TheSixthAxis' Scores

  • Games
For 4,040 reviews, this publication has graded:
  • 45% higher than the average critic
  • 7% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Journey
Lowest review score: 10 RollerCoaster Tycoon Joyride
Score distribution:
4171 game reviews
    • tbd Metascore
    • 70 Critic Score
    What Valiant Hearts: Coming Home lacks in engaging gameplay, it more than makes up for in story and characterisation, and on these specific terms it is an unprecedented success. With a historical authenticity that would make many AAA games green with envy, the developer tells a brave and deeply moving tale with seeming ease. Valiant Hearts: Coming Home certainly doesn’t pull its punches, and is all the better for it.
    • 69 Metascore
    • 60 Critic Score
    Millennia is a 4X game that's bursting with new ideas and ways to tackle the historical strategy genre. I enjoyed how regions grow and sprawl across the map, the management that this provides, and the alt-history ages provide some fun twists on reality, but Millennia also comes up short in some key areas and a number of concepts aren't fully explored. In particular, the aesthetics of the UI and the combat visualisation are very rough, the diplomacy lacking and there's certainly areas that C Prompt can and will hopefully improve.
    • 79 Metascore
    • 70 Critic Score
    Bulwark: Falconeer Chronicles is an approachable take on the city builder for players of many skill levels. It encourages experimentation with your settlement layout and exploration in the Ursee, but some design decisions don’t feel as smooth as they could be, like selecting buildings or interacting with other factions. If you are a city builder fan you can sink hours into this, but do not expect it to have the same depth as others in the genre.
    • 70 Metascore
    • 50 Critic Score
    I really wanted to like Hightower and I kind of do, thanks to all of the passion and cute touches that are peeking through the cracks. Whether it's the inclusion of old movie trivia that can skip a battle, some Charlie Chaplin footage, a scene where you're trapped behind a wall and more, it's clear there was a real vision here, and while it may not be fully realised, I admire the effort. The end product falls short on a number of levels, but I have a soft spot for it regardless and will be keeping an eye on the developer's future games.
    • 59 Metascore
    • 60 Critic Score
    After the successes of both Stick of Truth and The Fractured But Whole, South Park: Snow Day! is a big change of pace that left me with mixed feelings. It's an enjoyable game with some nice ideas, but at the same time, you'll be left wondering was this it?
    • 76 Metascore
    • 90 Critic Score
    Rise of the Ronin is a massive gamble for Team Ninja, known for its more linear action games, but it's one that has paid off. Rise of the Ronin has a lot of depth to it from the satisfying combat, to all the side activities across three broad regions, and the plethora of excellent characters. This game should mark the start of a grand new era for Team Ninja.
    • 74 Metascore
    • 70 Critic Score
    Princess Peach: Showtime! is a good game, but It will not be for everyone and those with decent gaming experience won’t find a challenge here... but that isn’t the point. This foray with Peach into acting scratches that itch of a game that is just a fun little time within minimal stress or worry – something we all need right now. Peach's adventure isn't anything groundbreaking, but the commitment to its theming and spades of the classic Nintendo charm make it worth sticking with until the curtain call.
    • 88 Metascore
    • 100 Critic Score
    Dragon's Dogma 2 is a triumph of a game that wants you to just take your time and see everything you possibly can. You'll be constantly pulled from your path by a new cave, a random quest, a chest one of your Pawns has found, random fights, and it's all part of the experience. I adore this game, and while it has some aspects I think some will find too clunky, it's a masterpiece.
    • 63 Metascore
    • 50 Critic Score
    While it’s great to witness the return of survival horror royalty, Alone in the Dark haphazardly follows modern genre trends where it once invented them. While it mostly succeeds at drawing players into a Lovecraftian mystery, it's hard to ignore the underbaked action elements used to patch these story beats together.
    • 86 Metascore
    • 90 Critic Score
    Mediterranea Inferno is an achievement in storytelling - not only through it's uniquely direct tackling of the effects of COVID-19 on young adults, but in how it uses the most outlandish, awe-inspiring visuals and sounds to tell that story.
    • 81 Metascore
    • 90 Critic Score
    Berserk Boy is a love letter to classic platformers, but in combining its inspirations together it carves out it's own path as an incredibly promising new game and, hopefully, the first entry in an unforgettable new series.
    • 80 Metascore
    • 90 Critic Score
    Powerwash Simulator VR is the ultimate evolution of Futurlab’s astoundingly satisfying smash hit, effortlessly translating the calming clean 'em up to virtual reality.
    • 81 Metascore
    • 80 Critic Score
    New Star GP captures the intense racing action of an F1 season, from on track action and pit strategy to building your team, but does so without losing any of the fun of an arcade racer.
    • 66 Metascore
    • 50 Critic Score
    Manic Mechanics is a reasonably sufficient attempt to do Overcooked! in a garage, but lacks the magic that made its influence such a classic. Entirely disposable fun for a weekend then, just don’t be expecting your friends to be begging to play more next week.
    • 70 Metascore
    • 50 Critic Score
    For a brief moment of brilliance, Contra: Operation Galuga is the modern interpretation of a 2D run ‘n’ gun that we always wanted. But it's a fleeting moment, and what comes after is a deeply onerous experience that proves a trudge to see through to completion.
