TheSixthAxis' Scores

  • Games
For 3,999 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 RollerCoaster Tycoon Joyride
Score distribution:
4124 game reviews
    • tbd Metascore
    • 80 Critic Score
    Dark Pals: The 1st Floor is a hugely enjoyable dose of mascot horror that takes the conventions and mixes them up to offer up a well paced and action-packed hour and a half of gameplay. Forget your Gartens and your Poppy Playtimes, Dark Pals promises to be the future of this subgenre and I’m all in.
    • 75 Metascore
    • 80 Critic Score
    Everything Is Crab is one of those games where you really get the whole game in the first run. If you like that first attempt, and the general vibe you're getting, then you're going to enjoy run after run. However, if you're hoping for more than what that first play session offers, you're going to find the game to be a little bit lacking. Still, it's a lot of fun if you're looking for a more pure arcade experience in your roguelike, and if you like seeing the horrifying monster your little blue blob can become once you've eaten half of a planet.
    • 89 Metascore
    • 100 Critic Score
    Mixtape is incredible. An indie narrative adventure that’s part game, part movie, part album, it captures the end of teenage life, of friendship and family, all while looking to the possibilities and unknowable potential of the future. It is, in a word, essential.
    • 55 Metascore
    • 50 Critic Score
    While there is some interest here for fans of cosmic horror and an atmospheric opening setting, The Shore is difficult to recommend for the frustrating second half.
    • tbd Metascore
    • 50 Critic Score
    Rumbral feels like it is just getting going when you hit the credits. There is a sufficiently good atmosphere and decent designs, but the lack of an engaging story to draw you in and some sluggish gameplay elements does let the overall experience down.
    • tbd Metascore
    • Critic Score
    007: First Light goes far beyond being a pleasant surprise for me. You can certainly see where IO Interactive has adapted key aspects from Hitman, but it’s been done with such a deft touch, using them as highlight moments that fit with a different kind of covert action star. You should put this straight to the top of your wish list. [Hands-On Impressions]
    • tbd Metascore
    • 90 Critic Score
    TerraTech Legion is an excellent entry into the world of Survivors-likes, and I'm so happy that it's actually adding something new to the genre, instead of just rehashing what we've already seen. Combat and driving feel good, building feels fantastic, and there's plenty of reasons to just keep mucking around with it, even if you do manage to complete all of the missions. It's just a joy, and one you shouldn't miss out on.
    • 73 Metascore
    • 70 Critic Score
    Adorable Adventures is a fine, cosy, laid-back experience. There's a good amount to do, from hunting scents to taking photos, and it entertains through the few hours that it lasts. It never really changes gear, though. Still, if you want a short and cosy experience, Adorable Adventures is worth considering.
    • 63 Metascore
    • 60 Critic Score
    Aphelion is a deeply frustrating mix of both brilliant and baffling design: part gorgeous, best-in-class narrative adventure. One boasting cinematic presentation backed by superb lead performances, further enhanced by the year’s most compelling, science-grounded sci‑fi story. But also, part dreary third-person action-adventure, undercutting the pace of its narrative with clunky platforming, tedious stealth and puzzle sections, and Thomas’ oxygen-management nonsense. In the end, this tight narrative adventure is stretched into an over-long slog. Sure, it’s well worth seeing through for the story, but with a sharper gameplay focus, Aphelion could have been essential.
    • 71 Metascore
    • 60 Critic Score
    Tides of Tomorrow is a good story that's alternately helped and hindered by its asynchronous multiplayer. It enables some compelling gameplay options but sometimes takes agency away from the player as relying on other players means you can't really do anything yourself a lot of the time. The story can also contradict itself sometimes due to the nature of the gameplay. It's enjoyable despite this, though it starts to outstay its welcome towards the end.
    • 79 Metascore
    • 80 Critic Score
    Moomintroll: Winter’s Warmth is a lovely game. There are some fun quests to undertake in locations that have been designed well, with the added bonus of cutting paths through the snow.
    • 81 Metascore
    • 90 Critic Score
    Ground Zero stands out as one of the most polished and complete indie survival horror experiences in recent years. While clearly heavily inspired by Resident Evil, it feels like a lost game in the series rather than a copycat and the mix of combat and puzzles keep things fresh throughout. Throw in the generous extra modes and the unlockables mixing up subsequent playthroughs and you have a game that offers dozens of hours of quality survival horror for a bargain price.
    • 67 Metascore
    • 50 Critic Score
    Cthulhu: The Cosmic Abyss is a flawed, but interesting experience. The narrative is straight out of a Lovecraft story and it escalates into a suitably maddening conclusion. The mechanics are interesting and promising but the lack of polish across multiple platforms and the inconsistency of responsiveness made for an overly frustrating time and I was ready for the game to end quite a bit before an incredibly complicated final puzzle. I’m glad that I persevered (albeit with the ingame AI assistance) as the ending felt appropriate. If you have the patience, and enjoy the setting, then there is some fun to be had, but perhaps wait for further patches for a less frustrating experience.
    • 87 Metascore
    • 90 Critic Score
    Saros builds on the excellence of Returnal, furthering Housemarque's blend of third-person action, bullet hell and roguelite with a more broadly told and ambitious story, a subtly more accessible path for newcomers, and still plenty of challenge for those that crave it. Echoing the game's tagline, Housemarque has come back stronger.
