TheGamer's Scores

  • Games
For 1,251 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 OlliOlli World
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1270 game reviews
    • 77 Metascore
    • 70 Critic Score
    Audica delivers on a super satisfying shooter/music game combo that is unique even among the throngs of VR rhythm games. I definitely recommend it, provided you skip the campaign and go in knowing it's a bit feature incomplete.
    • tbd Metascore
    • 40 Critic Score
    The problem with creating a dungeon crawler game and calling it Munchkin is that there is too little connecting to the source material.
    • 68 Metascore
    • 60 Critic Score
    Espire 1's jank gets in the way of the gameplay far too often to be really enjoyable. There's better action shooters in VR certainly, but I guess we'll just have to keep waiting for a good stealth one.
    • 75 Metascore
    • 80 Critic Score
    The only major downside is the lack of online play. There could have been a lot of fun comparing how one uses their shovel or shield around the world. Because of that, Shovel Knight Showdown will probably only be enjoyed by core fans of the original game.
    • 59 Metascore
    • 60 Critic Score
    While Farming Simulator 20 is likely to be appealing to long-term fans of the franchise, I suspect it won't be winning over many newcomers.
    • 80 Metascore
    • 80 Critic Score
    Assassin’s Creed: The Rebel Collection gives you plenty of bang for your swashbuckling buck.
    • 78 Metascore
    • 90 Critic Score
    Jamestown+ sets out to be a well-made port on the Nintendo Switch, and it succeeds in every way. The game was great when it released eight years ago, and the same holds true today. It’s not often a game retains that kind of staying power, and this is one title that even casual players of action shmups should add to their collections.
    • 84 Metascore
    • 80 Critic Score
    The Shovel Knight legend has come to a close, and Shovel Knight: King Of Cards makes for an entertaining final chapter.
    • 79 Metascore
    • 100 Critic Score
    this DLC is a must-buy for any fans of the original trilogy. It's packed full of flashback features that add a new dimension to every aspect of the game, alongside the new campaign. Just don't install it until you have plenty of time to recreate that classic park while humming the Jurassic Park theme song. Trust me, you'll need it.
    • 86 Metascore
    • 80 Critic Score
    Nintendo hasn't made a true Paper Mario game since 2004's Thousand Year Door, and if you've always wished for another game like those first two in the series then you should probably check this out. It doesn't revolutionize the RPG formula, but Bug Fables shows that you don't need an Italian plumber to have fun playing with paper.
    • 74 Metascore
    • 80 Critic Score
    Compared to other puzzle games, Superliminal doesn’t necessarily feel like it stands out. However, its use of perspective is incredibly well-executed, and provides a nice mental exercise for those willing to give it a try.
    • 68 Metascore
    • 70 Critic Score
    Elsinore is a game with a specific audience in mind. Lovers of Shakespeare and point-and-clicks will enjoy unraveling mysteries and creating alternate endings to Hamlet. While the game probably won’t entice anyone outside of that core audience, it still solidifies Golden Glitch as a studio to watch. This game proves that they’re a creative team with a talent for weaving story and gameplay together into a compelling whole.
    • 81 Metascore
    • 80 Critic Score
    Utilizing virtual reality to help get gamers up off the couch is a great use of the technology, and BoxVR is about as good as it gets when it comes to fitness games. It's a fast, challenging, and entertaining way to try to lose some extra pounds with your VR helmet.
    • tbd Metascore
    • 70 Critic Score
    Pizza Time Explosion is an enjoyable arcade-style shooter that will please those who love a challenge and beating high scores. The game isn't exactly bursting with content, but there is plenty here when you consider that it's an indie budget game that is centered around one pizza's journey to give everyone more pizza.
    • 78 Metascore
    • 70 Critic Score
    It's got some issues and bugs - both technical and actual bugs - but any game that lets you play as a wombat is at least worth a quick look. Lost Ember is an engrossing experience, and you'll be running, digging, swimming and flying to your next destination just to see how the story will turn out.
    • 70 Metascore
    • 80 Critic Score
    EarthNight is a little gem. Auto-runners and endless runners do not have the greatest reputation, but this title paints an exciting future for them. It's not perfect, in part due to the (at times) tedious arcade system and technically short length for the price. Still, the outstanding painted visuals, wonderful chiptune soundtrack, and altogether great use of automatic running makes EarthNight worth checking out.