    • 79 Metascore
    • 80 Critic Score
    Expeditions: A MudRunner Game continues the series legacy in emphatic style, with a true pioneering spirit that’ll keep you coming back for vehicular adventures for months to come.
    • 83 Metascore
    • 90 Critic Score
    Snufkin: Melody of Moominvalley is a delightful game, which will please long time Moomin fans, and could introduce the characters to a new audience and generation. The game is wholesome, one for all ages, and addresses the issue of environmentalism in a careful and constructive way. It is definitely worth playing.
    • tbd Metascore
    • 80 Critic Score
    Regency Solitaire II is the perfect sequel and deserves to take a place in the library of any fan of chilled out games. Whether you’re intending a quick game over a coffee break or want to go for the intensive immersion akin to losing yourself in a classic novel, Grey Alien have nailed the tone and mechanics to produce an utterly charming title.
    • 76 Metascore
    • 60 Critic Score
    While it's been pleasing to see Nintendo revitalise certain parts of their back catalogue, Mario vs. Donkey Kong feels a bit dated, despite the modern graphics. I just wish there had been a slightly grander effort to modernise the feel of the game.
    • 73 Metascore
    • 70 Critic Score
    Classified: France ’44 does so much right; historical authentic tactical combat, tense decision-making, and a minimal amount of stealth. Naff Stereotype-driven characters and technical issues aside, this is a confident and assured debut from Absolutely Games.
    • 79 Metascore
    • 80 Critic Score
    Brothers: A Tale of Two Sons was hardly in need of a remake. However, replaying the game more than a decade after its debut, where every inch has been beautifully crafted anew, has been a delightful experience, and one we can finally share with a second player. We just wish there was more of it.
    • 69 Metascore
    • 50 Critic Score
    If you really like your punishing hack and slash platformers, then Slave Zero X might be for you, but it doesn’t feel as rewarding as it should when progress is made. You hardly feel like the killing machine you are as you run into difficulty spikes, and the near constant swarms of enemies just gets a bit dull when you are not learning any new techniques to fight them.
    • 79 Metascore
    • 80 Critic Score
    Inkulinati is a fantastic strategy game and one that is refreshingly accessible to players not immersed in that genre. The sheer charm of the whole aesthetic is clear to see and the units all have a huge amount of personality. The range of skills and possible approaches ensure that the battles remain enjoyable throughout whilst mechanics like the boredom stat encourage you to mix things up as you go. All in all, this is one of the best strategy games I’ve played in a while and you should definitely be prepared to get medieval.
    • 81 Metascore
    • 80 Critic Score
    Ultros is a true labour of love that has a lot to say about the balance between violence and peace, and exploitation and environmentalism, themes which are incredibly important and too often ignored in games, but this theme sometimes feels at odds with the basic game mechanics and can lead to early frustration. The game is quite clear that the first ending is a bad one due to the violence required to reach it, but I couldn’t justify the investment of time and energy to continue past this to complete the more acceptable approach. In a way, this feels appropriate to me as it demonstrates why true change is so difficult to achieve in wider environmental terms. I guess the gap between the message and the mechanics here is not as wide as I initially thought.
    • 59 Metascore
    • 70 Critic Score
    Skull and Bones is a very odd game and there are plenty of aspects to it that will leave a great number of players stone-cold. But, there is also something wonderful about it as well; the sense of exploration, the cathartic combat, the glorious visuals, the welcoming online community, and the ridiculously catchy sea shanties. In short, like the very best pirate, Skull and Bones will be loved by some, and hated by others. For my part, and in spite of its issues, I love it.
    • 79 Metascore
    • 90 Critic Score
    Dicefolk is an intriguing take on the roguelike that gives you an unprecedented level of control over everything, and still makes you sweat in battle. It's cute, the replayability is very high, and it's got some fun progression unlocks as well. Definitely grab it if you're a turn-based roguelike person.
    • 83 Metascore
    • 90 Critic Score
    Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island is the gold standard for mystery dungeon games. Every system, item, and mechanic come together in endlessly dynamic ways, reaching levels of emergent and exciting gameplay that I've never experienced in the world of roguelikes.
    • 92 Metascore
    • 90 Critic Score
    Final Fantasy VII Rebirth is a beautifully crafted experience that fans old and new will absolutely love. It almost goes too far in correcting the first game's linearity with broad open areas stuffed with things to do, but there's also key additions to the combat, and the story running through this middle chapter is masterfully retold. Really the biggest problem you'll have once the credits roll is knowing that it will be far too many years before we can finish the trilogy.
    • 75 Metascore
    • 60 Critic Score
    Lara’s original trilogy has been lovingly restored with the launch of these remasters, offering a definitive collection that bundles the core games and their expansions. However, dusting off these old relics in the name of nostalgia may come with a nasty surprise. Don’t worry, there are no mummy curses, snake pits, or swinging pendulum axes, though the clunky controls will definitely take some getting used to (again).
    • 81 Metascore
    • 80 Critic Score
    Alisa is a real standout in the world of indie horror games, both in terms of aesthetic and gameplay. It's very tough when you first start in the mansion but once you get to grips with the controls and enemy patterns it becomes relatively easy to work through the game. It ends with plenty of scope for a sequel and there are many unanswered questions so hopefully one appears. Still, in the here and now, if you like the look of the screenshots then I can heartily recommend playing in this dollhouse.

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