TheGamer's Scores

  • Games
For 1,257 reviews, this publication has graded:
  • 44% higher than the average critic
  • 7% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.5 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Nuclear Throne
Lowest review score: 0 Deadly Premonition 2: A Blessing in Disguise
Score distribution:
1276 game reviews
    • 75 Metascore
    • 70 Critic Score
    Lego Bricktales could be up your street depending on what you’re looking for. If you want a simple action adventure like so many other Lego titles then this isn’t for you. However, if you want a unique puzzle game that uses Lego elements well then you’ll find more here to enjoy. The main thing that lets it down is the clunky control system and the variable difficulty means younger players hoping for a building game will likely end up frustrated. The environmental puzzles you’ll need to solve to collect everything can also get very repetitive. Overall though it’s a fairly average game that offers a decent-length story mode, some interesting puzzles, and a few extras for those who want them. Now if you’ll excuse me I have a pirate ship ride to build.
    • 73 Metascore
    • 70 Critic Score
    Best Served Cold doesn’t revolutionise the genre, but it does tell an incredibly compelling story about class, power, and people desperately trying to find their way in a world that’s not that different from our own. It’s not perfect, but it’s valuable nonetheless.
    • 77 Metascore
    • 70 Critic Score
    Cronos: The New Dawn is easily the most confident original game that Bloober Team has ever produced, but this unfettered ambition also brings with it teething issues that are awfully difficult to overlook. Combat is punchy yet clunky, exploration is atmospheric but predictable, while the central narrative is often held back by lacklustre performances and clumsy writing. There is a great survival horror game at the centre of Cronos, but it would have been much stronger if it had broken new ground rather than wondering tentatively on what came before.
    • 64 Metascore
    • 70 Critic Score
    Despite its flaws, I enjoyed my time with Forspoken. While the narrative is janky at times, the premise is compelling and the world of Athia is exceedingly well-built. The movement is where the game shines, making exploration a joy instead of a chore. The postgame is also surprisingly competent when it comes to dealing with the implications of the main story’s twists and turns, a rarity for open-world games. I didn’t know what to expect when I started playing Forspoken but I came out feeling satisfied.
    • 70 Metascore
    • 70 Critic Score
    This would be an easy recommendation if not for a lack of directions, some technical foibles, and several cases of unintentional, rage-inducing frustration. But if you can look past those problems, 7th Sector is a solid puzzle-platformer that will draw you into its horrifying, yet mesmerizing futuristic dystopia.
    • 79 Metascore
    • 70 Critic Score
    Final Fantasy 14: Dawntrail starts with a slow burn that builds into an emotional, captivating inferno that tackles some deep themes and effectively balances new elements with old beats in more ways than one. Overall, it’s a brilliant first chapter to the new story arc that has left me eager to learn more about what the future holds in new patches and later expansions. I’ve fallen in love with Tural and its characters, and more importantly, Dawntrail has me obsessed on a new level with FF14 in a way the game has never achieved before.
    • 71 Metascore
    • 70 Critic Score
    Pac-Man World may not be Pac-Man World 2 like I’d hoped, but it’s still a solid classic platformer with enough unique elements to help it stand out. Those who have played the original will no doubt appreciate the nostalgia, but those like me who missed it originally will still have a good time.
    • 75 Metascore
    • 70 Critic Score
    While much of Visions of Mana’s bloated side content misses the mark, its gripping storyline, likable cast, ample mechanical tweaking, and engaging combat combine to forge a very good game, if not quite a great one.I wasn’t at all confident that we would ever get another big swing at the series, so for all my caveats, I’m damn glad this game exists.
    • 70 Metascore
    • 70 Critic Score
    There are moments of beauty in Highwater, most of it instigated by environmental design – I loved coming across surprises and marvelling at how even after catastrophe, human beings continue to do their thing. But unfortunately, as much as I love the game’s aesthetics and very competent turn-based combat, it doesn’t have all that much to say about its complex themes, and finishing it felt like a relief.
