TheSixthAxis' Scores

  • Games
For 4,008 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Ratchet & Clank
Lowest review score: 10 The Lord of the Rings - Gollum
Score distribution:
4135 game reviews
    • 78 Metascore
    • 70 Critic Score
    Nostalgia for those early games makes any new entry in the genre a difficult proposition and while Toybox Turbos could improve in some areas, it’s as good as we’ve had in many years. If there’s still an audience for four player local multiplayer – and I suspect there really is – then this is a great game for those loud and excitable afternoon or post-pub play sessions.
    • 74 Metascore
    • 70 Critic Score
    A few tweaks to a shooter from 2007 aren't going to covert anyone in to a schmup fan, but for those who already are, Raiden IV x Mikado offers a lot.
    • tbd Metascore
    • 70 Critic Score
    Azur Lane: Crosswave has a well-written story mode that runs as deep as the ocean, but the combat that strings these story scenes together is as shallow as a kiddie pool. It's wonderful to see fan favourites interact, and the voice acting adds a lot to the already charming story mode, but it's a shame that the gameplay fails to leave as much of an impression as the narrative and art did.
    • 59 Metascore
    • 70 Critic Score
    My opinion of Anarchy: Rush Hour was quite bleak until I took it online. That changed the game completely and I’ve upped my rating in consideration of that.
    • 71 Metascore
    • 70 Critic Score
    If you’re a fan of musuo combat and witty humour, and you don’t mind some repetition when getting your fight on, you could do a lot worse on Vita than Hyperdimension Neptunia U: Action Unleashed.
    • 84 Metascore
    • 70 Critic Score
    The sights and sounds alone make Hogwarts Legacy the dream Harry Potter game fans have been longing for. There’s an intriguing mystery to unravel, though you’re bound to spend most of your time exploring a wealth of side content, visiting virtual landmarks and roleplaying as a Hogwarts student. That said, it’s more successful in being a sandbox teeming with nostalgia rather than a stand-out action RPG in its own right, let down by gameplay foibles and spellcasting combat that quickly slides into repetition.
    • 65 Metascore
    • 70 Critic Score
    Twin Mirror is in many ways the natural evolution of the Dontnod narrative adventure. It combines the reconstruction aspect from their debut, Remember Me, with the cinematic and narrative focus of Life is Strange. It is a very polished game, but it left me wanting more in a few areas and I didn't feel like I was having a true impact on the story's outcome. It will definitely appeal to genre fans but it never quite develops its own clear identity. Ironically enough, it feels like a hazy reflection of what it could have been.
    • 69 Metascore
    • 70 Critic Score
    Overall Murasaki Baby is a bit of originality sprinkled with easy to medium puzzles, a short story you have to put together and enough content for a few hours of play.
    • 68 Metascore
    • 70 Critic Score
    Of all the potential hurdles to snag on in creating a 3D platformers in the style of the late nineties classics, Playtonic deftly avoids the most egregious ones by far. At its very core, Yooka-Laylee succeeds in reviving a format long forgotten and does so with such vigor and passion. However, players shouldn’t expect it to reinvent the genre.
    • 75 Metascore
    • 70 Critic Score
    Despite some of the flaws in the pacing of Metamorphosis, this remains a strong finish for the game as a whole.
    • 80 Metascore
    • 70 Critic Score
    Paper Mario: The Origami King is a solid, but unremarkable sequel. It's like a table of snack food at a party, where you'll happily nibble away just because you're stood next to it or feeling a bit peckish, but it's not exactly going to fill you up. The new battle puzzles and the boss fights in particular stand out, but the world and endless Toads fail to spark the same delight. This feels like a missed opportunity.
    • 73 Metascore
    • 70 Critic Score
    Hard West gets a lot of things right, with a number of clever ideas that help to broaden the scope of the standard turn-based formula it draws upon, but a lack of checkpointing and other game design faux pas can spoil the fun.
    • 66 Metascore
    • 70 Critic Score
    F.I.S.T. offers a rock-solid Metroidvania experience that I enjoyed greatly. Chunky combat, glorious level design and well-hidden secrets are what gets me out of bed in the morning, and F.I.S.T provided all of that and terrifying talking bears too. Unfortunately, I can’t overlook the technical issues that plague proceedings. If TiGames sort out the problems with a rapid patch then this would be a game that's much easier to recommend.
    • 67 Metascore
    • 70 Critic Score
    Space Invaders Forever is pretty great for anyone who's a fan of Space Invaders. It offers three games that are very different in approach, one of them with a fresh lick of paint and one focused on local multiplayer for some part cooperative, part competitive Earth defending. It's hard to argue against the variety you get with these three classics.
    • 80 Metascore
    • 70 Critic Score
    Sakuna: Of Rice and Ruin has a lot going for it, from a fun and quirky protagonist to snappy combat and gorgeous visuals. Above all else, though, it's one of the most immersive and rewarding farming experiences in gaming. To slowly toil through each step of the process and eventually reap your rewards is a delight, and even if the combat encounters can sometimes become a frustrating chore, the slow process of cultivating the rice harvest is always a treat.
