TheXboxHub's Scores

  • Games
For 6,225 reviews, this publication has graded:
  • 37% higher than the average critic
  • 39% same as the average critic
  • 24% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Ghosts 'n Goblins Resurrection
Lowest review score: 10 Mini Hockey Battle
Score distribution:
6226 game reviews
    • tbd Metascore
    • 40 Critic Score
    I can imagine people looking at the price and number of wordsearches and hovering over the ‘Buy’ button. But Word Quest Pirates isn’t worth it. It’s a Groundhog Day of the same puzzles, the same words, and the same layouts. If you manage to reach the end of all 210 puzzles then you’re a better pirate than I.
    • tbd Metascore
    • 40 Critic Score
    The gameplay loop found in Idle Wizard is pretty dull, but if you are desperate for some Gamerscore, have at it. Otherwise, I’d leave this one well alone.
    • tbd Metascore
    • 40 Critic Score
    Petite Adventure is like a driving instructor, tutting and stamping on the brakes whenever you want to get going. It’s impossible to find the fun with all that going on.
    • tbd Metascore
    • 40 Critic Score
    We struggle to come up with many reasons to pick up Renzo Racer. While it controls reasonably well, it’s the bare bones of a karting game, stripped of charm and sprinkled with infuriations. Then someone slaps a £19.99 price tag on it.
    • tbd Metascore
    • 40 Critic Score
    SokoBunny’s drawbacks counteract the positive aspects so I can’t in good faith recommend a purchase, unless you’re planning on playing it in co-op. Even then though, it’s still a stretch to suggest buying it.
    • tbd Metascore
    • 40 Critic Score
    Bee Flowers: Save the Garden is an amalgamation of letdowns, missed potential and repetitive gameplay and level design.
    • tbd Metascore
    • 40 Critic Score
    Tour de France 2019 could well have done with a bit more development time, instead of being pushed out in the current state just in order to meet the demands of the first stage of the 2019 Tour.
    • 53 Metascore
    • 40 Critic Score
    Ship Graveyard Simulator tries to bring the excitement of breaking ocean-bound vessels to your sofa. However, it ends up feeling like something best left buried at sea.
    • tbd Metascore
    • 40 Critic Score
    Shukuchi Ninja isn’t anywhere near as good as the games it’s closest to - namely Party Golf and Angry Birds. Instead, it’s everything that a ninja isn’t. It’s clumsy, awkward, and more likely to hurt you than the enemies you’re aiming for.
    • tbd Metascore
    • 40 Critic Score
    The Endless Summer Surfing Challenge tries to capture the thrills, but it fails. It’s not very exciting, a bit buggy, and you get tired of it very quickly.
    • tbd Metascore
    • 40 Critic Score
    Chemically Bonded found our weak spot and jammed fingernails into it for three hours. We don’t imagine that it will be this painful for everyone: you might have a greater resistance to what we found to be aimless descriptions, rambling plotting and terrible voice-acting. But reviews are opinions, and our opinion is that you could randomly pick pretty much any other visual novel and feel less tortured than we were in Chemically Bonded.
    • 52 Metascore
    • 40 Critic Score
    Crashbots is let down by some awful design and gameplay choices. The camera needs to be better. The energy system needs to be rethought. The controls are sluggish and need improvement. The physics need to be made more consistent. The technical issues need to be ironed out.
    • tbd Metascore
    • 40 Critic Score
    Stellar Docks fails to deliver anything close to challenging with its Sokoban setup. Having forty levels is more of a hindrance than a positive when the same mechanic is heavily relied upon for the duration.
    • tbd Metascore
    • 40 Critic Score
    Omen of Sorrow on Xbox is a pretend fighting game at best. It may try to look the part, but it is barely coherent or logical in execution. Fighting fans can give this one a miss without a second thought.