    • 70 Metascore
    • 70 Critic Score
    For the handful of shortcomings it has, Knights In Tight Spaces is still a worthy successor to Fights In Tight Spaces, and the first deckbuilder to really catch my attention in 2025. Hopefully, this franchise will do what all the best action movies do, and continue to spawn sequel after sequel; after all, everyone loves a good fight scene.
    • 75 Metascore
    • 70 Critic Score
    Lords of the Fallen’s Umbral world is unlike anything we’ve seen, providing a unique spin on the Souls genre. Copycats have started to stagnate in recent years, rarely offering anything new, and the genre as a whole risks growing tired. FromSoft itself tried to break out of that habit by exploring what it would look like in an open-world setting with Elden Ring. To see a Soulslike that iterates in its own way rather than chasing new trends is a breath of fresh air, and offers hope for a genre that has never escaped FromSoftware’s shadow.
    • 52 Metascore
    • 70 Critic Score
    There’s a lot to love in Akiba’s Trip: Hellbound & Debriefed, whether you’re a veteran or newcomer to the series. It looks and plays much like the games of yesteryear, but that’s what gives it much of its charm. You can definitely add Akihabara to my list of spots to visit when I finally make my way back to Japan. I’m no vampire demon, but perhaps I’ll wear an extra layer or two. You know, just in case.
    • 77 Metascore
    • 70 Critic Score
    While Donkey Kong Country Returns HD is a commendable platformer and one I am glad to have on the Nintendo Switch as an exclusive swansong, when Tropical Freeze already lives on the console, it’s hard not to view its predecessor as inferior. It’s a challenging retro platformer that is a delight to play for the most part, but with each new set of levels, I wanted to see what a new Donkey Kong excursion might look like, instead of love letters like this that are defined by their attachment to the past.
    • 75 Metascore
    • 70 Critic Score
    Star Wars Outlaws is a frustrating experience to critique because its high points are numerous, from spending an entire hour infiltrating a deceptively vast imperial outpost to upgrading Kay’s skills by engaging with the open world in ways that feel natural and rewarding. There are times when I didn’t want to put this game down, which only made its glaring omissions all the more noticeable. A lacklustre story, a bizarre lack of polish for a production of this scale, and a main character that isn’t the step forward she should have been all hold the game back from excellence.
    • 68 Metascore
    • 70 Critic Score
    Although its stealth systems can feel a little too forgiving and easy to work around, Serial Cleaners’ grungey story is still one well-worth going through thanks to its likeable cast, sense of style, varied levels, and satisfying core mechanics that manage to stay fresh throughout the adventure.
    • 71 Metascore
    • 70 Critic Score
    It was fun developing my character as a newcomer to the franchise, but, goodness, it's been a lot of work. I’ll probably play Story of Seasons: Pioneers of Olive Town for a few more seasons just to see what develops. After that though, I’ll likely be saying, “So long,” to Olive Town for at least a little while.
    • 75 Metascore
    • 70 Critic Score
    Despite its bugs, Deceive Inc. is fun enough that I immediately started asking my friends to play with me. Nobody has taken the bait yet so I haven’t tried the multiplayer mode, but solo mode is fun enough that it’s tiding me over. Here’s hoping that the game fixes its many bugs quickly, because there’s plenty else to love about this game as long as they build on the base they’ve started with.
    • 70 Metascore
    • 70 Critic Score
    There’s little that’s particularly groundbreaking in Serious Sam’s brand of predictability, but there’s also comfort to be found. As Sam said, the fights are their own rewards, after all.
    • 70 Metascore
    • 70 Critic Score
    While Under The Waves has good intentions and well-thought-out ideas, it’s a disappointment. There are moments when it's beautiful and charming, striking you with its own visual style and excellent music and asking you to swim more miles to see what you can find. But this effect can’t stand on its own for long, and the result is an experience filled with the dumps and vices that it tries to fight against.
    • 73 Metascore
    • 70 Critic Score
    Sonic Superstars isn’t holding back the series after the positive reception to Frontiers. It’s more than enough to keep it trucking along. Sega is sensible to be cautious about shedding too much of Sonic’s retro identity, but it needs to realise that none of us have hung around this long for Knuckles’ terrible recovery speed, or the strange instances where a single hit reduces our ring count to zero. Sonic Superstars brings us so agonisingly close to the definitive 2D Sonic game, but for now, it’s a good foundation to build on.
