption lacks the substance that made its prequels so awesome. Despite the near-perfect motion controls, the experience just isn't as exciting anymore.
    • 74 Metascore
    • 70 Critic Score
    It can be gruelingly repetitive. But it's a game with quirky charm; if you are persistent, you are always compelled to see what happens next, and what the next dungeon looks like.
    • 78 Metascore
    • 70 Critic Score
    There’s isn’t much realism, most of the graphics and attention to detail are poor and you won’t be feeling the wind rush through your hair anytime soon, but for sheer multiplayer fun you could do a lot worse than give this a go.
    • 74 Metascore
    • 70 Critic Score
    It just feels like an incomplete work that got too much artistic style and far too little gaming substance.
    • 71 Metascore
    • 70 Critic Score
    The Book of Prophecy is poorly designed; it turns an innovative concept into an annoying, tedious, headache-inducing chore.
    • 72 Metascore
    • 70 Critic Score
    Still, at its heart this is Dead Rising 2. Most of the cutscenes contain the same dialogue, only with Frank edited in, so there's the feeling that two entirely different conversations are taking place and it comes across as lazy.
    • 60 Metascore
    • 70 Critic Score
    Even with a few muscle knots, MicroBot is a thoroughly enjoyable adventure through the human body for any gamer with an ounce of patience.
    • 85 Metascore
    • 70 Critic Score
    It is a beautiful, vast and incredibly well-presented game, with a small number of nonetheless extremely detrimental design decisions. It’s undoubtedly worth trying (if only to marvel at the technical and visual wizardry) but there’s a lot of unfulfilled potential here, and here’s hoping Ubisoft are paying close attention for the next entry in the series.
    • 68 Metascore
    • 70 Critic Score
    It's the kind of game that doesn't try to imitate any single game, and by combining several ideas into one it creates something new and unlike anything before.
    • 86 Metascore
    • 70 Critic Score
    It is still a great game, with a well-developed and interesting plot, a great balance of action, exploration and character development and a great representation of the Star Wars universe, but I feel it's incessant similarities to the first game don't do it any favours and technically it could be a lot tighter.
    • 79 Metascore
    • 70 Critic Score
    Without a breadth of tactical options longstanding fans of the series will be disappointed in its change of approach, and while action fans will get some enjoyment out of its expansive arsenal and competent combat they'll surely find something more worthwhile and noteworthy elsewhere.
    • 64 Metascore
    • 70 Critic Score
    It’s totally super awesome. And stuff.
    • 77 Metascore
    • 70 Critic Score
    Thomas Was Alone’s greatest strengths are in its storytelling and character. In this it fully exceeds, keeping me playing past the point of growing over familiar and dreary of the oft-repeated mechanical themes. But due to this it can be expected that many who start the adventure will never finish it, though, which is certainly a shame.
    • 78 Metascore
    • 70 Critic Score
    It takes the idiosyncrasies of its source material and crafts a videogame around it, working just as viably as a completely independent property with its own sense of identity and adventure.
    • 76 Metascore
    • 70 Critic Score
    So really it depends on whether you’re willing to fight through the classic mode to try and justify your purchase. Those that do will enjoy R-Type Dimensions despite it’s horrendous difficulty level.
    • 66 Metascore
    • 70 Critic Score
    Great visuals and exciting gameplay warrant an eye out for a reduced price, but annoying AI and linear levels keep this title from the borderline of must-have-ness. A difficult one to rate, this; not superb, not average. Just in-between. And a credit to movie tie-ins.
    • 61 Metascore
    • 70 Critic Score
    Depending on your patience, Blacklight could be the best fifteen bucks you've ever spent on a game, or a frustrating waste of cash.
    • 68 Metascore
    • 70 Critic Score
    Alien Breed is a solid twin stick shooter that, while not providing the challenge of the game on which it’s based, is a great game to play when you have a few minutes to spare, perfect for those looking to take down the alien menace on the go.
    • 80 Metascore
    • 70 Critic Score
    Lazy Raiders is totally worth a try for fans of strange facial hair, Avatar haters, and gamers wondering what Super Monkey Ball on a tight budget looks like.
    • 72 Metascore
    • 70 Critic Score
    You can’t help but feel that H.A.W.X. is a little too tame for its own good. While it’s certainly an enjoyable air combat game, it lacks the edge that other Tom Clancy games so evidently possess.
    • 68 Metascore
    • 70 Critic Score
    Sure, it’s got one of the most horribly cliched and overused plots in existence, but it’s saved by a wonderfully implemented spell casting system that will leave you experimenting and developing your character’s capabilities long after the Story Mode has gone stale.
    • 83 Metascore
    • 70 Critic Score
    It’s good and esoteric in an entirely worthwhile way.
    • 78 Metascore
    • 70 Critic Score
    For what House of the Dead: Overkill lacks in diversity or prudence, it more than makes up for it in style and a sense of humour that dances on the boundaries of acceptability, and at times downright moves it around whilst insolently shouting “na na na na na na”.
    • 66 Metascore
    • 70 Critic Score
    It’s a simple, stylish, enjoyable romp that will satisfy most anyone looking for something new to shoot. Or throw boomerangs into.
    • 72 Metascore
    • 70 Critic Score
    Perhaps that doesn’t sound like the most enthusiastic endorsement, but Amped 3 is one of those games that has so many peripheral pleasures that it must be looked at in terms of the whole package rather than the score gameplay (which is polished even if it’s easy).
    • 80 Metascore
    • 70 Critic Score
    Despite its flaws the platforming and cover-based shooting are on par with its console peers. There is fun to be had with Uncharted: Golden Abyss, regardless of how badly it fumbles with its new technology.
    • 71 Metascore
    • 70 Critic Score
    I haven't got bored of it yet, but it has all the hallmarks of a game that I will be getting bored of in another week or so. Still, two weeks worth of playing time isn't bad for a puzzle game. Not bad at all.
    • 80 Metascore
    • 70 Critic Score
    The 'just one more go' addictiveness is still there. Knowing that, if it wasn't for the hand cramp, you could do better, right? It just requires a little quicker thinking, better planning, more accuracy, risk taking.
    • 77 Metascore
    • 70 Critic Score
    Even though I was put off by the stealth sequences and the occasionally high difficulty level, it's impossible not to admire how frightening and intense this game can be.
    • 83 Metascore
    • 70 Critic Score
    This War of Mine is a soul crushing thing to consider as entertainment. It is going to make you feel bad and absorb the consequences of your actions. It exists as a piece of indie expression that shows the actual grayness that is inherent in all conflict. There is no winning.

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