    • 48 Metascore
    • 50 Critic Score
    Pine feels like an early proof of concept that misses the mark in all the key components that should otherwise keep players engaged.
    • 67 Metascore
    • 60 Critic Score
    Gylt is a great gateway game for new players to experience the stealth, horror, and puzzle genres. Otherwise, it doesn’t really add much for veteran players to experience. It certainly doesn’t add anything special to the Stadia’s launch titles, especially since the game is probably coming to other platforms at some point. Gylt may not be a go-to title or a must-buy for Stadia players, but it’s good enough if you have five to six hours to kill.
    • 71 Metascore
    • 60 Critic Score
    Perhaps the most attractive thing about Sniper Ghost Warrior Contracts is its price. For thirty dollars, the game offers a ten-to-twelve-hour campaign that plays like a slightly less cinematic version of Call of Duty: Modern Warfare’s legendary Chernobyl missions.
    • 62 Metascore
    • 60 Critic Score
    Tools Up! isn’t necessarily groundbreaking as a party co-op title. However, even with its issues, there’s a lot of fun couch co-op to be had (and fun extras to enjoy in the late-game).
    • 80 Metascore
    • 80 Critic Score
    The price point for entry feels quite reasonable. There is a one-time promotion for new players that provides ten packs for $4.95. From there, bundles of packs, a pre-order for an expansion, and an “Equipment” tab which offers cosmetics like card backs also become available. Compared to all the other online card games out there, this feels perfectly average in asking price, but growing a collection as a free-to-play player feels somewhat slow by comparison.
    • 79 Metascore
    • 80 Critic Score
    So bring a box of tissues and brace yourself for emotional impact, because Arise: A Simple Story is perhaps the most tearjerking game you'll play this year.
    • tbd Metascore
    • 60 Critic Score
    As a PC game, without VR, this feels like a below-average game. I don't think it's fair to rank it as such, as I truly feel that a VR experience with the heart monitor hookup could hugely improve the overall gameplay. Admittedly, I'd love to know how exactly much.
    • 83 Metascore
    • 100 Critic Score
    If you've played the first Life Is Strange, or its prequel, then you'll already be aware that developers Don't Nod are fans of making onion chopping ninjas appear while you're gaming. You'll happily be making (what you thought were) smart choices, when suddenly, that smart choice doesn't look so hot anymore. I knew going in that this was going to be a rough journey. What I didn't know was how incredibly sensitively handled and well-told this traumatizing tale would be. Life Is Strange 2 tackles a number of issues, with racism being the most prominent, and Episode Five continues in the same vein as the earlier ones. It skillfully weaves choices that really matter into a heartbreaking, but incredibly moving finale for two brothers who have finally come to the end of the road. Continue scrolling to keep reading Click the button below to start this article in quick view. Start now The Story So Far While this review won't include spoilers for Episode Five, it's assumed that you've played the first four chapters. If you haven't, why are you reading this review instead of catching up? After the traumatic aftermath of their father's death, Sean and Daniel went on the run. Right from the start, the choices you made mattered, and Episode Five really shows this. You can even choose if you saved Arcadia Bay in the first game, which is reflected in the later narrative of Episode 5, especially in this final part. RELATED: Arise: A Simple Story Review: Here Come The Waterworks After numerous nasty incidents, mostly involving racists taking against the boys for being Mexican, and a close call with the police, we left the boys in the aftermath of a dramatic escape. After Daniel was brainwashed by a cult while Sean was in the hospital, Sean and the boys' mother, Karen, mounted a rescue. As Episode Four concluded, the brothers finally looked at peace as they drove off with Karen. The Wolf Brothers The episode begins with some bonding between the brothers. Enjoy this peace, as things are about to get very rough. Predictably, the calm doesn't last and the brothers are on the road once more, still hoping to reach the Mexican border and finally, Puerto Lobos. In some ways, this episode is less traumatic than others. Episode Four was a rollercoaster from start to finish, but this finale slows the pace, at least in the beginning. It's a welcome relief and gives players a chance to catch their breath a little as they meet some interesting characters, including someone who will be very familiar to fans of the first game. RELATED: Choose Your Own Adventure: 10 Games Where Your Decisions Really Matter We also find out more about the brothers' history, their mother, and some other interesting details that fill in