    • tbd Metascore
    • 70 Critic Score
    If you’re into tactical games with a dash of sports and roguelike elements, Smash It Wild is a deeply enjoyable entry in the genre. I love the art style and the fundamental gameplay, I just wish there were more reasons to keep coming back when you've done everything.
    • tbd Metascore
    • 80 Critic Score
    Mini Tank Mayhem is an interesting game because of how it combines a lot of familiar things, rather than doing any specific thing that's groundbreaking. It means it's really easy to pick up and play as long as you're familiar with any deck-building and any tower defence game, and having knowledge of both can really help. It's a lot of fun to play and well worth checking out.
    • tbd Metascore
    • Critic Score
    Morbid Metal is an action-packed arena brawler, and even though the roguelike subsystems under the hood are currently a bit lacking, it’s still an absolute joy to shred through metallic foes while equally metal music blares in the background. [Early Access Review]
    • 76 Metascore
    • 80 Critic Score
    There's a satisfying strategy to Minos, as you lay out your maze, set your traps, and lie in wait for foolhardy adventuring parties. It's not as endlessly compelling as the best roguelikes, but you can easily lose hours within the labyrinth.
    • 83 Metascore
    • 70 Critic Score
    I don't need games to be life-changing, but I do need a bit more mechanical depth than what Vampire Crawlers has, and while you can craft some incredibly entertaining combos as you play, and each new characters offers new cards, the core concept remains the same throughout. I think this is a solid dungeon crawler, if not fantastic.
    • 82 Metascore
    • 80 Critic Score
    Oozing with style and buoyed by Bungie’s consistently slick gunplay, Marathon has already carved out a small fiefdom in the fickle world of extraction shooters. Unforgiving but rarely unfair, that risk/reward gameplay loop will prove endlessly enjoyable to some, though casual FPS fans who want to see guaranteed progression in exchange for the time they put in will find themselves well out of their comfort zone. Marathon’s staying power hinges entirely on post-launch support and the allure of new content. If the maze-like, puzzle-filled Cryo Archive is anything to go by, we could see Bungie rolling out a creative gauntlet of new gameplay experiences.
    • 77 Metascore
    • 80 Critic Score
    Mouse: P.I. for Hire is a good game, it plays well with an engaging story brought to life by the excellent Troy Baker. However, tonally it is all over the shop and the detective part of the game is perfunctory at best, but it gets away with it thanks to the joyous visuals and music.
    • 73 Metascore
    • 60 Critic Score
    ICARUS is a good survival game that is held back by the way technology is effectively time-gated behind levelling up. The actual experience of playing is good, provided you can ignore a handful of bugs, deal with the UI, and don't mind burning time for the sake of earning XP.
    • 78 Metascore
    • 70 Critic Score
    I have been enjoying Starfield, but that's in spite of the game's systems and features rarely combining into a cohesive whole. As an interstellar role playing experience, it appeals to those that want to be bounty hunters, space cops or pirates, but offers little to traders and other fantasies. What it really needs is a sequel, taking this first attempt as a proof of concept to create new technology and improve, but we aren't going to see that any time soon.
    • 78 Metascore
    • 80 Critic Score
    Tomodachi Life: Living the Dream is a weird game. I could leave my summary there and it would be entirely accurate, but more than that, Living the Dream is YOUR weird. You can have an island of celebrity-alikes hurling expletives at each other, or an island of your friends and family interacting in increasingly bizarre ways, and that’s precisely the point. There’s a degree of weird that’s baked into the game but, from there, what you get out of it is what you put into it.
    • 77 Metascore
    • 70 Critic Score
    Kotama and Academy Citadel hits the ground running and expects you to keep up from frame 1. It's a beautiful and well animated metroidvania that packs a punch when it comes to art and gameplay, but leaves a lot to be desired when it comes to creating a cohesive beginning-and-end narrative experience.
    • tbd Metascore
    • 60 Critic Score
    I think ultimately that Sovereign Syndicate should have focused on one character, or allowed me to choose one and have the others become part of their storyline. Then you could re-experience the game from the other characters' perspectives. As it is, the pacing just doesn't do the game any justice. There is stuff to like here, the world is deep, the story is interesting, and it's releasing at a budget-friendly price, but I have to say that a game set in a steampunk London with minotaurs, centaurs, and dwarves roaming around really seems like it could have been much more than this.
    • 76 Metascore
    • 80 Critic Score
    Dosa Divas is a culinary adventure worth going on, its unique flavour combining solid turn-based combat, a simple cooking minigame, and a story that will make you reflect on your own relationships. It's a game that explores how food and meals can be experiences that bring people together. If nothing else, Dosa Divas may inspire you to get in the kitchen, put some dishes together and share those meals with others.
    • 85 Metascore
    • 90 Critic Score
    Pragmata is another stunning game from Capcom. The game world is beautifully conceived and the interplay between our lead characters genuinely heartwarming, but it's the combat with its dynamic blend of shooting and hacking that is the main draw here and it makes other third person games feel pedestrian by comparison.
    • 76 Metascore
    • 60 Critic Score
    The team at Milestone have been crafting racing games for more than three decades now, Screamer proving that they aren't afraid of taking risks and trying something new. From its surprisingly fleshed out storylines to its advanced racing gameplay concepts, there are plenty of intriguing ideas at works here though not all them are executed well.
    • 69 Metascore
    • 80 Critic Score
    The Occultist is a great investigate horror game featuring a compelling narrative and well designed puzzles. With some excellent writing and voice acting, I was hooked in to play through its modest runtime in two sittings. With a debut game like this, I’m excited to see what will come next from Daloar.

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