    • tbd Metascore
    • 40 Critic Score
    Blaze and the Monster Machines: Axle City Racers almost takes longer to type out than it does to play. If you’re a parent, and are considering this for your Blaze fans, beware: you’d get more enjoyment from a large cardboard box.
    • tbd Metascore
    • 40 Critic Score
    QUByte Classics - Jim Power: The Lost Dimension Collection by PIKO is a collection to miss, then, and we hope QUByte’s noble intention to preserve older classics finds some worthier targets.
    • tbd Metascore
    • 40 Critic Score
    Temple Dash: Jungle Adventure may have been spruced, but it still stinks.
    • tbd Metascore
    • 40 Critic Score
    Pyramid Quest has to take the fall. It’s a beige little 2D platformer that would have just-about done a job thanks to its well designed levels. But someone neglected to tighten up the control bolts and then made the fatal decision to add in fall damage.
    • 49 Metascore
    • 40 Critic Score
    Don’t bother yourself with Deformers; it’s too pricey, sparsely populated, and not really fun to play anyway.
    • tbd Metascore
    • 40 Critic Score
    Pocket Puzzle on Xbox is lacking any substance at all, both in gameplay and presentation. And that means it is unfortunately another release that falls into the bucket of achievement fodder.
    • 57 Metascore
    • 40 Critic Score
    With plenty of exhilarating platformers on the market, such as A Hat in Time and Yooka-Laylee, it’s hard to recommend Gigantosaurus: The Game to any age. It’s too easy, repetitive and contains no sense of inventiveness. Younger gamers will no doubt find a slight amount of fun in the experience, but it will fail to push their skills any further or demand a large amount of attention.
    • tbd Metascore
    • 40 Critic Score
    In our previous Psikyo reviews, we complained about the lack of risk-taking. Shows what we know. Samurai Aces III: Sengoku Cannon changes a lot, and every change is risible.
    • tbd Metascore
    • 40 Critic Score
    Aery - Stone Age is a poor example of a deteriorating game series. While it might have dodged the bullet of a game-breaking bug, it gets mown down by copy-paste levels, poor collectible placement, and a complete lack of anything resembling the Stone Age.
    • tbd Metascore
    • 40 Critic Score
    Kick It, Bunny! on Xbox clearly demonstrates that DillyFrame Games still have a fair few improvements to make before they can deliver a fully functioning, and worthwhile puzzler. A lick of paint for the bunny, reusing the same old background music, possessing iffy mechanics, and throwing some more animals into the mix just won’t cut it.
    • tbd Metascore
    • 40 Critic Score
    Fundamentally, Random Heroes feels like a game built for mobile devices. It is not in any sense a bad game but it does nothing in a market already filled to the brim with great platformers, even at a similar price range.
    • tbd Metascore
    • 40 Critic Score
    It doesn’t matter how hungry you are, Cooking Simulator won’t satisfy your appetite.
    • tbd Metascore
    • 40 Critic Score
    Zombie Derby: Pixel Survival focuses on mobile-style gaming and easy Gamerscore collection, but is all but devoid of the most basic requirement: fun.
    • tbd Metascore
    • 40 Critic Score
    3on3 FreeStyle brings a keen reminder to why we love street-style games so much, but the clear pay-to-win influence stops this particular game from shining, turning it into a battle of the wallets rather than a test of skill.
    • tbd Metascore
    • 40 Critic Score
    An uninspired wave-survival shooter with bland enemy and level design, significant balancing issues and a real lack of replayability - you’ll only need to play through it about four times and you’ll have seen just about everything Bitmaster really has to offer. It’s a shame because Bitmaster actually controls really well and the RNG gameplay could have been the foundation for something fun and replayable.
    • tbd Metascore
    • 40 Critic Score
    The Experiment: Escape Room does its damnedest to strip out all of those joys. You’re not going to enjoy an escape room if you can barely see it, and you’re not going to feel the satisfaction of completing a puzzle if you are forced to use a guide. The Experiment: Escape Room is that murky, and that obscure.

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