their background. There are also some intriguing interactions that will vary, depending on if Arcadia Bay is still around. While we enjoyed the lighter story, it only made us love the boys even more, which, in turn, makes the ending even more difficult to cope with. When things predictably begin to fall apart, the boys flee and, as we saw in the trailer, finally reach that border. What happens next depends on you. Every Choice Counts In the first game, the player was offered a choice which led to two different endings, both equally traumatic. This follow-up is not quite so clear cut. While players only have a choice of two alternatives for the final decision, the outcomes for each depend on previous choices. There are actually four distinctly different endings, each with a mix of happiness and tragedy. There is also a slight variant to one ending and three slightly different alternatives to another. As you can imagine, with this many endings, every single choice counts, even down to the little things that slowly impacted your relationships. Tackling Important Issues All throughout the episodes, the issue of racism has been tackled, while homophobia was touched upon. This final episode continues in that vein, with both issues once again explored. These are sensitive topics that have been handled incredibly well. The narrative in this last episode is just as engaging, sensitive, and well-written as those which came before it. There's no jarring difference and no huge letdown. RELATED: Pine Switch Review: Beauty That Is Only Skin Deep This time around, while the drama is not on a "destroying an entire town" scale, it's actually more traumatizing, as so much of it is rooted in the consequences of racism. I've never felt my white privilege more than I did playing this. So many of these incidents sadly do happen, and that realism is what makes this harder to stomach. Watching Sean explain racism to Daniel still breaks my heart, almost as much as the loss of Mushroom did. A Satisfying Finale As expected, the graphics, narrative, and soundtrack are absolutely stunning throughout. This series is known for its attention to detail, and this is never more apparent than in some of the tiny details you'll notice in Wolves. The pace can feel slightly slow at times, and there are a couple of moments that made me want to scream at the boys to hurry up, but it's all part of the story. Ultimately, they are very minor annoyances due to my impatience, and the pace is generally well thought out, building up the finale well. While not all the endings are happy, with one, in particular, being especially traumatizing, they all feel realistic and in line with the choices you need to make to get to each one. Each has elements of joy and sadness, and this feels right for the script. After all, they left a large amount of chaos behind them which can't fail to have an effect on them, or anyone playing this beautiful game.
    • 70 Metascore
    • 70 Critic Score
    Vampire: The Masquerade - Coteries of New York does an excellent job of introducing new gamers to the World of Darkness. Players who have waited fifteen years for a new Vampire: The Masquerade game will feel right at home.
    • 73 Metascore
    • 80 Critic Score
    Ultimately, HAUNTED: Halloween ‘86 (The Curse Of Possum Hollow) doesn’t necessarily bring anything revolutionary to the genre, but it really doesn’t need to. The game feels like a game I played years ago, and that’s what makes it so much fun.
    • tbd Metascore
    • 40 Critic Score
    If the game were to do away with its heart rate resource, which severely limits the style of play, and added more procedurally generated content, the game would be a hit. As it stands, Breathing Fear misses the mark and is a forgettable experience.
    • 60 Metascore
    • 60 Critic Score
    If you’re yearning for a test of skill – or at least something that can’t be beaten by taping down the attack button and pushing forward – Riverbond is unlikely to fulfill your need for hacking and slashing.
    • 70 Metascore
    • 50 Critic Score
    It's not especially original, and at this point seeing any piece of media where someone quits their job, magically overcomes all their debt, and runs off to write poetry in the woods is something worthy of eye rolls and tongue clicks. It doesn't help that the game controls like a hapless man in his late twenties who can barely muster the energy to move his spinely legs.
    • 81 Metascore
    • 80 Critic Score
    Halo: Reach is probably better played on a console considering the issues encountered on PC, but they aren't enough to wreck the release. The campaign is excellent, showing why Halo is one of the most acclaimed first-person shooters. There might be some drops in the frame rate, but the gameplay is still excellent. The story is engaging, showing what it means to be a soldier in a time of peril, with the final level being incredibly memorable.

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