    • 72 Metascore
    • 70 Critic Score
    Shadow Warrior 2 stands on its own as a frenzied yet fresh blending of genres that can easily enthral groups of players for hours at a time. For lone wolves, the looting and shooting will be slightly less appealing. This, and a few smaller hitches, hold the game back from greatness, though die-hard fans of the genre will certainly get their fill.
    • 86 Metascore
    • 70 Critic Score
    The long-awaited return of FromSoftware's mech-filled series, Armored Core 6 delivers on a lot of what fans will have been hoping and dreaming of. Building and customising mechs is engaging, missions are action-packed and it looks gorgeous, but it's undercut by swings in difficulty for boss fights and an all-too-familiar story.
    • 73 Metascore
    • 70 Critic Score
    Minor niggles aside, I very much enjoyed exploring the World to the West and would certainly recommend it to others looking for an old-school Zelda-esque adventure to follow or distract from not having the sublime open world Breath of the Wild. It successfully captures the feel of a 16bit style adventure and combines this with charming characters and some great environmental ability-based puzzling.
    • 81 Metascore
    • 70 Critic Score
    Pool Nation’s strengths lie in the multiplayer and Endurance mode. Both of these offer a good challenge and playing either with friends is a competitive joy.
    • 69 Metascore
    • 70 Critic Score
    It's focused and confident enough to concentrate on a very small set of mechanics without drifting off to try to cover too many bases. It almost succeeds, too, but a few odd design decisions slightly spoil what could have been a really solid game.
    • 78 Metascore
    • 70 Critic Score
    As far as physics puzzling games go, Good Job! does a pretty good job of it. There's a few rough edges and occasional annoyances from the genre as a whole, but with a quirky set up and visual style, there's fun to be had climbing this particular corporate ladder.
    • 73 Metascore
    • 70 Critic Score
    Disc Jam is a good attempt at combining multiple sports inspirations into a video game, and for the most part Disc Jam achieves this by delivering a solid competitive experience with simple mechanics. The only things that I feel let this game down are its lack of real differentiation between playable character and lack of court designs. The game is good, but it feels a bit simple and safe.
    • 73 Metascore
    • 70 Critic Score
    Halcyon 6: Lightspeed Edition is a decent update to a game that always had promise, but it’s still not for everyone. Rebuilding the Federation, making allies, making enemies, and all the choices I had to make were all compelling, but honestly the combat didn’t thrill me and happened just that little bit too often. If you don’t mind this as much, then the Lightspeed Edition is a good time, just not quite an essential purchase.
    • 77 Metascore
    • 70 Critic Score
    The rerelease of Persona 4 Arena Ultimax is a welcome one — it’s always good to see these games brought back for a new generation. The fighting feels as good as ever, and looks better than ever thanks to modern hardware, but the storyline and pacing almost feel antithetical in a franchise that was built on just that. Is it a solid fighting game that fans will love? Absolutely. Is it a must-buy for Persona fans? No, probably not.
    • 73 Metascore
    • 70 Critic Score
    Kunai is an expressive, stylish and retro-tinged metroidvania that kept me engaged the entire time I played it. The feeling of slowly mastering the rope-kunai and being able to flawlessly swing around environments and flank enemies was incredibly satisfying. I only wish the rest of your abilities in the game had the same kind of skill ceiling to reach, because without any cool reasons to deflect bullets, why bother having the ability to do so in the first place?
    • 73 Metascore
    • 70 Critic Score
    Project X Zone 2 is a videogame for videogame fans. It’s not likely to present you with a huge challenge, nor does it take an immense amount of skill to be any good at it, with the tactical gameplay a far cry from genre greats such as Fire Emblem or Shin Megami Tensei.
    • 71 Metascore
    • 70 Critic Score
    It's a brave way to use a trusted franchise, but EA have pulled it off and we can't recommend this more for hardcore Simpsons fans as they'll obviously get the most from the game. Everyone else can rest assured that this is well worth the cash.
    • 64 Metascore
    • 70 Critic Score
    For fans of the anime, Sword Art Online: Fatal Bullet is a great use of the license that brings some welcome changes to the series. There are still the recurring issues of pacing and a number of technical flaws that diminish the rest of the game’s achievements, but this hopefully sets a new benchmark for the franchise going forward.
    • tbd Metascore
    • 70 Critic Score
    Whilst the eponymous Red Strain itself is predictable, the other stuff surrounding it is pretty interesting. The same could be said of Oberon and the main game, though, and the interesting stuff is enough to pull you through here just like it was there. This expansion feels about same quality as the main game did, whilst Wicked Isle felt lacking, so this is a return to form in a way. It might not be enough to trigger a new playthrough, but it's a good addition if you decide to do one anyway.
    • 68 Metascore
    • 70 Critic Score
    The Signifier is almost an essential experience for anybody looking for a sophisticated and complex meditation on the effects of technological progress on the nature of humanity but as a game it doesn’t quite hang together. Even more frustrating is the fact that its short running time means that it ends just as it's starting to find its feet. As a result it’s a title that I am really glad that I have played but can’t fully commit to recommending it.

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