TheXboxHub's Scores

  • Games
For 6,295 reviews, this publication has graded:
  • 37% higher than the average critic
  • 40% same as the average critic
  • 23% lower than the average critic
On average, this publication grades 5.3 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Cuphead
Lowest review score: 10 Mini Hockey Battle
Score distribution:
6296 game reviews
    • tbd Metascore
    • 80 Critic Score
    Map Map is a recommendation that I would be proud to make. It taps into something that I have rarely, if ever, done in a video game: making maps of the locations I visit.
    • tbd Metascore
    • 90 Critic Score
    The gameplay is fun and challenging, and the sheer amount of content will take some beating. A die hard shoot ‘em up hater will not be swayed by anything found in Psyvariar 3, but to everyone else, I urge you give this a try.
    • tbd Metascore
    • 60 Critic Score
    Whilst far from the definitive liminal-space horror experience, Escape the Backrooms does fulfil many of the sub-genre’s oversaturated expectations. Striking a great blend between eerie aesthetics and clever puzzles sadly can’t save the aimless exploration employed to link these elements together, leaving Escape the Backrooms a divisive entry in an overstuffed genre.
    • tbd Metascore
    • 70 Critic Score
    Tears Revolude does enough to stop itself being just another KEMCO game. The story is good, the setting works and the way the game plays, while not revolutionary, does feel at least a tad fresh. It isn’t an all time classic, but it is worth a look if you like an RPG.
    • tbd Metascore
    • 80 Critic Score
    Blueberry will only take you a few hours to complete, and it's a great emotional journey. I liked the way it mixes old-school platforming with elements of point-and-click adventure games. It's an affecting story about someone living with mental health problems and the impact those struggles have on both them and the people around.
    • tbd Metascore
    • 70 Critic Score
    Necrophosis: Full Consciousness is a very unique and interesting game. It is a bleak experience, and those who like a bit of lightness in their gaming should abandon all hope here. I loved the visuals, the writing, and the overall concept, however, the gameplay, the lack of guidance, and the control system could do with some work.
    • tbd Metascore
    • 70 Critic Score
    Forensic - M.E. Protocol is a clever game that clearly comes from a team that has done its research. More importantly, it offers a fascinating glimpse into what life might be like as a forensic officer. If you’re after that kind of thing…
    • tbd Metascore
    • 70 Critic Score
    Avenue Escape is the most fun I’ve had in a traffic jam. It’s short of greatness, mostly thanks to a lack of obstacles and challenge, but it’s also a surprisingly calming puzzle game.
    • tbd Metascore
    • 60 Critic Score
    Pengilo presents as a platformer, but isn’t. It then makes you think that it’s a golf-like game, but down that path lies frustration. What it REALLY is is a bounce-platformer where you need to be pivoting after every bounce. Only players with persistence are going to find that out. And even then, it still has glaring flaws and weirdo controls.
    • tbd Metascore
    • 60 Critic Score
    I can’t make up my mind about To Bee Jazz. The core is solid: it’s a rewarding merge game, mainly because of the gravity-defying arenas. The bees slingshot and pinball each other, creating merges when you don’t even mean it. But that core gets nibbled away by some confused colours on the bees, a same-iness between levels, and a complete and utter lack of any flipping jazz.
    • tbd Metascore
    • 70 Critic Score
    I breezed through Deer & Boy, wondering when it was going to grip me, but it never did. As someone who adores the genre, my final feeling was one of confusion. Deer & Boy felt like a game I was going to fall in love with. It was inevitable. But I ended up merely charmed.
    • tbd Metascore
    • 60 Critic Score
    I didn’t not have a good time with Dino Hex Trap. As a tower defence game it may be minimalist, but the important things are there: varied towers, simple controls, and lanes that make you stop and think: where am I going to create the most carnage?
    • tbd Metascore
    • 80 Critic Score
    The Quiet Things is a difficult game to play. Not because of the gameplay itself, which is very straightforward, but because of Alice's story and the subject matter it tackles.
    • tbd Metascore
    • 60 Critic Score
    Milo Paws and Buoys doesn’t do anything wrong, necessarily. It’s a smooth-swimming sokoban, with nothing that will frustrate fans of the genre. But it doesn’t offer a single idea or moment of interest.
    • tbd Metascore
    • 60 Critic Score
    When Find the Cats manages to clear this hairball - the lack of challenge, reasons to replay and oddly fast tempo - it could be an attractive alternative to all the other hidden cat games. For now, it’s better as a series of art-prints than a video game.