    • 77 Metascore
    • 70 Critic Score
    Bo: Path of the Teal Lotus​​​​​​​ tries its hardest​​​​​​​ to break out of the staples of genre contemporaries, such as with its folklore backdrop and a handful of new abilities, but it sometimes results in being more convoluted than necessary. Still, it’s set in a beautiful world that’s a joy to explore, with tough bosses and platforming that provide a rewarding challenge.
    • TheGamer
    • 81 Metascore
    • 70 Critic Score
    While I find it hard to recommend Rising to most people at full price, I wholeheartedly recommend that anyone even vaguely interested check out the free version. There is a lot to love about Granblue Fantasy Versus: Rising, and without risk of buyers remorse, players should jump into the free version to see if they are a good fit for Gran’s merry band of adventurers.
    • 66 Metascore
    • 70 Critic Score
    To be invited into such an exclusive circle in Swansong is a frankly riveting proposition—I can’t deny that there’s a thrill, verging on tabloid-level curiosity, in mingling with the distastefully powerful, uncovering their dirtiest secrets, and conniving with the Prince of Boston. But still the most intriguing bit about Swansong is to have all these politicking depicted as layers of conversations and sleuthing, which are exploits that are far more human than the game’s supernatural brethren would believe.
    • 87 Metascore
    • 70 Critic Score
    If you focus solely on the main story I think you’ll get a lot out of the experience. It’s a fun story with some decent gameplay variety that’s authentically Indy. You won’t miss much by strictly sticking to the main quest, and in fact, your experience will be better for it. It’s a shame the rest of it falls so flat.
    • 74 Metascore
    • 70 Critic Score
    I had a lot of fun with You Suck at Parking, something I could stick on for the night and play while passing the controller back and forth with a friend to try and one-up each other when we kept inevitably failing. It has that communal feel, especially with its leaderboards, that will no doubt push people to try and perfect its Deathrun-like level design. I can’t wait to see what community pops up around it, but, unfortunately, I don’t think You Suck at Parking built enough of an identity to leave a lasting impression.
    • 75 Metascore
    • 70 Critic Score
    Jackbox Party Pack 8 is a great entry in the Jackbox series, propped up by Job Job and Drawful Animate. The Wheel of Enormous Proportions is one of the better trivia games when it’s not trying to be funny, and less punishing than Trivia Murder Mystery Party. The Poll Mine and Weapons Drawn are both new ideas for the series, but only Weapons Drawn really lands, and even then if you have the collective works of Jackbox, I don't think it'll come up in the rotation much. It's a solid Jackbox Pack with two great-if-not-quite-legendary games, one good trivia game, and two more experimental titles that your mileage may vary on. It's not Jackbox 3, but hey, it's also not Jackbox 6.
    • 75 Metascore
    • 70 Critic Score
    It feels weird to call Endling - Extinction is Forever’s brutal tale enjoyable, but it was. The unique survival gameplay from the perspective of a family of foxes combined with the dark themes and storyline is a captivating mix. Though the gameplay can sometimes get repetitive, and it would have been nice to have a broader range of random events to experience, it’s still one of the more interesting games I’ve played recently. Keep a box of tissues nearby, though, as it’ll punch you right in the heart.
    • 63 Metascore
    • 70 Critic Score
    If you can forgive a terrible ending, then perhaps The Suicide of Rachel Foster is for you. Otherwise, better take a rain check on your reservation at the Timberline Hotel.
    • 76 Metascore
    • 70 Critic Score
    If you're not sick of long open-world games or stories about zombies, then you should be able to squeeze some enjoyment out of this. Days Gone might be a ride that goes on for too long, but it's a mostly worthwhile journey with a few good stops along the way.
    • 59 Metascore
    • 70 Critic Score
    The Dark Crystal wrapping on this robust tactics game leaves a lot to be desired, but those itching to get deep into a turn-based strategy game will find an absolute gem.

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