    • 70 Metascore
    • 80 Critic Score
    Although Echo Generation 2 is a thoroughly enjoyable deckbuilding RPG in its own right, it drifts a little too far from what made the first game so special.
    • tbd Metascore
    • 90 Critic Score
    Ultimately, how much a player enjoys Mina the Hollower is going to come down to how they feel about top-down 8-bit adventure games that come with an initially steep difficulty curve. If that sounds like something you’d like, then Mina the Hollower is bound to be a hit, affordably priced with around 20 hours of playtime for a single playthrough.
    • 66 Metascore
    • 60 Critic Score
    World of Tanks: HEAT isn’t the worst addition to the hero shooter genre. It does fill a niche in the tank battle hero genre; a genre that doesn’t have a ton of competition. But the grind to fully experience things, and the rigid matchmaking systems in place, are major turn-offs.
    • tbd Metascore
    • 40 Critic Score
    Golden Traverse didn’t scratch my arcade itch. It never really got close. I wanted that Big Sea Fishing-like experience, and thought it would be a simple enough task to achieve it. But everything, from the level objectives to the collision detection to the variety in the levels was deeply wrong.
    • tbd Metascore
    • 40 Critic Score
    Into the Slimy Mines is a game full of strong ideas that, like the player, don’t have enough room to breathe. The card-based systems are fun, the aesthetic is charming, the effects are satisfying, and there is a decent amount of dwarven personality buried away in those slimy tunnels. But the digging system holds it back.
    • tbd Metascore
    • 40 Critic Score
    A football quiz game released during the World Cup is an open goal, but Do You Really Know About Soccer? has only gone and missed it.
    • tbd Metascore
    • 80 Critic Score
    If you're looking for a haunting journey through a dystopian Britain filled with mystery, horror, and atmosphere, Hollowbody could be the perfect tour guide.
    • tbd Metascore
    • 70 Critic Score
    Atomic Owl is full of promise and potential, with the neon-soaked streets players traverse truly immersive, and a synth-based soundtrack that demonstrates the style-over-substance final product players are left with.
    • tbd Metascore
    • 80 Critic Score
    Preservation is key, and that’s what impresses most about the Gobliiins Collection. It pulls together every last Gobliiins game in the series (some of which you may not have realised existed), makes only the smallest, necessary improvements to them, and then houses them lovingly in an easy to use, feature-complete museum collection.
    • tbd Metascore
    • 70 Critic Score
    Kiko’s Apple Adventure is what happens when you blend a sokoban and sliding puzzle together, and sprinkle on so many additional mechanics that your ears start to bleed.
    • tbd Metascore
    • 70 Critic Score
    If it wasn’t for a lengthy middle section of seemingly endless environmental puzzles to solve, this would be another superb entry into the series. The ending and big reveal are worth the entry fee alone, but they are bogged down by the earlier moments. And it’s this middle section that stops Poppy Playtime: Chapter 5 from reaching the same heights as previous chapters.
    • tbd Metascore
    • 80 Critic Score
    If you’re a deckbuilder fan of any kind, I’d recommend Mori Carta in a heartbeat. Initially, it’s a little hard to love, but persist and embrace the left-right mechanics and you will be rewarded with a majestically clever and rewarding card game. If you’re new to the genre, though, there are much more welcoming (and balanced) places to start.
    • tbd Metascore
    • 70 Critic Score
    Solitaire Crime Stories Chapter 1 is absolutely not good, by any metric. It’s a cut-and-shut that is one-half pulpy crime procedural, and one-half generic Solitaire game. BUT put them together and something happens. I was churning out Solitaire levels so I could unlock the next bit of evidence, and I found myself in the video game equivalent of a page-turner. Yep, Solitaire Crime Stories Chapter 1 is not good, but it’s dumb fun nonetheless.
    • tbd Metascore
    • 70 Critic Score
    While BrokenLore: FOLLOW is a good horror experience, I didn’t enjoy it quite as much as BrokenLore: UNFOLLOW. That game felt like a larger and more complete experience overall. FOLLOW feels more like an interlude between games than a full entry in its own right.
    • tbd Metascore
    • 70 Critic Score
    Once the rooms start telling their own stories, Unpacking-style, then I think Secret Paws – Cozy Apartments could be something very good indeed.

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